Implemented many new weapons (still broken)
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@@ -83,7 +83,7 @@ public class DesktopInput extends InputHandler{
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if(Inputs.keyTap("weapon_" + i)){
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player.weaponLeft = player.weaponRight = control.getWeapons().get(i - 1);
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Vars.netClient.handleWeaponSwitch();
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ui.weaponfrag.update();
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Vars.ui.hudfrag.updateWeapons();
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}
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}
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