WIP tank unit type

This commit is contained in:
Anuken
2021-12-12 18:29:44 -05:00
parent 86a6ec6bd2
commit 0d33768f58
19 changed files with 168 additions and 33 deletions

View File

@@ -11,9 +11,7 @@ import mindustry.world.*;
import static mindustry.Vars.*;
public class EntityCollisions{
//range for tile collision scanning
private static final int r = 1;
//move in 1-unit chunks
//move in 1-unit chunks (can this be made more efficient?)
private static final float seg = 1f;
//tile collisions
@@ -42,10 +40,12 @@ public class EntityCollisions{
if(Math.abs(deltax) < 0.0001f & Math.abs(deltay) < 0.0001f) return;
boolean movedx = false;
entity.hitboxTile(r1);
int r = Math.max(Math.round(r1.width / tilesize), 1);
while(Math.abs(deltax) > 0 || !movedx){
movedx = true;
moveDelta(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, true, solidCheck);
moveDelta(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, r, true, solidCheck);
if(Math.abs(deltax) >= seg){
deltax -= seg * Mathf.sign(deltax);
@@ -58,7 +58,7 @@ public class EntityCollisions{
while(Math.abs(deltay) > 0 || !movedy){
movedy = true;
moveDelta(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), false, solidCheck);
moveDelta(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), r, false, solidCheck);
if(Math.abs(deltay) >= seg){
deltay -= seg * Mathf.sign(deltay);
@@ -68,7 +68,7 @@ public class EntityCollisions{
}
}
public void moveDelta(Hitboxc entity, float deltax, float deltay, boolean x, SolidPred solidCheck){
public void moveDelta(Hitboxc entity, float deltax, float deltay, int r, boolean x, SolidPred solidCheck){
entity.hitboxTile(r1);
entity.hitboxTile(r2);
r1.x += deltax;

View File

@@ -69,6 +69,9 @@ abstract class HitboxComp implements Posc, Sized, QuadTreeObject{
public void hitboxTile(Rect rect){
//tile hitboxes are never bigger than a tile, otherwise units get stuck
float size = Math.min(hitSize * 0.66f, 7.9f);
//TODO: better / more accurate version is
//float size = hitSize * 0.85f;
//- for tanks?
rect.setCentered(x, y, size, size);
}
}

View File

@@ -0,0 +1,63 @@
package mindustry.entities.comp;
import arc.math.geom.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
@Component
abstract class TankComp implements Posc, Flyingc, Hitboxc, Unitc, ElevationMovec{
@Import float x, y, hitSize;
@Import UnitType type;
transient float treadTime;
transient boolean walked;
@Override
public void update(){
//trigger animation only when walking manually
if(walked || net.client()){
float len = deltaLen();
treadTime += len;
walked = false;
}
//TODO treads should create dust, see MechComp
}
@Replace
@Override
public @Nullable Floor drownFloor(){
//tanks can only drown when all the nearby floors are deep
//TODO implement properly
if(hitSize >= 12 && canDrown()){
for(Point2 p : Geometry.d8){
Floor f = world.floorWorld(x + p.x * tilesize, y + p.y * tilesize);
if(!f.isDeep()){
return null;
}
}
}
return canDrown() ? floorOn() : null;
}
@Override
public void moveAt(Vec2 vector, float acceleration){
//mark walking state when moving in a controlled manner
if(!vector.isZero()){
walked = true;
}
}
@Override
public void approach(Vec2 vector){
//mark walking state when moving in a controlled manner
if(!vector.isZero(0.001f)){
walked = true;
}
}
}