WIP tank unit type
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@@ -11,9 +11,7 @@ import mindustry.world.*;
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import static mindustry.Vars.*;
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public class EntityCollisions{
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//range for tile collision scanning
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private static final int r = 1;
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//move in 1-unit chunks
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//move in 1-unit chunks (can this be made more efficient?)
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private static final float seg = 1f;
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//tile collisions
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@@ -42,10 +40,12 @@ public class EntityCollisions{
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if(Math.abs(deltax) < 0.0001f & Math.abs(deltay) < 0.0001f) return;
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boolean movedx = false;
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entity.hitboxTile(r1);
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int r = Math.max(Math.round(r1.width / tilesize), 1);
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while(Math.abs(deltax) > 0 || !movedx){
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movedx = true;
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moveDelta(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, true, solidCheck);
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moveDelta(entity, Math.min(Math.abs(deltax), seg) * Mathf.sign(deltax), 0, r, true, solidCheck);
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if(Math.abs(deltax) >= seg){
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deltax -= seg * Mathf.sign(deltax);
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@@ -58,7 +58,7 @@ public class EntityCollisions{
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while(Math.abs(deltay) > 0 || !movedy){
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movedy = true;
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moveDelta(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), false, solidCheck);
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moveDelta(entity, 0, Math.min(Math.abs(deltay), seg) * Mathf.sign(deltay), r, false, solidCheck);
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if(Math.abs(deltay) >= seg){
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deltay -= seg * Mathf.sign(deltay);
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@@ -68,7 +68,7 @@ public class EntityCollisions{
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}
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}
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public void moveDelta(Hitboxc entity, float deltax, float deltay, boolean x, SolidPred solidCheck){
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public void moveDelta(Hitboxc entity, float deltax, float deltay, int r, boolean x, SolidPred solidCheck){
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entity.hitboxTile(r1);
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entity.hitboxTile(r2);
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r1.x += deltax;
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