overlay handling fix

This commit is contained in:
Anuke
2022-03-04 20:52:57 -05:00
parent b5ba5ab490
commit 0e799970e9

View File

@@ -184,7 +184,9 @@ public class MapIO{
int color = pixmap.get(tile.x, pixmap.height - 1 - tile.y);
Block block = ColorMapper.get(color);
if(block.isFloor()){
if(block.isOverlay()){
tile.setOverlay(block.asFloor());
}else if(block.isFloor()){
tile.setFloor(block.asFloor());
}else if(block.isMultiblock()){
tile.setBlock(block, Team.derelict, 0);