allow copies
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@@ -54,6 +54,7 @@ schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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schematic.disabled = [scarlet]Schematics are not allowed!
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schematic.copydisabled = [scarlet]Copying isn't allowed!
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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@@ -40,6 +40,8 @@ public class Rules{
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public boolean reactorExplosions = true;
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/** Whether schematics are allowed */
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public boolean schematicAllowed = true;
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/** Whether copying is allowed */
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public boolean copyAllowed = true;
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/** Whether units use and require ammo. */
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public boolean unitAmmo = false;
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/** How fast unit pads build units. */
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@@ -401,8 +401,8 @@ public class DesktopInput extends InputHandler{
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}
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if(Core.input.keyRelease(Binding.schematic_select) && !Core.scene.hasKeyboard()){
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if(!state.rules.schematicAllowed){
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ui.showInfoToast("@schematic.disabled", 3f);
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if(!state.rules.copyAllowed){
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ui.showInfoToast("@schematic.copydisabled", 3f);
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}else {
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lastSchematic = schematics.create(schemX, schemY, rawCursorX, rawCursorY);
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useSchematic(lastSchematic);
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