Added more unit configuration options

This commit is contained in:
Anuken
2021-12-04 09:24:40 -05:00
parent f89f460b47
commit 0f23fac963
3 changed files with 10 additions and 7 deletions

View File

@@ -328,7 +328,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
team.data().updateCount(type, 1);
//check if over unit cap
if(count() > cap() && !spawnedByCore && !dead && !state.rules.editor){
if(type.useUnitCap && count() > cap() && !spawnedByCore && !dead && !state.rules.editor){
Call.unitCapDeath(self());
team.data().updateCount(type, -1);
}
@@ -513,7 +513,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
}
//if this unit crash landed (was flying), damage stuff in a radius
if(type.flying && !spawnedByCore){
if(type.flying && !spawnedByCore && !type.createWreck){
Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f, true, false, true);
}
@@ -577,7 +577,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
dead = true;
//don't waste time when the unit is already on the ground, just destroy it
if(!type.flying){
if(!type.flying || !type.createWreck){
destroy();
}
}