remove push mechanic
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@@ -41,12 +41,6 @@ public class ForceProjector extends Block{
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}
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};
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static final Cons<Unitc> unitPusher = unit -> {
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if(unit.team() != paramEntity.team && Intersector.isInsideHexagon(paramEntity.x, paramEntity.y, paramEntity.realRadius() * 2f, unit.x(), unit.y())){
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unit.impulse(Tmp.v3.set(unit).sub(paramEntity.x, paramEntity.y).nor().scl(100f));
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}
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};
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public ForceProjector(String name){
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super(name);
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update = true;
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@@ -151,7 +145,6 @@ public class ForceProjector extends Block{
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if(realRadius > 0 && !broken){
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paramEntity = this;
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Groups.bullet.intersect(x - realRadius, y - realRadius, realRadius * 2f, realRadius * 2f, shieldConsumer);
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Groups.unit.intersect(x - realRadius, y - realRadius, realRadius * 2f, realRadius * 2f, unitPusher);
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}
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}
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