Better physics system

This commit is contained in:
Anuken
2020-09-24 15:39:34 -04:00
parent 1682e3b996
commit 0dccbf8598
8 changed files with 102 additions and 135 deletions

View File

@@ -304,7 +304,7 @@ public class UnitTypes implements ContentList{
mineTier = 2;
mineSpeed = 5f;
commandLimit = 15;
commandLimit = 8;
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
ammoType = AmmoTypes.power;
@@ -347,7 +347,7 @@ public class UnitTypes implements ContentList{
armor = 9f;
landShake = 2f;
commandLimit = 18;
commandLimit = 10;
mechFrontSway = 0.55f;
ammoType = AmmoTypes.power;
@@ -402,7 +402,7 @@ public class UnitTypes implements ContentList{
canBoost = true;
landShake = 4f;
commandLimit = 20;
commandLimit = 8;
weapons.add(new Weapon("vela-weapon"){{
mirror = false;
@@ -452,7 +452,7 @@ public class UnitTypes implements ContentList{
landShake = 1.5f;
rotateSpeed = 1.5f;
commandLimit = 20;
commandLimit = 8;
legCount = 4;
legLength = 14f;
@@ -1312,7 +1312,7 @@ public class UnitTypes implements ContentList{
payloadCapacity = (5.3f * 5.3f) * tilePayload;
buildSpeed = 4f;
drawShields = false;
commandLimit = 25;
commandLimit = 6;
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new HealFieldAbility(130f, 60f * 2, 140f));
}};