overlay handling fix
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@@ -184,7 +184,9 @@ public class MapIO{
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int color = pixmap.get(tile.x, pixmap.height - 1 - tile.y);
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Block block = ColorMapper.get(color);
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if(block.isFloor()){
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if(block.isOverlay()){
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tile.setOverlay(block.asFloor());
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}else if(block.isFloor()){
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tile.setFloor(block.asFloor());
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}else if(block.isMultiblock()){
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tile.setBlock(block, Team.derelict, 0);
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