Support for team-specific multipliers (no UI)
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@@ -68,8 +68,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
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@Override
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public float damageMultiplier(){
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if(owner instanceof Unit u) return u.damageMultiplier() * state.rules.unitDamageMultiplier;
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if(owner instanceof Building) return state.rules.blockDamageMultiplier;
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if(owner instanceof Unit u) return u.damageMultiplier() * state.rules.unitDamage(team);
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if(owner instanceof Building) return state.rules.blockDamage(team);
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return 1f;
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}
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