From 0d19068219457bb9cd7bd25cca1e1ecde1574213 Mon Sep 17 00:00:00 2001 From: Ali-C-Ila <56729449+Ali-C-Ila@users.noreply.github.com> Date: Wed, 18 Mar 2020 00:02:56 +0800 Subject: [PATCH] Update bundle_zh_TW.properties (#1718) * Update bundle_zh_TW.properties * Update bundle_zh_TW.properties --- core/assets/bundles/bundle_zh_TW.properties | 3 +++ 1 file changed, 3 insertions(+) diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index c7452aceb6..3c44ecbe79 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -39,6 +39,8 @@ be.check = 檢查是否有新的更新 schematic = 藍圖 schematic.add = 儲存藍圖... schematics = 藍圖 +schematic.replace = 相同名稱的藍圖已經存在。是否取代它? +schematic.exists = 相同名稱的藍圖已經存在。 schematic.import = 匯入藍圖... schematic.exportfile = 匯出檔案 schematic.importfile = 匯入檔案 @@ -775,6 +777,7 @@ rules.respawntime = 重生時間︰[lightgray](秒) rules.wavespacing = 波次間距︰[lightgray](秒) rules.buildcostmultiplier = 建設成本倍數 rules.buildspeedmultiplier = 建設速度倍數 +rules.deconstructrefundmultiplier = 拆除資源返還比例 rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次 rules.dropzoneradius = 空降區半徑:[lightgray](格) rules.respawns = 每波次最多重生次數