Simple enemy rebuilding AI + fleeing
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@@ -3156,10 +3156,12 @@ public class UnitTypes{
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//endregion
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//region erekir - core
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float coreFleeRange = 500f;
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//TODO bad name
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evoke = new ErekirUnitType("evoke"){{
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coreUnitDock = true;
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aiController = BuilderAI::new;
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defaultController = u -> new BuilderAI(true, coreFleeRange);
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isCounted = false;
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envDisabled = 0;
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@@ -3216,7 +3218,7 @@ public class UnitTypes{
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incite = new ErekirUnitType("incite"){{
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coreUnitDock = true;
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aiController = BuilderAI::new;
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defaultController = u -> new BuilderAI(true, coreFleeRange);
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isCounted = false;
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envDisabled = 0;
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@@ -3285,7 +3287,7 @@ public class UnitTypes{
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emanate = new ErekirUnitType("emanate"){{
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coreUnitDock = true;
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aiController = BuilderAI::new;
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defaultController = u -> new BuilderAI(true, coreFleeRange);
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isCounted = false;
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envDisabled = 0;
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