Smoother base shield
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@@ -76,6 +76,7 @@ public class BaseShield extends Block{
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public class BaseShieldBuild extends Building{
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public class BaseShieldBuild extends Building{
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public boolean broken = false; //TODO
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public boolean broken = false; //TODO
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public float hit = 0f;
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public float hit = 0f;
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public float smoothRadius;
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@Override
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@Override
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public void updateTile(){
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public void updateTile(){
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@@ -83,6 +84,7 @@ public class BaseShield extends Block{
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float radius = radius();
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float radius = radius();
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broken = efficiency() <= 0.0001f;
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broken = efficiency() <= 0.0001f;
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smoothRadius = Mathf.lerpDelta(smoothRadius, radius * efficiency(), 0.04f);
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if(radius > 0 && !broken){
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if(radius > 0 && !broken){
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paramBuild = this;
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paramBuild = this;
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@@ -94,7 +96,7 @@ public class BaseShield extends Block{
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public float radius(){
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public float radius(){
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//TODO bad rule?
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//TODO bad rule?
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return radius * efficiency();
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return smoothRadius;
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}
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}
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@Override
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@Override
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