Implemented Fortress enemy spawning, added level save display

This commit is contained in:
Anuken
2017-11-26 23:20:43 -05:00
parent cb9acb7a52
commit 0c6578c229
15 changed files with 45 additions and 16 deletions

View File

@@ -46,8 +46,9 @@ public class LoadDialog extends FloatingDialog{
button.row();
Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", Wave " +
SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", " +
SaveIO.getMap(slot) +
", Wave " + SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
info.setAlignment(Align.center, Align.center);
button.add(info).padBottom(2).padTop(6);