Implemented block input sync, cursor bugfix
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@@ -125,7 +125,7 @@ public abstract class InputHandler extends InputAdapter{
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//consume tap event if necessary
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if(tile.getTeam() == player.getTeam() && tile.block().consumesTap){
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consumed = true;
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}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && tile.block().hasItems){
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}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && tile.block().hasItems && !consumed){
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frag.inv.showFor(tile);
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consumed = true;
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showedInventory = true;
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