Saner naming scheme of wall blocks

This commit is contained in:
Anuken
2020-09-10 12:09:25 -04:00
parent aec4a07aec
commit 0e61d61dd2
47 changed files with 7004 additions and 6641 deletions

View File

@@ -11,7 +11,7 @@ import static mindustry.maps.filters.FilterOption.wallsOnly;
public class NoiseFilter extends GenerateFilter{
float scl = 40, threshold = 0.5f, octaves = 3f, falloff = 0.5f;
Block floor = Blocks.stone, block = Blocks.rocks;
Block floor = Blocks.stone, block = Blocks.stoneWall;
@Override
public FilterOption[] options(){

View File

@@ -11,7 +11,7 @@ import static mindustry.maps.filters.FilterOption.wallsOnly;
public class RiverNoiseFilter extends GenerateFilter{
float scl = 40, threshold = 0f, threshold2 = 0.1f;
Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandRocks;
Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandWall;
@Override
public FilterOption[] options(){

View File

@@ -12,7 +12,7 @@ import static mindustry.maps.filters.FilterOption.wallsOnly;
public class TerrainFilter extends GenerateFilter{
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f;
Block floor = Blocks.stone, block = Blocks.rocks;
Block floor = Blocks.stone, block = Blocks.stoneWall;
@Override
public FilterOption[] options(){