5x5 burst drill

This commit is contained in:
Anuken
2021-12-28 19:18:16 -05:00
parent 37bc06d14a
commit 0ede0dbf0c
18 changed files with 139 additions and 39 deletions

View File

@@ -14,12 +14,15 @@ public class BurstDrill extends Drill{
public Interp speedCurve = Interp.pow2In;
public @Load("@-top-invert") TextureRegion topInvertRegion;
public @Load("@-glow") TextureRegion glowRegion;
public @Load("@-arrow") TextureRegion arrowRegion;
public @Load("@-arrow-blur") TextureRegion arrowBlurRegion;
public float invertedTime = 200f;
public float arrowSpacing = 4f;
public float arrowSpacing = 4f, arrowOffset = 0f;
public int arrows = 3;
public Color arrowColor = Color.valueOf("feb380"), baseArrowColor = Color.valueOf("6e7080");
public Color glowColor = arrowColor.cpy();
public BurstDrill(String name){
super(name);
@@ -93,7 +96,7 @@ public class BurstDrill extends Drill{
drawDefaultCracks();
Draw.rect(topRegion, x, y);
if(invertTime > 0){
if(invertTime > 0 && topInvertRegion.found()){
Draw.alpha(Interp.pow3Out.apply(invertTime));
Draw.rect(topInvertRegion, x, y);
Draw.color();
@@ -106,13 +109,12 @@ public class BurstDrill extends Drill{
}
float fract = smoothProgress;
int arrows = 3;
Draw.color(arrowColor);
for(int i = 0; i < 4; i++){
for(int j = 0; j < arrows; j++){
float arrowFract = (arrows - 1 - j);
float a = Mathf.clamp(fract * arrows - arrowFract);
Tmp.v1.trns(i * 90 + 45, j * arrowSpacing);
Tmp.v1.trns(i * 90 + 45, j * arrowSpacing + arrowOffset);
//TODO maybe just use arrow alpha and draw gray on the base?
Draw.z(Layer.block);
@@ -121,14 +123,20 @@ public class BurstDrill extends Drill{
Draw.color(arrowColor);
Draw.z(Layer.blockAdditive);
Draw.blend(Blending.additive);
Draw.alpha(Mathf.pow(a, 10f));
Draw.rect(arrowBlurRegion, x + Tmp.v1.x, y + Tmp.v1.y, i * 90);
Draw.blend();
if(arrowBlurRegion.found()){
Draw.z(Layer.blockAdditive);
Draw.blend(Blending.additive);
Draw.alpha(Mathf.pow(a, 10f));
Draw.rect(arrowBlurRegion, x + Tmp.v1.x, y + Tmp.v1.y, i * 90);
Draw.blend();
}
}
}
Draw.color();
if(glowRegion.found()){
Drawf.additive(glowRegion, Tmp.c2.set(glowColor).a(Mathf.pow(fract, 3f) * glowColor.a), x, y);
}
}
}
}