Respawn key

This commit is contained in:
Anuken
2020-05-24 22:27:14 -04:00
parent e8869c07fe
commit 0e59a22cbe
26 changed files with 105 additions and 16 deletions

View File

@@ -133,7 +133,7 @@ public class Bullets implements ContentList{
frontColor = Pal.bulletYellow;
}};
glassFrag = new BasicBulletType(3f, 6, "bullet"){{
glassFrag = new BasicBulletType(3f, 5, "bullet"){{
bulletWidth = 5f;
bulletHeight = 12f;
bulletShrink = 1f;
@@ -174,10 +174,10 @@ public class Bullets implements ContentList{
bulletWidth = 6f;
bulletHeight = 8f;
hitEffect = Fx.flakExplosion;
splashDamage = 30f;
splashDamageRadius = 26f;
splashDamage = 20f;
splashDamageRadius = 20f;
fragBullet = glassFrag;
fragBullets = 6;
fragBullets = 5;
}};
flakPlastic = new FlakBulletType(4f, 6){{
@@ -192,16 +192,18 @@ public class Bullets implements ContentList{
}};
flakExplosive = new FlakBulletType(4f, 5){{
//default bullet type, no changes
shootEffect = Fx.shootBig;
ammoMultiplier = 4f;
splashDamage = 15f;
splashDamageRadius = 34f;
status = StatusEffects.blasted;
statusDuration = 60f;
}};
flakSurge = new FlakBulletType(4f, 7){{
splashDamage = 33f;
flakSurge = new FlakBulletType(4.5f, 13){{
splashDamage = 40f;
splashDamageRadius = 40f;
lightining = 2;
lightningLength = 12;
shootEffect = Fx.shootBig;