Better physics system
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@@ -304,7 +304,7 @@ public class UnitTypes implements ContentList{
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mineTier = 2;
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mineSpeed = 5f;
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commandLimit = 15;
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commandLimit = 8;
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abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
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ammoType = AmmoTypes.power;
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@@ -347,7 +347,7 @@ public class UnitTypes implements ContentList{
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armor = 9f;
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landShake = 2f;
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commandLimit = 18;
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commandLimit = 10;
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mechFrontSway = 0.55f;
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ammoType = AmmoTypes.power;
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@@ -402,7 +402,7 @@ public class UnitTypes implements ContentList{
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canBoost = true;
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landShake = 4f;
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commandLimit = 20;
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commandLimit = 8;
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weapons.add(new Weapon("vela-weapon"){{
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mirror = false;
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@@ -452,7 +452,7 @@ public class UnitTypes implements ContentList{
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landShake = 1.5f;
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rotateSpeed = 1.5f;
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commandLimit = 20;
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commandLimit = 8;
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legCount = 4;
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legLength = 14f;
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@@ -1312,7 +1312,7 @@ public class UnitTypes implements ContentList{
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payloadCapacity = (5.3f * 5.3f) * tilePayload;
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buildSpeed = 4f;
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drawShields = false;
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commandLimit = 25;
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commandLimit = 6;
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abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new HealFieldAbility(130f, 60f * 2, 140f));
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}};
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