Moved entity package from Arc / Entity code cleanup
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@@ -5,7 +5,7 @@ import io.anuke.arc.collection.OrderedMap;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Strings;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.type.UnitType;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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@@ -159,7 +159,7 @@ public class ContentDisplay{
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table.add(Core.bundle.format("mech.ability", Core.bundle.get("mech." + mech.name + ".ability")));
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table.row();
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}
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table.add(Core.bundle.format("mech.armor", mech.armor));
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table.add(Core.bundle.format("mech.health", (int)mech.health));
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table.row();
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table.add(Core.bundle.format("mech.itemcapacity", mech.itemCapacity));
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table.row();
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@@ -6,7 +6,7 @@ import io.anuke.arc.scene.ui.ImageButton;
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import io.anuke.arc.util.Strings;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.net.Net;
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import java.io.IOException;
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@@ -14,7 +14,7 @@ import io.anuke.arc.util.Strings;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.game.Version;
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import io.anuke.mindustry.net.Host;
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import io.anuke.mindustry.net.Net;
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@@ -5,7 +5,7 @@ import io.anuke.arc.scene.ui.Image;
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import io.anuke.arc.scene.ui.layout.Stack;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Scaling;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.type.Player;
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import static io.anuke.mindustry.Vars.control;
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import static io.anuke.mindustry.Vars.players;
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@@ -20,7 +20,7 @@ import io.anuke.arc.util.Align;
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import io.anuke.arc.util.Strings;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.type.Item;
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@@ -49,7 +49,7 @@ public class BlockInventoryFragment extends Fragment{
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int removed = tile.block().removeStack(tile, item, amount);
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player.inventory.addItem(item, removed);
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player.addItem(item, removed);
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for(int j = 0; j < Mathf.clamp(removed / 3, 1, 8); j++){
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Time.run(j * 3f, () -> Call.transferItemEffect(item, tile.drawx(), tile.drawy(), player));
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}
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@@ -97,7 +97,7 @@ public class BlockInventoryFragment extends Fragment{
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holdTime += Time.delta();
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if(holdTime >= holdWithdraw){
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int amount = Math.min(tile.entity.items.get(lastItem), player.inventory.itemCapacityUsed(lastItem));
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int amount = Math.min(tile.entity.items.get(lastItem), player.maxAccepted(lastItem));
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Call.requestItem(player, tile, lastItem, amount);
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holding = false;
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holdTime = 0f;
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@@ -130,7 +130,7 @@ public class BlockInventoryFragment extends Fragment{
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container.add(i);
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BooleanProvider canPick = () -> player.inventory.canAcceptItem(item);
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BooleanProvider canPick = () -> player.acceptsItem(item);
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HandCursorListener l = new HandCursorListener();
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l.setEnabled(canPick);
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@@ -147,7 +147,7 @@ public class BlockInventoryFragment extends Fragment{
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
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if(!canPick.get() || !tile.entity.items.has(item)) return false;
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int amount = Math.min(1, player.inventory.itemCapacityUsed(item));
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int amount = Math.min(1, player.maxAccepted(item));
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Call.requestItem(player, tile, item, amount);
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lastItem = item;
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holding = true;
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@@ -15,7 +15,7 @@ import io.anuke.arc.scene.ui.Image;
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import io.anuke.arc.scene.ui.ImageButton;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.type.TileEntity;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.input.Binding;
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