Bundle update / Custom game button / Join button
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@@ -20,6 +20,7 @@ import static io.anuke.mindustry.Vars.*;
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public class CustomGameDialog extends FloatingDialog{
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Difficulty difficulty = Difficulty.normal;
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RulePreset lastPreset = RulePreset.survival;
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public CustomGameDialog(){
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super("$customgame");
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@@ -30,6 +31,7 @@ public class CustomGameDialog extends FloatingDialog{
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}
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void setup(){
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state.rules = lastPreset.get();
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cont.clear();
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Table maps = new Table();
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@@ -48,10 +50,10 @@ public class CustomGameDialog extends FloatingDialog{
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modes.marginBottom(5);
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for(RulePreset mode : RulePreset.values()){
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//todo fix presets
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modes.addButton(mode.toString(), "toggle", () -> state.rules = mode.get())/*
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.update(b -> b.setChecked(state.rules == mode))*/.group(group).size(140f, 54f);
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modes.addButton(mode.toString(), "toggle", () -> {
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state.rules = mode.get();
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lastPreset = mode;
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}).update(b -> b.setChecked(lastPreset == mode)).group(group).size(140f, 54f);
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if(i++ % 2 == 1) modes.row();
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}
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selmode.add(modes);
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@@ -196,8 +196,8 @@ public class HudFragment extends Fragment{
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.update(label -> label.getColor().set(Color.ORANGE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 2f, 1f))));
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});
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parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, () -> world.launchZone())
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.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition()));
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parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, Call::launchZone)
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.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition() && !Net.client()));
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//'saving' indicator
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parent.fill(t -> {
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@@ -111,7 +111,13 @@ public class MenuFragment extends Fragment{
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out.margin(16);
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out.defaults().size(w, 66f).padTop(5).padRight(5);
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out.add(new MenuButton("icon-play-2", "$play", MenuFragment.this::showPlaySelect)).width(bw).colspan(2);
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out.add(new MenuButton("icon-play-2", "$play", ui.deploy::show)).width(bw).colspan(2);
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out.row();
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out.add(new MenuButton("icon-add", "$joingame", ui.join::show));
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out.add(new MenuButton("icon-play-custom", "$customgame", ui.custom::show));
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out.row();
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@@ -130,41 +136,4 @@ public class MenuFragment extends Fragment{
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out.add(new MenuButton("icon-exit", "$quit", Core.app::exit)).width(bw).colspan(2);
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});
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}
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private void showPlaySelect(){
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ui.deploy.show();
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/*
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float w = 220f;
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float bw = w * 2f + 10f;
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FloatingDialog dialog = new FloatingDialog("$play");
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dialog.addCloseButton();
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dialog.cont.defaults().height(66f).width(w).padRight(5f);
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dialog.cont.add(new MenuButton("icon-play-2", "$map.random", () -> {
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dialog.hide();
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world.generator.playRandomMap();
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})).width(bw).colspan(2);
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dialog.cont.row();
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dialog.cont.add(new MenuButton("icon-add", "$joingame", () -> {
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ui.join.show();
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dialog.hide();
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}));
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dialog.cont.add(new MenuButton("icon-editor", "$customgame", () -> {
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dialog.hide();
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ui.levels.show();
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}));
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dialog.cont.row();
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dialog.cont.add(new MenuButton("icon-load", "$loadgame", () -> {
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ui.load.show();
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dialog.hide();
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})).width(bw).colspan(2);
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dialog.show();*/
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}
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}
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