New shaders, remake of Android placement partially done
This commit is contained in:
@@ -1,17 +1,27 @@
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package io.anuke.mindustry.input;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.input.GestureDetector;
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import com.badlogic.gdx.input.GestureDetector.GestureListener;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
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import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
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import io.anuke.mindustry.type.Recipe;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.BuildBlock;
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import io.anuke.mindustry.world.blocks.types.BuildBlock.BuildEntity;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.graphics.Draw;
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@@ -27,20 +37,37 @@ import static io.anuke.mindustry.Vars.*;
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public class AndroidInput extends InputHandler implements GestureListener{
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private static Rectangle r1 = new Rectangle(), r2 = new Rectangle();
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/**Maximum line length.*/
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private static final int maxLength = 100;
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/**Maximum speed the player can pan.*/
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private static final float maxPanSpeed = 1.3f;
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/**Distance to edge of screen to start panning.*/
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private final float edgePan = Unit.dp.scl(60f);
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//gesture data
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private Vector2 pinch1 = new Vector2(-1, -1), pinch2 = pinch1.cpy();
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private Vector2 vector = new Vector2();
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private float initzoom = -1;
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private boolean zoomed = false;
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/**Position where the player started dragging a line.*/
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private int lineStartX, lineStartY;
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/**Animation scale for line.*/
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private float lineScale;
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/**List of currently selected tiles to place.*/
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private Array<PlaceRequest> placement = new Array<>();
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/**Place requests to be removed.*/
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private Array<PlaceRequest> removals = new Array<>();
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/**Whether or not the player is currently shifting all placed tiles.*/
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private boolean selecting;
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/**Whether the player is currently in line-place mode.*/
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private boolean lineMode;
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public AndroidInput(Player player){
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super(player);
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Inputs.addProcessor(new GestureDetector(20, 0.5f, 2, 0.15f, this));
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Inputs.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
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}
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/**Returns whether this tile is in the list of requests, or at least colliding with one.*/
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@@ -88,6 +115,32 @@ public class AndroidInput extends InputHandler implements GestureListener{
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return null;
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}
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Tile tileAt(float x, float y){
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Vector2 vec = Graphics.world(x, y);
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return world.tileWorld(vec.x, vec.y);
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}
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void removeRequest(PlaceRequest request){
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placement.removeValue(request, true);
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removals.add(request);
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}
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void drawRequest(PlaceRequest request){
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Tile tile = request.tile();
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float offset = request.recipe.result.offset();
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TextureRegion[] regions = request.recipe.result.getBlockIcon();
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Draw.alpha(Mathf.clamp((1f - request.scale) / 0.5f));
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Draw.tint(Color.WHITE, Palette.breakInvalid, request.redness);
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for(TextureRegion region : regions){
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Draw.rect(region, tile.worldx() + offset, tile.worldy() + offset,
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region.getRegionWidth() * request.scale, region.getRegionHeight() * request.scale,
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request.recipe.result.rotate ? request.rotation * 90 : 0);
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}
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}
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@Override
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public void buildUI(Group group) {
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@@ -97,10 +150,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
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defaults().size(60f);
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//Add a cancel button, which clears the selection.
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new imagebutton("icon-cancel", 14*2f, () -> {
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placement.clear();
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selecting = false;
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});
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new imagebutton("icon-cancel", 14*2f, () -> recipe = null);
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//Add an accept button, which places everything.
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new imagebutton("icon-check", 14*2f, () -> {
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@@ -114,22 +164,83 @@ public class AndroidInput extends InputHandler implements GestureListener{
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}
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}
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removals.addAll(placement);
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placement.clear();
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selecting = false;
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});
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}}.visible(this::isPlacing).end();
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}}.visible(() -> isPlacing() && placement.size > 0).end();
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}
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@Override
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public void draw(){
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Draw.color(Palette.accent);
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public void drawBottom(){
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//Draw all placement requests as squares
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Shaders.mix.color.set(Palette.accent);
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Graphics.shader(Shaders.mix);
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//draw removals
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for(PlaceRequest request : removals){
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Tile tile = request.tile();
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if(tile == null) continue;
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request.scale = Mathf.lerpDelta(request.scale, 0f, 0.2f);
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request.redness = Mathf.lerpDelta(request.redness, 0f, 0.2f);
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drawRequest(request);
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}
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//draw normals
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for(PlaceRequest request : placement){
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Tile tile = request.tile();
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if(tile == null) continue;
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Lines.square(tile.worldx() + request.recipe.result.offset(), tile.worldy() + request.recipe.result.offset(),
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request.recipe.result.size * tilesize/2f);
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if(validPlace(tile.x, tile.y, request.recipe.result)){
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request.scale = Mathf.lerpDelta(request.scale, 1f, 0.2f);
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request.redness = Mathf.lerpDelta(request.redness, 0f, 0.2f);
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}else{
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request.scale = Mathf.lerpDelta(request.scale, 0.5f, 0.1f);
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request.redness = Mathf.lerpDelta(request.redness, 1f, 0.2f);
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}
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drawRequest(request);
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}
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Graphics.shader();
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Draw.color(Palette.accent);
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//Draw lines
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if(lineMode){
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Tile tile = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
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if(tile != null){
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NormalizeDrawResult dresult = PlaceUtils.normalizeDrawArea(recipe.result, lineStartX, lineStartY, tile.x, tile.y, true, maxLength, lineScale);
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Lines.rect(dresult.x, dresult.y, dresult.x2 - dresult.x, dresult.y2 - dresult.y);
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NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, true, maxLength);
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//go through each cell and draw the block to place if valid
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for(int i = 0; i <= result.getLength(); i += recipe.result.size){
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int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
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int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
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if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result)){
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Draw.color();
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TextureRegion[] regions = recipe.result.getBlockIcon();
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for(TextureRegion region : regions){
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Draw.rect(region, x *tilesize + recipe.result.offset(), y * tilesize + recipe.result.offset(),
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region.getRegionWidth() * lineScale, region.getRegionHeight() * lineScale, recipe.result.rotate ? rotation * 90 : 0);
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}
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}else{
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Draw.color(Palette.breakInvalid);
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Lines.square(x*tilesize + recipe.result.offset(), y*tilesize + recipe.result.offset(), recipe.result.size * tilesize/2f);
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}
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}
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}
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}
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Draw.color();
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@@ -140,13 +251,13 @@ public class AndroidInput extends InputHandler implements GestureListener{
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if(state.is(State.menu)) return false;
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//get tile on cursor
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Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
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Tile cursor = tileAt(screenX, screenY);
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//ignore off-screen taps
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if(cursor == null || ui.hasMouse(screenX, screenY)) return false;
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//only begin selecting if the tapped block is a request
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selecting = hasRequest(cursor);
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selecting = hasRequest(cursor) && isPlacing();
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Tile linked = cursor.target();
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@@ -157,6 +268,13 @@ public class AndroidInput extends InputHandler implements GestureListener{
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frag.config.hideConfig();
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}
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//when tapping a build block, select it
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if(linked.block() instanceof BuildBlock){
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BuildEntity entity = linked.entity();
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player.replaceBuilding(linked.x, linked.y, linked.getRotation(), entity.recipe);
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}
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//call tapped() event
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//TODO net event for block tapped
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linked.block().tapped(linked, player);
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@@ -164,36 +282,73 @@ public class AndroidInput extends InputHandler implements GestureListener{
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return false;
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}
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button){
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//place down a line if in line mode
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if(lineMode) {
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Tile tile = tileAt(screenX, screenY);
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if(tile == null) return false;
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//normalize area
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NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, true, 100);
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rotation = result.rotation;
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//place blocks on line
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for(int i = 0; i <= result.getLength(); i += recipe.result.size){
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int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
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int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
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if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result)){
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PlaceRequest request = new PlaceRequest(x * tilesize, y * tilesize, recipe, result.rotation);
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request.scale = 1f;
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placement.add(request);
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}
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}
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lineMode = false;
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}
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return false;
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}
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@Override
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public boolean longPress(float x, float y) {
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if(state.is(State.menu)) return false;
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//get tile on cursor
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Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
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Tile cursor = tileAt(x, y);
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//ignore off-screen taps
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if(cursor == null || ui.hasMouse(x, y)) return false;
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//remove request if it's there
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if(hasRequest(cursor)){
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placement.removeValue(getRequest(cursor), true);
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}
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//long pressing enables line mode otherwise
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lineStartX = cursor.x;
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lineStartY = cursor.y;
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lineMode = true;
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Effects.effect(Fx.tapBlock, cursor.worldx() + recipe.result.offset(), cursor.worldy() + recipe.result.offset(), recipe.result.size);
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return false;
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}
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@Override
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public boolean tap(float x, float y, int count, int button) {
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if(state.is(State.menu)) return false;
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if(state.is(State.menu) || lineMode) return false;
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//get tile on cursor
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Tile cursor = world.tile(Mathf.scl2(Graphics.mouseWorld().x, tilesize), Mathf.scl2(Graphics.mouseWorld().y, tilesize));
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Tile cursor = tileAt(x, y);
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//ignore off-screen taps
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if(cursor == null || ui.hasMouse(x, y)) return false;
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//add to placement queue if it's a valid place position
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if(isPlacing() && validPlace(cursor.x, cursor.y, recipe.result) && !checkOverlapPlacement(cursor.x, cursor.y, recipe.result)){
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//remove if request present
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if(hasRequest(cursor)) {
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removeRequest(getRequest(cursor));
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}else if(isPlacing() && validPlace(cursor.x, cursor.y, recipe.result) && !checkOverlapPlacement(cursor.x, cursor.y, recipe.result)){
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//add to placement queue if it's a valid place position
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placement.add(new PlaceRequest(cursor.worldx(), cursor.worldy(), recipe, rotation));
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}
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@@ -203,14 +358,68 @@ public class AndroidInput extends InputHandler implements GestureListener{
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@Override
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public void update(){
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//reset state when not placing
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if(!isPlacing()){
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selecting = false;
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lineMode = false;
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removals.addAll(placement);
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placement.clear();
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}
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if(lineMode){
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lineScale = Mathf.lerpDelta(lineScale, 1f, 0.1f);
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//When in line mode, pan when near screen edges automatically
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if(Gdx.input.isTouched(0) && lineMode){
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float screenX = Graphics.mouse().x, screenY = Graphics.mouse().y;
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float panX = 0, panY = 0;
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if(screenX <= edgePan){
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panX = -(edgePan - screenX);
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}
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if(screenX >= Gdx.graphics.getWidth() - edgePan){
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panX = (screenX - Gdx.graphics.getWidth()) + edgePan;
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}
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if(screenY <= edgePan){
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panY = -(edgePan - screenY);
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}
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if(screenY >= Gdx.graphics.getHeight() - edgePan){
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panY = (screenY - Gdx.graphics.getHeight()) + edgePan;
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}
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vector.set(panX, panY).scl((Core.camera.viewportWidth * Core.camera.zoom) / Gdx.graphics.getWidth());
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vector.limit(maxPanSpeed);
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player.x += vector.x;
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player.y += vector.y;
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player.targetAngle = vector.angle();
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}
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}else{
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lineScale = 0f;
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}
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//remove place requests that have disappeared
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for(int i = removals.size - 1; i >= 0; i --){
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PlaceRequest request = removals.get(i);
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if(request.scale <= 0.0001f){
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removals.removeIndex(i);
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i --;
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}
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}
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}
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@Override
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public boolean pan(float x, float y, float deltaX, float deltaY){
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//can't pan in line mode with one finger!
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if(lineMode && !Gdx.input.isTouched(1)){
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return false;
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}
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float dx = deltaX * Core.camera.zoom / Core.cameraScale, dy = deltaY * Core.camera.zoom / Core.cameraScale;
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if(selecting){
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@@ -282,6 +491,10 @@ public class AndroidInput extends InputHandler implements GestureListener{
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Recipe recipe;
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int rotation;
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//animation variables
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float scale;
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float redness;
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PlaceRequest(float x, float y, Recipe recipe, int rotation) {
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this.x = x;
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this.y = y;
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@@ -1,6 +1,5 @@
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package io.anuke.mindustry.input;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.entities.BlockBuilder.BuildRequest;
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@@ -25,11 +24,9 @@ import io.anuke.ucore.util.Translator;
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import static io.anuke.mindustry.Vars.*;
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public abstract class InputHandler extends InputAdapter{
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float playerSelectRange = Unit.dp.scl(60f);
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float playerSelectRange = Unit.dp.scl(80f);
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Translator stackTrns = new Translator();
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private float mx, my;
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public final Player player;
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public final OverlayFragment frag = new OverlayFragment(this);
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@@ -50,11 +47,11 @@ public abstract class InputHandler extends InputAdapter{
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}
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public float getMouseX(){
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return mx;
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return control.gdxInput().getX();
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}
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public float getMouseY(){
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return my;
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return control.gdxInput().getY();
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}
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public void resetCursor(){
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@@ -65,16 +62,19 @@ public abstract class InputHandler extends InputAdapter{
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return false;
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}
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public void updateController(){
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mx = Gdx.input.getX();
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my = Gdx.input.getY();
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}
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public void buildUI(Group group){
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}
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public void draw(){
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public void updateController(){
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}
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public void drawBottom(){
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}
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public void drawTop(){
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}
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@@ -158,12 +158,12 @@ public enum PlaceMode{
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void process(int tilex, int tiley, int endx, int endy){
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/*
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if(Math.abs(endx - tilex) > maxlen){
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endx = Mathf.sign(endx - tilex) * maxlen + tilex;
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if(Math.abs(x2 - tilex) > maxlen){
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x2 = Mathf.sign(x2 - tilex) * maxlen + tilex;
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}
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if(Math.abs(endy - tiley) > maxlen){
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endy = Mathf.sign(endy - tiley) * maxlen + tiley;
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if(Math.abs(y2 - tiley) > maxlen){
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y2 = Mathf.sign(y2 - tiley) * maxlen + tiley;
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}*/
|
||||
|
||||
if(endx < tilex){
|
||||
@@ -289,18 +289,18 @@ public enum PlaceMode{
|
||||
|
||||
//todo hold shift to snap
|
||||
/*
|
||||
if(Math.abs(tilex - endx) > Math.abs(tiley - endy)){
|
||||
endy = tiley;
|
||||
if(Math.abs(tilex - x2) > Math.abs(tiley - y2)){
|
||||
y2 = tiley;
|
||||
}else{
|
||||
endx = tilex;
|
||||
x2 = tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(endx - tilex) > maxlen){
|
||||
endx = Mathf.sign(endx - tilex) * maxlen + tilex;
|
||||
if(Math.abs(x2 - tilex) > maxlen){
|
||||
x2 = Mathf.sign(x2 - tilex) * maxlen + tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(endy - tiley) > maxlen){
|
||||
endy = Mathf.sign(endy - tiley) * maxlen + tiley;
|
||||
if(Math.abs(y2 - tiley) > maxlen){
|
||||
y2 = Mathf.sign(y2 - tiley) * maxlen + tiley;
|
||||
}*/
|
||||
|
||||
int dx = endx - tilex, dy = endy - tiley;
|
||||
|
||||
139
core/src/io/anuke/mindustry/input/PlaceUtils.java
Normal file
139
core/src/io/anuke/mindustry/input/PlaceUtils.java
Normal file
@@ -0,0 +1,139 @@
|
||||
package io.anuke.mindustry.input;
|
||||
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
|
||||
public class PlaceUtils {
|
||||
private static final NormalizeResult result = new NormalizeResult();
|
||||
private static final NormalizeDrawResult drawResult = new NormalizeDrawResult();
|
||||
|
||||
/**Normalizes a placement area and returns the result, ready to be used for drawing a rectangle.
|
||||
* Returned x2 and y2 will <i>always</i> be greater than x and y.
|
||||
*
|
||||
* @param block block that will be drawn
|
||||
* @param startx starting X coordinate
|
||||
* @param starty starting Y coordinate
|
||||
* @param endx ending X coordinate
|
||||
* @param endy ending Y coordinate
|
||||
* @param snap whether to snap to a line
|
||||
* @param maxLength maximum length of area
|
||||
*/
|
||||
public static NormalizeDrawResult normalizeDrawArea(Block block, int startx, int starty, int endx, int endy, boolean snap, int maxLength, float scaling){
|
||||
normalizeArea(startx, starty, endx, endy, 0, snap, maxLength);
|
||||
|
||||
float offset = block.offset();
|
||||
|
||||
drawResult.x = result.x * tilesize;
|
||||
drawResult.y = result.y * tilesize;
|
||||
drawResult.x2 = result.x2 * tilesize;
|
||||
drawResult.y2 = result.y2 * tilesize;
|
||||
|
||||
drawResult.x -= block.size * scaling * tilesize/2;
|
||||
drawResult.x2 += block.size * scaling * tilesize/2;
|
||||
|
||||
|
||||
drawResult.y -= block.size * scaling * tilesize/2;
|
||||
drawResult.y2 += block.size * scaling * tilesize/2;
|
||||
|
||||
drawResult.x += offset;
|
||||
drawResult.y += offset;
|
||||
drawResult.x2 += offset;
|
||||
drawResult.y2 += offset;
|
||||
|
||||
return drawResult;
|
||||
}
|
||||
|
||||
/**Normalizes a placement area and returns the result.
|
||||
* Returned x2 and y2 will <i>always</i> be greater than x and y.
|
||||
*
|
||||
* @param tilex starting X coordinate
|
||||
* @param tiley starting Y coordinate
|
||||
* @param endx ending X coordinate
|
||||
* @param endy ending Y coordinate
|
||||
* @param snap whether to snap to a line
|
||||
* @param rotation placement rotation
|
||||
* @param maxLength maximum length of area
|
||||
*/
|
||||
public static NormalizeResult normalizeArea(int tilex, int tiley, int endx, int endy, int rotation, boolean snap, int maxLength){
|
||||
|
||||
if(snap) {
|
||||
if (Math.abs(tilex - endx) > Math.abs(tiley - endy)) {
|
||||
endy = tiley;
|
||||
} else {
|
||||
endx = tilex;
|
||||
}
|
||||
|
||||
if (Math.abs(endx - tilex) > maxLength) {
|
||||
endx = Mathf.sign(endx - tilex) * maxLength + tilex;
|
||||
}
|
||||
|
||||
if (Math.abs(endy - tiley) > maxLength) {
|
||||
endy = Mathf.sign(endy - tiley) * maxLength + tiley;
|
||||
}
|
||||
}
|
||||
|
||||
int dx = endx - tilex, dy = endy - tiley;
|
||||
|
||||
if(Math.abs(dx) > Math.abs(dy)){
|
||||
if(dx >= 0){
|
||||
rotation = 0;
|
||||
}else{
|
||||
rotation = 2;
|
||||
}
|
||||
}else if(Math.abs(dx) < Math.abs(dy)){
|
||||
if(dy >= 0){
|
||||
rotation = 1;
|
||||
}else{
|
||||
rotation = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if(endx < tilex){
|
||||
int t = endx;
|
||||
endx = tilex;
|
||||
tilex = t;
|
||||
}
|
||||
if(endy < tiley){
|
||||
int t = endy;
|
||||
endy = tiley;
|
||||
tiley = t;
|
||||
}
|
||||
|
||||
result.x2 = endx;
|
||||
result.y2 = endy;
|
||||
result.x = tilex;
|
||||
result.y = tiley;
|
||||
result.rotation = rotation;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static class NormalizeDrawResult {
|
||||
float x, y, x2, y2;
|
||||
}
|
||||
|
||||
static class NormalizeResult{
|
||||
int x, y, x2, y2, rotation;
|
||||
|
||||
boolean isX(){
|
||||
return Math.abs(x2 - x) > Math.abs(y2 - y);
|
||||
}
|
||||
|
||||
/**Returns length of greater edge of the selection.*/
|
||||
int getLength(){
|
||||
return Math.max(x2 - x, y2 - y);
|
||||
}
|
||||
|
||||
/**Returns the X position of a specific index along this area as a line.*/
|
||||
int getScaledX(int i){
|
||||
return x + (x2 - x > y2 - y ? i : 0);
|
||||
}
|
||||
|
||||
/**Returns the Y position of a specific index along this area as a line.*/
|
||||
int getScaledY(int i){
|
||||
return y + (x2 - x > y2 - y ? 0 : i);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user