New shaders, remake of Android placement partially done
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@@ -4,6 +4,7 @@ precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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@@ -12,7 +13,7 @@ void main() {
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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c = mix(c, vec4(1.0, 1.0, 1.0, c.a), v_color.a);
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c = mix(c, vec4(v_color.r, v_color.g, v_color.b, c.a), v_color.a);
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gl_FragColor = c * vec4(v_color.rgb, 1.0);
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}
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19
core/assets/shaders/mix.fragment
Normal file
19
core/assets/shaders/mix.fragment
Normal file
@@ -0,0 +1,19 @@
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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void main() {
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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c = mix(c, vec4(u_color.r, u_color.g, u_color.b, c.a), v_color.a);
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gl_FragColor = c * vec4(v_color.rgb, 1.0);
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}
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