Saner naming scheme of wall blocks
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@@ -11,7 +11,7 @@ import static mindustry.maps.filters.FilterOption.wallsOnly;
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public class NoiseFilter extends GenerateFilter{
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float scl = 40, threshold = 0.5f, octaves = 3f, falloff = 0.5f;
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Block floor = Blocks.stone, block = Blocks.rocks;
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Block floor = Blocks.stone, block = Blocks.stoneWall;
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@Override
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public FilterOption[] options(){
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@@ -11,7 +11,7 @@ import static mindustry.maps.filters.FilterOption.wallsOnly;
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public class RiverNoiseFilter extends GenerateFilter{
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float scl = 40, threshold = 0f, threshold2 = 0.1f;
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Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandRocks;
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Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandWall;
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@Override
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public FilterOption[] options(){
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@@ -12,7 +12,7 @@ import static mindustry.maps.filters.FilterOption.wallsOnly;
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public class TerrainFilter extends GenerateFilter{
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float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f;
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Block floor = Blocks.stone, block = Blocks.rocks;
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Block floor = Blocks.stone, block = Blocks.stoneWall;
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@Override
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public FilterOption[] options(){
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