Server crash fix
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@@ -1196,7 +1196,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
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public @Vertices float[] vertices = new float[24];
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private boolean mapRegion = true;
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private transient TextureRegion fetchedRegion;
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private transient @Nullable TextureRegion fetchedRegion;
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public QuadMarker(){
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for(int i = 0; i < 4; i++){
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@@ -1287,6 +1287,8 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
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}
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private void setUv(int i, double u, double v){
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if(headless) return;
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if(i >= 0 && i < 4){
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if(fetchedRegion == null) setTexture(textureName);
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