Fixed #10046
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@@ -38,6 +38,12 @@ public class ContinuousTurret extends Turret{
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public Seq<BulletEntry> bullets = new Seq<>();
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public float lastLength = size * 4f;
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@Override
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public float estimateDps(){
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if(!hasAmmo()) return 0f;
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return shootType.damage * 60f / (shootType instanceof ContinuousBulletType c ? c.damageInterval : 5f);
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}
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@Override
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protected void updateCooling(){
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//TODO how does coolant work here, if at all?
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