Various tweaks

This commit is contained in:
Anuken
2020-08-18 00:04:57 -04:00
parent 7e0391a8a0
commit 0bd122c570
4 changed files with 9 additions and 11 deletions

View File

@@ -240,7 +240,7 @@ public class Bullets implements ContentList{
explodeRange = 20f;
}};
missileExplosive = new MissileBulletType(2.7f, 10){{
missileExplosive = new MissileBulletType(3f, 10){{
width = 8f;
height = 8f;
shrinkY = 0f;
@@ -248,7 +248,6 @@ public class Bullets implements ContentList{
splashDamageRadius = 30f;
splashDamage = 30f;
ammoMultiplier = 4f;
lifetime = 100f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
@@ -256,7 +255,7 @@ public class Bullets implements ContentList{
statusDuration = 60f;
}};
missileIncendiary = new MissileBulletType(2.9f, 12){{
missileIncendiary = new MissileBulletType(3f, 12){{
frontColor = Pal.lightishOrange;
backColor = Pal.lightOrange;
width = 7f;
@@ -266,19 +265,17 @@ public class Bullets implements ContentList{
homingPower = 0.08f;
splashDamageRadius = 20f;
splashDamage = 20f;
lifetime = 100f;
hitEffect = Fx.blastExplosion;
status = StatusEffects.burning;
}};
missileSurge = new MissileBulletType(4.4f, 20){{
missileSurge = new MissileBulletType(3f, 20){{
width = 8f;
height = 8f;
shrinkY = 0f;
drag = -0.01f;
splashDamageRadius = 28f;
splashDamage = 40f;
lifetime = 100f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
lightning = 2;