New shaders, remake of Android placement partially done

This commit is contained in:
Anuken
2018-05-29 22:03:43 -04:00
parent b434c37f01
commit 0f09a0b152
18 changed files with 508 additions and 76 deletions

View File

@@ -161,14 +161,15 @@ public class Vars{
unitGroups[team.ordinal()] = Entities.addGroup(BaseUnit.class).enableMapping();
}
mobile = (Gdx.app.getType() == ApplicationType.Android) ||
Gdx.app.getType() == ApplicationType.iOS || testMobile;
mobile = Gdx.app.getType() == ApplicationType.Android || Gdx.app.getType() == ApplicationType.iOS || testMobile;
ios = Gdx.app.getType() == ApplicationType.iOS;
android = Gdx.app.getType() == ApplicationType.Android;
gwt = Gdx.app.getType() == ApplicationType.WebGL;
customMapDirectory = OS.getAppDataDirectory("Mindustry").child("maps/");
saveDirectory = OS.getAppDataDirectory("Mindustry").child("saves/");
if(!gwt) {
customMapDirectory = OS.getAppDataDirectory("Mindustry").child("maps/");
saveDirectory = OS.getAppDataDirectory("Mindustry").child("saves/");
}
fontScale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
baseCameraScale = Math.round(Unit.dp.scl(4));