Merge branch 'master' into patch-2
This commit is contained in:
@@ -512,6 +512,7 @@ weather.rain.name = Rain
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||||
weather.snow.name = Snow
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||||
weather.sandstorm.name = Sandstorm
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||||
weather.sporestorm.name = Sporestorm
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||||
weather.fog.name = Fog
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||||
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||||
sectors.unexplored = [lightgray]Unexplored
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||||
sectors.resources = Resources:
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||||
@@ -581,50 +582,61 @@ error.title = [scarlet]An error has occured
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||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
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||||
blocks.input = Input
|
||||
blocks.output = Output
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||||
blocks.booster = Booster
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||||
blocks.tiles = Required Tiles
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||||
blocks.affinities = Affinities
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||||
block.unknown = [lightgray]???
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||||
blocks.powercapacity = Power Capacity
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||||
blocks.powershot = Power/Shot
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||||
blocks.damage = Damage
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||||
blocks.targetsair = Targets Air
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||||
blocks.targetsground = Targets Ground
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||||
blocks.itemsmoved = Move Speed
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||||
blocks.launchtime = Time Between Launches
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||||
blocks.shootrange = Range
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||||
blocks.size = Size
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||||
blocks.displaysize = Display Size
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||||
blocks.liquidcapacity = Liquid Capacity
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||||
blocks.powerrange = Power Range
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||||
blocks.linkrange = Link Range
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||||
blocks.instructions = Instructions
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||||
blocks.powerconnections = Max Connections
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||||
blocks.poweruse = Power Use
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||||
blocks.powerdamage = Power/Damage
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||||
blocks.itemcapacity = Item Capacity
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||||
blocks.memorycapacity = Memory Capacity
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||||
blocks.basepowergeneration = Base Power Generation
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||||
blocks.productiontime = Production Time
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||||
blocks.repairtime = Block Full Repair Time
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||||
blocks.speedincrease = Speed Increase
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||||
blocks.range = Range
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||||
blocks.drilltier = Drillables
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||||
blocks.drillspeed = Base Drill Speed
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||||
blocks.boosteffect = Boost Effect
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||||
blocks.maxunits = Max Active Units
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||||
blocks.health = Health
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||||
blocks.buildtime = Build Time
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||||
blocks.maxconsecutive = Max Consecutive
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||||
blocks.buildcost = Build Cost
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||||
blocks.inaccuracy = Inaccuracy
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||||
blocks.shots = Shots
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||||
blocks.reload = Shots/Second
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||||
blocks.ammo = Ammo
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||||
blocks.shieldhealth = Shield Health
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||||
blocks.cooldowntime = Cooldown Time
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||||
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||||
stat.input = Input
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||||
stat.output = Output
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||||
stat.booster = Booster
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||||
stat.tiles = Required Tiles
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||||
stat.affinities = Affinities
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||||
stat.powercapacity = Power Capacity
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||||
stat.powershot = Power/Shot
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||||
stat.damage = Damage
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||||
stat.targetsair = Targets Air
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||||
stat.targetsground = Targets Ground
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||||
stat.itemsmoved = Move Speed
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||||
stat.launchtime = Time Between Launches
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||||
stat.shootrange = Range
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||||
stat.size = Size
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||||
stat.displaysize = Display Size
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||||
stat.liquidcapacity = Liquid Capacity
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||||
stat.powerrange = Power Range
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||||
stat.linkrange = Link Range
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||||
stat.instructions = Instructions
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||||
stat.powerconnections = Max Connections
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||||
stat.poweruse = Power Use
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||||
stat.powerdamage = Power/Damage
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||||
stat.itemcapacity = Item Capacity
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||||
stat.memorycapacity = Memory Capacity
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||||
stat.basepowergeneration = Base Power Generation
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||||
stat.productiontime = Production Time
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||||
stat.repairtime = Block Full Repair Time
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||||
stat.speedincrease = Speed Increase
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||||
stat.range = Range
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||||
stat.drilltier = Drillables
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||||
stat.drillspeed = Base Drill Speed
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||||
stat.boosteffect = Boost Effect
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||||
stat.maxunits = Max Active Units
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||||
stat.health = Health
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||||
stat.buildtime = Build Time
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||||
stat.maxconsecutive = Max Consecutive
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||||
stat.buildcost = Build Cost
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||||
stat.inaccuracy = Inaccuracy
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||||
stat.shots = Shots
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||||
stat.reload = Shots/Second
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||||
stat.ammo = Ammo
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||||
stat.shieldhealth = Shield Health
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||||
stat.cooldowntime = Cooldown Time
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||||
stat.explosiveness = Explosiveness
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||||
stat.flammability = Flammability
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||||
stat.radioactivity = Radioactivity
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||||
stat.heatcapacity = HeatCapacity
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||||
stat.viscosity = Viscosity
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||||
stat.temperature = Temperature
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||||
stat.speed = Speed
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||||
stat.buildspeed = Build Speed
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||||
stat.minespeed = Mine Speed
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||||
stat.minetier = Mine Tier
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||||
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||||
bar.drilltierreq = Better Drill Required
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||||
bar.noresources = Missing Resources
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||||
@@ -875,6 +887,7 @@ content.item.name = Items
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||||
content.liquid.name = Liquids
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||||
content.unit.name = Units
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||||
content.block.name = Blocks
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||||
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||||
item.copper.name = Copper
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||||
item.lead.name = Lead
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||||
item.coal.name = Coal
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||||
@@ -896,23 +909,6 @@ liquid.slag.name = Slag
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||||
liquid.oil.name = Oil
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||||
liquid.cryofluid.name = Cryofluid
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||||
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||||
item.explosiveness = [lightgray]Explosiveness: {0}%
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||||
item.flammability = [lightgray]Flammability: {0}%
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||||
item.radioactivity = [lightgray]Radioactivity: {0}%
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||||
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||||
unit.health = [lightgray]Health: {0}
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||||
unit.speed = [lightgray]Speed: {0}
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||||
unit.weapon = [lightgray]Weapon: {0}
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||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
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||||
unit.minespeed = [lightgray]Mining Speed: {0}%
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||||
unit.minepower = [lightgray]Mining Power: {0}
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||||
unit.ability = [lightgray]Ability: {0}
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||||
unit.buildspeed = [lightgray]Building Speed: {0}%
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||||
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||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
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||||
liquid.viscosity = [lightgray]Viscosity: {0}
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||||
liquid.temperature = [lightgray]Temperature: {0}
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||||
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||||
unit.dagger.name = Dagger
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||||
unit.mace.name = Mace
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||||
unit.fortress.name = Fortress
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||||
@@ -1324,5 +1320,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
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||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
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||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
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||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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||||
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||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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||||
@@ -570,49 +570,49 @@ info.title = Інфармацыя
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||||
error.title = [crimson]Адбылася памылка
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||||
error.crashtitle = Адбылася памылка
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||||
unit.nobuild = [scarlet]Unit can't build
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||||
blocks.input = Уваход
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||||
blocks.output = Выхад
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||||
blocks.booster = Паскаральнік
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||||
blocks.tiles = Неабходныя пліткі
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||||
blocks.affinities = Павелічэнне эфектыўнасці
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||||
stat.input = Уваход
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||||
stat.output = Выхад
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||||
stat.booster = Паскаральнік
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||||
stat.tiles = Неабходныя пліткі
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||||
stat.affinities = Павелічэнне эфектыўнасці
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||||
block.unknown = [lightgray]???
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||||
blocks.powercapacity = Умяшчальнасць энергіі
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||||
blocks.powershot = Энергія/Выстрэл
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||||
blocks.damage = Страты
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||||
blocks.targetsair = Паветраныя мэты
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||||
blocks.targetsground = Наземныя мэты
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||||
blocks.itemsmoved = Хуткасць перамяшчэння
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||||
blocks.launchtime = Інтэрвал запускаў
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||||
blocks.shootrange = Радыус дзеяння
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||||
blocks.size = Памер
|
||||
blocks.displaysize = Display Size
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||||
blocks.liquidcapacity = Умяшчальнасць вадкасці
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||||
blocks.powerrange = Далёкасць перадачы энергіі
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||||
blocks.linkrange = Link Range
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||||
blocks.instructions = Instructions
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||||
blocks.powerconnections = Колькасць злучэнняў
|
||||
blocks.poweruse = Спажывае энергіі
|
||||
blocks.powerdamage = Энергія/страты
|
||||
blocks.itemcapacity = Умяшчальнасць прадметаў
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||||
blocks.basepowergeneration = Базавая генерацыя энергіі
|
||||
blocks.productiontime = Час вытворчасці
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||||
blocks.repairtime = Час поўнай рэгенерацыі
|
||||
blocks.speedincrease = Павелічэнне хуткасці
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||||
blocks.range = Радыус дзеяння
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||||
blocks.drilltier = Бурит
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||||
blocks.drillspeed = Базавая хуткасць свідравання
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||||
blocks.boosteffect = паскараўся эфект
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||||
blocks.maxunits = Максімальная колькасць актыўных адзінак
|
||||
blocks.health = Здароўе
|
||||
blocks.buildtime = Час будаўніцтва
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Кошт будаўніцтва
|
||||
blocks.inaccuracy = Роскід
|
||||
blocks.shots = Стрэлы
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||||
blocks.reload = Стрэлы/секунду
|
||||
blocks.ammo = Боепрыпасы
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
stat.size = Памер
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Умяшчальнасць вадкасці
|
||||
stat.powerrange = Далёкасць перадачы энергіі
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Колькасць злучэнняў
|
||||
stat.poweruse = Спажывае энергіі
|
||||
stat.powerdamage = Энергія/страты
|
||||
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||
stat.productiontime = Час вытворчасці
|
||||
stat.repairtime = Час поўнай рэгенерацыі
|
||||
stat.speedincrease = Павелічэнне хуткасці
|
||||
stat.range = Радыус дзеяння
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базавая хуткасць свідравання
|
||||
stat.boosteffect = паскараўся эфект
|
||||
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||
stat.health = Здароўе
|
||||
stat.buildtime = Час будаўніцтва
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Кошт будаўніцтва
|
||||
stat.inaccuracy = Роскід
|
||||
stat.shots = Стрэлы
|
||||
stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Патрабуецца свідар лепей
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
|
||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
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||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -572,50 +572,50 @@ info.title = Informace
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||||
error.title = [scarlet]Objevila se chyba[]
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||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
blocks.input = Vstup
|
||||
blocks.output = Výstup
|
||||
blocks.booster = Posilovač
|
||||
blocks.tiles = Vyžadované dlaždice
|
||||
blocks.affinities = Synergie
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
block.unknown = [lightgray]???[]
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na 1 výstřel
|
||||
blocks.damage = Poškození
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||
blocks.itemsmoved = Rychlost pohybu
|
||||
blocks.launchtime = Čas mezi vysláním
|
||||
blocks.shootrange = Dostřel
|
||||
blocks.size = Velikost
|
||||
blocks.displaysize = Velikost zobrazovače
|
||||
blocks.liquidcapacity = Kapacita kapalin
|
||||
blocks.powerrange = Rozsah energie
|
||||
blocks.linkrange = Dosah napojení
|
||||
blocks.instructions = Instrukce
|
||||
blocks.powerconnections = Nejvyšší počet spojení
|
||||
blocks.poweruse = Spotřeba energie
|
||||
blocks.powerdamage = Energie na jednotku poškození
|
||||
blocks.itemcapacity = Kapacita předmětů
|
||||
blocks.memorycapacity = Kapacita paměti
|
||||
blocks.basepowergeneration = Základní generování energie
|
||||
blocks.productiontime = Čas produkce
|
||||
blocks.repairtime = Čas do úplné opravy
|
||||
blocks.speedincrease = Zvýšení rychlosti
|
||||
blocks.range = Dosah
|
||||
blocks.drilltier = Lze těžit
|
||||
blocks.drillspeed = Základní rychlost vrtu
|
||||
blocks.boosteffect = Účinek posílení
|
||||
blocks.maxunits = Nejvýše aktivních jednotek
|
||||
blocks.health = Životy
|
||||
blocks.buildtime = Čas stavby
|
||||
blocks.maxconsecutive = Nejvýše po sobě
|
||||
blocks.buildcost = Cena stavby
|
||||
blocks.inaccuracy = Nepřesnost
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střel za 1s
|
||||
blocks.ammo = Střelivo
|
||||
blocks.shieldhealth = Zdraví štítu
|
||||
blocks.cooldowntime = Čas na zchladnutí
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
stat.size = Velikost
|
||||
stat.displaysize = Velikost zobrazovače
|
||||
stat.liquidcapacity = Kapacita kapalin
|
||||
stat.powerrange = Rozsah energie
|
||||
stat.linkrange = Dosah napojení
|
||||
stat.instructions = Instrukce
|
||||
stat.powerconnections = Nejvyšší počet spojení
|
||||
stat.poweruse = Spotřeba energie
|
||||
stat.powerdamage = Energie na jednotku poškození
|
||||
stat.itemcapacity = Kapacita předmětů
|
||||
stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.productiontime = Čas produkce
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
stat.drillspeed = Základní rychlost vrtu
|
||||
stat.boosteffect = Účinek posílení
|
||||
stat.maxunits = Nejvýše aktivních jednotek
|
||||
stat.health = Životy
|
||||
stat.buildtime = Čas stavby
|
||||
stat.maxconsecutive = Nejvýše po sobě
|
||||
stat.buildcost = Cena stavby
|
||||
stat.inaccuracy = Nepřesnost
|
||||
stat.shots = Střely
|
||||
stat.reload = Střel za 1s
|
||||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -1312,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
blocks.input = Eingang
|
||||
blocks.output = Ausgang
|
||||
blocks.booster = Verstärkung
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapazität
|
||||
blocks.powershot = Stromverbrauch/Schuss
|
||||
blocks.damage = Schaden
|
||||
blocks.targetsair = Visiert Lufteinheiten an
|
||||
blocks.targetsground = Visiert Bodeneinheiten an
|
||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
||||
blocks.launchtime = Zeit zwischen Starts
|
||||
blocks.shootrange = Reichweite
|
||||
blocks.size = Größe
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
||||
blocks.powerrange = Stromreichweite
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Stromverbindungen
|
||||
blocks.poweruse = Stromverbrauch
|
||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
blocks.itemcapacity = Materialkapazität
|
||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
||||
blocks.productiontime = Produktionszeit
|
||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
||||
blocks.range = Reichweite
|
||||
blocks.drilltier = Abbaubare Erze
|
||||
blocks.drillspeed = Bohrgeschwindigkeit
|
||||
blocks.boosteffect = Verstärkungseffekt
|
||||
blocks.maxunits = Max. aktive Einheiten
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.buildtime = Baudauer
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Baukosten
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
stat.size = Größe
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Flüssigkeitskapazität
|
||||
stat.powerrange = Stromreichweite
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Stromverbindungen
|
||||
stat.poweruse = Stromverbrauch
|
||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
stat.speedincrease = Geschwindigkeitserhöhung
|
||||
stat.range = Reichweite
|
||||
stat.drilltier = Abbaubare Erze
|
||||
stat.drillspeed = Bohrgeschwindigkeit
|
||||
stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Baukosten
|
||||
stat.inaccuracy = Ungenauigkeit
|
||||
stat.shots = Schüsse
|
||||
stat.reload = Schüsse/Sekunde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
blocks.tiles = Tiles requeridos
|
||||
blocks.affinities = Afinidades
|
||||
stat.input = Entrada
|
||||
stat.output = Salida
|
||||
stat.booster = Potenciador
|
||||
stat.tiles = Tiles requeridos
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
blocks.damage = Daño
|
||||
blocks.targetsair = Apunta al Aire
|
||||
blocks.targetsground = Apunta a Tierra
|
||||
blocks.itemsmoved = Velocidad de movimiento
|
||||
blocks.launchtime = Tiempo entre lanzamientos
|
||||
blocks.shootrange = Rango de Disparo
|
||||
blocks.size = Tamaño
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidad de Líquidos
|
||||
blocks.powerrange = Rango de Energía
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexiones maximas
|
||||
blocks.poweruse = Consumo de Energía
|
||||
blocks.powerdamage = Energía/Daño
|
||||
blocks.itemcapacity = Capacidad de Objetos
|
||||
blocks.basepowergeneration = Generación de energía base
|
||||
blocks.productiontime = Tiempo de producción
|
||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
blocks.speedincrease = Aumento de Velocidad
|
||||
blocks.range = Rango
|
||||
blocks.drilltier = Taladrables
|
||||
blocks.drillspeed = Velocidad Base del Taladro
|
||||
blocks.boosteffect = Efecto del Potenciador
|
||||
blocks.maxunits = Máximo de Unidades Activas
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Tiempo de construcción
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coste de construcción
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
blocks.ammo = Munición
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidad de Energía
|
||||
stat.powershot = Energía/Disparo
|
||||
stat.damage = Daño
|
||||
stat.targetsair = Apunta al Aire
|
||||
stat.targetsground = Apunta a Tierra
|
||||
stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Rango de Disparo
|
||||
stat.size = Tamaño
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidad de Líquidos
|
||||
stat.powerrange = Rango de Energía
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexiones maximas
|
||||
stat.poweruse = Consumo de Energía
|
||||
stat.powerdamage = Energía/Daño
|
||||
stat.itemcapacity = Capacidad de Objetos
|
||||
stat.basepowergeneration = Generación de energía base
|
||||
stat.productiontime = Tiempo de producción
|
||||
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
stat.speedincrease = Aumento de Velocidad
|
||||
stat.range = Rango
|
||||
stat.drilltier = Taladrables
|
||||
stat.drillspeed = Velocidad Base del Taladro
|
||||
stat.boosteffect = Efecto del Potenciador
|
||||
stat.maxunits = Máximo de Unidades Activas
|
||||
stat.health = Vida
|
||||
stat.buildtime = Tiempo de construcción
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coste de construcción
|
||||
stat.inaccuracy = Imprecisión
|
||||
stat.shots = Disparos
|
||||
stat.reload = Recarga
|
||||
stat.ammo = Munición
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisend
|
||||
blocks.output = Väljund
|
||||
blocks.booster = Kiirendaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.booster = Kiirendaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiamahtuvus
|
||||
blocks.powershot = Energia ühikut/lasu kohta
|
||||
blocks.damage = Hävituspunkte
|
||||
blocks.targetsair = Sihib õhku
|
||||
blocks.targetsground = Sihib maapinnale
|
||||
blocks.itemsmoved = Transportimise kiirus
|
||||
blocks.launchtime = Aeg lendutõusude vahel
|
||||
blocks.shootrange = Ulatus
|
||||
blocks.size = Suurus
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vedelike mahutavus
|
||||
blocks.powerrange = Energia ulatus
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Energiatarve
|
||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
||||
blocks.itemcapacity = Ressursside mahutavus
|
||||
blocks.basepowergeneration = Energiatootlus
|
||||
blocks.productiontime = Tootmisaeg
|
||||
blocks.repairtime = Täieliku parandamise aeg
|
||||
blocks.speedincrease = Kiiruse suurenemine
|
||||
blocks.range = Ulatus
|
||||
blocks.drilltier = Kaevandatav
|
||||
blocks.drillspeed = Puurimise kiirus
|
||||
blocks.boosteffect = Kiirendaja mõju
|
||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
||||
blocks.health = Elud
|
||||
blocks.buildtime = Ehitamise aeg
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Ehitamise maksumus
|
||||
blocks.inaccuracy = Ebatäpsus
|
||||
blocks.shots = Laske
|
||||
blocks.reload = Lasku/s
|
||||
blocks.ammo = Laskemoon
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
stat.size = Suurus
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vedelike mahutavus
|
||||
stat.powerrange = Energia ulatus
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Energiatarve
|
||||
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
stat.speedincrease = Kiiruse suurenemine
|
||||
stat.range = Ulatus
|
||||
stat.drilltier = Kaevandatav
|
||||
stat.drillspeed = Puurimise kiirus
|
||||
stat.boosteffect = Kiirendaja mõju
|
||||
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||
stat.health = Elud
|
||||
stat.buildtime = Ehitamise aeg
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Ehitamise maksumus
|
||||
stat.inaccuracy = Ebatäpsus
|
||||
stat.shots = Laske
|
||||
stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
|
||||
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
||||
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.booster = Indargarria
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energia-edukiera
|
||||
blocks.powershot = Energia/tiroko
|
||||
blocks.damage = Kaltea
|
||||
blocks.targetsair = Airera tirokatzen du
|
||||
blocks.targetsground = Lurrera tirokatzen du
|
||||
blocks.itemsmoved = Garraio-abiadura
|
||||
blocks.launchtime = Egozketen arteko denbora
|
||||
blocks.shootrange = Irismena
|
||||
blocks.size = Neurria
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Likido-edukiera
|
||||
blocks.powerrange = Energia irismena
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Gehieneko konexioak
|
||||
blocks.poweruse = Energia-erabilera
|
||||
blocks.powerdamage = Energia/Kaltea
|
||||
blocks.itemcapacity = Elementu-edukiera
|
||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
||||
blocks.productiontime = Eraikitze denbora
|
||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
||||
blocks.speedincrease = Abiadura areagotzea
|
||||
blocks.range = Irismena
|
||||
blocks.drilltier = Ustiagarriak
|
||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
blocks.boosteffect = Indartze-efektua
|
||||
blocks.maxunits = Gehieneko unitate aktiboak
|
||||
blocks.health = Osasuna
|
||||
blocks.buildtime = Eraikitze-denbora
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Eraikitze-kostua
|
||||
blocks.inaccuracy = Zehazgabetasuna
|
||||
blocks.shots = Tiroak
|
||||
blocks.reload = Tiroak/segundoko
|
||||
blocks.ammo = Munizioa
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
stat.size = Neurria
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Likido-edukiera
|
||||
stat.powerrange = Energia irismena
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Gehieneko konexioak
|
||||
stat.poweruse = Energia-erabilera
|
||||
stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
stat.speedincrease = Abiadura areagotzea
|
||||
stat.range = Irismena
|
||||
stat.drilltier = Ustiagarriak
|
||||
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
stat.boosteffect = Indartze-efektua
|
||||
stat.maxunits = Gehieneko unitate aktiboak
|
||||
stat.health = Osasuna
|
||||
stat.buildtime = Eraikitze-denbora
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Eraikitze-kostua
|
||||
stat.inaccuracy = Zehazgabetasuna
|
||||
stat.shots = Tiroak
|
||||
stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
|
||||
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
||||
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informaatio
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Tehostaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.booster = Tehostaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
blocks.damage = Vahinko
|
||||
blocks.targetsair = Hyökkää ilmaan
|
||||
blocks.targetsground = Hyökkää maahan
|
||||
blocks.itemsmoved = Liikkumisnopeus
|
||||
blocks.launchtime = Aika laukaisujen välillä
|
||||
blocks.shootrange = Kantama
|
||||
blocks.size = Koko
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Nestekapasiteetti
|
||||
blocks.powerrange = Energiakantama
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
||||
blocks.poweruse = Energian käyttö
|
||||
blocks.powerdamage = Energia/Vahinko
|
||||
blocks.itemcapacity = Tavarakapasiteetti
|
||||
blocks.basepowergeneration = Perus energiantuotto
|
||||
blocks.productiontime = Tuotantoaika
|
||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
||||
blocks.speedincrease = Nopeuden kasvu
|
||||
blocks.range = Etäisyys
|
||||
blocks.drilltier = Porattavat
|
||||
blocks.drillspeed = Kanta Poran Nopeus
|
||||
blocks.boosteffect = Tehostamisem vaikutus
|
||||
blocks.maxunits = Maksimimäärä yksikköjä
|
||||
blocks.health = Elämäpisteet
|
||||
blocks.buildtime = Rakentamisaika
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Rakentamishinta
|
||||
blocks.inaccuracy = Epätarkkuus
|
||||
blocks.shots = Ammusta
|
||||
blocks.reload = Ammusta/sekunnissa
|
||||
blocks.ammo = Ammus
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
stat.size = Koko
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Nestekapasiteetti
|
||||
stat.powerrange = Energiakantama
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||
stat.poweruse = Energian käyttö
|
||||
stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
stat.speedincrease = Nopeuden kasvu
|
||||
stat.range = Etäisyys
|
||||
stat.drilltier = Porattavat
|
||||
stat.drillspeed = Kanta Poran Nopeus
|
||||
stat.boosteffect = Tehostamisem vaikutus
|
||||
stat.maxunits = Maksimimäärä yksikköjä
|
||||
stat.health = Elämäpisteet
|
||||
stat.buildtime = Rakentamisaika
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Rakentamishinta
|
||||
stat.inaccuracy = Epätarkkuus
|
||||
stat.shots = Ammusta
|
||||
stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||
blocks.input = Entrée
|
||||
blocks.output = Sortie
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Pré-requis
|
||||
blocks.affinities = Affinités
|
||||
stat.input = Entrée
|
||||
stat.output = Sortie
|
||||
stat.booster = Booster
|
||||
stat.tiles = Pré-requis
|
||||
stat.affinities = Affinités
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Dégâts
|
||||
blocks.targetsair = Cibles Aériennes
|
||||
blocks.targetsground = Cibles Terrestres
|
||||
blocks.itemsmoved = Vitesse de Déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée de tir
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité liquide
|
||||
blocks.powerrange = Portée électrique
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Nombre maximal de connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Dégâts d'énergie
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie
|
||||
blocks.productiontime = Durée de production
|
||||
blocks.repairtime = Durée de réparation complète du Bloc
|
||||
blocks.speedincrease = Accélération
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet du Boost
|
||||
blocks.maxunits = Unités actives max
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Durée de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Imprécision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité liquide
|
||||
stat.powerrange = Portée électrique
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Nombre maximal de connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Dégâts d'énergie
|
||||
stat.itemcapacity = Stockage
|
||||
stat.basepowergeneration = Production d'énergie
|
||||
stat.productiontime = Durée de production
|
||||
stat.repairtime = Durée de réparation complète du Bloc
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet du Boost
|
||||
stat.maxunits = Unités actives max
|
||||
stat.health = Santé
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Imprécision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
|
||||
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
||||
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Ressource(s) requise(s)
|
||||
stat.output = Ressource(s) produite(s)
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]Inconnu
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Cible les unités terrestres
|
||||
blocks.itemsmoved = Vitesse de déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
blocks.powerrange = Distance de transmission
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie de base
|
||||
blocks.productiontime = Temps de production
|
||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
||||
blocks.speedincrease = Augmentation de la vitesse
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet boostant
|
||||
blocks.maxunits = Maximum d'unitée active
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Temps de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Cible les unités aériennes
|
||||
stat.targetsground = Cible les unités terrestres
|
||||
stat.itemsmoved = Vitesse de déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité en liquide
|
||||
stat.powerrange = Distance de transmission
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Énergie/Dégâts
|
||||
stat.itemcapacity = Stockage
|
||||
stat.basepowergeneration = Production d'énergie de base
|
||||
stat.productiontime = Temps de production
|
||||
stat.repairtime = Temps pour la réparation totale du bloc
|
||||
stat.speedincrease = Augmentation de la vitesse
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet boostant
|
||||
stat.maxunits = Maximum d'unitée active
|
||||
stat.health = Santé
|
||||
stat.buildtime = Temps de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Précision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
|
||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -512,6 +512,7 @@ weather.rain.name = Hujan
|
||||
weather.snow.name = Salju
|
||||
weather.sandstorm.name = Badai Pasir
|
||||
weather.sporestorm.name = Badai Spora
|
||||
weather.fog.name = Kabut
|
||||
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.resources = Sumber Daya:
|
||||
@@ -581,50 +582,61 @@ error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Pendorong
|
||||
blocks.tiles = Kotak yang dibutuhkan
|
||||
blocks.affinities = Afinitas
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/Tembakan
|
||||
blocks.damage = Kerusakan
|
||||
blocks.targetsair = Menargetkan Udara
|
||||
blocks.targetsground = Menargetkan Darat
|
||||
blocks.itemsmoved = Kecepatan Gerak
|
||||
blocks.launchtime = Waktu Diantara Peluncuran
|
||||
blocks.shootrange = Jarak
|
||||
blocks.size = Ukuran
|
||||
blocks.displaysize = Ukuran Tampilan
|
||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
||||
blocks.powerrange = Jarak Tenaga
|
||||
blocks.linkrange = Jarak Tautan
|
||||
blocks.instructions = Instruksi
|
||||
blocks.powerconnections = Koneksi Maksimal
|
||||
blocks.poweruse = Penggunaan Tenaga
|
||||
blocks.powerdamage = Tenaga/Pukulan
|
||||
blocks.itemcapacity = Kapasitas Item
|
||||
blocks.memorycapacity = Kapasitas Memori
|
||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
||||
blocks.productiontime = Waktu Produksi
|
||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
blocks.speedincrease = Tambahan Kecepatan
|
||||
blocks.range = Jarak
|
||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
||||
blocks.drillspeed = Basis Kecepatan Bor
|
||||
blocks.boosteffect = Efek Pendorong
|
||||
blocks.maxunits = Maks Unit Aktif
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Waktu Pembuatan
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Biaya Bangunan
|
||||
blocks.inaccuracy = Jarak Melenceng
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Tembakan/Detik
|
||||
blocks.ammo = Amunisi
|
||||
blocks.shieldhealth = Darah Perisai
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Masukan
|
||||
stat.output = Pengeluaran
|
||||
stat.booster = Pendorong
|
||||
stat.tiles = Kotak yang dibutuhkan
|
||||
stat.affinities = Afinitas
|
||||
stat.powercapacity = Kapasitas Tenaga
|
||||
stat.powershot = Tenaga/Tembakan
|
||||
stat.damage = Kerusakan
|
||||
stat.targetsair = Menargetkan Udara
|
||||
stat.targetsground = Menargetkan Darat
|
||||
stat.itemsmoved = Kecepatan Gerak
|
||||
stat.launchtime = Waktu Diantara Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
stat.displaysize = Ukuran Tampilan
|
||||
stat.liquidcapacity = Kapasitas Zat Cair
|
||||
stat.powerrange = Jarak Tenaga
|
||||
stat.linkrange = Jarak Tautan
|
||||
stat.instructions = Instruksi
|
||||
stat.powerconnections = Koneksi Maksimal
|
||||
stat.poweruse = Penggunaan Tenaga
|
||||
stat.powerdamage = Tenaga/Pukulan
|
||||
stat.itemcapacity = Kapasitas Item
|
||||
stat.memorycapacity = Kapasitas Memori
|
||||
stat.basepowergeneration = Basis Generasi Tenaga
|
||||
stat.productiontime = Waktu Produksi
|
||||
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
stat.speedincrease = Tambahan Kecepatan
|
||||
stat.range = Jarak
|
||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||
stat.drillspeed = Basis Kecepatan Bor
|
||||
stat.boosteffect = Efek Pendorong
|
||||
stat.maxunits = Maks Unit Aktif
|
||||
stat.health = Darah
|
||||
stat.buildtime = Waktu Pembuatan
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Biaya Bangunan
|
||||
stat.inaccuracy = Jarak Melenceng
|
||||
stat.shots = Tembakan
|
||||
stat.reload = Tembakan/Detik
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Darah Perisai
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
@@ -875,6 +887,7 @@ content.item.name = Item
|
||||
content.liquid.name = Zat Cair
|
||||
content.unit.name = Unit
|
||||
content.block.name = Blok
|
||||
|
||||
item.copper.name = Tembaga
|
||||
item.lead.name = Timah
|
||||
item.coal.name = Batu Bara
|
||||
@@ -896,23 +909,6 @@ liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Pendingin
|
||||
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
|
||||
unit.health = [lightgray]Darah: {0}
|
||||
unit.speed = [lightgray]Kecepatan: {0}
|
||||
unit.weapon = [lightgray]Senjata: {0}
|
||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
||||
unit.ability = [lightgray]Kemampuan: {0}
|
||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
liquid.temperature = [lightgray]Suhu: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -949,18 +945,18 @@ unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Titik Pemasok Ulang
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Jurang
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir Besar
|
||||
block.grass.name = Rumput
|
||||
block.slag.name = Slag
|
||||
block.space.name = Ruang Angkasa
|
||||
block.space.name = Luar Angkasa
|
||||
block.salt.name = Garam
|
||||
block.salt-wall.name = Dinding Garam
|
||||
block.salt-wall.name = Bukit Garam
|
||||
block.pebbles.name = Kerikil
|
||||
block.tendrils.name = Sulur
|
||||
block.sand-wall.name = Dinding Pasir
|
||||
block.sand-wall.name = Bukit Pasir
|
||||
block.spore-pine.name = Cemara Spora
|
||||
block.spore-wall.name = Dinding Spora
|
||||
block.spore-wall.name = Bukit Spora
|
||||
block.boulder.name = Batu Besar
|
||||
block.snow-boulder.name = Batu Salju Besar
|
||||
block.snow-pine.name = Pinus Salju
|
||||
@@ -969,7 +965,7 @@ block.shale-boulder.name = Serpihan Batu Besar
|
||||
block.moss.name = Lumut
|
||||
block.shrubs.name = Semak-Semak
|
||||
block.spore-moss.name = Lumut Spora
|
||||
block.shale-wall.name = Dinding Serpih
|
||||
block.shale-wall.name = Bukit Serpih
|
||||
block.scrap-wall.name = Dinding Kepingan
|
||||
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
||||
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
||||
@@ -1324,4 +1320,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Potenziamenti
|
||||
blocks.tiles = Blocchi Richiesti
|
||||
blocks.affinities = Affinità
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
stat.booster = Potenziamenti
|
||||
stat.tiles = Blocchi Richiesti
|
||||
stat.affinities = Affinità
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.damage = Danno
|
||||
blocks.targetsair = Attacca Nemici Aerei
|
||||
blocks.targetsground = Attacca Nemici Terreni
|
||||
blocks.itemsmoved = Velocità di Movimento
|
||||
blocks.launchtime = Tempo fra Decolli
|
||||
blocks.shootrange = Raggio
|
||||
blocks.size = Dimensioni
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacità del Liquido
|
||||
blocks.powerrange = Raggio Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Connessioni Massime
|
||||
blocks.poweruse = Utilizzo Energia
|
||||
blocks.powerdamage = Energia/Danno
|
||||
blocks.itemcapacity = Capacità
|
||||
blocks.basepowergeneration = Generazione Energia di Base
|
||||
blocks.productiontime = Tempo di Produzione
|
||||
blocks.repairtime = Tempo di Riparazione Completa
|
||||
blocks.speedincrease = Aumento Velocità
|
||||
blocks.range = Raggio
|
||||
blocks.drilltier = Scavabili
|
||||
blocks.drillspeed = Velocità di Scavo Stabile
|
||||
blocks.boosteffect = Effetto Boost
|
||||
blocks.maxunits = Unità Attive Max
|
||||
blocks.health = Salute
|
||||
blocks.buildtime = Tempo di Costruzione
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Costo di Costruzione
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
blocks.ammo = Munizioni
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Danno/Colpo
|
||||
stat.damage = Danno
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.itemsmoved = Velocità di Movimento
|
||||
stat.launchtime = Tempo fra Decolli
|
||||
stat.shootrange = Raggio
|
||||
stat.size = Dimensioni
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacità del Liquido
|
||||
stat.powerrange = Raggio Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Connessioni Massime
|
||||
stat.poweruse = Utilizzo Energia
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità
|
||||
stat.basepowergeneration = Generazione Energia di Base
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.speedincrease = Aumento Velocità
|
||||
stat.range = Raggio
|
||||
stat.drilltier = Scavabili
|
||||
stat.drillspeed = Velocità di Scavo Stabile
|
||||
stat.boosteffect = Effetto Boost
|
||||
stat.maxunits = Unità Attive Max
|
||||
stat.health = Salute
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Costo di Costruzione
|
||||
stat.inaccuracy = Inaccuratezza
|
||||
stat.shots = Colpi
|
||||
stat.reload = Ricarica
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
|
||||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
unit.nobuild = [scarlet]ユニットを構築できません
|
||||
blocks.input = 搬入
|
||||
blocks.output = 搬出
|
||||
blocks.booster = ブースト
|
||||
blocks.tiles = 必要なタイル
|
||||
blocks.affinities = 親和性
|
||||
stat.input = 搬入
|
||||
stat.output = 搬出
|
||||
stat.booster = ブースト
|
||||
stat.tiles = 必要なタイル
|
||||
stat.affinities = 親和性
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.damage = ダメージ
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.targetsground = 対地攻撃
|
||||
blocks.itemsmoved = 輸送速度
|
||||
blocks.launchtime = 発射の待機時間
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 電力範囲
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最大接続数
|
||||
blocks.poweruse = 電力使用量
|
||||
blocks.powerdamage = 電力/ダメージ
|
||||
blocks.itemcapacity = アイテム容量
|
||||
blocks.basepowergeneration = 基本発電量
|
||||
blocks.productiontime = 製造速度
|
||||
blocks.repairtime = ブロックの完全修復速度
|
||||
blocks.speedincrease = 速度向上
|
||||
blocks.range = 範囲
|
||||
blocks.drilltier = ドリル
|
||||
blocks.drillspeed = 基本採掘速度
|
||||
blocks.boosteffect = ブースト効果
|
||||
blocks.maxunits = 最大ユニット数
|
||||
blocks.health = 耐久値
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建設費用
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = ショット
|
||||
blocks.reload = リロード速度
|
||||
blocks.ammo = 弾薬
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
stat.size = 大きさ
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 電力範囲
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 最大接続数
|
||||
stat.poweruse = 電力使用量
|
||||
stat.powerdamage = 電力/ダメージ
|
||||
stat.itemcapacity = アイテム容量
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
stat.speedincrease = 速度向上
|
||||
stat.range = 範囲
|
||||
stat.drilltier = ドリル
|
||||
stat.drillspeed = 基本採掘速度
|
||||
stat.boosteffect = ブースト効果
|
||||
stat.maxunits = 最大ユニット数
|
||||
stat.health = 耐久値
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 建設費用
|
||||
stat.inaccuracy = 誤差
|
||||
stat.shots = ショット
|
||||
stat.reload = リロード速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
|
||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = 정보
|
||||
error.title = [scarlet]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||
blocks.input = 입력
|
||||
blocks.output = 출력
|
||||
blocks.booster = 가속
|
||||
blocks.tiles = 필요한 타일
|
||||
blocks.affinities = 친화력
|
||||
stat.input = 입력
|
||||
stat.output = 출력
|
||||
stat.booster = 가속
|
||||
stat.tiles = 필요한 타일
|
||||
stat.affinities = 친화력
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 전력/발
|
||||
blocks.damage = 공격력
|
||||
blocks.targetsair = 공중 공격
|
||||
blocks.targetsground = 지상 공격
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.launchtime = 출격 간격
|
||||
blocks.shootrange = 사거리
|
||||
blocks.size = 크기
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 액체 용량
|
||||
blocks.powerrange = 전력 범위
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 최대 연결 수
|
||||
blocks.poweruse = 전력 사용
|
||||
blocks.powerdamage = 전력/데미지
|
||||
blocks.itemcapacity = 저장 용량
|
||||
blocks.basepowergeneration = 기본 전력 생성량
|
||||
blocks.productiontime = 제작 시간
|
||||
blocks.repairtime = 전체 블록 수리시간
|
||||
blocks.speedincrease = 속도 증가
|
||||
blocks.range = 사거리
|
||||
blocks.drilltier = 드릴
|
||||
blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = 가속 효과
|
||||
blocks.maxunits = 최대 활성 유닛수
|
||||
blocks.health = 체력
|
||||
blocks.buildtime = 건설 시간
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 건설 재료
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 공격 속도
|
||||
blocks.reload = 발/초
|
||||
blocks.ammo = 탄약
|
||||
blocks.shieldhealth = 보호막 체력
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 전력 용량
|
||||
stat.powershot = 전력/발
|
||||
stat.damage = 공격력
|
||||
stat.targetsair = 공중 공격
|
||||
stat.targetsground = 지상 공격
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
stat.size = 크기
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 액체 용량
|
||||
stat.powerrange = 전력 범위
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 최대 연결 수
|
||||
stat.poweruse = 전력 사용
|
||||
stat.powerdamage = 전력/데미지
|
||||
stat.itemcapacity = 저장 용량
|
||||
stat.basepowergeneration = 기본 전력 생성량
|
||||
stat.productiontime = 제작 시간
|
||||
stat.repairtime = 전체 블록 수리시간
|
||||
stat.speedincrease = 속도 증가
|
||||
stat.range = 사거리
|
||||
stat.drilltier = 드릴
|
||||
stat.drillspeed = 기본 드릴 속도
|
||||
stat.boosteffect = 가속 효과
|
||||
stat.maxunits = 최대 활성 유닛수
|
||||
stat.health = 체력
|
||||
stat.buildtime = 건설 시간
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 건설 재료
|
||||
stat.inaccuracy = 오차각
|
||||
stat.shots = 공격 속도
|
||||
stat.reload = 발/초
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 체력
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||
bar.noresources = 자원 부족
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
|
||||
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
||||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
@@ -570,49 +570,49 @@ info.title = Informacija
|
||||
error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Įeiga
|
||||
blocks.output = Išeiga
|
||||
blocks.booster = Stiprintuvas
|
||||
blocks.tiles = Privalomi
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energijos Talpumas
|
||||
blocks.powershot = Energija per šūvį
|
||||
blocks.damage = Žala
|
||||
blocks.targetsair = Šaudo į oro taikinius
|
||||
blocks.targetsground = Šaudo į žemės taikinius
|
||||
blocks.itemsmoved = Judėjimo Greitis
|
||||
blocks.launchtime = Laikas Tarp Paleidimų
|
||||
blocks.shootrange = Atstumas
|
||||
blocks.size = Dydis
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Skysčių Talpumas
|
||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
||||
blocks.poweruse = Energijos Suvartojimas
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Daiktų Talpumas
|
||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
||||
blocks.productiontime = Gamybos Laikas
|
||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
||||
blocks.speedincrease = Greičio Padidėjimas
|
||||
blocks.range = Atstumas
|
||||
blocks.drilltier = Gręžiama
|
||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
||||
blocks.boosteffect = Pastiprinimo Efektas
|
||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
blocks.health = Gyvybės
|
||||
blocks.buildtime = Statymo Laikas
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Statymo Kaina
|
||||
blocks.inaccuracy = Netikslumas
|
||||
blocks.shots = Šūviai
|
||||
blocks.reload = Šūviai per sekundę
|
||||
blocks.ammo = Šoviniai
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
stat.size = Dydis
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Skysčių Talpumas
|
||||
stat.powerrange = Energijos Skleidimo Atstumas
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maks. Jungčių Kiekis
|
||||
stat.poweruse = Energijos Suvartojimas
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Daiktų Talpumas
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
stat.speedincrease = Greičio Padidėjimas
|
||||
stat.range = Atstumas
|
||||
stat.drilltier = Gręžiama
|
||||
stat.drillspeed = Bazinis Grąžto Greitis
|
||||
stat.boosteffect = Pastiprinimo Efektas
|
||||
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
stat.health = Gyvybės
|
||||
stat.buildtime = Statymo Laikas
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Statymo Kaina
|
||||
stat.inaccuracy = Netikslumas
|
||||
stat.shots = Šūviai
|
||||
stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
|
||||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Stroomcapaciteit
|
||||
blocks.powershot = Stroom/Schot
|
||||
blocks.damage = Schade
|
||||
blocks.targetsair = Luchtdoelwitten
|
||||
blocks.targetsground = Gronddoelwitten
|
||||
blocks.itemsmoved = Beweegingssnelheid
|
||||
blocks.launchtime = Tijd tussen lanceringen
|
||||
blocks.shootrange = Bereik
|
||||
blocks.size = Formaat
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
||||
blocks.powerrange = Stroombereik
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
||||
blocks.poweruse = Stroomverbruik
|
||||
blocks.powerdamage = Stroom/Schade
|
||||
blocks.itemcapacity = Materiaalcapaciteit
|
||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
||||
blocks.productiontime = Productie Tijd
|
||||
blocks.repairtime = Volledige Blok Repareertijd
|
||||
blocks.speedincrease = Snelheidsverhoging
|
||||
blocks.range = Bereik
|
||||
blocks.drilltier = Valt te delven
|
||||
blocks.drillspeed = Standaard mine snelheid
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Maximaal Actieve Units
|
||||
blocks.health = Levenspunten
|
||||
blocks.buildtime = Bouwtijd
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Bouwkosten
|
||||
blocks.inaccuracy = Onnauwkeurigheid
|
||||
blocks.shots = Shoten
|
||||
blocks.reload = Schoten/Seconde
|
||||
blocks.ammo = Ammunitie
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
stat.size = Formaat
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vloeistofcapaciteit
|
||||
stat.powerrange = Stroombereik
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||
stat.poweruse = Stroomverbruik
|
||||
stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Materiaalcapaciteit
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
stat.speedincrease = Snelheidsverhoging
|
||||
stat.range = Bereik
|
||||
stat.drilltier = Valt te delven
|
||||
stat.drillspeed = Standaard mine snelheid
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Maximaal Actieve Units
|
||||
stat.health = Levenspunten
|
||||
stat.buildtime = Bouwtijd
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Bouwkosten
|
||||
stat.inaccuracy = Onnauwkeurigheid
|
||||
stat.shots = Shoten
|
||||
stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
blocks.tiles = Wymagane Pola
|
||||
blocks.affinities = Uwydajnienie
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienie
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.damage = Obrażenia
|
||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
||||
blocks.targetsground = Namierzanie wrogów lądowych
|
||||
blocks.itemsmoved = Prędkość poruszania się
|
||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
||||
blocks.shootrange = Zasięg
|
||||
blocks.size = Rozmiar
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Pojemność cieczy
|
||||
blocks.powerrange = Zakres mocy
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksymalna ilość połączeń
|
||||
blocks.poweruse = Zużycie prądu
|
||||
blocks.powerdamage = Moc/Zniszczenia
|
||||
blocks.itemcapacity = Pojemność przedmiotów
|
||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
||||
blocks.productiontime = Czas produkcji
|
||||
blocks.repairtime = Czas pełnej naprawy bloku
|
||||
blocks.speedincrease = Zwiększenie prędkości
|
||||
blocks.range = Zasięg
|
||||
blocks.drilltier = Co może wykopać
|
||||
blocks.drillspeed = Podstawowa szybkość kopania
|
||||
blocks.boosteffect = Efekt wzmocnienia
|
||||
blocks.maxunits = Maksymalna ilość jednostek
|
||||
blocks.health = Zdrowie
|
||||
blocks.buildtime = Czas budowy
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Koszt budowy
|
||||
blocks.inaccuracy = Niecelność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
stat.targetsair = Namierzanie wrogów powietrznych
|
||||
stat.targetsground = Namierzanie wrogów lądowych
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
stat.size = Rozmiar
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Pojemność cieczy
|
||||
stat.powerrange = Zakres mocy
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksymalna ilość połączeń
|
||||
stat.poweruse = Zużycie prądu
|
||||
stat.powerdamage = Moc/Zniszczenia
|
||||
stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
stat.speedincrease = Zwiększenie prędkości
|
||||
stat.range = Zasięg
|
||||
stat.drilltier = Co może wykopać
|
||||
stat.drillspeed = Podstawowa szybkość kopania
|
||||
stat.boosteffect = Efekt wzmocnienia
|
||||
stat.maxunits = Maksymalna ilość jednostek
|
||||
stat.health = Zdrowie
|
||||
stat.buildtime = Czas budowy
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Koszt budowy
|
||||
stat.inaccuracy = Niecelność
|
||||
stat.shots = Strzały
|
||||
stat.reload = Strzałów/sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
|
||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saída
|
||||
blocks.booster = Apoio
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.booster = Apoio
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mira no ar
|
||||
blocks.targetsground = Mira no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre Disparos.
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexões Máximas
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Brocas
|
||||
blocks.drillspeed = Velocidade base da Broca
|
||||
blocks.boosteffect = Efeito do Impulso
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos.
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexões Máximas
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Brocas
|
||||
stat.drillspeed = Velocidade base da Broca
|
||||
stat.boosteffect = Efeito do Impulso
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
|
||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Telhas Requeridas
|
||||
blocks.affinities = Afinidades
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.booster = Booster
|
||||
stat.tiles = Telhas Requeridas
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Mirar no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre tiros
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Furáveis
|
||||
blocks.drillspeed = Velocidade da broca base
|
||||
blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mirar no ar
|
||||
stat.targetsground = Mirar no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre tiros
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Furáveis
|
||||
stat.drillspeed = Velocidade da broca base
|
||||
stat.boosteffect = Efeito do Boost
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
|
||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -569,50 +569,50 @@ error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||
blocks.input = Necesită
|
||||
blocks.output = Produce
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Teren Necesar
|
||||
blocks.affinities = Efecte Teren
|
||||
stat.input = Necesită
|
||||
stat.output = Produce
|
||||
stat.booster = Booster
|
||||
stat.tiles = Teren Necesar
|
||||
stat.affinities = Efecte Teren
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacitate electrică
|
||||
blocks.powershot = Electricitate/Glonț
|
||||
blocks.damage = Forță
|
||||
blocks.targetsair = Lovește Aeronave
|
||||
blocks.targetsground = Lovește Artilerie
|
||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
blocks.launchtime = Timp între Lansări
|
||||
blocks.shootrange = Rază
|
||||
blocks.size = Mărime
|
||||
blocks.displaysize = Mărimea Monitorului Logic
|
||||
blocks.liquidcapacity = Capacitate Lichid
|
||||
blocks.powerrange = Raza Electrică
|
||||
blocks.linkrange = Raza Legăturilor
|
||||
blocks.instructions = Instrucțiuni
|
||||
blocks.powerconnections = Maxim Conexiuni
|
||||
blocks.poweruse = Consum Electricitate
|
||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
||||
blocks.itemcapacity = Capacitate Materiale
|
||||
blocks.memorycapacity = Capacitate Memorie
|
||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
||||
blocks.productiontime = Timp Producție
|
||||
blocks.repairtime = Durata Reparării Blocului
|
||||
blocks.speedincrease = Creștere Viteză
|
||||
blocks.range = Rază
|
||||
blocks.drilltier = Minabile
|
||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
||||
blocks.boosteffect = Efect de Boost
|
||||
blocks.maxunits = Maxim Unități Active
|
||||
blocks.health = Viață
|
||||
blocks.buildtime = Timp Construcție
|
||||
blocks.maxconsecutive = Maxim Consecutive
|
||||
blocks.buildcost = Cost Construcție
|
||||
blocks.inaccuracy = Inacuratețe
|
||||
blocks.shots = Lovituri
|
||||
blocks.reload = Lovituri/Secundă
|
||||
blocks.ammo = Muniție
|
||||
blocks.shieldhealth = Viața Scutului
|
||||
blocks.cooldowntime = Timp de Reîncărcare
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
stat.size = Mărime
|
||||
stat.displaysize = Mărimea Monitorului Logic
|
||||
stat.liquidcapacity = Capacitate Lichid
|
||||
stat.powerrange = Raza Electrică
|
||||
stat.linkrange = Raza Legăturilor
|
||||
stat.instructions = Instrucțiuni
|
||||
stat.powerconnections = Maxim Conexiuni
|
||||
stat.poweruse = Consum Electricitate
|
||||
stat.powerdamage = Electricitate/Forța Glonțului
|
||||
stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.productiontime = Timp Producție
|
||||
stat.repairtime = Durata Reparării Blocului
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
stat.drillspeed = Viteză Burghiu (Bază)
|
||||
stat.boosteffect = Efect de Boost
|
||||
stat.maxunits = Maxim Unități Active
|
||||
stat.health = Viață
|
||||
stat.buildtime = Timp Construcție
|
||||
stat.maxconsecutive = Maxim Consecutive
|
||||
stat.buildcost = Cost Construcție
|
||||
stat.inaccuracy = Inacuratețe
|
||||
stat.shots = Lovituri
|
||||
stat.reload = Lovituri/Secundă
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viața Scutului
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.noresources = Resurse lipsă
|
||||
@@ -1311,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
|
||||
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
||||
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
||||
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
@@ -576,50 +576,50 @@ error.title = [scarlet]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||
blocks.input = Вход
|
||||
blocks.output = Выход
|
||||
blocks.booster = Ускоритель
|
||||
blocks.tiles = Необходимые плитки
|
||||
blocks.affinities = Увеличение эффективности
|
||||
stat.input = Вход
|
||||
stat.output = Выход
|
||||
stat.booster = Ускоритель
|
||||
stat.tiles = Необходимые плитки
|
||||
stat.affinities = Увеличение эффективности
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/Выстрел
|
||||
blocks.damage = Урон
|
||||
blocks.targetsair = Воздушные цели
|
||||
blocks.targetsground = Наземные цели
|
||||
blocks.itemsmoved = Скорость перемещения
|
||||
blocks.launchtime = Интервал запусков
|
||||
blocks.shootrange = Радиус действия
|
||||
blocks.size = Размер
|
||||
blocks.displaysize = Размер дисплея
|
||||
blocks.liquidcapacity = Вместимость жидкости
|
||||
blocks.powerrange = Дальность передачи энергии
|
||||
blocks.linkrange = Дальность связи
|
||||
blocks.instructions = Инструкции
|
||||
blocks.powerconnections = Количество соединений
|
||||
blocks.poweruse = Потребляет энергии
|
||||
blocks.powerdamage = Энергия/урон
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.memorycapacity = Размер памяти
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.productiontime = Время производства
|
||||
blocks.repairtime = Время полной регенерации
|
||||
blocks.speedincrease = Увеличение скорости
|
||||
blocks.range = Радиус действия
|
||||
blocks.drilltier = Бурит
|
||||
blocks.drillspeed = Базовая скорость бурения
|
||||
blocks.boosteffect = Ускоряющий эффект
|
||||
blocks.maxunits = Максимальное количество активных единиц
|
||||
blocks.health = Прочность
|
||||
blocks.buildtime = Время строительства
|
||||
blocks.maxconsecutive = Макс. последовательность
|
||||
blocks.buildcost = Стоимость строительства
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
blocks.shieldhealth = Прочность щита
|
||||
blocks.cooldowntime = Время восстановления
|
||||
stat.powercapacity = Вместимость энергии
|
||||
stat.powershot = Энергия/Выстрел
|
||||
stat.damage = Урон
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
stat.size = Размер
|
||||
stat.displaysize = Размер дисплея
|
||||
stat.liquidcapacity = Вместимость жидкости
|
||||
stat.powerrange = Дальность передачи энергии
|
||||
stat.linkrange = Дальность связи
|
||||
stat.instructions = Инструкции
|
||||
stat.powerconnections = Количество соединений
|
||||
stat.poweruse = Потребляет энергии
|
||||
stat.powerdamage = Энергия/урон
|
||||
stat.itemcapacity = Вместимость предметов
|
||||
stat.memorycapacity = Размер памяти
|
||||
stat.basepowergeneration = Базовая генерация энергии
|
||||
stat.productiontime = Время производства
|
||||
stat.repairtime = Время полной регенерации
|
||||
stat.speedincrease = Увеличение скорости
|
||||
stat.range = Радиус действия
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базовая скорость бурения
|
||||
stat.boosteffect = Ускоряющий эффект
|
||||
stat.maxunits = Максимальное количество активных единиц
|
||||
stat.health = Прочность
|
||||
stat.buildtime = Время строительства
|
||||
stat.maxconsecutive = Макс. последовательность
|
||||
stat.buildcost = Стоимость строительства
|
||||
stat.inaccuracy = Разброс
|
||||
stat.shots = Выстрелы
|
||||
stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
@@ -1321,5 +1321,4 @@ block.cyclone.description = Большая турель, которая може
|
||||
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
|
||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||
|
||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Inmatning
|
||||
blocks.output = Utmatning
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Skada
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Storlek
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Skott
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammunition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Storlek
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Skott
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = ข้อมูล
|
||||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = นำเข้า
|
||||
blocks.output = ส่งออก
|
||||
blocks.booster = บูสเตอร์
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = นำเข้า
|
||||
stat.output = ส่งออก
|
||||
stat.booster = บูสเตอร์
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = ความจุพลังงาน
|
||||
blocks.powershot = หน่วยพลังงาน/นัด
|
||||
blocks.damage = ดาเมจ
|
||||
blocks.targetsair = ยิงอากาศยาน
|
||||
blocks.targetsground = ยิงภาคพื้นดิน
|
||||
blocks.itemsmoved = ความเร็วเคลื่อนที่
|
||||
blocks.launchtime = เวลาระหว่างการส่ง
|
||||
blocks.shootrange = ระยะยิง
|
||||
blocks.size = ขนาด
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = จุของเหลว
|
||||
blocks.powerrange = ระยะพลังงาน
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||
blocks.poweruse = ใช้พลังงาน
|
||||
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||
blocks.itemcapacity = จุไอเท็ม
|
||||
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||
blocks.productiontime = เวลาที่ใช้ในการผลิต
|
||||
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||
blocks.speedincrease = เพิ่มความเร็ว
|
||||
blocks.range = ระยะ
|
||||
blocks.drilltier = ขุดได้
|
||||
blocks.drillspeed = ความเร็วขุดพื้นฐาน
|
||||
blocks.boosteffect = แอฟเฟ็คของบูสต์
|
||||
blocks.maxunits = จำนวนยูนิตสูงสุด
|
||||
blocks.health = เลือด
|
||||
blocks.buildtime = เวลาในการสร้าง
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = ใช้
|
||||
blocks.inaccuracy = ความคลาดเคลื่อน
|
||||
blocks.shots = นัด
|
||||
blocks.reload = นัด/วินาที
|
||||
blocks.ammo = กระสุน
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = ความจุพลังงาน
|
||||
stat.powershot = หน่วยพลังงาน/นัด
|
||||
stat.damage = ดาเมจ
|
||||
stat.targetsair = ยิงอากาศยาน
|
||||
stat.targetsground = ยิงภาคพื้นดิน
|
||||
stat.itemsmoved = ความเร็วเคลื่อนที่
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
stat.size = ขนาด
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = จุของเหลว
|
||||
stat.powerrange = ระยะพลังงาน
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||
stat.poweruse = ใช้พลังงาน
|
||||
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||
stat.itemcapacity = จุไอเท็ม
|
||||
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||
stat.productiontime = เวลาที่ใช้ในการผลิต
|
||||
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||
stat.speedincrease = เพิ่มความเร็ว
|
||||
stat.range = ระยะ
|
||||
stat.drilltier = ขุดได้
|
||||
stat.drillspeed = ความเร็วขุดพื้นฐาน
|
||||
stat.boosteffect = แอฟเฟ็คของบูสต์
|
||||
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||
stat.health = เลือด
|
||||
stat.buildtime = เวลาในการสร้าง
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = ใช้
|
||||
stat.inaccuracy = ความคลาดเคลื่อน
|
||||
stat.shots = นัด
|
||||
stat.reload = นัด/วินาที
|
||||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
|
||||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Buyukluk
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sivi kapasitesi
|
||||
blocks.powerrange = Menzil
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Guc kullanimi
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Esya kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Kazilabilirler
|
||||
blocks.drillspeed = Ana kazma hizi
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Buyukluk
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sivi kapasitesi
|
||||
stat.powerrange = Menzil
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Guc kullanimi
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Kazilabilirler
|
||||
stat.drillspeed = Ana kazma hizi
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Can
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = sekme
|
||||
stat.shots = vuruslar
|
||||
stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Bilgi
|
||||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Giriş
|
||||
blocks.output = Çıkış
|
||||
blocks.booster = Güçlendirici
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Giriş
|
||||
stat.output = Çıkış
|
||||
stat.booster = Güçlendirici
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Enerji Kapasitesi
|
||||
blocks.powershot = Enerji/Atış
|
||||
blocks.damage = Hasar
|
||||
blocks.targetsair = Havayı Hedefler Mi
|
||||
blocks.targetsground = Yeri Hedefler Mi
|
||||
blocks.itemsmoved = Hareket Hızı
|
||||
blocks.launchtime = Fırlatmalar Arasındaki Süre
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Boyut
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sıvı Kapasitesi
|
||||
blocks.powerrange = Enerji Menzili
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Bağlantı sayısı
|
||||
blocks.poweruse = Enerji Kullanımı
|
||||
blocks.powerdamage = Enerji/Hasar
|
||||
blocks.itemcapacity = Eşya Kapasitesi
|
||||
blocks.basepowergeneration = Temel Enerji Üretimi
|
||||
blocks.productiontime = Üretim Süresi
|
||||
blocks.repairtime = Tamir Tamir Edilme Süresi
|
||||
blocks.speedincrease = Hız Artışı
|
||||
blocks.range = Menzil
|
||||
blocks.drilltier = Kazılabilenler
|
||||
blocks.drillspeed = Temel Matkap Hızı
|
||||
blocks.boosteffect = Hızlandırma Efekti
|
||||
blocks.maxunits = Maksimum Aktif Birim
|
||||
blocks.health = Can
|
||||
blocks.buildtime = İnşaat Süresi
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = İnşaat Fiyatı
|
||||
blocks.inaccuracy = İskalama Oranı
|
||||
blocks.shots = Atışlar
|
||||
blocks.reload = Atışlar/Sn
|
||||
blocks.ammo = Mermi
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Boyut
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sıvı Kapasitesi
|
||||
stat.powerrange = Enerji Menzili
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Bağlantı sayısı
|
||||
stat.poweruse = Enerji Kullanımı
|
||||
stat.powerdamage = Enerji/Hasar
|
||||
stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||
stat.speedincrease = Hız Artışı
|
||||
stat.range = Menzil
|
||||
stat.drilltier = Kazılabilenler
|
||||
stat.drillspeed = Temel Matkap Hızı
|
||||
stat.boosteffect = Hızlandırma Efekti
|
||||
stat.maxunits = Maksimum Aktif Birim
|
||||
stat.health = Can
|
||||
stat.buildtime = İnşaat Süresi
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = İnşaat Fiyatı
|
||||
stat.inaccuracy = İskalama Oranı
|
||||
stat.shots = Atışlar
|
||||
stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
|
||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -565,50 +565,50 @@ info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
blocks.input = Ввід
|
||||
blocks.output = Вивід
|
||||
blocks.booster = Прискорювач
|
||||
blocks.tiles = Необхідні плитки
|
||||
blocks.affinities = Збільшення ефективності
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
stat.booster = Прискорювач
|
||||
stat.tiles = Необхідні плитки
|
||||
stat.affinities = Збільшення ефективності
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія за постріл
|
||||
blocks.damage = Шкода
|
||||
blocks.targetsair = Повітряні противники
|
||||
blocks.targetsground = Наземні противники
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
blocks.launchtime = Час між запусками
|
||||
blocks.shootrange = Радіус дії
|
||||
blocks.size = Розмір
|
||||
blocks.displaysize = Розмір дисплею
|
||||
blocks.liquidcapacity = Рідинна місткість
|
||||
blocks.powerrange = Радіус передачі енергії
|
||||
blocks.linkrange = Радіус з’єднання
|
||||
blocks.instructions = Інструкції
|
||||
blocks.powerconnections = Максимальна кількість з’єднань
|
||||
blocks.poweruse = Енергії використовує
|
||||
blocks.powerdamage = Енергії за од. шкоди
|
||||
blocks.itemcapacity = Місткість предметів
|
||||
blocks.memorycapacity = Ємність пам’яті
|
||||
blocks.basepowergeneration = Базова генерація енергії
|
||||
blocks.productiontime = Час виробництва
|
||||
blocks.repairtime = Час повного відновлення блоку
|
||||
blocks.speedincrease = Збільшення швидкості
|
||||
blocks.range = Радіус дії
|
||||
blocks.drilltier = Видобуває
|
||||
blocks.drillspeed = Базова швидкість буріння
|
||||
blocks.boosteffect = Прискорювальний ефект
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.health = Здоров’я
|
||||
blocks.buildtime = Час будування
|
||||
blocks.maxconsecutive = Максимальна послідовність
|
||||
blocks.buildcost = Вартість будування
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
blocks.ammo = Боєприпаси
|
||||
blocks.shieldhealth = Міцність щита
|
||||
blocks.cooldowntime = Тривалість охолодження
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
stat.size = Розмір
|
||||
stat.displaysize = Розмір дисплею
|
||||
stat.liquidcapacity = Рідинна місткість
|
||||
stat.powerrange = Радіус передачі енергії
|
||||
stat.linkrange = Радіус з’єднання
|
||||
stat.instructions = Інструкції
|
||||
stat.powerconnections = Максимальна кількість з’єднань
|
||||
stat.poweruse = Енергії використовує
|
||||
stat.powerdamage = Енергії за од. шкоди
|
||||
stat.itemcapacity = Місткість предметів
|
||||
stat.memorycapacity = Ємність пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.speedincrease = Збільшення швидкості
|
||||
stat.range = Радіус дії
|
||||
stat.drilltier = Видобуває
|
||||
stat.drillspeed = Базова швидкість буріння
|
||||
stat.boosteffect = Прискорювальний ефект
|
||||
stat.maxunits = Максимальна кількість активних одиниць
|
||||
stat.health = Здоров’я
|
||||
stat.buildtime = Час будування
|
||||
stat.maxconsecutive = Максимальна послідовність
|
||||
stat.buildcost = Вартість будування
|
||||
stat.inaccuracy = Розкид
|
||||
stat.shots = Постріли
|
||||
stat.reload = Постріли/секунду
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
|
||||
bar.drilltierreq = Потребується кращий бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
@@ -1300,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
|
||||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
unit.nobuild = [scarlet]单位未能建造
|
||||
blocks.input = 输入
|
||||
blocks.output = 输出
|
||||
blocks.booster = 增强物品/液体
|
||||
blocks.tiles = 所需地型
|
||||
blocks.affinities = 相关
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.booster = 增强物品/液体
|
||||
stat.tiles = 所需地型
|
||||
stat.affinities = 相关
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.damage = 伤害
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.targetsground = 攻击地面单位
|
||||
blocks.itemsmoved = 移动速度
|
||||
blocks.launchtime = 发射间隔时间
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = 显示尺寸
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 能量范围
|
||||
blocks.linkrange = 连接范围
|
||||
blocks.instructions = 指令数量
|
||||
blocks.powerconnections = 最多连接
|
||||
blocks.poweruse = 使用能量
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.productiontime = 生产时间
|
||||
blocks.repairtime = 建筑完全修复时间
|
||||
blocks.speedincrease = 提速
|
||||
blocks.range = 范围
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = 增强效果
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.buildtime = 建造时间
|
||||
blocks.maxconsecutive = 最大连续
|
||||
blocks.buildcost = 建造花费
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 每秒发射数
|
||||
blocks.ammo = 弹药
|
||||
blocks.shieldhealth = 盾容
|
||||
blocks.cooldowntime = 冷却时间
|
||||
stat.powercapacity = 能量容量
|
||||
stat.powershot = 能量/发射
|
||||
stat.damage = 伤害
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔时间
|
||||
stat.shootrange = 范围
|
||||
stat.size = 尺寸
|
||||
stat.displaysize = 显示尺寸
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 能量范围
|
||||
stat.linkrange = 连接范围
|
||||
stat.instructions = 指令数量
|
||||
stat.powerconnections = 最多连接
|
||||
stat.poweruse = 使用能量
|
||||
stat.powerdamage = 功率/损伤
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
stat.speedincrease = 提速
|
||||
stat.range = 范围
|
||||
stat.drilltier = 可钻探矿物
|
||||
stat.drillspeed = 基础钻探速度
|
||||
stat.boosteffect = 增强效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 最大连续
|
||||
stat.buildcost = 建造花费
|
||||
stat.inaccuracy = 误差
|
||||
stat.shots = 发射数
|
||||
stat.reload = 每秒发射数
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 盾容
|
||||
stat.cooldowntime = 冷却时间
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = 缺失资源
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
@@ -570,49 +570,49 @@ info.title = 資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
unit.nobuild = [scarlet]單位不能建造
|
||||
blocks.input = 輸入
|
||||
blocks.output = 輸出
|
||||
blocks.booster = 強化
|
||||
blocks.tiles = 需求方塊
|
||||
blocks.affinities = 親和方塊
|
||||
stat.input = 輸入
|
||||
stat.output = 輸出
|
||||
stat.booster = 強化
|
||||
stat.tiles = 需求方塊
|
||||
stat.affinities = 親和方塊
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.damage = 傷害
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = 攻擊地面目標
|
||||
blocks.itemsmoved = 移動速度
|
||||
blocks.launchtime = 發射間隔
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液體容量
|
||||
blocks.powerrange = 輸出範圍
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最大連接數
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 能量/傷害
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基礎能量生產
|
||||
blocks.productiontime = 生產時間
|
||||
blocks.repairtime = 方塊完全修復時間
|
||||
blocks.speedincrease = 速度提升
|
||||
blocks.range = 範圍
|
||||
blocks.drilltier = 可鑽取礦物
|
||||
blocks.drillspeed = 基本鑽取速度
|
||||
blocks.boosteffect = 提升效應
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.health = 耐久度
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建造成本
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 射擊次數/秒
|
||||
blocks.ammo = 彈藥
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
stat.size = 尺寸
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 液體容量
|
||||
stat.powerrange = 輸出範圍
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 最大連接數
|
||||
stat.poweruse = 能量使用
|
||||
stat.powerdamage = 能量/傷害
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
stat.speedincrease = 速度提升
|
||||
stat.range = 範圍
|
||||
stat.drilltier = 可鑽取礦物
|
||||
stat.drillspeed = 基本鑽取速度
|
||||
stat.boosteffect = 提升效應
|
||||
stat.maxunits = 最大活躍單位
|
||||
stat.health = 耐久度
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 建造成本
|
||||
stat.inaccuracy = 誤差
|
||||
stat.shots = 射擊數
|
||||
stat.reload = 射擊次數/秒
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
|
||||
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
|
||||
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
|
||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
Binary file not shown.
9
core/assets/shaders/default.frag
Normal file
9
core/assets/shaders/default.frag
Normal file
@@ -0,0 +1,9 @@
|
||||
varying lowp vec4 v_color;
|
||||
varying lowp vec4 v_mix_color;
|
||||
varying vec2 v_texCoords;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main(){
|
||||
vec4 c = texture2D(u_texture, v_texCoords);
|
||||
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
|
||||
}
|
||||
BIN
core/assets/sprites/fog.png
Normal file
BIN
core/assets/sprites/fog.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 47 KiB |
@@ -72,6 +72,11 @@ public class BaseAI{
|
||||
int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
|
||||
Tile tile = world.tiles.getc(wx, wy);
|
||||
|
||||
//try not to block the spawn point
|
||||
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
|
||||
continue;
|
||||
}
|
||||
|
||||
Seq<BasePart> parts = null;
|
||||
|
||||
//pick a completely random base part, and place it a random location
|
||||
|
||||
@@ -80,7 +80,7 @@ public class WaveSpawner{
|
||||
|
||||
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
||||
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
|
||||
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit));
|
||||
spawnEffect(unit);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -34,10 +34,10 @@ public class FlyingAI extends AIController{
|
||||
Teamc result = target(x, y, range, air, ground);
|
||||
if(result != null) return result;
|
||||
|
||||
if(ground) result = targetFlag(x, y, BlockFlag.producer, true);
|
||||
if(ground) result = targetFlag(x, y, BlockFlag.generator, true);
|
||||
if(result != null) return result;
|
||||
|
||||
if(ground) result = targetFlag(x, y, BlockFlag.turret, true);
|
||||
if(ground) result = targetFlag(x, y, BlockFlag.core, true);
|
||||
if(result != null) return result;
|
||||
|
||||
return null;
|
||||
|
||||
@@ -14,6 +14,8 @@ import mindustry.world.blocks.*;
|
||||
import mindustry.world.blocks.campaign.*;
|
||||
import mindustry.world.blocks.defense.*;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
|
||||
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
|
||||
import mindustry.world.blocks.distribution.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
import mindustry.world.blocks.experimental.*;
|
||||
|
||||
@@ -1293,6 +1293,14 @@ public class Fx{
|
||||
});
|
||||
}),
|
||||
|
||||
coreBurn = new Effect(23, e -> {
|
||||
randLenVectors(e.id, 5, e.fin() * 9f, (x, y) -> {
|
||||
float len = e.fout() * 4f;
|
||||
color(Pal.accent, Color.gray, e.fin());
|
||||
Fill.circle(e.x + x, e.y + y, len/2f);
|
||||
});
|
||||
}),
|
||||
|
||||
plasticburn = new Effect(40, e -> {
|
||||
randLenVectors(e.id, 5, 3f + e.fin() * 5f, (x, y) -> {
|
||||
color(Color.valueOf("e9ead3"), Color.gray, e.fin());
|
||||
|
||||
@@ -10,6 +10,7 @@ import mindustry.entities.bullet.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@@ -897,6 +898,7 @@ public class UnitTypes implements ContentList{
|
||||
range = 140f;
|
||||
faceTarget = false;
|
||||
armor = 4f;
|
||||
targetFlag = BlockFlag.factory;
|
||||
|
||||
weapons.add(new Weapon(){{
|
||||
minShootVelocity = 0.75f;
|
||||
@@ -977,6 +979,7 @@ public class UnitTypes implements ContentList{
|
||||
engineOffset = 21;
|
||||
engineSize = 5.3f;
|
||||
hitSize = 56f;
|
||||
targetFlag = BlockFlag.battery;
|
||||
|
||||
BulletType missiles = new MissileBulletType(2.7f, 10){{
|
||||
width = 8f;
|
||||
@@ -1051,6 +1054,7 @@ public class UnitTypes implements ContentList{
|
||||
hitSize = 58f;
|
||||
destructibleWreck = false;
|
||||
armor = 13f;
|
||||
targetFlag = BlockFlag.reactor;
|
||||
|
||||
BulletType fragBullet = new FlakBulletType(4f, 5){{
|
||||
shootEffect = Fx.shootBig;
|
||||
@@ -1196,7 +1200,6 @@ public class UnitTypes implements ContentList{
|
||||
|
||||
mineTier = 3;
|
||||
health = 500;
|
||||
armor = 2f;
|
||||
armor = 5f;
|
||||
speed = 1.8f;
|
||||
accel = 0.06f;
|
||||
@@ -1246,6 +1249,7 @@ public class UnitTypes implements ContentList{
|
||||
buildSpeed = 2.5f;
|
||||
range = 140f;
|
||||
targetAir = false;
|
||||
targetFlag = BlockFlag.battery;
|
||||
|
||||
ammoType = AmmoTypes.powerHigh;
|
||||
|
||||
@@ -1650,11 +1654,11 @@ public class UnitTypes implements ContentList{
|
||||
mineTier = 1;
|
||||
buildSpeed = 0.5f;
|
||||
drag = 0.05f;
|
||||
speed = 2.8f;
|
||||
speed = 3f;
|
||||
rotateSpeed = 15f;
|
||||
accel = 0.1f;
|
||||
itemCapacity = 30;
|
||||
health = 120f;
|
||||
health = 150f;
|
||||
engineOffset = 6f;
|
||||
hitSize = 8f;
|
||||
commandLimit = 3;
|
||||
@@ -1665,13 +1669,13 @@ public class UnitTypes implements ContentList{
|
||||
y = 1f;
|
||||
top = false;
|
||||
|
||||
bullet = new BasicBulletType(2.5f, 9){{
|
||||
bullet = new BasicBulletType(2.5f, 10){{
|
||||
width = 7f;
|
||||
height = 9f;
|
||||
lifetime = 60f;
|
||||
shootEffect = Fx.shootSmall;
|
||||
smokeEffect = Fx.shootSmallSmoke;
|
||||
tileDamageMultiplier = 0.09f;
|
||||
tileDamageMultiplier = 0.03f;
|
||||
}};
|
||||
}});
|
||||
}};
|
||||
@@ -1685,11 +1689,11 @@ public class UnitTypes implements ContentList{
|
||||
mineTier = 1;
|
||||
buildSpeed = 0.75f;
|
||||
drag = 0.05f;
|
||||
speed = 3f;
|
||||
speed = 3.3f;
|
||||
rotateSpeed = 17f;
|
||||
accel = 0.1f;
|
||||
itemCapacity = 50;
|
||||
health = 150f;
|
||||
health = 170f;
|
||||
engineOffset = 6f;
|
||||
hitSize = 9f;
|
||||
rotateShooting = false;
|
||||
@@ -1706,13 +1710,13 @@ public class UnitTypes implements ContentList{
|
||||
shotDelay = 4f;
|
||||
spacing = 0f;
|
||||
|
||||
bullet = new BasicBulletType(3f, 9){{
|
||||
bullet = new BasicBulletType(3f, 10){{
|
||||
width = 7f;
|
||||
height = 9f;
|
||||
lifetime = 60f;
|
||||
shootEffect = Fx.shootSmall;
|
||||
smokeEffect = Fx.shootSmallSmoke;
|
||||
tileDamageMultiplier = 0.1f;
|
||||
tileDamageMultiplier = 0.03f;
|
||||
}};
|
||||
}});
|
||||
}};
|
||||
@@ -1726,11 +1730,11 @@ public class UnitTypes implements ContentList{
|
||||
mineTier = 2;
|
||||
buildSpeed = 1f;
|
||||
drag = 0.05f;
|
||||
speed = 3.5f;
|
||||
speed = 3.55f;
|
||||
rotateSpeed = 19f;
|
||||
accel = 0.11f;
|
||||
itemCapacity = 70;
|
||||
health = 190f;
|
||||
health = 220f;
|
||||
engineOffset = 6f;
|
||||
hitSize = 10f;
|
||||
commandLimit = 7;
|
||||
@@ -1745,13 +1749,13 @@ public class UnitTypes implements ContentList{
|
||||
inaccuracy = 3f;
|
||||
shotDelay = 3f;
|
||||
|
||||
bullet = new BasicBulletType(3.5f, 9){{
|
||||
bullet = new BasicBulletType(3.5f, 10){{
|
||||
width = 6.5f;
|
||||
height = 11f;
|
||||
lifetime = 70f;
|
||||
shootEffect = Fx.shootSmall;
|
||||
smokeEffect = Fx.shootSmallSmoke;
|
||||
tileDamageMultiplier = 0.1f;
|
||||
tileDamageMultiplier = 0.03f;
|
||||
homingPower = 0.04f;
|
||||
}};
|
||||
}});
|
||||
|
||||
@@ -1,339 +1,89 @@
|
||||
package mindustry.content;
|
||||
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.Texture.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.type.weather.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class Weathers implements ContentList{
|
||||
public static Weather
|
||||
rain,
|
||||
snow,
|
||||
sandstorm,
|
||||
sporestorm;
|
||||
sporestorm,
|
||||
fog;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
snow = new Weather("snow"){
|
||||
TextureRegion region;
|
||||
float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
|
||||
snow = new ParticleWeather("snow"){{
|
||||
sizeMax = 13f;
|
||||
sizeMin = 2.6f;
|
||||
density = 1200f;
|
||||
attrs.set(Attribute.light, -0.15f);
|
||||
}};
|
||||
|
||||
{
|
||||
attrs.set(Attribute.light, -0.15f);
|
||||
}
|
||||
rain = new RainWeather("rain"){{
|
||||
attrs.set(Attribute.light, -0.2f);
|
||||
attrs.set(Attribute.water, 0.2f);
|
||||
status = StatusEffects.wet;
|
||||
}};
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
sandstorm = new ParticleWeather("sandstorm"){{
|
||||
color = noiseColor = Color.valueOf("f7cba4");
|
||||
drawNoise = true;
|
||||
useWindVector = true;
|
||||
sizeMax = 140f;
|
||||
sizeMin = 70f;
|
||||
minAlpha = 0f;
|
||||
maxAlpha = 0.2f;
|
||||
density = 1500f;
|
||||
baseSpeed = 6.1f;
|
||||
attrs.set(Attribute.light, -0.1f);
|
||||
attrs.set(Attribute.water, -0.1f);
|
||||
opacityMultiplier = 0.8f;
|
||||
force = 0.1f;
|
||||
}};
|
||||
|
||||
region = Core.atlas.find("circle-shadow");
|
||||
}
|
||||
sporestorm = new ParticleWeather("sporestorm"){{
|
||||
color = noiseColor = Color.valueOf("7457ce");
|
||||
particleRegion = "circle";
|
||||
drawNoise = true;
|
||||
statusGround = false;
|
||||
useWindVector = true;
|
||||
sizeMax = 5f;
|
||||
sizeMin = 2.5f;
|
||||
minAlpha = 0.1f;
|
||||
maxAlpha = 0.8f;
|
||||
density = 2000f;
|
||||
baseSpeed = 4.3f;
|
||||
attrs.set(Attribute.spores, 1f);
|
||||
attrs.set(Attribute.light, -0.15f);
|
||||
status = StatusEffects.sporeSlowed;
|
||||
opacityMultiplier = 0.85f;
|
||||
force = 0.1f;
|
||||
}};
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
rand.setSeed(0);
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * state.intensity());
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float sscl = rand.random(0.2f, 1f);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
|
||||
|
||||
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
|
||||
Draw.rect(region, x, y, size * sscl, size * sscl);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
rain = new Weather("rain"){
|
||||
float yspeed = 5f, xspeed = 1.5f, padding = 16f, size = 40f, density = 1200f;
|
||||
TextureRegion[] splashes = new TextureRegion[12];
|
||||
|
||||
{
|
||||
attrs.set(Attribute.light, -0.2f);
|
||||
attrs.set(Attribute.water, 0.2f);
|
||||
status = StatusEffects.wet;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
|
||||
for(int i = 0; i < splashes.length; i++){
|
||||
splashes[i] = Core.atlas.find("splash-" + i);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * state.intensity());
|
||||
Lines.stroke(0.75f);
|
||||
float alpha = Draw.getColor().a;
|
||||
Draw.color(Color.royal, Color.white, 0.3f);
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float sscl = rand.random(0.2f, 1f);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
|
||||
float tint = rand.random(1f) * alpha;
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
|
||||
Draw.alpha(tint);
|
||||
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawUnder(WeatherState state){
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * state.intensity()) / 2;
|
||||
Lines.stroke(0.75f);
|
||||
|
||||
float t = Time.time() / 22f;
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float offset = rand.random(0f, 1f);
|
||||
float time = t + offset;
|
||||
|
||||
int pos = (int)((time));
|
||||
float life = time % 1f;
|
||||
float x = (rand.random(0f, world.unitWidth()) + pos*953);
|
||||
float y = (rand.random(0f, world.unitHeight()) - pos*453);
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
|
||||
Tile tile = world.tileWorld(x, y);
|
||||
|
||||
if(tile != null && tile.floor().liquidDrop == Liquids.water){
|
||||
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(state.opacity()));
|
||||
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
|
||||
}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
|
||||
Draw.color(Color.royal, Color.white, 0.3f);
|
||||
Draw.alpha(Mathf.slope(life) * state.opacity());
|
||||
|
||||
float space = 45f;
|
||||
for(int j : new int[]{-1, 1}){
|
||||
Tmp.v1.trns(90f + j*space, 1f + 5f * life);
|
||||
Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
sandstorm = new Weather("sandstorm"){
|
||||
TextureRegion region;
|
||||
float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
|
||||
float force = 0.4f * 0;
|
||||
Color color = Color.valueOf("f7cba4");
|
||||
Texture noise;
|
||||
|
||||
{
|
||||
attrs.set(Attribute.light, -0.1f);
|
||||
opacityMultiplier = 0.8f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
region = Core.atlas.find("circle-shadow");
|
||||
noise = new Texture("sprites/noiseAlpha.png");
|
||||
noise.setWrap(TextureWrap.repeat);
|
||||
noise.setFilter(TextureFilter.linear);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose(){
|
||||
noise.dispose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(WeatherState state){
|
||||
float speed = force * state.intensity;
|
||||
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
|
||||
|
||||
for(Unit unit : Groups.unit){
|
||||
unit.impulse(windx, windy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
Draw.tint(color);
|
||||
float speed = baseSpeed * state.intensity;
|
||||
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
|
||||
|
||||
float scale = 1f / 2000f;
|
||||
float scroll = Time.time() * scale;
|
||||
Tmp.tr1.texture = noise;
|
||||
Core.camera.bounds(Tmp.r1);
|
||||
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
|
||||
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
|
||||
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||
|
||||
rand.setSeed(0);
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
|
||||
Draw.tint(color);
|
||||
float baseAlpha = Draw.getColor().a;
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float sscl = rand.random(0.5f, 1f);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
|
||||
float alpha = rand.random(0.2f);
|
||||
|
||||
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
|
||||
Draw.alpha(alpha * baseAlpha);
|
||||
Draw.rect(region, x, y, size * sscl, size * sscl);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
sporestorm = new Weather("sporestorm"){
|
||||
TextureRegion region;
|
||||
float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f * 0;
|
||||
Color color = Color.valueOf("7457ce");
|
||||
Texture noise;
|
||||
|
||||
{
|
||||
attrs.set(Attribute.spores, 1f);
|
||||
attrs.set(Attribute.light, -0.15f);
|
||||
status = StatusEffects.sporeSlowed;
|
||||
statusGround = false;
|
||||
opacityMultiplier = 0.85f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
region = Core.atlas.find("circle-shadow");
|
||||
noise = new Texture("sprites/noiseAlpha.png");
|
||||
noise.setWrap(TextureWrap.repeat);
|
||||
noise.setFilter(TextureFilter.linear);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(WeatherState state){
|
||||
float speed = force * state.intensity;
|
||||
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
|
||||
|
||||
for(Unit unit : Groups.unit){
|
||||
unit.impulse(windx, windy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose(){
|
||||
noise.dispose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
Draw.alpha(state.opacity * 0.8f);
|
||||
Draw.tint(color);
|
||||
|
||||
float speed = baseSpeed * state.intensity;
|
||||
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
|
||||
|
||||
float scale = 1f / 2000f;
|
||||
float scroll = Time.time() * scale;
|
||||
Tmp.tr1.texture = noise;
|
||||
Core.camera.bounds(Tmp.r1);
|
||||
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
|
||||
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
|
||||
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||
|
||||
rand.setSeed(0);
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / invDensity * state.intensity());
|
||||
Draw.tint(color);
|
||||
float baseAlpha = state.opacity;
|
||||
Draw.alpha(baseAlpha);
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float sscl = rand.random(0.5f, 1f);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
|
||||
float alpha = rand.random(0.1f, 0.8f);
|
||||
|
||||
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
|
||||
Draw.alpha(alpha * baseAlpha);
|
||||
Fill.circle(x, y, size * sscl / 2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
fog = new ParticleWeather("fog"){{
|
||||
duration = 15f * Time.toMinutes;
|
||||
noiseLayers = 3;
|
||||
noiseLayerSclM = 0.8f;
|
||||
noiseLayerAlphaM = 0.7f;
|
||||
noiseLayerSpeedM = 2f;
|
||||
noiseLayerSclM = 0.6f;
|
||||
baseSpeed = 0.05f;
|
||||
color = noiseColor = Color.grays(0.4f);
|
||||
noiseScale = 1100f;
|
||||
noisePath = "fog";
|
||||
drawParticles = false;
|
||||
drawNoise = true;
|
||||
useWindVector = false;
|
||||
xspeed = 1f;
|
||||
yspeed = 0.01f;
|
||||
attrs.set(Attribute.light, -0.3f);
|
||||
attrs.set(Attribute.water, 0.05f);
|
||||
opacityMultiplier = 0.45f;
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ public class GameState{
|
||||
/** The current game rules. */
|
||||
public Rules rules = new Rules();
|
||||
/** Statistics for this save/game. Displayed after game over. */
|
||||
public Stats stats = new Stats();
|
||||
public GameStats stats = new GameStats();
|
||||
/** Global attributes of the environment, calculated by weather. */
|
||||
public Attributes envAttrs = new Attributes();
|
||||
/** Sector information. Only valid in the campaign. */
|
||||
|
||||
@@ -310,7 +310,7 @@ public class World{
|
||||
|
||||
//TODO bad code
|
||||
boolean hasSnow = floors[0].name.contains("ice") || floors[0].name.contains("snow");
|
||||
boolean hasRain = !hasSnow && floors[0].name.contains("water");
|
||||
boolean hasRain = !hasSnow && content.contains(Liquids.water) && !floors[0].name.contains("sand");
|
||||
boolean hasDesert = !hasSnow && !hasRain && floors[0].name.contains("sand");
|
||||
boolean hasSpores = floors[0].name.contains("spore") || floors[0].name.contains("moss") || floors[0].name.contains("tainted");
|
||||
|
||||
@@ -320,6 +320,7 @@ public class World{
|
||||
|
||||
if(hasRain){
|
||||
state.rules.weather.add(new WeatherEntry(Weathers.rain));
|
||||
state.rules.weather.add(new WeatherEntry(Weathers.fog));
|
||||
}
|
||||
|
||||
if(hasDesert){
|
||||
|
||||
@@ -10,11 +10,14 @@ import mindustry.game.EventType.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
/** Base interface for an unlockable content type. */
|
||||
public abstract class UnlockableContent extends MappableContent{
|
||||
/** Stat storage for this content. Initialized on demand. */
|
||||
public Stats stats = new Stats();
|
||||
/** Localized, formal name. Never null. Set to internal name if not found in bundle. */
|
||||
public String localizedName;
|
||||
/** Localized description. May be null. */
|
||||
@@ -38,6 +41,18 @@ public abstract class UnlockableContent extends MappableContent{
|
||||
return minfo.mod == null ? description : description + "\n" + Core.bundle.format("mod.display", minfo.mod.meta.displayName());
|
||||
}
|
||||
|
||||
/** Checks stat initialization state. Call before displaying stats. */
|
||||
public void checkStats(){
|
||||
if(!stats.intialized){
|
||||
setStats();
|
||||
stats.intialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Intializes stats on demand. Should only be called once. Only called before something is displayed. */
|
||||
public void setStats(){
|
||||
}
|
||||
|
||||
/** Generate any special icons for this content. Called asynchronously.*/
|
||||
@CallSuper
|
||||
public void createIcons(MultiPacker packer){
|
||||
@@ -73,7 +88,9 @@ public abstract class UnlockableContent extends MappableContent{
|
||||
}
|
||||
|
||||
/** This should show all necessary info about this content in the specified table. */
|
||||
public abstract void displayInfo(Table table);
|
||||
public void display(Table table){
|
||||
|
||||
}
|
||||
|
||||
/** Called when this content is unlocked. Use this to unlock other related content. */
|
||||
public void onUnlock(){
|
||||
|
||||
@@ -98,7 +98,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
|
||||
boolean onLiquid = tile.floor().isLiquid;
|
||||
float f = Mathf.clamp(amount / (maxLiquid / 1.5f));
|
||||
float smag = onLiquid ? 0.8f : 0f;
|
||||
float sscl = 20f;
|
||||
float sscl = 25f;
|
||||
|
||||
Draw.color(tmp.set(liquid.color).shiftValue(-0.05f));
|
||||
Fill.circle(x + Mathf.sin(Time.time() + seeds * 532, sscl, smag), y + Mathf.sin(Time.time() + seeds * 53, sscl, smag), f * 8f);
|
||||
|
||||
@@ -89,7 +89,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
case rotation -> rotation;
|
||||
case health -> health;
|
||||
case maxHealth -> maxHealth;
|
||||
case ammo -> state.rules.unitAmmo ? type.ammoCapacity : ammo;
|
||||
case ammo -> !state.rules.unitAmmo ? type.ammoCapacity : ammo;
|
||||
case ammoCapacity -> type.ammoCapacity;
|
||||
case x -> World.conv(x);
|
||||
case y -> World.conv(y);
|
||||
|
||||
@@ -6,7 +6,7 @@ import mindustry.type.*;
|
||||
|
||||
//TODO more stats:
|
||||
//- units constructed
|
||||
public class Stats{
|
||||
public class GameStats{
|
||||
/** Total items delivered to global resoure counter. Campaign only. */
|
||||
public ObjectIntMap<Item> itemsDelivered = new ObjectIntMap<>();
|
||||
/** Enemy (red team) units destroyed. */
|
||||
@@ -187,7 +187,7 @@ public class Universe{
|
||||
}
|
||||
|
||||
//add production, making sure that it's capped
|
||||
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * seconds * scl), sector.info.storageCapacity - sector.info.items.get(item))));
|
||||
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * newSecondsPassed * scl), sector.info.storageCapacity - sector.info.items.get(item))));
|
||||
|
||||
sector.saveInfo();
|
||||
}
|
||||
|
||||
@@ -352,6 +352,8 @@ public class DesktopInput extends InputHandler{
|
||||
table.button(Icon.map, Styles.clearPartiali, () -> {
|
||||
ui.planet.show();
|
||||
}).visible(() -> state.isCampaign()).tooltip("@planetmap");
|
||||
|
||||
table.add();
|
||||
}
|
||||
|
||||
void pollInput(){
|
||||
|
||||
@@ -105,7 +105,7 @@ public abstract class SaveVersion extends SaveFileReader{
|
||||
|
||||
state.wave = map.getInt("wave");
|
||||
state.wavetime = map.getFloat("wavetime", state.rules.waveSpacing);
|
||||
state.stats = JsonIO.read(Stats.class, map.get("stats", "{}"));
|
||||
state.stats = JsonIO.read(GameStats.class, map.get("stats", "{}"));
|
||||
state.rules = JsonIO.read(Rules.class, map.get("rules", "{}"));
|
||||
if(state.rules.spawns.isEmpty()) state.rules.spawns = defaultWaves.get();
|
||||
lastReadBuild = map.getInt("build", -1);
|
||||
|
||||
@@ -190,6 +190,7 @@ public class ContentParser{
|
||||
"mindustry.world.blocks.defense",
|
||||
"mindustry.world.blocks.defense.turrets",
|
||||
"mindustry.world.blocks.distribution",
|
||||
"mindustry.world.blocks.environment",
|
||||
"mindustry.world.blocks.liquid",
|
||||
"mindustry.world.blocks.logic",
|
||||
"mindustry.world.blocks.power",
|
||||
@@ -302,6 +303,20 @@ public class ContentParser{
|
||||
|
||||
return unit;
|
||||
},
|
||||
ContentType.weather, (TypeParser<Weather>)(mod, name, value) -> {
|
||||
Weather item;
|
||||
if(locate(ContentType.weather, name) != null){
|
||||
item = locate(ContentType.weather, name);
|
||||
readBundle(ContentType.weather, name, value);
|
||||
}else{
|
||||
readBundle(ContentType.weather, name, value);
|
||||
Class<? extends Weather> type = resolve(getType(value), "mindustry.type.weather");
|
||||
item = make(type);
|
||||
}
|
||||
currentContent = item;
|
||||
read(() -> readFields(item, value));
|
||||
return item;
|
||||
},
|
||||
ContentType.item, parser(ContentType.item, Item::new),
|
||||
ContentType.liquid, parser(ContentType.liquid, Liquid::new)
|
||||
//ContentType.sector, parser(ContentType.sector, SectorPreset::new)
|
||||
|
||||
@@ -41,7 +41,7 @@ public class AmmoTypes implements ContentList{
|
||||
@Override
|
||||
public void resupply(Unit unit){
|
||||
float range = unit.hitSize + 60f;
|
||||
Tile closest = Vars.indexer.findClosestFlag(unit.x, unit.y, unit.team, BlockFlag.powerRes);
|
||||
Tile closest = Vars.indexer.findClosestFlag(unit.x, unit.y, unit.team, BlockFlag.battery);
|
||||
|
||||
if(closest != null && closest.build != null && unit.within(closest.build, range) && closest.build.power != null){
|
||||
var build = closest.build;
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
package mindustry.type;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class Item extends UnlockableContent{
|
||||
public final Color color;
|
||||
public Color color;
|
||||
|
||||
/** how explosive this item is. */
|
||||
public float explosiveness = 0f;
|
||||
@@ -36,8 +35,10 @@ public class Item extends UnlockableContent{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
ContentDisplay.displayItem(table, this);
|
||||
public void setStats(){
|
||||
stats.addPercent(Stat.explosiveness, explosiveness);
|
||||
stats.addPercent(Stat.flammability, flammability);
|
||||
stats.addPercent(Stat.radioactivity, radioactivity);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
package mindustry.type;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class Liquid extends UnlockableContent{
|
||||
/** Color used in pipes and on the ground. */
|
||||
public final Color color;
|
||||
public Color color;
|
||||
/** Color used in bars. */
|
||||
public @Nullable Color barColor;
|
||||
/** Color used to draw lights. Note that the alpha channel is used to dictate brightness. */
|
||||
@@ -46,8 +45,12 @@ public class Liquid extends UnlockableContent{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
ContentDisplay.displayLiquid(table, this);
|
||||
public void setStats(){
|
||||
stats.addPercent(Stat.explosiveness, explosiveness);
|
||||
stats.addPercent(Stat.flammability, flammability);
|
||||
stats.addPercent(Stat.temperature, temperature);
|
||||
stats.addPercent(Stat.heatCapacity, heatCapacity);
|
||||
stats.addPercent(Stat.viscosity, viscosity);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,7 +5,6 @@ import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.noise.*;
|
||||
@@ -259,11 +258,6 @@ public class Planet extends UnlockableContent{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public ContentType getContentType(){
|
||||
return ContentType.planet;
|
||||
|
||||
@@ -2,7 +2,6 @@ package mindustry.type;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
@@ -39,11 +38,6 @@ public class SectorPreset extends UnlockableContent{
|
||||
return true;
|
||||
}
|
||||
|
||||
//neither of these are implemented, as zones are not displayed in a normal fashion... yet
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
}
|
||||
|
||||
@Override
|
||||
public ContentType getContentType(){
|
||||
return ContentType.sector;
|
||||
|
||||
@@ -28,6 +28,8 @@ import mindustry.world.blocks.environment.*;
|
||||
import mindustry.world.blocks.payloads.*;
|
||||
import mindustry.world.blocks.units.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
import mindustry.world.meta.values.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@@ -41,7 +43,7 @@ public class UnitType extends UnlockableContent{
|
||||
public Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
|
||||
public float speed = 1.1f, boostMultiplier = 1f, rotateSpeed = 5f, baseRotateSpeed = 5f;
|
||||
public float drag = 0.3f, accel = 0.5f, landShake = 0f, rippleScale = 1f, fallSpeed = 0.018f;
|
||||
public float health = 200f, range = -1, armor = 0f;
|
||||
public float health = 200f, range = -1, armor = 0f, maxRange = -1f;
|
||||
public float crashDamageMultiplier = 1f;
|
||||
public boolean targetAir = true, targetGround = true;
|
||||
public boolean faceTarget = true, rotateShooting = true, isCounted = true, lowAltitude = false;
|
||||
@@ -58,6 +60,7 @@ public class UnitType extends UnlockableContent{
|
||||
public Effect fallEffect = Fx.fallSmoke;
|
||||
public Effect fallThrusterEffect = Fx.fallSmoke;
|
||||
public Seq<Ability> abilities = new Seq<>();
|
||||
public BlockFlag targetFlag = BlockFlag.generator;
|
||||
|
||||
public int legCount = 4, legGroupSize = 2;
|
||||
public float legLength = 10f, legSpeed = 0.1f, legTrns = 1f, legBaseOffset = 0f, legMoveSpace = 1f, legExtension = 0, legPairOffset = 0, legLengthScl = 1f, kinematicScl = 1f, maxStretch = 1.75f;
|
||||
@@ -156,11 +159,11 @@ public class UnitType extends UnlockableContent{
|
||||
table.table(bars -> {
|
||||
bars.defaults().growX().height(20f).pad(4);
|
||||
|
||||
bars.add(new Bar("blocks.health", Pal.health, unit::healthf).blink(Color.white));
|
||||
bars.add(new Bar("stat.health", Pal.health, unit::healthf).blink(Color.white));
|
||||
bars.row();
|
||||
|
||||
if(state.rules.unitAmmo){
|
||||
bars.add(new Bar(ammoType.icon + " " + Core.bundle.get("blocks.ammo"), ammoType.barColor, () -> unit.ammo / ammoCapacity));
|
||||
bars.add(new Bar(ammoType.icon + " " + Core.bundle.get("stat.ammo"), ammoType.barColor, () -> unit.ammo / ammoCapacity));
|
||||
bars.row();
|
||||
}
|
||||
}).growX();
|
||||
@@ -188,10 +191,21 @@ public class UnitType extends UnlockableContent{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
ContentDisplay.displayUnit(table, this);
|
||||
public void setStats(){
|
||||
Unit inst = constructor.get();
|
||||
|
||||
stats.add(Stat.health, health);
|
||||
stats.add(Stat.speed, speed);
|
||||
stats.add(Stat.itemCapacity, health);
|
||||
stats.add(Stat.range, (int)(maxRange / tilesize), StatUnit.blocks);
|
||||
//TODO abilities, maybe try something like DPS
|
||||
|
||||
if(inst instanceof Minerc && mineTier >= 1){
|
||||
stats.addPercent(Stat.mineSpeed, mineSpeed);
|
||||
stats.add(Stat.mineTier, new BlockFilterValue(b -> b instanceof Floor f && f.itemDrop != null && f.itemDrop.hardness <= mineTier && !f.playerUnmineable));
|
||||
}
|
||||
if(inst instanceof Builderc) stats.addPercent(Stat.buildSpeed, buildSpeed);
|
||||
}
|
||||
|
||||
@CallSuper
|
||||
@@ -217,8 +231,10 @@ public class UnitType extends UnlockableContent{
|
||||
//set up default range
|
||||
if(range < 0){
|
||||
range = Float.MAX_VALUE;
|
||||
maxRange = 0f;
|
||||
for(Weapon weapon : weapons){
|
||||
range = Math.min(range, weapon.bullet.range() + hitSize /2f);
|
||||
maxRange = Math.max(maxRange, weapon.bullet.range() + hitSize /2f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -322,7 +338,7 @@ public class UnitType extends UnlockableContent{
|
||||
if(stacks != null){
|
||||
ItemStack[] out = new ItemStack[stacks.length];
|
||||
for(int i = 0; i < out.length; i++){
|
||||
out[i] = new ItemStack(stacks[i].item, UI.roundAmount((int)(Math.pow(stacks[i].amount, 1.1) * 50)));
|
||||
out[i] = new ItemStack(stacks[i].item, UI.roundAmount((int)(Math.pow(stacks[i].amount, 1) * 50)));
|
||||
}
|
||||
|
||||
return out;
|
||||
|
||||
@@ -1,16 +1,18 @@
|
||||
package mindustry.type;
|
||||
|
||||
import arc.*;
|
||||
import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
@@ -91,9 +93,136 @@ public abstract class Weather extends UnlockableContent{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
//do not
|
||||
public void drawParticles(TextureRegion region, Color color,
|
||||
float sizeMin, float sizeMax,
|
||||
float density, float intensity, float opacity,
|
||||
float windx, float windy,
|
||||
float minAlpha, float maxAlpha,
|
||||
float sinSclMin, float sinSclMax, float sinMagMin, float sinMagMax){
|
||||
rand.setSeed(0);
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(sizeMax * 1.5f);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * intensity);
|
||||
Draw.color(color, opacity);
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float size = rand.random(sizeMin, sizeMax);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
|
||||
float alpha = rand.random(minAlpha, maxAlpha);
|
||||
|
||||
x += Mathf.sin(y, rand.random(sinSclMin, sinSclMax), rand.random(sinMagMin, sinMagMax));
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size).overlaps(Tmp.r2)){
|
||||
Draw.alpha(alpha * opacity);
|
||||
Draw.rect(region, x, y, size, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawRain(float sizeMin, float sizeMax, float xspeed, float yspeed, float density, float intensity, float stroke, Color color){
|
||||
float padding = sizeMax*0.9f;
|
||||
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * intensity);
|
||||
Lines.stroke(stroke);
|
||||
float alpha = Draw.getColor().a;
|
||||
Draw.color(color);
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float scl = rand.random(0.5f, 1f);
|
||||
float scl2 = rand.random(0.5f, 1f);
|
||||
float size = rand.random(sizeMin, sizeMax);
|
||||
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
|
||||
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
|
||||
float tint = rand.random(1f) * alpha;
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, size).overlaps(Tmp.r2)){
|
||||
Draw.alpha(tint);
|
||||
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size/2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawSplashes(TextureRegion[] splashes, float padding, float density, float intensity, float opacity, float timeScale, float stroke, Color color, Liquid splasher){
|
||||
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
|
||||
Tmp.r1.grow(padding);
|
||||
Core.camera.bounds(Tmp.r2);
|
||||
int total = (int)(Tmp.r1.area() / density * intensity) / 2;
|
||||
Lines.stroke(stroke);
|
||||
|
||||
float t = Time.time() / timeScale;
|
||||
|
||||
for(int i = 0; i < total; i++){
|
||||
float offset = rand.random(0f, 1f);
|
||||
float time = t + offset;
|
||||
|
||||
int pos = (int)((time));
|
||||
float life = time % 1f;
|
||||
float x = (rand.random(0f, world.unitWidth()) + pos*953);
|
||||
float y = (rand.random(0f, world.unitHeight()) - pos*453);
|
||||
|
||||
x -= Tmp.r1.x;
|
||||
y -= Tmp.r1.y;
|
||||
x = Mathf.mod(x, Tmp.r1.width);
|
||||
y = Mathf.mod(y, Tmp.r1.height);
|
||||
x += Tmp.r1.x;
|
||||
y += Tmp.r1.y;
|
||||
|
||||
if(Tmp.r3.setCentered(x, y, life * 4f).overlaps(Tmp.r2)){
|
||||
Tile tile = world.tileWorld(x, y);
|
||||
|
||||
//only create splashes on specific liquid.
|
||||
if(tile != null && tile.floor().liquidDrop == splasher){
|
||||
Draw.color(Tmp.c1.set(tile.floor().mapColor).mul(1.5f).a(opacity));
|
||||
Draw.rect(splashes[(int)(life * (splashes.length - 1))], x, y);
|
||||
}else if(tile != null && tile.floor().liquidDrop == null && !tile.floor().solid){
|
||||
Draw.color(color);
|
||||
Draw.alpha(Mathf.slope(life) * opacity);
|
||||
|
||||
float space = 45f;
|
||||
for(int j : new int[]{-1, 1}){
|
||||
Tmp.v1.trns(90f + j*space, 1f + 5f * life);
|
||||
Lines.lineAngle(x + Tmp.v1.x, y + Tmp.v1.y, 90f + j*space, 3f * (1f - life));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawNoise(Texture noise, Color color, float noisescl, float opacity, float baseSpeed, float intensity, float vwindx, float vwindy, float offset){
|
||||
Draw.alpha(opacity);
|
||||
Draw.tint(color);
|
||||
|
||||
float speed = baseSpeed * intensity;
|
||||
float windx = vwindx * speed, windy = vwindy * speed;
|
||||
|
||||
float scale = 1f / noisescl;
|
||||
float scroll = Time.time() * scale + offset;
|
||||
Tmp.tr1.texture = noise;
|
||||
Core.camera.bounds(Tmp.r1);
|
||||
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
|
||||
Tmp.tr1.scroll(-windx * scroll, -windy * scroll);
|
||||
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
90
core/src/mindustry/type/weather/ParticleWeather.java
Normal file
90
core/src/mindustry/type/weather/ParticleWeather.java
Normal file
@@ -0,0 +1,90 @@
|
||||
package mindustry.type.weather;
|
||||
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.Texture.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.util.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class ParticleWeather extends Weather{
|
||||
public String particleRegion = "circle-shadow";
|
||||
public Color color = Color.white.cpy();
|
||||
public TextureRegion region;
|
||||
public float yspeed = -2f, xspeed = 0.25f, padding = 16f, sizeMin = 2.4f, sizeMax = 12f, density = 1200f, minAlpha = 1f, maxAlpha = 1f, force = 0, noiseScale = 2000f, baseSpeed = 6.1f;
|
||||
public float sinSclMin = 30f, sinSclMax = 80f, sinMagMin = 1f, sinMagMax = 7f;
|
||||
|
||||
public Color noiseColor = color;
|
||||
public boolean drawNoise = false, drawParticles = true, useWindVector = false;
|
||||
public int noiseLayers = 1;
|
||||
public float noiseLayerSpeedM = 1.1f, noiseLayerAlphaM = 0.8f, noiseLayerSclM = 0.99f, noiseLayerColorM = 1f;
|
||||
public String noisePath = "noiseAlpha";
|
||||
public @Nullable Texture noise;
|
||||
|
||||
public ParticleWeather(String name){
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
|
||||
region = Core.atlas.find(particleRegion);
|
||||
|
||||
//load noise texture
|
||||
//TODO mod support
|
||||
if(drawNoise){
|
||||
Core.assets.load("sprites/" + noisePath + ".png", Texture.class);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(WeatherState state){
|
||||
float speed = force * state.intensity;
|
||||
if(speed > 0.001f){
|
||||
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
|
||||
|
||||
for(Unit unit : Groups.unit){
|
||||
unit.impulse(windx, windy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
|
||||
float windx, windy;
|
||||
if(useWindVector){
|
||||
float speed = baseSpeed * state.intensity;
|
||||
windx = state.windVector.x * speed;
|
||||
windy = state.windVector.y * speed;
|
||||
}else{
|
||||
windx = this.xspeed;
|
||||
windy = this.yspeed;
|
||||
}
|
||||
|
||||
if(drawNoise){
|
||||
if(noise == null){
|
||||
noise = Core.assets.get("sprites/" + noisePath + ".png", Texture.class);
|
||||
noise.setWrap(TextureWrap.repeat);
|
||||
noise.setFilter(TextureFilter.linear);
|
||||
}
|
||||
|
||||
float sspeed = 1f, sscl = 1f, salpha = 1f, offset = 0f;
|
||||
Color col = Tmp.c1.set(noiseColor);
|
||||
for(int i = 0; i < noiseLayers; i++){
|
||||
drawNoise(noise, noiseColor, noiseScale * sscl, state.opacity * salpha * opacityMultiplier, baseSpeed * sspeed, state.intensity, windx, windy, offset);
|
||||
sspeed *= noiseLayerSpeedM;
|
||||
salpha *= noiseLayerAlphaM;
|
||||
sscl *= noiseLayerSclM;
|
||||
offset += 0.29f;
|
||||
col.mul(noiseLayerColorM);
|
||||
}
|
||||
}
|
||||
|
||||
if(drawParticles){
|
||||
drawParticles(region, color, sizeMin, sizeMax, density, state.intensity, state.opacity, windx, windy, minAlpha, maxAlpha, sinSclMin, sinSclMax, sinMagMin, sinMagMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
38
core/src/mindustry/type/weather/RainWeather.java
Normal file
38
core/src/mindustry/type/weather/RainWeather.java
Normal file
@@ -0,0 +1,38 @@
|
||||
package mindustry.type.weather;
|
||||
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class RainWeather extends Weather{
|
||||
public float yspeed = 5f, xspeed = 1.5f, padding = 16f, density = 1200f, stroke = 0.75f, sizeMin = 8f, sizeMax = 40f, splashTimeScale = 22f;
|
||||
public Liquid liquid = Liquids.water;
|
||||
public TextureRegion[] splashes = new TextureRegion[12];
|
||||
public Color color = Color.valueOf("7a95eaff");
|
||||
|
||||
public RainWeather(String name){
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
super.load();
|
||||
|
||||
for(int i = 0; i < splashes.length; i++){
|
||||
splashes[i] = Core.atlas.find("splash-" + i);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOver(WeatherState state){
|
||||
drawRain(sizeMin, sizeMax, xspeed, yspeed, density, state.intensity, stroke, color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawUnder(WeatherState state){
|
||||
drawSplashes(splashes, sizeMax, density, state.intensity, state.opacity, splashTimeScale, stroke, color, liquid);
|
||||
}
|
||||
}
|
||||
@@ -1,165 +0,0 @@
|
||||
package mindustry.ui;
|
||||
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class ContentDisplay{
|
||||
|
||||
public static void displayBlock(Table table, Block block){
|
||||
|
||||
table.table(title -> {
|
||||
int size = 8 * 6;
|
||||
|
||||
title.image(block.icon(Cicon.xlarge)).size(size);
|
||||
title.add("[accent]" + block.localizedName).padLeft(5);
|
||||
});
|
||||
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
||||
|
||||
table.row();
|
||||
|
||||
if(block.description != null){
|
||||
table.add(block.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
||||
table.row();
|
||||
}
|
||||
|
||||
BlockStats stats = block.stats;
|
||||
|
||||
for(StatCategory cat : stats.toMap().keys()){
|
||||
OrderedMap<BlockStat, Seq<StatValue>> map = stats.toMap().get(cat);
|
||||
|
||||
if(map.size == 0) continue;
|
||||
|
||||
table.add("@category." + cat.name()).color(Pal.accent).fillX();
|
||||
table.row();
|
||||
|
||||
for(BlockStat stat : map.keys()){
|
||||
table.table(inset -> {
|
||||
inset.left();
|
||||
inset.add("[lightgray]" + stat.localized() + ":[] ").left();
|
||||
Seq<StatValue> arr = map.get(stat);
|
||||
for(StatValue value : arr){
|
||||
value.display(inset);
|
||||
inset.add().size(10f);
|
||||
}
|
||||
|
||||
}).fillX().padLeft(10);
|
||||
table.row();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void displayItem(Table table, Item item){
|
||||
|
||||
table.table(title -> {
|
||||
title.image(item.icon(Cicon.xlarge)).size(8 * 6);
|
||||
title.add("[accent]" + item.localizedName).padLeft(5);
|
||||
});
|
||||
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
|
||||
table.row();
|
||||
|
||||
if(item.description != null){
|
||||
table.add(item.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
table.row();
|
||||
}
|
||||
|
||||
table.left().defaults().fillX();
|
||||
|
||||
table.add(Core.bundle.format("item.explosiveness", (int)(item.explosiveness * 100)));
|
||||
table.row();
|
||||
table.add(Core.bundle.format("item.flammability", (int)(item.flammability * 100)));
|
||||
table.row();
|
||||
table.add(Core.bundle.format("item.radioactivity", (int)(item.radioactivity * 100)));
|
||||
table.row();
|
||||
}
|
||||
|
||||
public static void displayLiquid(Table table, Liquid liquid){
|
||||
|
||||
table.table(title -> {
|
||||
title.image(liquid.icon(Cicon.xlarge)).size(8 * 6);
|
||||
title.add("[accent]" + liquid.localizedName).padLeft(5);
|
||||
});
|
||||
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
|
||||
table.row();
|
||||
|
||||
if(liquid.description != null){
|
||||
table.add(liquid.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
table.row();
|
||||
}
|
||||
|
||||
table.left().defaults().fillX();
|
||||
|
||||
table.add(Core.bundle.format("item.explosiveness", (int)(liquid.explosiveness * 100)));
|
||||
table.row();
|
||||
table.add(Core.bundle.format("item.flammability", (int)(liquid.flammability * 100)));
|
||||
table.row();
|
||||
table.add(Core.bundle.format("liquid.heatcapacity", (int)(liquid.heatCapacity * 100)));
|
||||
table.row();
|
||||
table.add(Core.bundle.format("liquid.temperature", (int)(liquid.temperature * 100)));
|
||||
table.row();
|
||||
table.add(Core.bundle.format("liquid.viscosity", (int)(liquid.viscosity * 100)));
|
||||
table.row();
|
||||
}
|
||||
|
||||
public static void displayUnit(Table table, UnitType unit){
|
||||
table.table(title -> {
|
||||
title.image(unit.icon(Cicon.xlarge)).size(8 * 6).scaling(Scaling.fit);
|
||||
title.add("[accent]" + unit.localizedName).padLeft(5);
|
||||
});
|
||||
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
|
||||
table.row();
|
||||
|
||||
if(unit.description != null){
|
||||
table.add(unit.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(15).padLeft(0).padRight(0).fillX();
|
||||
table.row();
|
||||
}
|
||||
|
||||
table.left().defaults().fillX();
|
||||
|
||||
Unit inst = unit.constructor.get();
|
||||
|
||||
//TODO more stats
|
||||
table.add(Core.bundle.format("unit.health", unit.health)).row();
|
||||
table.add(Core.bundle.format("unit.speed", Strings.fixed(unit.speed, 1))).row();
|
||||
table.add(Core.bundle.format("unit.itemcapacity", unit.itemCapacity)).row();
|
||||
|
||||
if(inst instanceof Minerc) table.add(Core.bundle.format("unit.minespeed", (int)(unit.mineSpeed * 100f))).row();
|
||||
if(inst instanceof Builderc) table.add(Core.bundle.format("unit.buildspeed", (int)(unit.buildSpeed * 100f))).row();
|
||||
|
||||
table.row();
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,14 @@
|
||||
package mindustry.ui.dialogs;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.scene.ui.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class ContentInfoDialog extends BaseDialog{
|
||||
|
||||
@@ -18,11 +24,62 @@ public class ContentInfoDialog extends BaseDialog{
|
||||
Table table = new Table();
|
||||
table.margin(10);
|
||||
|
||||
content.displayInfo(table);
|
||||
//initialize stats if they haven't been yet
|
||||
content.checkStats();
|
||||
|
||||
table.table(title1 -> {
|
||||
int size = 8 * 6;
|
||||
|
||||
title1.image(content.icon(Cicon.xlarge)).size(size).scaling(Scaling.fit);
|
||||
title1.add("[accent]" + content.localizedName).padLeft(5);
|
||||
});
|
||||
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
||||
|
||||
table.row();
|
||||
|
||||
if(content.description != null){
|
||||
table.add(content.displayDescription()).padLeft(5).padRight(5).width(400f).wrap().fillX();
|
||||
table.row();
|
||||
|
||||
table.image().height(3).color(Color.lightGray).pad(8).padLeft(0).padRight(0).fillX();
|
||||
table.row();
|
||||
}
|
||||
|
||||
Stats stats = content.stats;
|
||||
|
||||
for(StatCat cat : stats.toMap().keys()){
|
||||
OrderedMap<Stat, Seq<StatValue>> map = stats.toMap().get(cat);
|
||||
|
||||
if(map.size == 0) continue;
|
||||
|
||||
//TODO check
|
||||
if(stats.useCategories){
|
||||
table.add("@category." + cat.name()).color(Pal.accent).fillX();
|
||||
table.row();
|
||||
}
|
||||
|
||||
for(Stat stat : map.keys()){
|
||||
table.table(inset -> {
|
||||
inset.left();
|
||||
inset.add("[lightgray]" + stat.localized() + ":[] ").left();
|
||||
Seq<StatValue> arr = map.get(stat);
|
||||
for(StatValue value : arr){
|
||||
value.display(inset);
|
||||
inset.add().size(10f);
|
||||
}
|
||||
|
||||
}).fillX().padLeft(10);
|
||||
table.row();
|
||||
}
|
||||
}
|
||||
|
||||
ScrollPane pane = new ScrollPane(table);
|
||||
cont.add(pane);
|
||||
|
||||
show();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ package mindustry.ui.dialogs;
|
||||
|
||||
import arc.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.Stats.*;
|
||||
import mindustry.game.GameStats.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
|
||||
@@ -457,18 +457,23 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
if(mode == look && !sector.hasBase()){
|
||||
shouldHide = false;
|
||||
Sector from = findLauncher(sector);
|
||||
CoreBlock block = from.info.bestCoreType instanceof CoreBlock b ? b : (CoreBlock)Blocks.coreShard;
|
||||
if(from == null){
|
||||
//free launch.
|
||||
control.playSector(sector);
|
||||
}else{
|
||||
CoreBlock block = from.info.bestCoreType instanceof CoreBlock b ? b : (CoreBlock)Blocks.coreShard;
|
||||
|
||||
loadouts.show(block, from, () -> {
|
||||
from.removeItems(universe.getLastLoadout().requirements());
|
||||
from.removeItems(universe.getLaunchResources());
|
||||
loadouts.show(block, from, () -> {
|
||||
from.removeItems(universe.getLastLoadout().requirements());
|
||||
from.removeItems(universe.getLaunchResources());
|
||||
|
||||
launching = true;
|
||||
zoom = 0.5f;
|
||||
launching = true;
|
||||
zoom = 0.5f;
|
||||
|
||||
ui.hudfrag.showLaunchDirect();
|
||||
Time.runTask(launchDuration, () -> control.playSector(from, sector));
|
||||
});
|
||||
ui.hudfrag.showLaunchDirect();
|
||||
Time.runTask(launchDuration, () -> control.playSector(from, sector));
|
||||
});
|
||||
}
|
||||
}else if(mode == select){
|
||||
listener.get(sector);
|
||||
}else{
|
||||
|
||||
@@ -51,7 +51,6 @@ public class Block extends UnlockableContent{
|
||||
public float liquidCapacity = 10f;
|
||||
public float liquidPressure = 1f;
|
||||
|
||||
public final BlockStats stats = new BlockStats();
|
||||
public final BlockBars bars = new BlockBars();
|
||||
public final Consumers consumes = new Consumers();
|
||||
|
||||
@@ -321,27 +320,30 @@ public class Block extends UnlockableContent{
|
||||
return update || destructible;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
stats.add(BlockStat.size, "@x@", size, size);
|
||||
stats.add(BlockStat.health, health, StatUnit.none);
|
||||
super.setStats();
|
||||
|
||||
stats.add(Stat.size, "@x@", size, size);
|
||||
stats.add(Stat.health, health, StatUnit.none);
|
||||
if(canBeBuilt()){
|
||||
stats.add(BlockStat.buildTime, buildCost / 60, StatUnit.seconds);
|
||||
stats.add(BlockStat.buildCost, new ItemListValue(false, requirements));
|
||||
stats.add(Stat.buildTime, buildCost / 60, StatUnit.seconds);
|
||||
stats.add(Stat.buildCost, new ItemListValue(false, requirements));
|
||||
}
|
||||
|
||||
if(instantTransfer){
|
||||
stats.add(BlockStat.maxConsecutive, 2, StatUnit.none);
|
||||
stats.add(Stat.maxConsecutive, 2, StatUnit.none);
|
||||
}
|
||||
|
||||
consumes.display(stats);
|
||||
|
||||
// Note: Power stats are added by the consumers.
|
||||
if(hasLiquids) stats.add(BlockStat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
|
||||
if(hasItems && itemCapacity > 0) stats.add(BlockStat.itemCapacity, itemCapacity, StatUnit.items);
|
||||
//Note: Power stats are added by the consumers.
|
||||
if(hasLiquids) stats.add(Stat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
|
||||
if(hasItems && itemCapacity > 0) stats.add(Stat.itemCapacity, itemCapacity, StatUnit.items);
|
||||
}
|
||||
|
||||
public void setBars(){
|
||||
bars.add("health", entity -> new Bar("blocks.health", Pal.health, entity::healthf).blink(Color.white));
|
||||
bars.add("health", entity -> new Bar("stat.health", Pal.health, entity::healthf).blink(Color.white));
|
||||
|
||||
if(hasLiquids){
|
||||
Func<Building, Liquid> current;
|
||||
@@ -634,11 +636,6 @@ public class Block extends UnlockableContent{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayInfo(Table table){
|
||||
ContentDisplay.displayBlock(table, this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ContentType getContentType(){
|
||||
return ContentType.block;
|
||||
@@ -669,9 +666,10 @@ public class Block extends UnlockableContent{
|
||||
if(consumes.has(ConsumeType.item)) hasItems = true;
|
||||
if(consumes.has(ConsumeType.liquid)) hasLiquids = true;
|
||||
|
||||
setStats();
|
||||
setBars();
|
||||
|
||||
stats.useCategories = true;
|
||||
|
||||
consumes.init();
|
||||
|
||||
if(!outputsPower && consumes.hasPower() && consumes.getPower().buffered){
|
||||
|
||||
@@ -42,7 +42,7 @@ public class LaunchPad extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.launchTime, launchTime / 60f, StatUnit.seconds);
|
||||
stats.add(Stat.launchTime, launchTime / 60f, StatUnit.seconds);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -61,11 +61,11 @@ public class ForceProjector extends Block{
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
stats.add(BlockStat.shieldHealth, breakage, StatUnit.none);
|
||||
stats.add(BlockStat.cooldownTime, (int) (breakage / cooldownBrokenBase / 60f), StatUnit.seconds);
|
||||
stats.add(BlockStat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond);
|
||||
stats.add(BlockStat.boostEffect, phaseRadiusBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.boostEffect, phaseShieldBoost, StatUnit.shieldHealth);
|
||||
stats.add(Stat.shieldHealth, breakage, StatUnit.none);
|
||||
stats.add(Stat.cooldownTime, (int) (breakage / cooldownBrokenBase / 60f), StatUnit.seconds);
|
||||
stats.add(Stat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond);
|
||||
stats.add(Stat.boostEffect, phaseRadiusBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(Stat.boostEffect, phaseShieldBoost, StatUnit.shieldHealth);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -44,11 +44,11 @@ public class MendProjector extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.repairTime, (int)(100f / healPercent * reload / 60f), StatUnit.seconds);
|
||||
stats.add(BlockStat.range, range / tilesize, StatUnit.blocks);
|
||||
stats.add(Stat.repairTime, (int)(100f / healPercent * reload / 60f), StatUnit.seconds);
|
||||
stats.add(Stat.range, range / tilesize, StatUnit.blocks);
|
||||
|
||||
stats.add(BlockStat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.boostEffect, (phaseBoost + healPercent) / healPercent, StatUnit.timesSpeed);
|
||||
stats.add(Stat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(Stat.boostEffect, (phaseBoost + healPercent) / healPercent, StatUnit.timesSpeed);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -51,13 +51,13 @@ public class OverdriveProjector extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.speedIncrease, (int)(100f * speedBoost), StatUnit.percent);
|
||||
stats.add(BlockStat.range, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.productionTime, useTime / 60f, StatUnit.seconds);
|
||||
stats.add(Stat.speedIncrease, (int)(100f * speedBoost), StatUnit.percent);
|
||||
stats.add(Stat.range, range / tilesize, StatUnit.blocks);
|
||||
stats.add(Stat.productionTime, useTime / 60f, StatUnit.seconds);
|
||||
|
||||
if(hasBoost){
|
||||
stats.add(BlockStat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
|
||||
stats.add(Stat.boostEffect, phaseRangeBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(Stat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public abstract class BaseTurret extends Block{
|
||||
public float range = 80f;
|
||||
public float rotateSpeed = 5;
|
||||
|
||||
public boolean acceptCoolant = true;
|
||||
/** Effect displayed when coolant is used. */
|
||||
public Effect coolEffect = Fx.fuelburn;
|
||||
/** How much reload is lowered by for each unit of liquid of heat capacity. */
|
||||
public float coolantMultiplier = 5f;
|
||||
|
||||
public BaseTurret(String name){
|
||||
super(name);
|
||||
|
||||
update = true;
|
||||
solid = true;
|
||||
outlineIcon = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
if(acceptCoolant && !consumes.has(ConsumeType.liquid)){
|
||||
hasLiquids = true;
|
||||
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.2f)).update(false).boost();
|
||||
}
|
||||
|
||||
super.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.placing);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(Stat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
}
|
||||
|
||||
public class BaseTurretBuild extends Building implements Ranged{
|
||||
public float rotation = 90;
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return range;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, team.color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,8 +35,8 @@ public class ItemTurret extends Turret{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.remove(BlockStat.itemCapacity);
|
||||
stats.add(BlockStat.ammo, new AmmoListValue<>(ammoTypes));
|
||||
stats.remove(Stat.itemCapacity);
|
||||
stats.add(Stat.ammo, new AmmoListValue<>(ammoTypes));
|
||||
consumes.add(new ConsumeItemFilter(i -> ammoTypes.containsKey(i)){
|
||||
@Override
|
||||
public void build(Building tile, Table table){
|
||||
@@ -54,7 +54,7 @@ public class ItemTurret extends Turret{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void display(BlockStats stats){
|
||||
public void display(Stats stats){
|
||||
//don't display
|
||||
}
|
||||
});
|
||||
|
||||
@@ -33,11 +33,11 @@ public class LaserTurret extends PowerTurret{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.remove(BlockStat.booster);
|
||||
stats.add(BlockStat.input, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, false, l -> consumes.liquidfilters.get(l.id)));
|
||||
stats.remove(BlockStat.damage);
|
||||
stats.remove(Stat.booster);
|
||||
stats.add(Stat.input, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, false, l -> consumes.liquidfilters.get(l.id)));
|
||||
stats.remove(Stat.damage);
|
||||
//damages every 5 ticks, at least in meltdown's case
|
||||
stats.add(BlockStat.damage, shootType.damage * 60f / 5f, StatUnit.perSecond);
|
||||
stats.add(Stat.damage, shootType.damage * 60f / 5f, StatUnit.perSecond);
|
||||
}
|
||||
|
||||
public class LaserTurretBuild extends PowerTurretBuild{
|
||||
|
||||
@@ -36,7 +36,7 @@ public class LiquidTurret extends Turret{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.ammo, new AmmoListValue<>(ammoTypes));
|
||||
stats.add(Stat.ammo, new AmmoListValue<>(ammoTypes));
|
||||
consumes.add(new ConsumeLiquidFilter(i -> ammoTypes.containsKey(i), 1f){
|
||||
@Override
|
||||
public boolean valid(Building entity){
|
||||
@@ -49,7 +49,7 @@ public class LiquidTurret extends Turret{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void display(BlockStats stats){
|
||||
public void display(Stats stats){
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
package mindustry.world.blocks.defense;
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
@@ -11,12 +11,9 @@ import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class PointDefenseTurret extends Block{
|
||||
public class PointDefenseTurret extends ReloadTurret{
|
||||
public final int timerTarget = timers++;
|
||||
public float retargetTime = 5f;
|
||||
|
||||
@@ -27,9 +24,6 @@ public class PointDefenseTurret extends Block{
|
||||
public Effect hitEffect = Fx.pointHit;
|
||||
public Effect shootEffect = Fx.sparkShoot;
|
||||
|
||||
public float range = 80f;
|
||||
public float reloadTime = 30f;
|
||||
public float rotateSpeed = 20;
|
||||
public float shootCone = 5f;
|
||||
public float bulletDamage = 10f;
|
||||
public float shootLength = 3f;
|
||||
@@ -37,13 +31,12 @@ public class PointDefenseTurret extends Block{
|
||||
public PointDefenseTurret(String name){
|
||||
super(name);
|
||||
|
||||
outlineIcon = true;
|
||||
update = true;
|
||||
}
|
||||
rotateSpeed = 20f;
|
||||
reloadTime = 30f;
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.accent);
|
||||
coolantMultiplier = 2f;
|
||||
//disabled due to version mismatch problems
|
||||
acceptCoolant = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -55,12 +48,10 @@ public class PointDefenseTurret extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.reload, 60f / reloadTime, StatUnit.none);
|
||||
stats.add(Stat.reload, 60f / reloadTime, StatUnit.none);
|
||||
}
|
||||
|
||||
public class PointDefenseBuild extends Building{
|
||||
public float rotation = 90, reload;
|
||||
public class PointDefenseBuild extends ReloadTurretBuild{
|
||||
public @Nullable Bullet target;
|
||||
|
||||
@Override
|
||||
@@ -76,14 +67,18 @@ public class PointDefenseTurret extends Block{
|
||||
target = null;
|
||||
}
|
||||
|
||||
if(acceptCoolant){
|
||||
updateCooling();
|
||||
}
|
||||
|
||||
//look at target
|
||||
if(target != null && target.within(this, range) && target.team != team && target.type() != null && target.type().hittable){
|
||||
float dest = angleTo(target);
|
||||
rotation = Angles.moveToward(rotation, dest, rotateSpeed * edelta());
|
||||
reload -= edelta();
|
||||
reload += edelta();
|
||||
|
||||
//shoot when possible
|
||||
if(Angles.within(rotation, dest, shootCone) && reload <= 0f){
|
||||
if(Angles.within(rotation, dest, shootCone) && reload >= reloadTime){
|
||||
if(target.damage() > bulletDamage){
|
||||
target.damage(target.damage() - bulletDamage);
|
||||
}else{
|
||||
@@ -95,18 +90,13 @@ public class PointDefenseTurret extends Block{
|
||||
beamEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color, new Vec2().set(target));
|
||||
shootEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color);
|
||||
hitEffect.at(target.x, target.y, color);
|
||||
reload = reloadTime;
|
||||
reload = 0;
|
||||
}
|
||||
}else{
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, Pal.accent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
Draw.rect(baseRegion, x, y);
|
||||
@@ -16,7 +16,7 @@ public class PowerTurret extends Turret{
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
stats.add(BlockStat.damage, shootType.damage, StatUnit.none);
|
||||
stats.add(Stat.damage, shootType.damage, StatUnit.none);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
import mindustry.world.meta.values.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public abstract class ReloadTurret extends BaseTurret{
|
||||
public float reloadTime = 10f;
|
||||
|
||||
public ReloadTurret(String name){
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
if(acceptCoolant){
|
||||
stats.add(Stat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
||||
}
|
||||
}
|
||||
|
||||
public class ReloadTurretBuild extends BaseTurretBuild{
|
||||
public float reload;
|
||||
|
||||
protected void updateCooling(){
|
||||
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
|
||||
|
||||
Liquid liquid = liquids.current();
|
||||
|
||||
float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta), Math.max(0, ((reloadTime - reload) / coolantMultiplier) / liquid.heatCapacity)) * baseReloadSpeed();
|
||||
reload += used * liquid.heatCapacity * coolantMultiplier;
|
||||
liquids.remove(liquid, used);
|
||||
|
||||
if(Mathf.chance(0.06 * used)){
|
||||
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
|
||||
}
|
||||
}
|
||||
|
||||
protected float baseReloadSpeed(){
|
||||
return efficiency();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package mindustry.world.blocks.defense;
|
||||
package mindustry.world.blocks.defense.turrets;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
@@ -9,12 +9,13 @@ import mindustry.annotations.Annotations.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class TractorBeamTurret extends Block{
|
||||
public class TractorBeamTurret extends BaseTurret{
|
||||
public final int timerTarget = timers++;
|
||||
public float retargetTime = 5f;
|
||||
|
||||
@@ -22,8 +23,6 @@ public class TractorBeamTurret extends Block{
|
||||
public @Load("@-laser") TextureRegion laser;
|
||||
public @Load("@-laser-end") TextureRegion laserEnd;
|
||||
|
||||
public float range = 80f;
|
||||
public float rotateSpeed = 10;
|
||||
public float shootCone = 6f;
|
||||
public float laserWidth = 0.6f;
|
||||
public float force = 0.3f;
|
||||
@@ -35,14 +34,11 @@ public class TractorBeamTurret extends Block{
|
||||
public TractorBeamTurret(String name){
|
||||
super(name);
|
||||
|
||||
update = true;
|
||||
solid = true;
|
||||
outlineIcon = true;
|
||||
}
|
||||
rotateSpeed = 10f;
|
||||
coolantMultiplier = 1f;
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.accent);
|
||||
//disabled due to version mismatch problems
|
||||
acceptCoolant = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -54,17 +50,16 @@ public class TractorBeamTurret extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.targetsAir, targetAir);
|
||||
stats.add(BlockStat.targetsGround, targetGround);
|
||||
stats.add(BlockStat.damage, damage * 60f, StatUnit.perSecond);
|
||||
stats.add(Stat.targetsAir, targetAir);
|
||||
stats.add(Stat.targetsGround, targetGround);
|
||||
stats.add(Stat.damage, damage * 60f, StatUnit.perSecond);
|
||||
}
|
||||
|
||||
public class TractorBeamBuild extends Building{
|
||||
public float rotation = 90;
|
||||
public class TractorBeamBuild extends BaseTurretBuild{
|
||||
public @Nullable Unit target;
|
||||
public float lastX, lastY, strength;
|
||||
public boolean any;
|
||||
public float coolant = 1f;
|
||||
|
||||
@Override
|
||||
public void updateTile(){
|
||||
@@ -74,6 +69,23 @@ public class TractorBeamTurret extends Block{
|
||||
target = Units.closestEnemy(team, x, y, range, u -> u.checkTarget(targetAir, targetGround));
|
||||
}
|
||||
|
||||
//consume coolant
|
||||
if(target != null && acceptCoolant){
|
||||
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
|
||||
|
||||
Liquid liquid = liquids.current();
|
||||
|
||||
float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta), Math.max(0, (1f / coolantMultiplier) / liquid.heatCapacity));
|
||||
|
||||
liquids.remove(liquid, used);
|
||||
|
||||
if(Mathf.chance(0.06 * used)){
|
||||
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
|
||||
}
|
||||
|
||||
coolant = 1f + (used * liquid.heatCapacity * coolantMultiplier);
|
||||
}
|
||||
|
||||
//look at target
|
||||
if(target != null && target.within(this, range) && target.team() != team && target.type.flying && efficiency() > 0.01f){
|
||||
any = true;
|
||||
@@ -98,8 +110,8 @@ public class TractorBeamTurret extends Block{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, Pal.accent);
|
||||
public float efficiency() {
|
||||
return super.efficiency() * coolant;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -21,7 +21,6 @@ import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
@@ -29,7 +28,7 @@ import mindustry.world.meta.values.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public abstract class Turret extends Block{
|
||||
public abstract class Turret extends ReloadTurret{
|
||||
//after being logic-controlled and this amount of time passes, the turret will resume normal AI
|
||||
public final static float logicControlCooldown = 60 * 2;
|
||||
|
||||
@@ -45,8 +44,6 @@ public abstract class Turret extends Block{
|
||||
public int maxAmmo = 30;
|
||||
public int ammoPerShot = 1;
|
||||
public float ammoEjectBack = 1f;
|
||||
public float range = 50f;
|
||||
public float reloadTime = 10f;
|
||||
public float inaccuracy = 0f;
|
||||
public float velocityInaccuracy = 0f;
|
||||
public int shots = 1;
|
||||
@@ -54,7 +51,6 @@ public abstract class Turret extends Block{
|
||||
public float recoilAmount = 1f;
|
||||
public float restitution = 0.02f;
|
||||
public float cooldown = 0.02f;
|
||||
public float rotateSpeed = 5f; //in degrees per tick
|
||||
public float shootCone = 8f;
|
||||
public float shootShake = 0f;
|
||||
public float xRand = 0f;
|
||||
@@ -65,10 +61,7 @@ public abstract class Turret extends Block{
|
||||
public boolean targetAir = true;
|
||||
public boolean targetGround = true;
|
||||
public boolean acceptCoolant = true;
|
||||
/** How much reload is lowered by for each unit of liquid of heat capacity. */
|
||||
public float coolantMultiplier = 5f;
|
||||
/** Effect displayed when coolant is used. */
|
||||
public Effect coolEffect = Fx.fuelburn;
|
||||
|
||||
public Sortf unitSort = Unit::dst2;
|
||||
|
||||
protected Vec2 tr = new Vec2();
|
||||
@@ -108,14 +101,13 @@ public abstract class Turret extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.shootRange, range / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.inaccuracy, (int)inaccuracy, StatUnit.degrees);
|
||||
stats.add(BlockStat.reload, 60f / reloadTime * shots, StatUnit.none);
|
||||
stats.add(BlockStat.targetsAir, targetAir);
|
||||
stats.add(BlockStat.targetsGround, targetGround);
|
||||
stats.add(Stat.inaccuracy, (int)inaccuracy, StatUnit.degrees);
|
||||
stats.add(Stat.reload, 60f / reloadTime * shots, StatUnit.none);
|
||||
stats.add(Stat.targetsAir, targetAir);
|
||||
stats.add(Stat.targetsGround, targetGround);
|
||||
|
||||
if(acceptCoolant){
|
||||
stats.add(BlockStat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
||||
stats.add(Stat.booster, new BoosterListValue(reloadTime, consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount, coolantMultiplier, true, l -> consumes.liquidfilters.get(l.id)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -134,32 +126,22 @@ public abstract class Turret extends Block{
|
||||
return new TextureRegion[]{baseRegion, region};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Drawf.dashCircle(x * tilesize + offset, y * tilesize + offset, range, Pal.placing);
|
||||
}
|
||||
|
||||
public static abstract class AmmoEntry{
|
||||
public int amount;
|
||||
|
||||
public abstract BulletType type();
|
||||
}
|
||||
|
||||
public class TurretBuild extends Building implements ControlBlock, Ranged{
|
||||
public class TurretBuild extends ReloadTurretBuild implements ControlBlock{
|
||||
public Seq<AmmoEntry> ammo = new Seq<>();
|
||||
public int totalAmmo;
|
||||
public float reload, rotation = 90, recoil, heat, logicControlTime = -1;
|
||||
public float recoil, heat, logicControlTime = -1;
|
||||
public int shotCounter;
|
||||
public boolean logicShooting = false;
|
||||
public @Nullable Posc target;
|
||||
public Vec2 targetPos = new Vec2();
|
||||
public BlockUnitc unit = Nulls.blockUnit;
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return range;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void created(){
|
||||
unit = (BlockUnitc)UnitTypes.block.create(team);
|
||||
@@ -197,8 +179,8 @@ public abstract class Turret extends Block{
|
||||
case ammo -> totalAmmo;
|
||||
case ammoCapacity -> maxAmmo;
|
||||
case rotation -> rotation;
|
||||
case shootX -> targetPos.x;
|
||||
case shootY -> targetPos.y;
|
||||
case shootX -> World.conv(targetPos.x);
|
||||
case shootY -> World.conv(targetPos.y);
|
||||
case shooting -> (isControlled() ? unit.isShooting() : logicControlled() ? logicShooting : validateTarget()) ? 1 : 0;
|
||||
default -> super.sense(sensor);
|
||||
};
|
||||
@@ -301,11 +283,6 @@ public abstract class Turret extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
Drawf.dashCircle(x, y, range, team.color);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleLiquid(Building source, Liquid liquid, float amount){
|
||||
if(acceptCoolant && liquids.currentAmount() <= 0.001f){
|
||||
@@ -315,20 +292,6 @@ public abstract class Turret extends Block{
|
||||
super.handleLiquid(source, liquid, amount);
|
||||
}
|
||||
|
||||
protected void updateCooling(){
|
||||
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
|
||||
|
||||
Liquid liquid = liquids.current();
|
||||
|
||||
float used = Math.min(Math.min(liquids.get(liquid), maxUsed * Time.delta), Math.max(0, ((reloadTime - reload) / coolantMultiplier) / liquid.heatCapacity)) * baseReloadSpeed();
|
||||
reload += used * liquid.heatCapacity * coolantMultiplier;
|
||||
liquids.remove(liquid, used);
|
||||
|
||||
if(Mathf.chance(0.06 * used)){
|
||||
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
|
||||
}
|
||||
}
|
||||
|
||||
protected boolean validateTarget(){
|
||||
return !Units.invalidateTarget(target, team, x, y) || isControlled() || logicControlled();
|
||||
}
|
||||
@@ -453,10 +416,6 @@ public abstract class Turret extends Block{
|
||||
ammoUseEffect.at(x - Angles.trnsx(rotation, ammoEjectBack), y - Angles.trnsy(rotation, ammoEjectBack), rotation);
|
||||
}
|
||||
|
||||
protected float baseReloadSpeed(){
|
||||
return efficiency();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Writes write){
|
||||
super.write(write);
|
||||
|
||||
@@ -52,7 +52,7 @@ public class Conveyor extends Block implements Autotiler{
|
||||
super.setStats();
|
||||
|
||||
//have to add a custom calculated speed, since the actual movement speed is apparently not linear
|
||||
stats.add(BlockStat.itemsMoved, displayedSpeed, StatUnit.itemsSecond);
|
||||
stats.add(Stat.itemsMoved, displayedSpeed, StatUnit.itemsSecond);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -336,16 +336,18 @@ public class ItemBridge extends Block{
|
||||
|
||||
Tile other = world.tile(link);
|
||||
|
||||
if(items.total() >= itemCapacity) return false;
|
||||
|
||||
if(linked(source)) return true;
|
||||
|
||||
if(linkValid(tile, other)){
|
||||
int rel = relativeTo(other);
|
||||
int rel2 = relativeTo(Edges.getFacingEdge(source, this));
|
||||
|
||||
if(rel == rel2) return false;
|
||||
}else{
|
||||
return linked(source) && items.total() < itemCapacity;
|
||||
return rel != rel2;
|
||||
}
|
||||
|
||||
return items.total() < itemCapacity;
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -359,16 +361,18 @@ public class ItemBridge extends Block{
|
||||
|
||||
Tile other = world.tile(link);
|
||||
|
||||
if(!(liquids.current() == liquid || liquids.get(liquids.current()) < 0.2f)) return false;
|
||||
|
||||
if(linked(source)) return true;
|
||||
|
||||
if(linkValid(tile, other)){
|
||||
int rel = relativeTo(other.x, other.y);
|
||||
int rel2 = relativeTo(Edges.getFacingEdge(source, this));
|
||||
|
||||
if(rel == rel2) return false;
|
||||
}else if(!(linked(source))){
|
||||
return false;
|
||||
return rel != rel2;
|
||||
}
|
||||
|
||||
return (liquids.current() == liquid || liquids.get(liquids.current()) < 0.2f);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected boolean linked(Building source){
|
||||
|
||||
@@ -53,7 +53,7 @@ public class StackConveyor extends Block implements Autotiler{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.itemsMoved, Mathf.round(itemCapacity * speed * 60), StatUnit.itemsSecond);
|
||||
stats.add(Stat.itemsMoved, Mathf.round(itemCapacity * speed * 60), StatUnit.itemsSecond);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -14,7 +14,7 @@ public class LiquidJunction extends LiquidBlock{
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
stats.remove(BlockStat.liquidCapacity);
|
||||
stats.remove(Stat.liquidCapacity);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -117,8 +117,8 @@ public class LogicBlock extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.linkRange, range / 8, StatUnit.blocks);
|
||||
stats.add(BlockStat.instructions, instructionsPerTick * 60, StatUnit.perSecond);
|
||||
stats.add(Stat.linkRange, range / 8, StatUnit.blocks);
|
||||
stats.add(Stat.instructions, instructionsPerTick * 60, StatUnit.perSecond);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -38,7 +38,7 @@ public class LogicDisplay extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.displaySize, "@x@", displaySize, displaySize);
|
||||
stats.add(Stat.displaySize, "@x@", displaySize, displaySize);
|
||||
}
|
||||
|
||||
public class LogicDisplayBuild extends Building{
|
||||
|
||||
@@ -18,7 +18,7 @@ public class MemoryBlock extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.memoryCapacity, memoryCapacity, StatUnit.none);
|
||||
stats.add(Stat.memoryCapacity, memoryCapacity, StatUnit.none);
|
||||
}
|
||||
|
||||
public class MemoryBuild extends Building{
|
||||
|
||||
@@ -20,7 +20,7 @@ public class Battery extends PowerDistributor{
|
||||
super(name);
|
||||
outputsPower = true;
|
||||
consumesPower = true;
|
||||
flags = EnumSet.of(BlockFlag.powerRes);
|
||||
flags = EnumSet.of(BlockFlag.battery);
|
||||
}
|
||||
|
||||
public class BatteryBuild extends Building{
|
||||
|
||||
@@ -55,7 +55,7 @@ public class ImpactReactor extends PowerGenerator{
|
||||
super.setStats();
|
||||
|
||||
if(hasItems){
|
||||
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
|
||||
super.setStats();
|
||||
|
||||
if(hasItems){
|
||||
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
@@ -47,6 +48,7 @@ public class NuclearReactor extends PowerGenerator{
|
||||
hasItems = true;
|
||||
hasLiquids = true;
|
||||
rebuildable = false;
|
||||
flags = EnumSet.of(BlockFlag.reactor);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -54,7 +56,7 @@ public class NuclearReactor extends PowerGenerator{
|
||||
super.setStats();
|
||||
|
||||
if(hasItems){
|
||||
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||
stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@ import mindustry.world.meta.*;
|
||||
public class PowerGenerator extends PowerDistributor{
|
||||
/** The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%. */
|
||||
public float powerProduction;
|
||||
public BlockStat generationType = BlockStat.basePowerGeneration;
|
||||
public Stat generationType = Stat.basePowerGeneration;
|
||||
|
||||
public PowerGenerator(String name){
|
||||
super(name);
|
||||
sync = true;
|
||||
baseExplosiveness = 5f;
|
||||
flags = EnumSet.of(BlockFlag.producer);
|
||||
flags = EnumSet.of(BlockFlag.generator);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -124,8 +124,8 @@ public class PowerNode extends PowerBlock{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.powerRange, laserRange, StatUnit.blocks);
|
||||
stats.add(BlockStat.powerConnections, maxNodes, StatUnit.none);
|
||||
stats.add(Stat.powerRange, laserRange, StatUnit.blocks);
|
||||
stats.add(Stat.powerConnections, maxNodes, StatUnit.none);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -22,7 +22,7 @@ public class ThermalGenerator extends PowerGenerator{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.tiles, attribute, floating);
|
||||
stats.add(Stat.tiles, attribute, floating);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -37,7 +37,7 @@ public class AttributeSmelter extends GenericSmelter{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.affinities, attribute, boostScale);
|
||||
stats.add(Stat.affinities, attribute, boostScale);
|
||||
}
|
||||
|
||||
public class AttributeSmelterBuild extends SmelterBuild{
|
||||
|
||||
@@ -42,7 +42,7 @@ public class Cultivator extends GenericCrafter{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.affinities, attribute);
|
||||
stats.add(Stat.affinities, attribute);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -16,7 +16,9 @@ import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
import mindustry.world.meta.*;
|
||||
import mindustry.world.meta.values.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@@ -135,29 +137,11 @@ public class Drill extends Block{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.drillTier, table -> {
|
||||
Seq<Block> list = content.blocks().select(b -> b.isFloor() && b.asFloor().itemDrop != null && b.asFloor().itemDrop.hardness <= tier);
|
||||
stats.add(Stat.drillTier, new BlockFilterValue(b -> b instanceof Floor f && f.itemDrop != null && f.itemDrop.hardness <= tier));
|
||||
|
||||
table.table(l -> {
|
||||
l.left();
|
||||
|
||||
for(int i = 0; i < list.size; i++){
|
||||
Block item = list.get(i);
|
||||
|
||||
l.image(item.icon(Cicon.small)).size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
|
||||
l.add(item.localizedName).left().padLeft(1).padRight(4);
|
||||
if(i % 5 == 4){
|
||||
l.row();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
});
|
||||
|
||||
stats.add(BlockStat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
|
||||
stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
|
||||
if(liquidBoostIntensity != 1){
|
||||
stats.add(BlockStat.boostEffect, liquidBoostIntensity * liquidBoostIntensity, StatUnit.timesSpeed);
|
||||
stats.add(Stat.boostEffect, liquidBoostIntensity * liquidBoostIntensity, StatUnit.timesSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ public class Fracker extends SolidPump{
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.productionTime, itemUseTime / 60f, StatUnit.seconds);
|
||||
stats.add(Stat.productionTime, itemUseTime / 60f, StatUnit.seconds);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -2,6 +2,7 @@ package mindustry.world.blocks.production;
|
||||
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
@@ -23,9 +24,6 @@ public class GenericCrafter extends Block{
|
||||
|
||||
public DrawBlock drawer = new DrawBlock();
|
||||
|
||||
//public Cons<GenericCrafterEntity> drawer = null;
|
||||
//public Prov<TextureRegion[]> drawIcons = null;
|
||||
|
||||
public GenericCrafter(String name){
|
||||
super(name);
|
||||
update = true;
|
||||
@@ -34,6 +32,7 @@ public class GenericCrafter extends Block{
|
||||
idleSound = Sounds.machine;
|
||||
sync = true;
|
||||
idleSoundVolume = 0.03f;
|
||||
flags = EnumSet.of(BlockFlag.factory);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -44,14 +43,14 @@ public class GenericCrafter extends Block{
|
||||
}
|
||||
|
||||
super.setStats();
|
||||
stats.add(BlockStat.productionTime, craftTime / 60f, StatUnit.seconds);
|
||||
stats.add(Stat.productionTime, craftTime / 60f, StatUnit.seconds);
|
||||
|
||||
if(outputItem != null){
|
||||
stats.add(BlockStat.output, outputItem);
|
||||
stats.add(Stat.output, outputItem);
|
||||
}
|
||||
|
||||
if(outputLiquid != null){
|
||||
stats.add(BlockStat.output, outputLiquid.liquid, outputLiquid.amount, false);
|
||||
stats.add(Stat.output, outputLiquid.liquid, outputLiquid.amount, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,8 @@ public class LiquidConverter extends GenericCrafter{
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
stats.remove(BlockStat.output);
|
||||
stats.add(BlockStat.output, outputLiquid.liquid, outputLiquid.amount * craftTime, false);
|
||||
stats.remove(Stat.output);
|
||||
stats.add(Stat.output, outputLiquid.liquid, outputLiquid.amount * craftTime, false);
|
||||
}
|
||||
|
||||
public class LiquidConverterBuild extends GenericCrafterBuild{
|
||||
|
||||
@@ -26,7 +26,7 @@ public class Pump extends LiquidBlock{
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
stats.add(BlockStat.output, 60f * pumpAmount * size * size, StatUnit.liquidSecond);
|
||||
stats.add(Stat.output, 60f * pumpAmount * size * size, StatUnit.liquidSecond);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user