Implemented Fortress enemy spawning, added level save display
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@@ -46,8 +46,9 @@ public class LoadDialog extends FloatingDialog{
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button.row();
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Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", Wave " +
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SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
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Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", " +
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SaveIO.getMap(slot) +
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", Wave " + SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
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info.setAlignment(Align.center, Align.center);
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button.add(info).padBottom(2).padTop(6);
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