Mod dependency resolution improvements (#7972)
* soft dependencies + better mod resolution algorithm * update ModMeta#toString * var * add #7962 bugfix * Use existing code to resolve * add state text for mod dialog * bugfix * fix error text * remove external resolver class It's simpler like that :)
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@@ -329,6 +329,10 @@ public class ModsDialog extends BaseDialog{
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return "@mod.blacklisted";
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}else if(!item.isSupported()){
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return "@mod.incompatiblegame";
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}else if(item.state == ModState.circularDependencies){
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return "@mod.circulardependencies";
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}else if(item.state == ModState.incompleteDependencies){
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return "@mod.incompletedependencies";
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}else if(item.hasUnmetDependencies()){
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return "@mod.unmetdependencies";
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}else if(item.hasContentErrors()){
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@@ -346,6 +350,10 @@ public class ModsDialog extends BaseDialog{
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return "@mod.blacklisted.details";
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}else if(!item.isSupported()){
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return Core.bundle.format("mod.requiresversion.details", item.meta.minGameVersion);
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}else if(item.state == ModState.circularDependencies){
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return "@mod.circulardependencies.details";
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}else if(item.state == ModState.incompleteDependencies){
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return Core.bundle.format("mod.incompletedependencies.details", item.missingDependencies.toString(", "));
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}else if(item.hasUnmetDependencies()){
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return Core.bundle.format("mod.missingdependencies.details", item.missingDependencies.toString(", "));
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}else if(item.hasContentErrors()){
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