Consistent yellow text

This commit is contained in:
Anuken
2018-10-28 18:22:14 -04:00
parent eb20ec1556
commit 0f00074f77
@@ -281,16 +281,19 @@ public class ServerControl extends Module{
handler.register("status", "Display server status.", arg -> {
if(state.is(State.menu)){
info("&lyStatus: &rserver closed");
info("Status: &rserver closed");
}else{
info("&lyStatus: &lcPlaying on map &fi{0}&fb &lb/&lc Wave {1} &lb/&lc {2} &lb/&lc {3}",
Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()), Strings.capitalize(state.mode.name()));
info("Status:");
info(" &lyPlaying on map &fi{0}&fb &lb/&ly Wave {1} &lb/&ly {2} &lb/&ly {3}", Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()), Strings.capitalize(state.mode.name()));
if(state.mode.disableWaveTimer){
info("&ly {0} enemies.", unitGroups[Team.red.ordinal()].size());
}else{
info("&ly {0} seconds until next wave.", (int) (state.wavetime / 60));
}
info(" &ly{0} FPS.", (int) (60f / Timers.delta()));
if(playerGroup.size() > 0){
info(" &lyPlayers: {0}", playerGroup.size());
for(Player p : playerGroup.all()){
@@ -299,7 +302,6 @@ public class ServerControl extends Module{
}else{
info(" &lyNo players connected.");
}
info("&lbFPS: {0}", (int) (60f / Timers.delta()));
}
});