DefenderAI that makes octs follow units (#4757)
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34
core/src/mindustry/ai/types/DefenderAI.java
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34
core/src/mindustry/ai/types/DefenderAI.java
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@@ -0,0 +1,34 @@
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package mindustry.ai.types;
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import arc.math.*;
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import mindustry.entities.*;
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import mindustry.entities.Units.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.world.meta.*;
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public class DefenderAI extends AIController{
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@Override
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public void updateMovement(){
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if(target != null){
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moveTo(target, unit.range(), 5f);
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unit.lookAt(target);
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}else{
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Teamc block = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
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if(block == null) block = unit.closestCore();
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moveTo(block, 60f);
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}
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}
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@Override
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protected void updateTargeting(){
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if(retarget()) target = findTarget(unit.x, unit.y, 0f, true, true);
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}
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@Override
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protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
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//Sort by max health and closer target.
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return Units.closest(unit.team, x, y, u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 800f);
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}
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}
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@@ -1370,6 +1370,8 @@ public class UnitTypes implements ContentList{
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}};
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oct = new UnitType("oct"){{
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defaultController = DefenderAI::new;
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armor = 16f;
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health = 24000;
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speed = 0.8f;
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@@ -248,7 +248,7 @@ public class Units{
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return result;
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}
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/** Returns the closest ally of this team. Filter by predicate. */
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/** Returns the closest ally of this team in a range. Filter by predicate. */
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public static Unit closest(Team team, float x, float y, float range, Boolf<Unit> predicate){
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result = null;
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cdist = 0f;
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@@ -266,6 +266,24 @@ public class Units{
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return result;
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}
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/** Returns the closest ally of this team using a custom comparison function. Filter by predicate. */
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public static Unit closest(Team team, float x, float y, Boolf<Unit> predicate, Sortf sort){
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result = null;
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cdist = 0f;
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for(Unit e : Groups.unit){
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if(!predicate.get(e) || e.team() != team) continue;
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float cost = sort.cost(e, x, y);
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if(result == null || cost < cdist){
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result = e;
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cdist = cost;
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}
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}
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return result;
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}
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/** Returns the closest ally of this team. Filter by predicate.
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* Unlike the closest() function, this only guarantees that unit hitboxes overlap the range. */
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public static Unit closestOverlap(Team team, float x, float y, float range, Boolf<Unit> predicate){
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