implemented optionalBoostIntensity in BurstDrill

This commit is contained in:
Shade
2024-02-04 15:49:46 +08:00
parent 72e8829690
commit 0bed22a509

View File

@@ -11,6 +11,11 @@ import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class BurstDrill extends Drill{
public float shake = 2f;
@@ -22,6 +27,8 @@ public class BurstDrill extends Drill{
public @Load("@-arrow-blur") TextureRegion arrowBlurRegion;
public float invertedTime = 200f;
/** How many times faster the drill will progress when boosted by an optional consumer. */
public float optionalBoostIntensity = 1.5f;
public float arrowSpacing = 4f, arrowOffset = 0f;
public int arrows = 3;
public Color arrowColor = Color.valueOf("feb380"), baseArrowColor = Color.valueOf("6e7080");
@@ -53,6 +60,23 @@ public class BurstDrill extends Drill{
return drillTime / drillMultipliers.get(item, 1f);
}
@Override
public void setStats(){
stats.add(Stat.drillTier, StatValues.drillables(drillTime, hardnessDrillMultiplier, size * size, drillMultipliers, b -> b instanceof Floor f && !f.wallOre && f.itemDrop != null &&
f.itemDrop.hardness <= tier && f.itemDrop != blockedItem && (indexer.isBlockPresent(f) || state.isMenu())));
stats.add(Stat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
if(optionalBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
stats.remove(Stat.booster);
stats.add(Stat.booster,
StatValues.speedBoosters("{0}" + StatUnit.timesSpeed.localized(),
consBase.amount, optionalBoostIntensity, false,
l -> (consumesLiquid(l) && (findConsumer(f -> f instanceof ConsumeLiquid).booster || ((ConsumeLiquid)findConsumer(f -> f instanceof ConsumeLiquid)).liquid != l)))
);
}
}
public class BurstDrillBuild extends DrillBuild{
//used so the lights don't fade out immediately
public float smoothProgress = 0f;
@@ -70,7 +94,8 @@ public class BurstDrill extends Drill{
dump(items.has(dominantItem) ? dominantItem : null);
}
float drillTime = getDrillTime(dominantItem);
float multiplier = Mathf.lerp(1f, optionalBoostIntensity, optionalEfficiency);
float drillTime = getDrillTime(dominantItem) / multiplier;
smoothProgress = Mathf.lerpDelta(smoothProgress, progress / (drillTime - 20f), 0.1f);