Bullet refactoring
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@@ -7,8 +7,8 @@ import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.content.fx.BulletFx;
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import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.effect.DamageArea;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Lightning;
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@@ -1,7 +1,7 @@
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package io.anuke.mindustry.content.bullets;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.bullet.BulletType;
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public class WeaponBullets {
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public static final BulletType
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