Various tweaks
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@@ -240,7 +240,7 @@ public class Bullets implements ContentList{
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explodeRange = 20f;
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}};
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missileExplosive = new MissileBulletType(2.7f, 10){{
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missileExplosive = new MissileBulletType(3f, 10){{
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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@@ -248,7 +248,6 @@ public class Bullets implements ContentList{
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splashDamageRadius = 30f;
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splashDamage = 30f;
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ammoMultiplier = 4f;
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lifetime = 100f;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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@@ -256,7 +255,7 @@ public class Bullets implements ContentList{
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statusDuration = 60f;
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}};
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missileIncendiary = new MissileBulletType(2.9f, 12){{
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missileIncendiary = new MissileBulletType(3f, 12){{
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frontColor = Pal.lightishOrange;
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backColor = Pal.lightOrange;
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width = 7f;
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@@ -266,19 +265,17 @@ public class Bullets implements ContentList{
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homingPower = 0.08f;
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splashDamageRadius = 20f;
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splashDamage = 20f;
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lifetime = 100f;
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hitEffect = Fx.blastExplosion;
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status = StatusEffects.burning;
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}};
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missileSurge = new MissileBulletType(4.4f, 20){{
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missileSurge = new MissileBulletType(3f, 20){{
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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drag = -0.01f;
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splashDamageRadius = 28f;
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splashDamage = 40f;
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lifetime = 100f;
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hitEffect = Fx.blastExplosion;
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despawnEffect = Fx.blastExplosion;
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lightning = 2;
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