Bundle update / Custom game button / Join button

This commit is contained in:
Anuken
2019-01-26 10:37:04 -05:00
parent a9f11256cd
commit 0f26d62a0a
28 changed files with 1014 additions and 962 deletions

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@@ -4,15 +4,19 @@ import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Events;
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Vars.*;
@@ -111,6 +115,25 @@ public class Logic implements ApplicationListener{
}
}
@Remote(called = Loc.both)
public static void launchZone(){
Effects.effect(Fx.launchFull, 0, 0);
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
Effects.effect(Fx.launch, tile);
}
Time.runTask(30f, () -> {
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
for(Item item : content.items()){
data.addItem(item, tile.entity.items.get(item) / playerGroup.size());
}
world.removeBlock(tile);
}
state.launched = true;
});
}
@Remote(called = Loc.both)
public static void onGameOver(Team winner){
ui.restart.show(winner);

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@@ -48,7 +48,7 @@ public class UI implements ApplicationListener{
public AboutDialog about;
public GameOverDialog restart;
public CustomGameDialog levels;
public CustomGameDialog custom;
public MapsDialog maps;
public LoadDialog load;
public DiscordDialog discord;
@@ -163,7 +163,7 @@ public class UI implements ApplicationListener{
join = new JoinDialog();
discord = new DiscordDialog();
load = new LoadDialog();
levels = new CustomGameDialog();
custom = new CustomGameDialog();
language = new LanguageDialog();
database = new DatabaseDialog();
settings = new SettingsMenuDialog();

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@@ -5,21 +5,17 @@ import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.ai.BlockIndexer;
import io.anuke.mindustry.ai.Pathfinder;
import io.anuke.mindustry.ai.WaveSpawner;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
@@ -31,7 +27,6 @@ import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.maps.Maps;
import io.anuke.mindustry.maps.generators.Generator;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Zone;
import io.anuke.mindustry.world.Block;
@@ -200,24 +195,6 @@ public class World implements ApplicationListener{
return generating;
}
public void launchZone(){
Effects.effect(Fx.launchFull, 0, 0);
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
Effects.effect(Fx.launch, tile);
}
Time.runTask(30f, () -> {
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
for(Item item : content.items()){
data.addItem(item, tile.entity.items.get(item));
}
world.removeBlock(tile);
}
state.launched = true;
});
}
public boolean isZone(){
return getZone() != null;
}

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@@ -20,6 +20,7 @@ import static io.anuke.mindustry.Vars.*;
public class CustomGameDialog extends FloatingDialog{
Difficulty difficulty = Difficulty.normal;
RulePreset lastPreset = RulePreset.survival;
public CustomGameDialog(){
super("$customgame");
@@ -30,6 +31,7 @@ public class CustomGameDialog extends FloatingDialog{
}
void setup(){
state.rules = lastPreset.get();
cont.clear();
Table maps = new Table();
@@ -48,10 +50,10 @@ public class CustomGameDialog extends FloatingDialog{
modes.marginBottom(5);
for(RulePreset mode : RulePreset.values()){
//todo fix presets
modes.addButton(mode.toString(), "toggle", () -> state.rules = mode.get())/*
.update(b -> b.setChecked(state.rules == mode))*/.group(group).size(140f, 54f);
modes.addButton(mode.toString(), "toggle", () -> {
state.rules = mode.get();
lastPreset = mode;
}).update(b -> b.setChecked(lastPreset == mode)).group(group).size(140f, 54f);
if(i++ % 2 == 1) modes.row();
}
selmode.add(modes);

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@@ -196,8 +196,8 @@ public class HudFragment extends Fragment{
.update(label -> label.getColor().set(Color.ORANGE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 2f, 1f))));
});
parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, () -> world.launchZone())
.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition()));
parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, Call::launchZone)
.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition() && !Net.client()));
//'saving' indicator
parent.fill(t -> {

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@@ -111,7 +111,13 @@ public class MenuFragment extends Fragment{
out.margin(16);
out.defaults().size(w, 66f).padTop(5).padRight(5);
out.add(new MenuButton("icon-play-2", "$play", MenuFragment.this::showPlaySelect)).width(bw).colspan(2);
out.add(new MenuButton("icon-play-2", "$play", ui.deploy::show)).width(bw).colspan(2);
out.row();
out.add(new MenuButton("icon-add", "$joingame", ui.join::show));
out.add(new MenuButton("icon-play-custom", "$customgame", ui.custom::show));
out.row();
@@ -130,41 +136,4 @@ public class MenuFragment extends Fragment{
out.add(new MenuButton("icon-exit", "$quit", Core.app::exit)).width(bw).colspan(2);
});
}
private void showPlaySelect(){
ui.deploy.show();
/*
float w = 220f;
float bw = w * 2f + 10f;
FloatingDialog dialog = new FloatingDialog("$play");
dialog.addCloseButton();
dialog.cont.defaults().height(66f).width(w).padRight(5f);
dialog.cont.add(new MenuButton("icon-play-2", "$map.random", () -> {
dialog.hide();
world.generator.playRandomMap();
})).width(bw).colspan(2);
dialog.cont.row();
dialog.cont.add(new MenuButton("icon-add", "$joingame", () -> {
ui.join.show();
dialog.hide();
}));
dialog.cont.add(new MenuButton("icon-editor", "$customgame", () -> {
dialog.hide();
ui.levels.show();
}));
dialog.cont.row();
dialog.cont.add(new MenuButton("icon-load", "$loadgame", () -> {
ui.load.show();
dialog.hide();
})).width(bw).colspan(2);
dialog.show();*/
}
}

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@@ -152,7 +152,8 @@ public class CoreBlock extends LaunchPad{
if(entity.items.get(item) >= launchThreshold + launchChunkSize && entity.timer.get(timerLaunch, launchTime)){
//TODO play animation of some sort
Effects.effect(Fx.dooropenlarge, tile);
data.addItem(item, launchChunkSize);
//items sent are split evenly across every player in the game
data.addItem(item, launchChunkSize / playerGroup.size());
entity.items.remove(item, launchChunkSize);
}
}