Added scaleLifetimeOffset and Centered Ripple Projectiles (#10292)

* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1

* unneccessary parenthesis

* Update Turret.java

one last adjustement, hopefully
This commit is contained in:
SomeonesShade
2025-02-05 02:24:47 +08:00
committed by GitHub
parent fb5945f1e8
commit 0b4a7b3b16
2 changed files with 4 additions and 1 deletions

View File

@@ -3754,6 +3754,7 @@ public class Blocks{
ammoUseEffect = Fx.casing3Double;
ammoPerShot = 2;
velocityRnd = 0.2f;
scaleLifetimeOffset = 1f / 9f;
recoil = 6f;
shake = 2f;
range = 290f;