Turret ammo display

This commit is contained in:
Anuken
2020-09-13 21:22:39 -04:00
parent 7ce93c7f85
commit 0e78751c6c
3 changed files with 7 additions and 3 deletions

View File

@@ -714,8 +714,8 @@ public class HudFragment extends Fragment{
t.add(new Bar(() -> player.unit().healthf(), true)).width(bw).growY().padRight(pad);
t.image(() -> player.icon()).scaling(Scaling.bounded).grow();
t.add(new Bar(() -> player.dead() ? 0f : state.rules.unitAmmo ? player.unit().ammof() : player.unit().healthf(), false)).width(bw).growY().padLeft(pad).update(b -> {
b.color.set(state.rules.unitAmmo ? Pal.ammo : Pal.health);
t.add(new Bar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), false)).width(bw).growY().padLeft(pad).update(b -> {
b.color.set(player.displayAmmo() ? Pal.ammo : Pal.health);
});
})).size(120f, 80).padRight(4);