New shaders, remake of Android placement partially done
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@@ -10,6 +10,7 @@ import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.core.ThreadHandler.ThreadProvider;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.util.OS;
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import io.anuke.ucore.util.Strings;
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import java.net.NetworkInterface;
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@@ -24,7 +25,7 @@ import java.util.Random;
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import static io.anuke.mindustry.Vars.*;
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public class DesktopPlatform extends Platform {
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final static boolean useDiscord = false;//OS.getPropertyNotNull("sun.arch.data.model").equals("64");
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final static boolean useDiscord = !OS.is64Bit;
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final static String applicationId = "398246104468291591";
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final static DateFormat format = SimpleDateFormat.getDateTimeInstance();
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String[] args;
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@@ -32,6 +33,8 @@ public class DesktopPlatform extends Platform {
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public DesktopPlatform(String[] args){
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this.args = args;
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if(useDiscord) {
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DiscordEventHandlers handlers = new DiscordEventHandlers();
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DiscordRPC.INSTANCE.Discord_Initialize(applicationId, handlers, true, "");
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