Minor bundle tweaks
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@@ -346,7 +346,7 @@ public class Turret extends ReloadTurret{
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if(!validateTarget()) target = null;
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float warmupTarget = (isShooting() && canConsume()) || charging() ? 1f : 0f;
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if(warmupTarget > 0){
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if(warmupTarget > 0 && shootWarmup >= minWarmup && !isControlled()){
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warmupHold = 1f;
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}
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if(warmupHold > 0f){
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