implemented optionalBoostIntensity in BurstDrill
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@@ -11,6 +11,11 @@ import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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public class BurstDrill extends Drill{
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public float shake = 2f;
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@@ -22,6 +27,8 @@ public class BurstDrill extends Drill{
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public @Load("@-arrow-blur") TextureRegion arrowBlurRegion;
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public float invertedTime = 200f;
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/** How many times faster the drill will progress when boosted by an optional consumer. */
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public float optionalBoostIntensity = 1.5f;
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public float arrowSpacing = 4f, arrowOffset = 0f;
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public int arrows = 3;
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public Color arrowColor = Color.valueOf("feb380"), baseArrowColor = Color.valueOf("6e7080");
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@@ -53,6 +60,23 @@ public class BurstDrill extends Drill{
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return drillTime / drillMultipliers.get(item, 1f);
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}
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@Override
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public void setStats(){
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stats.add(Stat.drillTier, StatValues.drillables(drillTime, hardnessDrillMultiplier, size * size, drillMultipliers, b -> b instanceof Floor f && !f.wallOre && f.itemDrop != null &&
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f.itemDrop.hardness <= tier && f.itemDrop != blockedItem && (indexer.isBlockPresent(f) || state.isMenu())));
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stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
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if(optionalBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
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stats.remove(Stat.booster);
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stats.add(Stat.booster,
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StatValues.speedBoosters("{0}" + StatUnit.timesSpeed.localized(),
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consBase.amount, optionalBoostIntensity, false,
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l -> (consumesLiquid(l) && (findConsumer(f -> f instanceof ConsumeLiquid).booster || ((ConsumeLiquid)findConsumer(f -> f instanceof ConsumeLiquid)).liquid != l)))
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);
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}
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}
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public class BurstDrillBuild extends DrillBuild{
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//used so the lights don't fade out immediately
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public float smoothProgress = 0f;
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@@ -70,7 +94,8 @@ public class BurstDrill extends Drill{
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dump(items.has(dominantItem) ? dominantItem : null);
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}
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float drillTime = getDrillTime(dominantItem);
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float multiplier = Mathf.lerp(1f, optionalBoostIntensity, optionalEfficiency);
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float drillTime = getDrillTime(dominantItem) / multiplier;
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smoothProgress = Mathf.lerpDelta(smoothProgress, progress / (drillTime - 20f), 0.1f);
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