diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index ae3b8082c4..6e67cc0f79 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -1185,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor pierce bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 80ccb56628..88d2b47961 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -428,6 +428,7 @@ saveimage = Захаваць малюнак unknown = Невядома custom = Карыстацкая builtin = Убудаваная +modded = Modded map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена! map.random = [accent]Выпадковая карта map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары. @@ -488,10 +489,14 @@ editor.center = Цантраваць editor.search = Пошук мапаў... editor.filters = Фільтраваць Мапы editor.filters.mode = Гульнявыя Рэжымы: +editor.filters.priorities = Priorities: editor.filters.type = Тып Мапы: editor.filters.search = Шукаць У: editor.filters.author = Аўтар editor.filters.description = Апісанне +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Майстэрня @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st bullet.incendiary = [stat] запальны bullet.homing = [stat] саманаводных bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index b02aecec64..02d65257a7 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -428,6 +428,7 @@ saveimage = Запази Изображение unknown = Неизвестно custom = Персонализирано builtin = Вградено +modded = Modded map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие не може да бъде отменено! map.random = [accent]Случайна Карта map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти. @@ -488,10 +489,14 @@ editor.center = Център editor.search = Търсене на карти... editor.filters = Фелтриране на карти editor.filters.mode = Режими на игра: +editor.filters.priorities = Priorities: editor.filters.type = Тип карта: editor.filters.search = Търсене в: editor.filters.author = Автор editor.filters.description = Описание +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Работилница @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li bullet.incendiary = [stat]Подпалване bullet.homing = [stat]Самонасочване bullet.armorpierce = [stat]Пробождане на броня -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 9134d39ac0..cd62299b8a 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -428,6 +428,7 @@ saveimage = Desa la imatge unknown = Desconegut custom = Personalitzat builtin = *Integrat* +modded = Modded map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer! map.random = [accent]Mapa aleatori map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor. @@ -488,10 +489,14 @@ editor.center = Centra editor.search = Cerca mapes editor.filters = Filtra els mapes editor.filters.mode = Modes de partida: +editor.filters.priorities = Priorities: editor.filters.type = Tipus de mapa: editor.filters.search = Cerca a: editor.filters.author = Autor editor.filters.description = Descripció +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Desplaça en l’eix X editor.shifty = Desplaça en l’eix Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light bullet.incendiary = [stat]incendiari bullet.homing = [stat]munició guiada bullet.armorpierce = [stat]perforador d’armadures -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index e6eca17fdb..a3e06572ba 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -428,6 +428,7 @@ saveimage = Uložit obrázek unknown = Neznámý custom = Upraveno builtin = Vestavěno +modded = Modded map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná! map.random = [accent]Náhodná mapa[] map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro. @@ -488,10 +489,14 @@ editor.center = Vycentrovat editor.search = Hledat mapy... editor.filters = Filtrovat mapy editor.filters.mode = Herní režimy: +editor.filters.priorities = Priorities: editor.filters.type = Typ Mapy: editor.filters.search = Hledat V: editor.filters.author = Autor editor.filters.description = Popis +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop na Steamu @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li bullet.incendiary = [stat]zápalný bullet.homing = [stat]samonaváděcí bullet.armorpierce = [stat]proražení brnění -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index f924e0d08a..8d5c03d9cd 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -428,6 +428,7 @@ saveimage = Gem billede unknown = Ukendt custom = Brugerdefineret builtin = Indbygget +modded = Modded map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt! map.random = [accent]Tilfældig bane map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren. @@ -488,10 +489,14 @@ editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: +editor.filters.priorities = Priorities: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f bullet.incendiary = [stat]brændfarlig bullet.homing = [stat]målsøgende bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index c2c15cbc86..9564b3d341 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -428,6 +428,7 @@ saveimage = Bild speichern unknown = Unbekannt custom = Benutzerdefiniert builtin = Enthalten +modded = Modded map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden! map.random = [accent]Zufällige Karte map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu. @@ -488,10 +489,14 @@ editor.center = Zur Mitte editor.search = Karten durchsuchen... editor.filters = Karten filtern editor.filters.mode = Spielmodi: +editor.filters.priorities = Priorities: editor.filters.type = Kartentyp: editor.filters.search = Suchen nach: editor.filters.author = Autor editor.filters.description = Beschreibung +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Verschieben X editor.shifty = Verschieben Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray bullet.incendiary = [stat]entzündend bullet.homing = [stat]zielsuchend bullet.armorpierce = [stat]panzerbrechend -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index ccf631855c..9958c6127a 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -428,6 +428,7 @@ saveimage = Guardar imagen unknown = Desconocido custom = Personalizado builtin = Incorporado +modded = Modded map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer! map.random = [accent]Mapa aleatorio map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor. @@ -488,10 +489,14 @@ editor.center = Centrar editor.search = Buscar mapas... editor.filters = Filtrar mapas editor.filters.mode = Modos de juego: +editor.filters.priorities = Priorities: editor.filters.type = Tipo de mapa: editor.filters.search = Buscar en: editor.filters.author = Autor editor.filters.description = Descripción +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Trasladar X editor.shifty = Trasladar Y workshop = Steam Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray] bullet.incendiary = [stat]incendiaria bullet.homing = [stat]rastreadora bullet.armorpierce = [stat]perforación de armadura -bullet.armorweakness = [red]{0}%[lightgray] debilidad contra armadura -bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura +bullet.armorweakness = [red]{0}x[lightgray] debilidad contra armadura +bullet.partialarmorpierce = [stat]{0}%[lightgray] perforación de armadura bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 4d78c18a48..a968f77e8d 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -428,6 +428,7 @@ saveimage = Salvesta pilt unknown = custom = Mängija loodud builtin = Sisse-ehitatud +modded = Modded map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta! map.random = [accent]Suvaline maailm map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik. @@ -488,10 +489,14 @@ editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: +editor.filters.priorities = Priorities: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] bullet.incendiary = [stat]süttiv bullet.homing = [stat]isesihtiv bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 1a289986b2..51d36112db 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -428,6 +428,7 @@ saveimage = Gorde irudia unknown = Ezezaguna custom = Pertsonalizatua builtin = Jolas barnekoa +modded = Modded map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin! map.random = [accent]Ausazko mapa map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean. @@ -488,10 +489,14 @@ editor.center = Zentroa editor.search = Bilatu mapak... editor.filters = Filtratu mapak editor.filters.mode = Joko moduak: +editor.filters.priorities = Priorities: editor.filters.type = Mapa mota: editor.filters.search = Bilatu: editor.filters.author = Egilea editor.filters.description = Deskripzioa +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Lantegia @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray bullet.incendiary = [stat]su-eragilea bullet.homing = [stat]gidatua bullet.armorpierce = [stat]armadura zulatzea -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index d62483f17c..88ed4f4614 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -428,6 +428,7 @@ saveimage = Tallenna kuva unknown = Tuntematon custom = Mukautettu builtin = Sisäänrakennettu +modded = Modded map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa! map.random = [accent]Satunnainen kartta map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa. @@ -488,10 +489,14 @@ editor.center = Keskitä editor.search = Hae karttoja... editor.filters = Rajaa karttoja editor.filters.mode = Pelitilat: +editor.filters.priorities = Priorities: editor.filters.type = Kartan tyyppi: editor.filters.search = Search in: editor.filters.author = Tekijä editor.filters.description = Kuvaus +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Siirrä X-akselin suunnassa editor.shifty = Siirrä Y-akselin suunnassa workshop = Työpaja @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa bullet.incendiary = [stat]sytyttävä bullet.homing = [stat]itseohjautuva bullet.armorpierce = [stat]haarniskan läpäisevä -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index ee80e34933..4119786de3 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -428,6 +428,7 @@ saveimage = I-Save ng Imahe unknown = Di-alam custom = Di-karaniwan builtin = Gawa sa sistema +modded = Modded map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin! map.random = [accent]Kung-ano-anong Map map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa! @@ -488,10 +489,14 @@ editor.center = Center editor.search = Search maps... editor.filters = I-filter ang Maps editor.filters.mode = Mode ng laro: +editor.filters.priorities = Priorities: editor.filters.type = Uri ng Map: editor.filters.search = Hanapin Sa: editor.filters.author = Manggagawa editor.filters.description = Deskripsyon +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift ang X editor.shifty = Shift ang Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 74a211272f..133f58dde4 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -428,6 +428,7 @@ saveimage = Sauvegarder l'image unknown = Inconnu custom = Personnalisé builtin = Intégré +modded = Modded map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière ! map.random = [accent]Carte aléatoire map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur. @@ -488,10 +489,14 @@ editor.center = Centrer editor.search = Recherche de cartes... editor.filters = Filtrer les cartes editor.filters.mode = Modes de jeu : +editor.filters.priorities = Priorities: editor.filters.type = Type de carte : editor.filters.search = Rechercher dans : editor.filters.author = Auteur editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Décalage X editor.shifty = Décalage Y workshop = Steam Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra bullet.incendiary = [stat]incendiaire bullet.homing = [stat]autoguidé bullet.armorpierce = [stat]perceur d'armure -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index e7a3964c57..ff7a6c0b4a 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -428,6 +428,7 @@ saveimage = Kép mentése unknown = Ismeretlen custom = Egyéni builtin = Beépített +modded = Modded map.delete.confirm = Biztosan törlöd ezt a pályát? Ezt a műveletet nem lehet visszavonni! map.random = [accent]Véletlenszerű pálya map.nospawn = Ezen a pályán nincs egyetlen támaszpont sem, amellyel a játékos kezdhet! Adj hozzá egy {0} támaszpontot a pályához a szerkesztőben. @@ -488,10 +489,14 @@ editor.center = Ugrás középre editor.search = Pályák keresése… editor.filters = Pályák szűrése editor.filters.mode = Játékmódok: +editor.filters.priorities = Priorities: editor.filters.type = Pályatípus: editor.filters.search = Keresés ebben: editor.filters.author = Szerző editor.filters.description = Leírás +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = X-eltolás editor.shifty = Y-eltolás workshop = Steam Műhely @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr bullet.incendiary = [stat]gyújtó bullet.homing = [stat]nyomkövető bullet.armorpierce = [stat]páncélátütő -bullet.armorweakness = [red]{0}%[lightgray] páncélgyengítés -bullet.armorpiercing = [stat]{0}%[lightgray] páncélátütés +bullet.armorweakness = [red]{0}x[lightgray] páncélgyengítés +bullet.partialarmorpierce = [stat]{0}%[lightgray] páncélátütés bullet.antiarmor = [stat]{0} db[lightgray] páncélelhárító lövedék bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index f5aafd2239..e3a12d953b 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -428,6 +428,7 @@ saveimage = Simpan Gambar unknown = Tidak diketahui custom = Modifikasi builtin = Bawaan +modded = Modded map.delete.confirm = Anda yakin ingin menghapus peta ini? Tindakan ini tidak bisa dibatalkan! map.random = [accent]Peta Acak map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting. @@ -488,10 +489,14 @@ editor.center = Pusat editor.search = Cari peta... editor.filters = Filter Peta editor.filters.mode = Mode Permainan: +editor.filters.priorities = Priorities: editor.filters.type = Tipe Peta: editor.filters.search = Cari Dalam: editor.filters.author = Pencipta editor.filters.description = Deskripsi +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] bullet.incendiary = [stat]membakar bullet.homing = [stat]mengejar bullet.armorpierce = [stat]menembus pelindung -bullet.armorweakness = [red]{0}%[lightgray] melemahkan pelindung -bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung +bullet.armorweakness = [red]{0}x[lightgray] melemahkan pelindung +bullet.partialarmorpierce = [stat]{0}%[lightgray] menembus pelindung bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6e7a253b0c..af34dde819 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -428,6 +428,7 @@ saveimage = Salva Immagine unknown = Sconosciuto custom = Personalizzato builtin = Incluso +modded = Modded map.delete.confirm = Sei sicuro di voler eliminare questa mappa? L'operazione è irreversibile! map.random = [accent]Mappa casuale map.nospawn = Questa mappa non possiede un Nucleo in cui generare! Aggiungine uno nell'editor. @@ -488,10 +489,14 @@ editor.center = Centro editor.search = Ricerca mappe... editor.filters = Filtri mappe editor.filters.mode = Modalità di gioco: +editor.filters.priorities = Priorities: editor.filters.type = Tipo mappa: editor.filters.search = Cerca in: editor.filters.author = Autore editor.filters.description = Descrizione +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] bullet.incendiary = [stat]incendiario bullet.homing = [stat]autoguidato bullet.armorpierce = [stat]perforazione alle armature -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 219ea3b36f..52fd4425bd 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -428,6 +428,7 @@ saveimage = 画像を保存 unknown = 不明 custom = カスタム builtin = 組み込み +modded = Modded map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません! map.random = [accent]ランダムマップ map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。 @@ -488,10 +489,14 @@ editor.center = 中心 editor.search = マップを検索... editor.filters = マップをフィルターする editor.filters.mode = ゲームモード: +editor.filters.priorities = Priorities: editor.filters.type = マップタイプ: editor.filters.search = 検索: editor.filters.author = 作者 editor.filters.description = 説明 +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = ワークショップ @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh bullet.incendiary = [stat]焼夷弾 bullet.homing = [stat]追尾弾 bullet.armorpierce = [stat]装甲貫通 -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限 bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 4df0600937..5ea22036db 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -428,6 +428,7 @@ saveimage = 사진 저장하기 unknown = 알 수 없음 custom = 사용자 정의 builtin = 내장 +modded = Modded map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다! map.random = [accent]무작위 맵 map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요. @@ -488,10 +489,14 @@ editor.center = 중앙으로 이동 editor.search = 맵 검색 editor.filters = 맵 필터링 editor.filters.mode = 게임 모드: +editor.filters.priorities = Priorities: editor.filters.type = 맵 유형: editor.filters.search = 검색: editor.filters.author = 제작자 editor.filters.description = 설명 +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = X축 밀기 editor.shifty = Y축 밀기 workshop = 창작마당 @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra bullet.incendiary = [stat]방화[] bullet.homing = [stat]유도[] bullet.armorpierce = [stat]방어 관통 -bullet.armorweakness = [red]{0}%[lightgray] 방어력 취약 -bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통 +bullet.armorweakness = [red]{0}x[lightgray] 방어력 취약 +bullet.partialarmorpierce = [stat]{0}%[lightgray] 방어력 관통 bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격 bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도 bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index e8e7d47b1f..fdc59e3a83 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -428,6 +428,7 @@ saveimage = Išsaugoti vaizdą unknown = Nežinomas custom = Pasirinktinis builtin = Integruotas +modded = Modded map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas map.random = [accent]Atsitiktinis žemėlapis map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje. @@ -488,10 +489,14 @@ editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: +editor.filters.priorities = Priorities: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Dirbtuvė @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b bullet.incendiary = [stat]uždegantis bullet.homing = [stat]sekimas bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 9b7279f0e8..61dd9782c0 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -428,6 +428,7 @@ saveimage = Bewaar afbeelding unknown = Onbekend custom = Aangepast builtin = Ingebouwd +modded = Modded map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt! map.random = [accent]Willekeurige map map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor. @@ -488,10 +489,14 @@ editor.center = Centraaliseer editor.search = Zoek kaarten... editor.filters = Filter Kaarten editor.filters.mode = Spelmodi: +editor.filters.priorities = Priorities: editor.filters.type = Kaart Type: editor.filters.search = Zoek In: editor.filters.author = Auteur editor.filters.description = Beschrijving +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Werkplaats @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t bullet.incendiary = [stat]brandstichtend bullet.homing = [stat]doelzoekend bullet.armorpierce = [stat]pantserdoorborend -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 214e1aaa43..3f2068c93d 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -428,6 +428,7 @@ saveimage = Sla Afbeelding Op unknown = Onbekend custom = Aangepast builtin = Ingebouwd +modded = Modded map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden! map.random = [accent]Willekeurige Map map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker. @@ -488,10 +489,14 @@ editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: +editor.filters.priorities = Priorities: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 9d176bd76c..fabe6b7698 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -428,6 +428,7 @@ saveimage = Zapisz Obraz unknown = Nieznane custom = Własne builtin = Wbudowane +modded = Modded map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić! map.random = [accent]Losowa Mapa map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze. @@ -488,10 +489,14 @@ editor.center = Wyśrodkuj editor.search = Przeszukaj mapy... editor.filters = Przefiltruj Mapy editor.filters.mode = Tryby Gry: +editor.filters.priorities = Priorities: editor.filters.type = Typ Mapy: editor.filters.search = Szukaj W: editor.filters.author = Autor editor.filters.description = Opis +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Przesunięcie X editor.shifty = Przesunięcie Y workshop = Warsztat @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh bullet.incendiary = [stat]zapalający bullet.homing = [stat]naprowadzający bullet.armorpierce = [stat]przebijający pancerz -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 37a6c0da78..90e0ada59d 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -428,6 +428,7 @@ saveimage = Salvar Imagem unknown = Desconhecido custom = Customizado builtin = Embutido +modded = Modded map.delete.confirm = Você tem certeza que quer deletar este mapa? Isso não pode ser revertido! map.random = [accent]Mapa Aleatório map.nospawn = Este mapa não possui nenhum Núcleo para o jogador nascer! Adicione um Núcleo {0} para este mapa no editor. @@ -488,10 +489,14 @@ editor.center = Centro editor.search = Procurar mapas... editor.filters = Filtrar mapas editor.filters.mode = Modos de jogo: +editor.filters.priorities = Priorities: editor.filters.type = Tipo: editor.filters.search = Procurar em: editor.filters.author = Autor editor.filters.description = Descrição +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Oficina @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra bullet.incendiary = [stat]Incendiário bullet.homing = [stat]Guiado bullet.armorpierce = [stat]pentração de armadura -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index cb427a8d64..2e971944f7 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -428,6 +428,7 @@ saveimage = Salvar\nimagem unknown = Desconhecido custom = Customizado builtin = Embutido +modded = Modded map.delete.confirm = Tens a certeza que queres apagar este mapa? Esta ação não pode ser desfeita! map.random = [accent]Mapa aleatório map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um {0} núcleo ao mapa no editor. @@ -488,10 +489,14 @@ editor.center = Centrar editor.search = Procurar mapas... editor.filters = Filtrar Mapas editor.filters.mode = Modos de jogo: +editor.filters.priorities = Priorities: editor.filters.type = Tipo de Mapa: editor.filters.search = Procurar em: editor.filters.author = Autor editor.filters.description = Descrição +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Mover no eixo X editor.shifty = Mover no eixo Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] bullet.incendiary = [stat]incendiário bullet.homing = [stat]guiado bullet.armorpierce = [stat]perfuração de armadura -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index dd2d0514ca..e33245522b 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -428,6 +428,7 @@ saveimage = Salvează Imagine unknown = Necunoscut custom = Personalizată builtin = Prestabilită +modded = Modded map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă! map.random = [accent]Hartă Aleatorie map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor. @@ -488,10 +489,14 @@ editor.center = Centrează editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: +editor.filters.priorities = Priorities: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray bullet.incendiary = [stat]incendiar bullet.homing = [stat]cu radar bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 8e037d825d..d36fc1f807 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -428,6 +428,7 @@ saveimage = Сохранить изображение unknown = Неизвестно custom = Пользовательская builtin = Встроенная +modded = Modded map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено! map.random = [accent]Случайная карта map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе. @@ -488,10 +489,14 @@ editor.center = Центрировать editor.search = Поиск карт... editor.filters = Фильтры editor.filters.mode = Режимы игры: +editor.filters.priorities = Priorities: editor.filters.type = Тип карты editor.filters.search = Искать по editor.filters.author = Автору editor.filters.description = Описанию +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Сдвиг по X editor.shifty = Сдвиг по Y workshop = Мастерская @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] bullet.incendiary = [stat]зажигательный bullet.homing = [stat]самонаводящийся bullet.armorpierce = [stat]бронебойный -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index bf7e1b6c47..f6ecd58bd2 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -428,6 +428,7 @@ saveimage = Sačuvaj Sliku unknown = Nepoznato custom = Tkana builtin = Ugrađena +modded = Modded map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan! map.random = [accent]Nasumična Mapa map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u. @@ -488,10 +489,14 @@ editor.center = Centar editor.search = Pretraži Mape... editor.filters = Filtriraj Mape editor.filters.mode = Tip Igre: +editor.filters.priorities = Priorities: editor.filters.type = Tip Mape: editor.filters.search = Pretraži U: editor.filters.author = Autor editor.filters.description = Opis +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Pomeri X editor.shifty = Pomeri Y workshop = Radionica @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] bullet.incendiary = [stat]zapaljiv bullet.homing = [stat]samonavođenje bullet.armorpierce = [stat]proboj oklopa -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 254b9645c0..9fd9937488 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -428,6 +428,7 @@ saveimage = Spara bild unknown = Okänd custom = Anpassad builtin = Inbyggd +modded = Modded map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.random = [accent]Random Map map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor. @@ -488,10 +489,14 @@ editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: +editor.filters.priorities = Priorities: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 5cf6cd2780..480f37978c 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -428,6 +428,7 @@ saveimage = เซฟรูป unknown = ไม่ทราบ custom = กำหนดเอง builtin = ค่าเริ่มต้น +modded = Modded map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้! map.random = [accent]สุ่มแมพ map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข @@ -488,10 +489,14 @@ editor.center = ศูนย์กลางแมพ editor.search = ค้นหาแมพ... editor.filters = ตัวกรองแมพ editor.filters.mode = เกมโหมด: +editor.filters.priorities = Priorities: editor.filters.type = ประเภทแมพ: editor.filters.search = ค้นหาจาก: editor.filters.author = ผู้สร้าง editor.filters.description = คำอธิบาย +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = เลื่อน X editor.shifty = เลื่อน Y workshop = เวิร์กช็อป @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s bullet.incendiary = [stat]ติดไฟ bullet.homing = [stat]ติดตามตัว bullet.armorpierce = [stat]เจาะเกราะ -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 28dd731359..4e0f38dff5 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -428,6 +428,7 @@ saveimage = Resimi kaydet unknown = Bilinmeyen custom = Ozel builtin = Yapilandirilmis +modded = Modded map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz! map.random = [accent]Rasgele harita map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle. @@ -488,10 +489,14 @@ editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: +editor.filters.priorities = Priorities: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 4d692f439f..b3aeebfb46 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -428,6 +428,7 @@ saveimage = Resim Kaydet unknown = Bilinmeyen custom = Özel builtin = Yerleşik +modded = Modded map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız! map.random = [accent]Rastgele Harita map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin. @@ -488,10 +489,14 @@ editor.center = Ortala editor.search = Harita Ara... editor.filters = Harita Filtrele editor.filters.mode = Oyun Modları: +editor.filters.priorities = Priorities: editor.filters.type = Harita Türleri: editor.filters.search = Ara: editor.filters.author = Yapımcı editor.filters.description = Açıklama +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = X Ekseninde Kaydır editor.shifty = Y Ekseninde Kaydır workshop = Atölye @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k bullet.incendiary = [stat]yakıcı bullet.homing = [stat]güdümlü bullet.armorpierce = [stat]zırh delici -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 3f48d606b7..db2885724c 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -428,6 +428,7 @@ saveimage = Зберегти зображення unknown = Невідомо custom = Користувацька builtin = Вбудована +modded = Modded map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати! map.random = [accent]Випадкова мапа map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі. @@ -488,10 +489,14 @@ editor.center = Центрувати editor.search = Шукати мапи… editor.filters = Фільтрувати мапи editor.filters.mode = Режими гри: +editor.filters.priorities = Priorities: editor.filters.type = Тип мапи: editor.filters.search = Шукати в editor.filters.author = Автор editor.filters.description = Опис +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Зміщення за віссю X editor.shifty = Зміщення за віссю Y workshop = Майстерня @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat bullet.incendiary = [stat]запальний bullet.homing = [stat]самонаведення bullet.armorpierce = [stat]бронебійність -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index d3ba10e519..b3fc0479b0 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -428,6 +428,7 @@ saveimage = Lưu hình ảnh unknown = Không xác định custom = Tùy chỉnh builtin = Có sẵn +modded = Modded map.delete.confirm = Bạn có chắc chắn muốn xóa bản đồ này không? Hành động này không thể hoàn tác! map.random = [accent]Bản đồ ngẫu nhiên map.nospawn = Bản đồ này không có bất kỳ lõi nào để người chơi hồi sinh! Thêm một lõi {0} vào bản đồ này ở trình chỉnh sửa. @@ -488,10 +489,14 @@ editor.center = Trung tâm editor.search = Tìm kiếm bản đồ... editor.filters = Lọc bản đồ editor.filters.mode = Chế độ chơi: +editor.filters.priorities = Priorities: editor.filters.type = Kiểu bản đồ: editor.filters.search = Tìm kiếm trong: editor.filters.author = Tác giả editor.filters.description = Mô tả +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = Dịch theo X editor.shifty = Dịch theo Y workshop = Workshop @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] { bullet.incendiary = [stat]gây cháy bullet.homing = [stat]truy đuổi bullet.armorpierce = [stat]xuyên giáp -bullet.armorweakness = [red]{0}%[lightgray] giảm giáp -bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp +bullet.armorweakness = [red]{0}x[lightgray] giảm giáp +bullet.partialarmorpierce = [stat]{0}%[lightgray] xuyên giáp bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 3bb699dd56..d5fa981fa4 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -428,6 +428,7 @@ saveimage = 保存图像 unknown = 未知 custom = 自定义 builtin = 内置 +modded = Modded map.delete.confirm = 确定要删除这个地图吗?此操作无法撤销! map.random = [accent]随机地图 map.nospawn = 这个地图没有为玩家设置出生核心!在编辑器中添加一个{0}队核心。 @@ -488,10 +489,14 @@ editor.center = 居中 editor.search = 搜索地图 editor.filters = 筛选地图 editor.filters.mode = 游戏模式: +editor.filters.priorities = Priorities: editor.filters.type = 地图类型: editor.filters.search = 在特定关键词中进行搜索: editor.filters.author = 作者 editor.filters.description = 描述 +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = X 轴平移 editor.shifty = Y 轴平移 workshop = 创意工坊 @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] bullet.incendiary = [stat]燃烧 bullet.homing = [stat]追踪 bullet.armorpierce = [stat]穿甲 -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限 bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 7e41cdcacf..18f15b2749 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -428,6 +428,7 @@ saveimage = 儲存圖片 unknown = 未知 custom = 自訂 builtin = 内建 +modded = Modded map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原! map.random = [accent]隨機地圖 map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。 @@ -488,10 +489,14 @@ editor.center = 中心 editor.search = 尋找地圖… editor.filters = 篩選地圖 editor.filters.mode = 遊戲模式: +editor.filters.priorities = Priorities: editor.filters.type = 地圖種類: editor.filters.search = 搜尋的資料夾: editor.filters.author = 作者 editor.filters.description = 描述 +editor.filters.modname = Mod Name +editor.filters.prioritizemod = Mod Priority +editor.filters.prioritizecustom = Custom Priority editor.shiftx = X位移 editor.shifty = Y位移 workshop = 工作坊 @@ -1180,8 +1185,8 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃燒 bullet.homing = [stat]追蹤 bullet.armorpierce = [stat]穿甲 -bullet.armorweakness = [red]{0}%[lightgray] armor weakness -bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.armorweakness = [red]{0}x[lightgray] armor weakness +bullet.partialarmorpierce = [stat]{0}%[lightgray] armor piercing bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限 bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格 diff --git a/core/src/mindustry/world/meta/StatValues.java b/core/src/mindustry/world/meta/StatValues.java index 58134e5c84..ed4923b10a 100644 --- a/core/src/mindustry/world/meta/StatValues.java +++ b/core/src/mindustry/world/meta/StatValues.java @@ -733,11 +733,11 @@ public class StatValues{ sep(bt, "@bullet.armorpierce"); } - if(type.armorMultiplier != 1f){ + if(type.armorMultiplier != 1f && !type.pierceArmor){ if(type.armorMultiplier > 1f){ - sep(bt, Core.bundle.format("bullet.armorweakness", (int)(type.armorMultiplier * 100))); + sep(bt, Core.bundle.format("bullet.armorweakness", (type.armorMultiplier))); }else if(Mathf.sign(type.armorMultiplier) == 1){ - sep(bt, Core.bundle.format("bullet.armorpiercing", (int)((1 - type.armorMultiplier) * 100))); + sep(bt, Core.bundle.format("bullet.partialarmorpierce", (int)((1 - type.armorMultiplier) * 100))); }else{ sep(bt, Core.bundle.format("bullet.antiarmor", (-type.armorMultiplier))); }