Simple enemy rebuilding AI + fleeing

This commit is contained in:
Anuken
2022-02-18 17:29:06 -05:00
parent bc8842d0d7
commit 0c0adea2a4
10 changed files with 104 additions and 16 deletions

View File

@@ -3156,10 +3156,12 @@ public class UnitTypes{
//endregion
//region erekir - core
float coreFleeRange = 500f;
//TODO bad name
evoke = new ErekirUnitType("evoke"){{
coreUnitDock = true;
aiController = BuilderAI::new;
defaultController = u -> new BuilderAI(true, coreFleeRange);
isCounted = false;
envDisabled = 0;
@@ -3216,7 +3218,7 @@ public class UnitTypes{
incite = new ErekirUnitType("incite"){{
coreUnitDock = true;
aiController = BuilderAI::new;
defaultController = u -> new BuilderAI(true, coreFleeRange);
isCounted = false;
envDisabled = 0;
@@ -3285,7 +3287,7 @@ public class UnitTypes{
emanate = new ErekirUnitType("emanate"){{
coreUnitDock = true;
aiController = BuilderAI::new;
defaultController = u -> new BuilderAI(true, coreFleeRange);
isCounted = false;
envDisabled = 0;