Auto-rebuilding of broken attack sector blocks on restart
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@@ -397,7 +397,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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/** Actually destroys the unit, removing it and creating explosions. **/
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public void destroy(){
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float explosiveness = 2f + item().explosiveness * stack().amount * 1.4f;
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float explosiveness = 2f + item().explosiveness * stack().amount * 1.53f;
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float flammability = item().flammability * stack().amount / 1.9f;
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if(!spawnedByCore){
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