Added block description panel, disabled deselecting, updated uCore

This commit is contained in:
Anuken
2017-09-17 15:41:49 -04:00
parent 6861939f78
commit 0e8204b243
27 changed files with 219 additions and 129 deletions

View File

@@ -23,10 +23,10 @@ import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.graphics.Atlas;
import io.anuke.ucore.modules.RendererModule;
import io.anuke.ucore.modules.ControlModule;
import io.anuke.ucore.util.Mathf;
public class Control extends RendererModule{
public class Control extends ControlModule{
public int rangex = 10, rangey = 10;
public float targetzoom = 1f;

View File

@@ -20,7 +20,9 @@ import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.graphics.Cache;
import io.anuke.ucore.graphics.Caches;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.*;
import io.anuke.ucore.util.GridMap;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
public class Renderer{
private static int chunksize = 32;
@@ -110,7 +112,7 @@ public class Renderer{
public static void renderPixelOverlay(){
if(player.recipe != null && (!ui.hasMouse() || android)){
if(player.recipe != null && Inventory.hasItems(player.recipe.requirements) && (!ui.hasMouse() || android)){
float x = 0;
float y = 0;

View File

@@ -6,13 +6,12 @@ import static io.anuke.ucore.scene.actions.Actions.*;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.Timer.Task;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.entities.Weapon;
@@ -20,21 +19,18 @@ import io.anuke.mindustry.input.AndroidInput;
import io.anuke.mindustry.resource.*;
import io.anuke.mindustry.ui.*;
import io.anuke.ucore.core.*;
import io.anuke.ucore.function.Listenable;
import io.anuke.ucore.function.VisibilityProvider;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.graphics.Textures;
import io.anuke.ucore.modules.SceneModule;
import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.Scene;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.*;
import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.*;
import io.anuke.ucore.util.Mathf;
public class UI extends SceneModule{
Table itemtable, weapontable, tools, loadingtable;
Table itemtable, weapontable, tools, loadingtable, desctable;
SettingsDialog prefs;
KeybindDialog keys;
Dialog about, menu, restart, tutorial, levels, upgrades, load;
@@ -62,6 +58,10 @@ public class UI extends SceneModule{
Textures.load("sprites/");
Textures.repeatWrap("conveyort", Gdx.app.getType() == ApplicationType.WebGL ? "back-web" : "back");
Colors.put("description", Color.WHITE);
Colors.put("turretinfo", Color.ORANGE);
Colors.put("missingitems", Color.SCARLET);
}
void drawBackground(){
@@ -114,7 +114,6 @@ public class UI extends SceneModule{
@Override
public void init(){
//TODO just move these dialogs to different files
load = new LoadDialog();
@@ -146,19 +145,17 @@ public class UI extends SceneModule{
tutorial = new TutorialDialog();
restart = new Dialog("The core was destroyed.", "dialog"){
public Dialog show(Scene scene){
super.show(scene);
restart.content().clearChildren();
if(control.isHighScore()){
restart.content().add("[YELLOW]New highscore!").pad(6);
restart.content().row();
}
restart.content().add("You lasted until wave [GREEN]" + control.getWave() + "[].").pad(6);
restart.pack();
return this;
restart = new Dialog("The core was destroyed.", "dialog");
restart.shown(()->{
restart.content().clearChildren();
if(control.isHighScore()){
restart.content().add("[YELLOW]New highscore!").pad(6);
restart.content().row();
}
};
restart.content().add("You lasted until wave [GREEN]" + control.getWave() + "[].").pad(6);
restart.pack();
});
restart.getButtonTable().addButton("Back to menu", ()->{
restart.hide();
@@ -179,10 +176,16 @@ public class UI extends SceneModule{
new table(){{
abottom();
aright();
new table("button"){{
visible(()->player.recipe != null);
desctable = get();
fillX();
}}.end().uniformX();
row();
new table(){{
get().background("button");
new table("button"){{
int rows = 3;
int maxcol = 0;
@@ -202,12 +205,18 @@ public class UI extends SceneModule{
recipes.clear();
Recipe.getBy(sec, recipes);
Table table = new Table();
ImageButton button = new ImageButton("icon-"+sec.name(), "toggle");
button.clicked(()->{
if(!table.isVisible() && player.recipe != null){
player.recipe = null;
}
});
add(button).fill().height(54).padTop(-10).units(Unit.dp);
button.getImageCell().size(40).padBottom(4).units(Unit.dp);
group.add(button);
Table table = new Table();
table.pad(4);
int i = 0;
@@ -216,8 +225,10 @@ public class UI extends SceneModule{
ImageButton image = new ImageButton(Draw.region(r.result.name()), "select");
image.clicked(()->{
if(Inventory.hasItems(r.requirements))
if(Inventory.hasItems(r.requirements)){
player.recipe = r;
updateRecipe();
}
});
table.add(image).size(size+8).pad(4).units(Unit.dp);
@@ -236,67 +247,6 @@ public class UI extends SceneModule{
table.row();
i++;
Table tiptable = new Table();
Listenable run = ()->{
tiptable.clearChildren();
String description = r.result.description();
tiptable.background("button");
tiptable.add("[PURPLE]" + r.result.name(), 0.75f*fontscale*2f).left().padBottom(2f).units(Unit.dp);
ItemStack[] req = r.requirements;
for(ItemStack s : req){
tiptable.row();
int amount = Math.min(Inventory.getAmount(s.item), s.amount);
tiptable.add(
(amount >= s.amount ? "[YELLOW]" : "[RED]")
+s.item + ": " + amount + " / " +s.amount, fontscale).left();
}
tiptable.row();
tiptable.add().size(10).units(Unit.px);
tiptable.row();
tiptable.add("[scarlet]Health: " + r.result.health).left();
tiptable.row();
tiptable.add().size(6).units(Unit.px);
tiptable.row();
tiptable.add("[ORANGE]" + description).left();
tiptable.pad(Unit.dp.inPixels(10f));
};
run.listen();
Tooltip tip = new Tooltip(tiptable, run){
public void enter (InputEvent event, float x, float y, int pointer, Element fromActor) {
if(tooltip != this)
hideTooltip();
Element actor = event.getListenerActor();
if (fromActor != null && fromActor.isDescendantOf(actor)) return;
setContainerPosition(actor, x, y);
manager.enter(this);
run.listen();
tooltip = this;
if(android){
Timer.schedule(new Task(){
@Override
public void run(){
hide();
}
}, 1.5f);
}
}
};
tip.setInstant(true);
image.addListener(tip);
}
//additional padding
@@ -336,18 +286,19 @@ public class UI extends SceneModule{
atop();
aleft();
defaults().size(60).units(Unit.dp);
defaults().size(66).units(Unit.dp);
new button("M", ()->{
//TODO menu buttons!
new imagebutton("icon-menu", 40, ()->{
showMenu();
});
new button("P", ()->{
new imagebutton("icon-settings", 40, ()->{
prefs.show();
});
new button("S", ()->{
new imagebutton("icon-pause", 40, ()->{
//TODO pause
});
row();
@@ -370,7 +321,7 @@ public class UI extends SceneModule{
new table(){{
get().background("button");
new label(()->"[YELLOW]Wave " + control.getWave()).scale(fontscale*2f).left();
new label(()->"[orange]Wave " + control.getWave()).scale(fontscale*2f).left();
row();
@@ -385,9 +336,8 @@ public class UI extends SceneModule{
}}.end();
//if(Gdx.app.getType() != ApplicationType.Android){
//+- table
//TODO refactor to make this less messy
//TODO refactor to make this less messy?
new table(){{
aleft();
abottom();
@@ -408,7 +358,6 @@ public class UI extends SceneModule{
get().setVisible(play);
}}.end();
//}
//menu table
new table(){{
@@ -472,7 +421,6 @@ public class UI extends SceneModule{
}
new table(){{
//atop();
new table(){{
get().background("button");
@@ -528,6 +476,55 @@ public class UI extends SceneModule{
build.end();
}
void updateRecipe(){
Recipe recipe = player.recipe;
desctable.clear();
desctable.defaults().left();
desctable.left();
desctable.pad(12);
desctable.add(recipe.result.formalName);
desctable.row();
desctable.addImage(Draw.region(recipe.result.name)).size(8*5).padTop(4);
desctable.row();
desctable.add().pad(2);
Table requirements = new Table();
desctable.row();
desctable.add(requirements);
desctable.left();
for(ItemStack stack : recipe.requirements){
ItemStack fs = stack;
requirements.addImage(Draw.region("icon-"+stack.item.name())).size(8*3);
Label reqlabel = new Label("");
reqlabel.update(()->{
int current = Inventory.getAmount(fs.item);
String text = Mathf.clamp(current, 0, stack.amount) + "/" + stack.amount;
reqlabel.setColor(current < stack.amount ? Colors.get("missingitems") : Color.WHITE);
reqlabel.setText(text);
});
requirements.add(reqlabel);
requirements.row();
}
desctable.row();
if(recipe.result.description() != null){
Label label = new Label(recipe.result.description());
label.setWrap(true);
desctable.add(label).width(170).padTop(4);
}
}
public void updateWeapons(){
weapontable.clearChildren();

View File

@@ -36,10 +36,7 @@ public class Input{
player.rotation %= 4;
if(player.recipe != null && !Inventory.hasItems(player.recipe.requirements)){
player.recipe = null;
Cursors.restoreCursor();
}
//TODO restore cursor when requirements are back
for(int i = 0; i < 9; i ++)
if(Inputs.keyUp(Keys.valueOf(""+(i+1))) && i < control.getWeapons().size){
@@ -48,7 +45,8 @@ public class Input{
}
if(Inputs.buttonUp(Buttons.LEFT) && player.recipe != null &&
World.validPlace(World.tilex(), World.tiley(), player.recipe.result) && !ui.hasMouse()){
World.validPlace(World.tilex(), World.tiley(), player.recipe.result) && !ui.hasMouse() &&
Inventory.hasItems(player.recipe.requirements)){
Tile tile = World.tile(World.tilex(), World.tiley());
if(tile == null)
@@ -64,9 +62,8 @@ public class Input{
for(ItemStack stack : player.recipe.requirements){
Inventory.removeItem(stack);
}
if(!Inventory.hasItems(player.recipe.requirements)){
player.recipe = null;
Cursors.restoreCursor();
}
}

View File

@@ -79,7 +79,7 @@ import io.anuke.ucore.entities.Entity;
*/
public class SaveIO{
/**Save file version ID. Should be incremented every breaking release.*/
private static final int fileVersionID = 4;
private static final int fileVersionID = 5;
private static FormatProvider provider = null;

View File

@@ -1,5 +1,5 @@
package io.anuke.mindustry.resource;
public enum Item{
stone, iron, coal, steel, titanium;
stone, iron, coal, steel, titanium, hypanium;
}

View File

@@ -22,6 +22,7 @@ public class Block{
protected static TextureRegion temp = new TextureRegion();
public final String name;
public String formalName;
public boolean solid, update, rotate, breakable;
public int health = 40;
public String shadow = "shadow";
@@ -38,6 +39,7 @@ public class Block{
blocks.add(this);
this.name = name;
this.formalName = name;
this.solid = false;
this.id = lastid++;
}
@@ -51,7 +53,7 @@ public class Block{
}
public String description(){
return "[no description]";
return null;
}
public String errorMessage(Tile tile){

View File

@@ -95,17 +95,27 @@ public class Blocks{
solid = true;
update = true;
health = 50;
formalName = "stone wall";
}},
ironwall = new Block("ironwall"){{
solid = true;
update = true;
health = 80;
formalName = "iron wall";
}},
steelwall = new Block("steelwall"){{
solid = true;
update = true;
health = 100;
health = 110;
formalName = "steel wall";
}},
titaniumwall = new Block("titaniumwall"){{
solid = true;
update = true;
health = 140;
formalName = "titanium wall";
}};
}

View File

@@ -98,7 +98,7 @@ public class Conveyor extends Block{
@Override
public String description(){
return "Moves Items";
return "Moves items.";
}
@Override

View File

@@ -40,6 +40,7 @@ public class ProductionBlocks{
steelconveyor = new Conveyor("steelconveyor"){{
update = true;
speed = 0.04f;
formalName = "steel conveyor";
}},
router = new Block("router"){
@@ -131,29 +132,47 @@ public class ProductionBlocks{
}
},
crucible = new Crafter("crucible"){
{
health = 90;
requirements = new Item[]{Item.titanium, Item.steel};
result = Item.hypanium;
}
@Override
public String description(){
return "Takes in steel + titanium, outputs hypanium.";
}
},
stonedrill = new Drill("stonedrill"){{
resource = Blocks.stone;
result = Item.stone;
formalName = "stone drill";
}},
irondrill = new Drill("irondrill"){{
resource = Blocks.iron;
result = Item.iron;
formalName = "iron drill";
}},
coaldrill = new Drill("coaldrill"){{
resource = Blocks.coal;
result = Item.coal;
formalName = "coal drill";
}},
titaniumdrill = new Drill("titaniumdrill"){{
resource = Blocks.titanium;
result = Item.titanium;
formalName = "titanium drill";
}},
omnidrill = new Drill("omnidrill"){
{
time = 4;
formalName = "omnidrill";
}
@Override

View File

@@ -64,6 +64,6 @@ public class RepairTurret extends Turret{
@Override
public String description(){
return "[green]Range: " + (int)range + "\n[orange]Heals nearby tiles.";
return "[turretinfo]Range: " + (int)range + "\n[description]Heals nearby tiles.";
}
}

View File

@@ -69,7 +69,7 @@ public class Turret extends Block{
@Override
public String description(){
return "[green]Ammo: "+(ammo==null ? "N/A" : ammo.name())+"\nRange: " + (int)range + "\nDamage: " + bullet.damage;
return "[turretinfo]Ammo: "+(ammo==null ? "N/A" : ammo.name())+"\nRange: " + (int)range + "\nDamage: " + bullet.damage;
}
@Override

View File

@@ -12,6 +12,7 @@ public class WeaponBlocks{
turret = new Turret("turret"){
{
formalName = "turret";
range = 50;
reload = 10f;
bullet = BulletType.stone;
@@ -21,6 +22,7 @@ public class WeaponBlocks{
doubleturret = new Turret("doubleturret"){
{
formalName = "double turret";
range = 40;
reload = 13f;
bullet = BulletType.stone;
@@ -42,6 +44,7 @@ public class WeaponBlocks{
machineturret = new Turret("machineturret"){
{
formalName = "gattling turret";
range = 65;
reload = 7f;
bullet = BulletType.iron;
@@ -52,6 +55,7 @@ public class WeaponBlocks{
shotgunturret = new Turret("shotgunturret"){
{
formalName = "splitter turret";
range = 50;
reload = 30f;
bullet = BulletType.iron;
@@ -73,6 +77,7 @@ public class WeaponBlocks{
flameturret = new Turret("flameturret"){
{
formalName = "flamer turret";
range = 35f;
reload = 5f;
bullet = BulletType.flame;
@@ -83,6 +88,7 @@ public class WeaponBlocks{
sniperturret = new Turret("sniperturret"){
{
formalName = "railgun turret";
range = 120;
reload = 60f;
bullet = BulletType.sniper;
@@ -93,6 +99,7 @@ public class WeaponBlocks{
repairturret = new RepairTurret("repairturret"){
{
formalName = "heal turret";
range = 30;
reload = 40f;
health = 60;
@@ -101,6 +108,7 @@ public class WeaponBlocks{
megarepairturret = new RepairTurret("megarepairturret"){
{
formalName = "heal turret II";
range = 50;
reload = 20f;
health = 90;