Added scaleLifetimeOffset and Centered Ripple Projectiles (#10292)
* Added scaleLifetimeOffset Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1 * unneccessary parenthesis * Update Turret.java one last adjustement, hopefully
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@@ -3754,6 +3754,7 @@ public class Blocks{
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ammoUseEffect = Fx.casing3Double;
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ammoPerShot = 2;
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velocityRnd = 0.2f;
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scaleLifetimeOffset = 1f / 9f;
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recoil = 6f;
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shake = 2f;
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range = 290f;
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