Bundle update / Custom game button / Join button
This commit is contained in:
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core/assets-raw/sprites/ui/icons/icon-play-custom.png
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core/assets-raw/sprites/ui/icons/icon-play-custom.png
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@@ -411,8 +411,8 @@ keybind.chat_scroll.name = Chat scroll
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keybind.drop_unit.name = Drop Unit
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keybind.drop_unit.name = Drop Unit
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keybind.zoom_minimap.name = Zoom minimap
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keybind.zoom_minimap.name = Zoom minimap
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mode.help.title = Description of modes
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mode.help.title = Description of modes
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mode.waves.name = Waves
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mode.survival.name = Survival
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mode.waves.description = The normal mode. Limited resources and automatic incoming waves.
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = Sandbox
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Infinite resources and no timer for waves.
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mode.sandbox.description = Infinite resources and no timer for waves.
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mode.freebuild.name = Freebuild
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mode.freebuild.name = Freebuild
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@@ -13,13 +13,15 @@ linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
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screenshot = Snímek obrazovky uložen {0}
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screenshot = Snímek obrazovky uložen {0}
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gameover = Konec hry
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gameover = Konec hry
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gameover.pvp = [accent] {0}[] Tým Vyhrál!
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gameover.pvp = [accent] {0}[] Tým Vyhrál!
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sector.gameover = Tento sektor byl ztracen. Znovu obsadit?
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sector.retry = Znovu
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highscore = [accent]Nový Rekord!
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highscore = [accent]Nový Rekord!
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wave.lasted = Vydržel jsi do vlny [accent]{0}[].
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stat.wave = Waves Defeated:[accent] {0}
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level.highscore = Nejvyšší skóre: [accent]{0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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level.delete.title = Potvrdit smazání
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
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map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
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level.highscore = Nejvyšší skóre: [accent]{0}
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level.select = Výběr levelu
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level.select = Výběr levelu
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level.mode = Herní mód:
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level.mode = Herní mód:
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construction.desktop = K odznačení bloku nebo k zastavení stavby, [accent]stiskni mezerník[].
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construction.desktop = K odznačení bloku nebo k zastavení stavby, [accent]stiskni mezerník[].
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@@ -29,61 +31,33 @@ deconstruction.title = Návod k dekonstrukci bloků.
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deconstruction = Právě jsi vybral [accent]Mód dekonstrukce bloků[].\n\nK boření staveb, jednoduše vyber blok poblíž tvé lodi.\nJakmile jsis vybral nějaké bloky, stiskni pole potvrzení, a tvoje loď je začne sama dekonstruovat.\n\n- [accent]Odstranění bloků[] z tvého výběru kliknutím na ně.\n- [accent]Odstranění bloků v oblasti[] provedeš stisknutím prázdného pole a přetažením do jakéhokoliv směru.\n- [accent]Zrušení dekonstrukce nebo výběru[] stisknutím X v levém dolním rohu.
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deconstruction = Právě jsi vybral [accent]Mód dekonstrukce bloků[].\n\nK boření staveb, jednoduše vyber blok poblíž tvé lodi.\nJakmile jsis vybral nějaké bloky, stiskni pole potvrzení, a tvoje loď je začne sama dekonstruovat.\n\n- [accent]Odstranění bloků[] z tvého výběru kliknutím na ně.\n- [accent]Odstranění bloků v oblasti[] provedeš stisknutím prázdného pole a přetažením do jakéhokoliv směru.\n- [accent]Zrušení dekonstrukce nebo výběru[] stisknutím X v levém dolním rohu.
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showagain = Znovu neukazovat !
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showagain = Znovu neukazovat !
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coreattack = < Jádro je pod útokem! >
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coreattack = < Jádro je pod útokem! >
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unlocks = Odemykatelné
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database = Core Database
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savegame = Uložit hru
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savegame = Uložit hru
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loadgame = Načíst hru
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loadgame = Načíst hru
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joingame = Připojit se ke hře
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joingame = Připojit se ke hře
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addplayers = Přidat/Odebrat hráče
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addplayers = Přidat/Odebrat hráče
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customgame = Vlastní hra
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customgame = Vlastní hra
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sectors = Sektory
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sector = Sektor: [LIGHT_GRAY]{0}
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sector.time = Čas: [LIGHT_GRAY]{0}
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sector.deploy = Výsadek
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sector.abandon = Opustit
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sector.abandon.confirm = Jsi si jistý že chceš opustit veškerý postup v tomto sektoru?\nTento krok je nevratný!
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sector.resume = Pokračovat
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sector.locked = [scarlet][[Incomplete]
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sector.unexplored = [accent][[Unexplored]
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missions = Mise:[LIGHT_GRAY] {0}
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mission = Mise:[LIGHT_GRAY] {0}
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mission.main = Hlavní mise:[LIGHT_GRAY] {0}
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mission.info = Informace o misi
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mission.complete = Mise splněna!
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mission.complete.body = Sektor {0},{1} Byl dobyt.
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mission.wave = Udrž se[accent] {0}/{1} []Vln\nVlna za {2}
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mission.wave.enemies = Udrž se[accent] {0}/{1} []vln\n{2} Nepřátel
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mission.wave.enemy = Udrž se[accent] {0}/{1} []vln\n{2} Nepřátel
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mission.wave.menu = Udrž se[accent] {0}[] vln
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mission.battle = Znič nepřátelské jádro
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mission.resource.menu = Získej {0} x{1}
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mission.resource = Získej {0}:\n[accent]{1}/{2}[]
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mission.block = Vytvoř {0}
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mission.unit = Vytvoř {0} Jednotek
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mission.command = Pošli rozkaz {0} jednotkám
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mission.linknode = Propoj energetický uzel
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mission.display = [accent]Mise:\n[LIGHT_GRAY]{0}
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mission.mech = Změň na Mecha[accent] {0}[]
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mission.create = Vytvoř[accent] {0}[]
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none = <none>
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none = <none>
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close = Zavřít
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close = Zavřít
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quit = Ukončit
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quit = Ukončit
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maps = Mapy
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maps = Mapy
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continue = Pokračovat
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continue = Pokračovat
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nextmission = Další Mise
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maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
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maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
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about.button = O hře
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about.button = O hře
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name = Name:
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name = Name:
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noname = Nejdřív si vyber[accent] herní jméno[].
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noname = Nejdřív si vyber[accent] herní jméno[].
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filename = Jméno složky:
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filename = Jméno složky:
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unlocked = Nový blok odemknut!
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unlocked = Nový blok odemknut!
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unlocked.plural = Nové bloky odemknuty!
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completed = [accent]Completed
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techtree = Tech Tree
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research.list = [LIGHT_GRAY]Research:
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research = Research
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researched = [LIGHT_GRAY]{0} researched.
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players = {0} hráčů online
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players = {0} hráčů online
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players.single = {0} hráč online
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players.single = {0} hráč online
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server.closing = [accent]Zavírám server...
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server.closing = [accent]Zavírám server...
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server.kicked.kick = Byl jsi vykopnut ze serveru!
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server.kicked.kick = Byl jsi vykopnut ze serveru!
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server.kicked.serverClose = Server je zavřený.
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server.kicked.serverClose = Server je zavřený.
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server.kicked.sectorComplete = Sektor Dokončen.
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server.kicked.sectorComplete.text = Tvá mise je dokončena.\nServer teď bude pokračovat v dalším sektoru.
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server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
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server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
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server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
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server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
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server.kicked.banned = Jsi zabanován na tomto serveru.
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server.kicked.banned = Jsi zabanován na tomto serveru.
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@@ -92,6 +66,7 @@ server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
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server.kicked.nameEmpty = Tvé jméno je neplatné.
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server.kicked.nameEmpty = Tvé jméno je neplatné.
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server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
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server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
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server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
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server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
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server.kicked.gameover = Game over!
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host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
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host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
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join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
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join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
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hostserver = Hostovat hru
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hostserver = Hostovat hru
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@@ -162,7 +137,6 @@ save.rename.text = Nové jméno:
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selectslot = Vyber uložení.
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selectslot = Vyber uložení.
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slot = [accent]Slot {0}
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slot = [accent]Slot {0}
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save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
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save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
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sector.corrupted = [accent]Byla nalezena uložená pozice pro tentosektor, ale načtení se nezdařilo.\nNová pozice byla vytvořena.
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empty = <Prázný>
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empty = <Prázný>
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on = On
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on = On
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off = Off
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off = Off
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@@ -172,6 +146,7 @@ save.wave = Vlna {0}
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save.difficulty = Obtížnost: {0}
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save.difficulty = Obtížnost: {0}
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save.date = Naposledy uloženo: {0}
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save.date = Naposledy uloženo: {0}
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save.playtime = Herní čas: {0}
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save.playtime = Herní čas: {0}
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warning = Warning.
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confirm = Potvrdit
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confirm = Potvrdit
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delete = Smazat
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delete = Smazat
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ok = OK
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ok = OK
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@@ -262,7 +237,15 @@ tutorial = Tutoriál
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editor = Editor
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editor = Editor
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mapeditor = Editor map
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mapeditor = Editor map
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donate = Darovat
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donate = Darovat
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch.title = Launch Successful
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
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connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
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error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
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error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
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error.invalidaddress = Neplatná adresa.
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error.invalidaddress = Neplatná adresa.
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@@ -270,8 +253,20 @@ error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměr
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error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
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error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
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error.alreadyconnected = Již připojeno.
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error.alreadyconnected = Již připojeno.
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error.mapnotfound = Soubor mapy nebyl nalezen!
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error.mapnotfound = Soubor mapy nebyl nalezen!
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error.io = Network I/O error.
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error.any = neznámá chyba sítě.
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error.any = neznámá chyba sítě.
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zone.groundZero.name = Ground Zero
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.crags.name = Crags
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zone.stainedMountains.name = Stained Mountains
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zone.impact.name = Impact 0079
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zone.desolateRift.name = Desolate Rift
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zone.arcticDesert.name = Arctic Desert
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zone.dryWastes.name = Dry Wastes
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.moltenFault.name = Molten Fault
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settings.language = Jazyk
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settings.language = Jazyk
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settings.reset = nastavit výchozí
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settings.reset = nastavit výchozí
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settings.rebind = Přenastavit
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settings.rebind = Přenastavit
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@@ -282,7 +277,6 @@ settings.graphics = Zobrazení
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settings.cleardata = Resetovat data hry...
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settings.cleardata = Resetovat data hry...
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settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
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settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
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settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
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settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
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settings.clearsectors = Vymazaní sektorů
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settings.clearunlocks = Vymazání odemykatelných
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settings.clearunlocks = Vymazání odemykatelných
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settings.clearall = Vymazat všechno
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settings.clearall = Vymazat všechno
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paused = [accent]< Pauza >
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paused = [accent]< Pauza >
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@@ -291,7 +285,7 @@ no = Ne
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info.title = Informace
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info.title = Informace
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error.title = [crimson]Objevila se chyba
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error.title = [crimson]Objevila se chyba
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error.crashtitle = Objevila se chyba
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error.crashtitle = Objevila se chyba
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blocks.unknown=[LIGHT_GRAY]???
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blocks.unknown = [LIGHT_GRAY]???
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blocks.blockinfo = Informace o bloku
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blocks.blockinfo = Informace o bloku
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blocks.powercapacity = Kapacita energie
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blocks.powercapacity = Kapacita energie
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blocks.powershot = Energie na výstřel
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blocks.powershot = Energie na výstřel
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@@ -411,8 +405,8 @@ keybind.chat_scroll.name = Chat posun
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keybind.drop_unit.name = Zahodit jednotku
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keybind.drop_unit.name = Zahodit jednotku
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keybind.zoom_minimap.name = Přiblížit minimapu
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keybind.zoom_minimap.name = Přiblížit minimapu
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mode.help.title = Popis módů
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mode.help.title = Popis módů
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mode.waves.name = Vlny
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mode.survival.name = Survival
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mode.waves.description = Normální mód. Limitované zdroje a automaticky přicházející Vlny nepřátel.
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = Sandbox
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
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mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
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mode.freebuild.name = Freebuild
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mode.freebuild.name = Freebuild
|
||||||
@@ -424,18 +418,15 @@ mode.attack.descrption = Žádné vlny, cílem je zničit nepřátelskou základ
|
|||||||
content.item.name = Předměty
|
content.item.name = Předměty
|
||||||
content.liquid.name = Tekutiny
|
content.liquid.name = Tekutiny
|
||||||
content.unit.name = jednotky
|
content.unit.name = jednotky
|
||||||
content.recipe.name = Bloky
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechy
|
content.mech.name = Mechy
|
||||||
item.stone.name = Kámen
|
|
||||||
item.stone.description = Běžný, nespracovaný materiál ,Používá se k separaci a přečišťování do jiných materiáů na roztavení na lávu.
|
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||||
item.dense-alloy.name = Hustá Slitina
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Těžká slitina z Olova a Mědi. Používá se v pokročilých transportních blocích a ve vyšší třídě vrtů.
|
|
||||||
item.titanium.name = Titánium
|
item.titanium.name = Titánium
|
||||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
@@ -456,6 +447,10 @@ item.blast-compound.name = Výbušná směs
|
|||||||
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.lava.name = Láva
|
liquid.lava.name = Láva
|
||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
@@ -504,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Schopnost: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Nepřátelský Spawn
|
block.spawn.name = Nepřátelský Spawn
|
||||||
block.core.name = Jádro
|
block.core.name = Jádro
|
||||||
@@ -525,8 +521,8 @@ block.blackrock.name = Černý kámen
|
|||||||
block.icerock.name = Ledový kámen
|
block.icerock.name = Ledový kámen
|
||||||
block.copper-wall.name = Měděná zeď
|
block.copper-wall.name = Měděná zeď
|
||||||
block.copper-wall-large.name = Velká měděná zeď
|
block.copper-wall-large.name = Velká měděná zeď
|
||||||
block.dense-alloy-wall.name = Zeď husté slitiny
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Velká zeď husté slitiny
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Fázová stěna
|
block.phase-wall.name = Fázová stěna
|
||||||
block.phase-wall-large.name = Velká fázová stěna
|
block.phase-wall-large.name = Velká fázová stěna
|
||||||
block.thorium-wall.name = Thoriová stěna
|
block.thorium-wall.name = Thoriová stěna
|
||||||
@@ -635,6 +631,7 @@ block.spectre.name = Spektr
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Kontejnér
|
block.container.name = Kontejnér
|
||||||
block.core.description = Ta nejdůležitější stavba ve hře.
|
block.core.description = Ta nejdůležitější stavba ve hře.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = modrá
|
team.blue.name = modrá
|
||||||
team.red.name = červená
|
team.red.name = červená
|
||||||
team.orange.name = oranžová
|
team.orange.name = oranžová
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Danksagungen
|
credits = Danksagungen
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Trete dem Mindustry Discord bei!
|
discord = Trete dem Mindustry Discord bei!
|
||||||
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
||||||
link.github.description = Quellcode des Spiels
|
link.github.description = Quellcode des Spiels
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des S
|
|||||||
link.google-play.description = Google Play Store Seite
|
link.google-play.description = Google Play Store Seite
|
||||||
link.wiki.description = Offizelles Mindustry Wiki
|
link.wiki.description = Offizelles Mindustry Wiki
|
||||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Der Kern wurde zerstört.
|
gameover = Der Kern wurde zerstört.
|
||||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||||
sector.gameover = Du hast diesen Sektor verloren. Erneuter Einsatz?
|
|
||||||
sector.retry = Erneut versuchen
|
|
||||||
highscore = [YELLOW] Neuer Highscore!
|
highscore = [YELLOW] Neuer Highscore!
|
||||||
wave.lasted = Du hast es bis Welle [accent]{0}[] ausgehalten.
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = High Score: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Löschen bestätigen
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
|
level.highscore = High Score: [accent]{0}
|
||||||
level.select = Level Auswahl
|
level.select = Level Auswahl
|
||||||
level.mode = Spielmodus:
|
level.mode = Spielmodus:
|
||||||
construction.desktop = Um einen Block zu deselektieren oder den Bau abzubrechen, [accent]verwende die Leertaste[].
|
construction.desktop = Um einen Block zu deselektieren oder den Bau abzubrechen, [accent]verwende die Leertaste[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = Abbruchanleitung für Blöcke
|
|||||||
deconstruction = Du hast soeben den [accent]Abbruchmodus für Blöcke[] aktiviert.\n\nUm mit dem Abriss zu beginnen, tippe einfach auf einen Block in der Nähe deines Schiffs.\nSobald du einige Blöcke ausgewählt hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Abriss beginnen.\n\n- [accent]Entferne einen Block[] von deiner Selektion, indem du darauf tippst.\n- [accent]Reiße Blöcke in einem Gebiet ab[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Abriss or die Selektion ab[], indem du das X links unten drückst.
|
deconstruction = Du hast soeben den [accent]Abbruchmodus für Blöcke[] aktiviert.\n\nUm mit dem Abriss zu beginnen, tippe einfach auf einen Block in der Nähe deines Schiffs.\nSobald du einige Blöcke ausgewählt hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Abriss beginnen.\n\n- [accent]Entferne einen Block[] von deiner Selektion, indem du darauf tippst.\n- [accent]Reiße Blöcke in einem Gebiet ab[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Abriss or die Selektion ab[], indem du das X links unten drückst.
|
||||||
showagain = Nächstes mal nicht mehr anzeigen
|
showagain = Nächstes mal nicht mehr anzeigen
|
||||||
coreattack = < Die Basis wird angegriffen! >
|
coreattack = < Die Basis wird angegriffen! >
|
||||||
unlocks = Freigeschaltet
|
database = Core Database
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
joingame = Spiel beitreten
|
joingame = Spiel beitreten
|
||||||
addplayers = Hinzufügen/Entfernen von Spielern
|
addplayers = Hinzufügen/Entfernen von Spielern
|
||||||
customgame = Benutzerdefiniertes Spiel
|
customgame = Benutzerdefiniertes Spiel
|
||||||
sectors = Sektoren
|
|
||||||
sector = Sektor: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Zeit: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Einsatz
|
|
||||||
sector.abandon = Aufgeben
|
|
||||||
sector.abandon.confirm = Bist du sicher, dass du den gesamten Fortschritt in diesem Sektor aufgeben willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
|
||||||
sector.resume = Fortsetzen
|
|
||||||
sector.locked = [scarlet][[Unvollständig]
|
|
||||||
sector.unexplored = [accent][[Unerforscht]
|
|
||||||
missions = Missionen:[LIGHT_GRAY] {0}
|
|
||||||
mission = Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Hauptmission:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Missionsbeschreibung
|
|
||||||
mission.complete = Mission erfolgreich!
|
|
||||||
mission.complete.body = Sektor {0},{1} wurde erobert.
|
|
||||||
mission.wave = Überlebe [accent]{0}/{1}[] Wellen\nWelle in {2}
|
|
||||||
mission.wave.enemies = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
|
||||||
mission.wave.enemy = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
|
||||||
mission.wave.menu = Überlebe[accent] {0} []Wellen
|
|
||||||
mission.battle = Zerstöre die gegnerische Basis.
|
|
||||||
mission.resource.menu = Erlange {0} x{1}
|
|
||||||
mission.resource = Sammele {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Erstelle {0}
|
|
||||||
mission.unit = Erstelle {0} Einheiten
|
|
||||||
mission.command = Sende {0}-Kommando an Einheiten
|
|
||||||
mission.linknode = Verbinde Stromknoten
|
|
||||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Wechsle zum [accent] {0}[]-Mech
|
|
||||||
mission.create = Platziere[accent] {0}[]
|
|
||||||
none = <nichts>
|
none = <nichts>
|
||||||
close = Schließen
|
close = Schließen
|
||||||
quit = Verlassen
|
quit = Verlassen
|
||||||
maps = Karten
|
maps = Karten
|
||||||
continue = Weiter
|
continue = Weiter
|
||||||
nextmission = Nächste Mission
|
|
||||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = Neuen Block freigeschaltet!
|
unlocked = Neuen Block freigeschaltet!
|
||||||
unlocked.plural = Neue Blöcke freigeschaltet!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} Spieler online
|
players = {0} Spieler online
|
||||||
players.single = {0} Spieler online
|
players.single = {0} Spieler online
|
||||||
server.closing = [accent]Schließe den Server...
|
server.closing = [accent]Schließe den Server...
|
||||||
server.kicked.kick = Du wurdest vom Server gekickt!
|
server.kicked.kick = Du wurdest vom Server gekickt!
|
||||||
server.kicked.serverClose = Server geschlossen.
|
server.kicked.serverClose = Server geschlossen.
|
||||||
server.kicked.sectorComplete = Sektor abgeschlossen.
|
|
||||||
server.kicked.sectorComplete.text = Deine Mission ist abgeschlossen.\nDer Server wird nun in einen neuen Sektor wechseln.
|
|
||||||
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||||
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem
|
|||||||
server.kicked.nameEmpty = Dein Name muss zumindest einen Buchstaben oder eine Zahl enthalten.
|
server.kicked.nameEmpty = Dein Name muss zumindest einen Buchstaben oder eine Zahl enthalten.
|
||||||
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
||||||
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||||
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||||
hostserver = Server hosten
|
hostserver = Server hosten
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Neuer Name
|
|||||||
selectslot = Wähle einen Spielstand
|
selectslot = Wähle einen Spielstand
|
||||||
slot = [accent] Platz {0}
|
slot = [accent] Platz {0}
|
||||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||||
sector.corrupted = [accent]Ein Spielstand für diesen Sektor wurde nicht gefunden.\nEin neuer Spielstand wurde erstellt.
|
|
||||||
empty = <leer>
|
empty = <leer>
|
||||||
on = An
|
on = An
|
||||||
off = Aus
|
off = Aus
|
||||||
@@ -169,6 +146,7 @@ save.wave = Welle: {0}
|
|||||||
save.difficulty = Schwierigkeitsgrad: {0}
|
save.difficulty = Schwierigkeitsgrad: {0}
|
||||||
save.date = Zuletzt gespeichert: {0}
|
save.date = Zuletzt gespeichert: {0}
|
||||||
save.playtime = Spielzeit: {0}
|
save.playtime = Spielzeit: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Bestätigen
|
confirm = Bestätigen
|
||||||
delete = Löschen
|
delete = Löschen
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -259,6 +237,15 @@ tutorial = Tutorial
|
|||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Karten Editor
|
mapeditor = Karten Editor
|
||||||
donate = Spenden
|
donate = Spenden
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||||
error.unreachable = Server nicht erreichbar.
|
error.unreachable = Server nicht erreichbar.
|
||||||
error.invalidaddress = Ungültige Adresse.
|
error.invalidaddress = Ungültige Adresse.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung
|
|||||||
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
|
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
|
||||||
error.alreadyconnected = Bereits verbunden.
|
error.alreadyconnected = Bereits verbunden.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Sprache
|
settings.language = Sprache
|
||||||
settings.reset = Auf Standard zurücksetzen
|
settings.reset = Auf Standard zurücksetzen
|
||||||
settings.rebind = Zuweisen
|
settings.rebind = Zuweisen
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Grafiken
|
|||||||
settings.cleardata = Spieldaten zurücksetzen...
|
settings.cleardata = Spieldaten zurücksetzen...
|
||||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
|
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
|
||||||
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||||
settings.clearsectors = Sektoren zurücksetzen
|
|
||||||
settings.clearunlocks = Freischaltungen zurücksetzen
|
settings.clearunlocks = Freischaltungen zurücksetzen
|
||||||
settings.clearall = Alles zurücksetzen
|
settings.clearall = Alles zurücksetzen
|
||||||
paused = Pausiert
|
paused = Pausiert
|
||||||
@@ -346,6 +345,7 @@ category.items = Materialien
|
|||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.shooting = Schießen
|
category.shooting = Schießen
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Zielauswahl
|
setting.autotarget.name = Auto-Zielauswahl
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = kein
|
setting.fpscap.none = kein
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Mehrspieler
|
|||||||
command.attack = Angreifen
|
command.attack = Angreifen
|
||||||
command.retreat = Rückzug
|
command.retreat = Rückzug
|
||||||
command.patrol = Patrouillieren
|
command.patrol = Patrouillieren
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Drücke eine Taste...
|
keybind.press = Drücke eine Taste...
|
||||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = X-Achse
|
keybind.move_x.name = X-Achse
|
||||||
keybind.move_y.name = Y-Achse
|
keybind.move_y.name = Y-Achse
|
||||||
keybind.select.name = Auswählen/Schießen
|
keybind.select.name = Auswählen/Schießen
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Chat scrollen
|
|||||||
keybind.drop_unit.name = Einheit absetzen
|
keybind.drop_unit.name = Einheit absetzen
|
||||||
keybind.zoom_minimap.name = Minimap-Zoom
|
keybind.zoom_minimap.name = Minimap-Zoom
|
||||||
mode.help.title = Beschreibung der Modi
|
mode.help.title = Beschreibung der Modi
|
||||||
mode.waves.name = Wellen
|
mode.survival.name = Survival
|
||||||
mode.waves.description = Der normale Modus. Begrenzte Ressourcen und automatische Wellen.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandkasten
|
mode.sandbox.name = Sandkasten
|
||||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||||
mode.freebuild.name = Freier Bau
|
mode.freebuild.name = Freier Bau
|
||||||
mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
|
mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
content.unit.name = Einheiten
|
content.unit.name = Einheiten
|
||||||
content.recipe.name = Blöcke
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.stone.name = Stein
|
|
||||||
item.stone.description = Ein gängiger Rohstoff ,der für die Zerteilung und Verfeinerung in andere Materialien oder geschmolzen als Lava verwendet wird.
|
|
||||||
item.copper.name = Kupfer
|
item.copper.name = Kupfer
|
||||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||||
item.lead.name = Blei
|
item.lead.name = Blei
|
||||||
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||||
item.coal.name = Kohle
|
item.coal.name = Kohle
|
||||||
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
||||||
item.dense-alloy.name = Dichte Legierung
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Eine robuste Legierung aus Blei und Kupfer. Findet Verwendung in fortgeschrittenen Transport-Blöcken und höherwertigen Bohrern.
|
|
||||||
item.titanium.name = Titan
|
item.titanium.name = Titan
|
||||||
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
||||||
item.thorium.name = Uran
|
item.thorium.name = Uran
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = Explosive Mischung
|
|||||||
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Wasser
|
liquid.water.name = Wasser
|
||||||
liquid.lava.name = Lava
|
liquid.lava.name = Lava
|
||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Gegnerischer Startpunkt
|
block.spawn.name = Gegnerischer Startpunkt
|
||||||
block.core.name = Basis
|
block.core.name = Basis
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = Schwarzer Fels
|
|||||||
block.icerock.name = Eisfels
|
block.icerock.name = Eisfels
|
||||||
block.copper-wall.name = Kupfermauer
|
block.copper-wall.name = Kupfermauer
|
||||||
block.copper-wall-large.name = Große Kupfermauer
|
block.copper-wall-large.name = Große Kupfermauer
|
||||||
block.dense-alloy-wall.name = Dichte Legierungsmauer
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Große dichte Legierungsmauer
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Phasenmauer
|
block.phase-wall.name = Phasenmauer
|
||||||
block.phase-wall-large.name = Große Phasenmauer
|
block.phase-wall-large.name = Große Phasenmauer
|
||||||
block.thorium-wall.name = Thorium-Mauer
|
block.thorium-wall.name = Thorium-Mauer
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = Das wichtigste Gebäude im Spiel
|
block.core.description = Das wichtigste Gebäude im Spiel
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.red.name = Rot
|
team.red.name = Rot
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Créditos
|
credits = Créditos
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = La sala oficial del Discord de Mindustry
|
link.discord.description = La sala oficial del Discord de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = itch.io es la página donde podes descargar las versi
|
|||||||
link.google-play.description = Ficha en la Google Play Store
|
link.google-play.description = Ficha en la Google Play Store
|
||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Tu núcleo ha sido destruido.
|
gameover = Tu núcleo ha sido destruido.
|
||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
sector.gameover = Este sector ha sido perdido. ¿Re-desplegar?
|
|
||||||
sector.retry = Reintentar
|
|
||||||
highscore = [accent]¡Nueva mejor puntuación!
|
highscore = [accent]¡Nueva mejor puntuación!
|
||||||
wave.lasted = Duraste hasta la ronda [accent]{0}[].
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Puntuación más alta: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Confirmar Eliminación
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||||
|
level.highscore = Puntuación más alta: [accent]{0}
|
||||||
level.select = Selección de nivel
|
level.select = Selección de nivel
|
||||||
level.mode = Modo de juego:
|
level.mode = Modo de juego:
|
||||||
construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la space tab[].
|
construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la space tab[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = Guía de Deconstrucción de Bloques
|
|||||||
deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de blocks[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de blocks[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
||||||
showagain = No mostrar otra vez en la próxima sesión
|
showagain = No mostrar otra vez en la próxima sesión
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
unlocks = Desbloqueos
|
database = Core Database
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
joingame = Unirse a la Partida
|
joingame = Unirse a la Partida
|
||||||
addplayers = Agregar/Quitar Jugadores
|
addplayers = Agregar/Quitar Jugadores
|
||||||
customgame = Partida personalizada
|
customgame = Partida personalizada
|
||||||
sectors = Sectores
|
|
||||||
sector = Sector: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Tiempo: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Desplegar
|
|
||||||
sector.abandon = Abandonar
|
|
||||||
sector.abandon.confirm = ¿Realmente quieres abandonar todo el progreso hecho en este sector?\n¡Esto no se puede deshacer!
|
|
||||||
sector.resume = Continuar
|
|
||||||
sector.locked = [scarlet][[Incompleto]
|
|
||||||
sector.unexplored = [accent][[No explorado]
|
|
||||||
missions = Misiones:[LIGHT_GRAY] {0}
|
|
||||||
mission = Misión:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Misión Principal:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Información de la Misión
|
|
||||||
mission.complete = ¡Misión completada!
|
|
||||||
mission.complete.body = El Sector {0},{1} ha sido conquistado.
|
|
||||||
mission.wave = Sobrevive [accent]{0}/{1}[] hordas\nHordas en {2}
|
|
||||||
mission.wave.enemies = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
|
||||||
mission.wave.enemy = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
|
||||||
mission.wave.menu = Sobrevive[accent] {0} []hordas
|
|
||||||
mission.battle = Destruye la base enemiga.
|
|
||||||
mission.resource.menu = Obtener {0} x{1}
|
|
||||||
mission.resource = Obtén {0} x{1}
|
|
||||||
mission.block = Crear {0}
|
|
||||||
mission.unit = Crear {0}
|
|
||||||
mission.command = Envía Comando {0} a las unidades
|
|
||||||
mission.linknode = Conecta nodo de energía
|
|
||||||
mission.display = [accent]Misión:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Cambiar a mecanoide[accent] {0}[]
|
|
||||||
mission.create = Crear[accent] {0}[]
|
|
||||||
none = <no hay>
|
none = <no hay>
|
||||||
close = Cerrar
|
close = Cerrar
|
||||||
quit = Salir
|
quit = Salir
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
nextmission = Próxima Misión
|
|
||||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = Nombre del archivo:
|
filename = Nombre del archivo:
|
||||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||||
unlocked.plural = ¡Nuevos Bloques Desbloqueados!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} jugadores online
|
players = {0} jugadores online
|
||||||
players.single = {0} jugador online
|
players.single = {0} jugador online
|
||||||
server.closing = [accent]Cerrando servidor...
|
server.closing = [accent]Cerrando servidor...
|
||||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||||
server.kicked.serverClose = El servidor ha cerrado.
|
server.kicked.serverClose = El servidor ha cerrado.
|
||||||
server.kicked.sectorComplete = Sector completado.
|
|
||||||
server.kicked.sectorComplete.text = Tu misión ha sido completada.\nEl servidor ahora continuará con el próximo sector.
|
|
||||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||||
server.kicked.banned = Has sido baneado del servidor.
|
server.kicked.banned = Has sido baneado del servidor.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
|||||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||||
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||||
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||||
hostserver = Hostear Servidor
|
hostserver = Hostear Servidor
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Nuevo nombre:
|
|||||||
selectslot = Selecciona un Punto de Guardado.
|
selectslot = Selecciona un Punto de Guardado.
|
||||||
slot = [accent]Casilla {0}
|
slot = [accent]Casilla {0}
|
||||||
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||||
sector.corrupted = [accent]El punto de guardado de este sector fue encontrado, pero su carga ha fallado.\nUn nuevo punto ha sido creado.
|
|
||||||
empty = <vacío>
|
empty = <vacío>
|
||||||
on = Encendido
|
on = Encendido
|
||||||
off = Apagado
|
off = Apagado
|
||||||
@@ -169,6 +146,7 @@ save.wave = Horda {0}
|
|||||||
save.difficulty = Dificultad: {0}
|
save.difficulty = Dificultad: {0}
|
||||||
save.date = Última vez guardado: {0}
|
save.date = Última vez guardado: {0}
|
||||||
save.playtime = Tiempo de juego: {0}
|
save.playtime = Tiempo de juego: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Borrar
|
delete = Borrar
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -259,6 +237,15 @@ tutorial = Tutorial
|
|||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de Mapa
|
mapeditor = Editor de Mapa
|
||||||
donate = Donar
|
donate = Donar
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||||
error.unreachable = Servidor inaccesible.
|
error.unreachable = Servidor inaccesible.
|
||||||
error.invalidaddress = Dirección inválida.
|
error.invalidaddress = Dirección inválida.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = ¡Se acabó el tiempo!\n¡Asegúrate que el host ha hecho el po
|
|||||||
error.mismatch = Error de paquete:\nposible versión no válida del servidor/cliente.\nAsegúrate de que tú y el host tenéis la última versión de Mindustry.
|
error.mismatch = Error de paquete:\nposible versión no válida del servidor/cliente.\nAsegúrate de que tú y el host tenéis la última versión de Mindustry.
|
||||||
error.alreadyconnected = Ya estás conectado.
|
error.alreadyconnected = Ya estás conectado.
|
||||||
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Lenguaje
|
settings.language = Lenguaje
|
||||||
settings.reset = Reiniciar por los de defecto
|
settings.reset = Reiniciar por los de defecto
|
||||||
settings.rebind = Reasignar
|
settings.rebind = Reasignar
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Gráficos
|
|||||||
settings.cleardata = Limpiar Datos del Juego...
|
settings.cleardata = Limpiar Datos del Juego...
|
||||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||||
settings.clearsectors = Eliminar Sectores
|
|
||||||
settings.clearunlocks = Eliminar Desbloqueos
|
settings.clearunlocks = Eliminar Desbloqueos
|
||||||
settings.clearall = Eliminar Todo
|
settings.clearall = Eliminar Todo
|
||||||
paused = Pausado
|
paused = Pausado
|
||||||
@@ -346,6 +345,7 @@ category.items = Objetos
|
|||||||
category.crafting = Fabricación
|
category.crafting = Fabricación
|
||||||
category.shooting = Disparo
|
category.shooting = Disparo
|
||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
setting.fpscap.name = Máx FPS
|
setting.fpscap.name = Máx FPS
|
||||||
setting.fpscap.none = Nada
|
setting.fpscap.none = Nada
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Multijugador
|
|||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
command.patrol = Patrullar
|
command.patrol = Patrullar
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.select.name = Seleccionar
|
keybind.select.name = Seleccionar
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Chat scroll
|
|||||||
keybind.drop_unit.name = drop unit
|
keybind.drop_unit.name = drop unit
|
||||||
keybind.zoom_minimap.name = Zoom minimapa
|
keybind.zoom_minimap.name = Zoom minimapa
|
||||||
mode.help.title = Descripción de modos
|
mode.help.title = Descripción de modos
|
||||||
mode.waves.name = hordas
|
mode.survival.name = Survival
|
||||||
mode.waves.description = El modo normal. con recursos limitados y entrada de hordas automática.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
||||||
mode.freebuild.name = construcción libre
|
mode.freebuild.name = construcción libre
|
||||||
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.recipe.name = Bloques
|
content.block.name = Blocks
|
||||||
content.mech.name = Mecanoides
|
content.mech.name = Mecanoides
|
||||||
item.stone.name = Piedra
|
|
||||||
item.stone.description = Un material muy común. Usado para separar y para refinarse a otros objetos, y también derretir en lava.
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||||
item.coal.name = Carbón
|
item.coal.name = Carbón
|
||||||
item.coal.description = Un combustible común y preparado para ser quemado.
|
item.coal.description = Un combustible común y preparado para ser quemado.
|
||||||
item.dense-alloy.name = Aleación Densa
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Una dura aleación fabricada con plomo y cobre. Usado en bloques de transporte avanzados y taladros de alto nivel.
|
|
||||||
item.titanium.name = Titanio
|
item.titanium.name = Titanio
|
||||||
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = Compuesto Explosivo
|
|||||||
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
||||||
item.pyratite.name = Pirotita
|
item.pyratite.name = Pirotita
|
||||||
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Agua
|
liquid.water.name = Agua
|
||||||
liquid.lava.name = Lava
|
liquid.lava.name = Lava
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Hablidad: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||||
block.spawn.name = Punto de generación
|
block.spawn.name = Punto de generación
|
||||||
block.core.name = Núcleo
|
block.core.name = Núcleo
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = Roca negra
|
|||||||
block.icerock.name = Roca de hielo
|
block.icerock.name = Roca de hielo
|
||||||
block.copper-wall.name = Muro de cobre
|
block.copper-wall.name = Muro de cobre
|
||||||
block.copper-wall-large.name = Muro de cobre grande
|
block.copper-wall-large.name = Muro de cobre grande
|
||||||
block.dense-alloy-wall.name = Muro de aleación densa
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Muro de aleación densa grande
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Muro de Fase grande
|
block.phase-wall.name = Muro de Fase grande
|
||||||
block.phase-wall-large.name = Muro de Fase grande
|
block.phase-wall-large.name = Muro de Fase grande
|
||||||
block.thorium-wall.name = Pared de Torio
|
block.thorium-wall.name = Pared de Torio
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Espectro
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.core.description = The most important building in the game.
|
block.core.description = The most important building in the game.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Rojo
|
team.red.name = Rojo
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Crédits
|
credits = Crédits
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Rejoignez le discord de Mindustry
|
discord = Rejoignez le discord de Mindustry
|
||||||
link.discord.description = Le discord officiel de mindustry
|
link.discord.description = Le discord officiel de mindustry
|
||||||
link.github.description = Code source du jeu
|
link.github.description = Code source du jeu
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = Page itch.io avec le lien du téléchargement pour PC
|
|||||||
link.google-play.description = Listing par le Google Play Store
|
link.google-play.description = Listing par le Google Play Store
|
||||||
link.wiki.description = Wiki officiel de mindustry .
|
link.wiki.description = Wiki officiel de mindustry .
|
||||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
|
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Partie terminée.
|
gameover = Partie terminée.
|
||||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||||
sector.gameover = Ce secteur a été perdu. Réessayer?
|
|
||||||
sector.retry = Réessayer
|
|
||||||
highscore = [YELLOW]Nouveau meilleur score!
|
highscore = [YELLOW]Nouveau meilleur score!
|
||||||
wave.lasted = Vous avez survécu jusqu'à la vague [accent]{0}[].
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Confirmer
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
|
||||||
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
level.mode = Mode de jeu :
|
level.mode = Mode de jeu :
|
||||||
construction.desktop = Pour désélectionner un bloc ou arrêter de construire, appuyer sur [accent]espace[].
|
construction.desktop = Pour désélectionner un bloc ou arrêter de construire, appuyer sur [accent]espace[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = Guide de destruction de blocs
|
|||||||
deconstruction = Vous venez de sélectionner le mode [accent]destruction de blocs[].\n\nPour commencez à détruire des blocs, appuyez simplement sur un bloc proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques blocs, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à détruire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
deconstruction = Vous venez de sélectionner le mode [accent]destruction de blocs[].\n\nPour commencez à détruire des blocs, appuyez simplement sur un bloc proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques blocs, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à détruire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
||||||
showagain = Ne pas montrer la prochaine fois
|
showagain = Ne pas montrer la prochaine fois
|
||||||
coreattack = [scarlet]<La base est sous les feux ennemis>
|
coreattack = [scarlet]<La base est sous les feux ennemis>
|
||||||
unlocks = Débloqué
|
database = Core Database
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
joingame = Rejoindre une partie
|
joingame = Rejoindre une partie
|
||||||
addplayers = Ajouter/Enlever des joueurs
|
addplayers = Ajouter/Enlever des joueurs
|
||||||
customgame = Partie personnalisée
|
customgame = Partie personnalisée
|
||||||
sectors = Secteurs
|
|
||||||
sector = Secteur: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Temps: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Se déployer
|
|
||||||
sector.abandon = Abandonner
|
|
||||||
sector.abandon.confirm = Êtes-vous sûr d'abandonner ce secteur ?\nCe choix ne peut être annulé!
|
|
||||||
sector.resume = Reprendre
|
|
||||||
sector.locked = [scarlet][[Incomplet]
|
|
||||||
sector.unexplored = [accent][[Inexploré]
|
|
||||||
missions = Missions:[LIGHT_GRAY] {0}
|
|
||||||
mission = Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Main Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Infos sur la Mission
|
|
||||||
mission.complete = Mission terminée!
|
|
||||||
mission.complete.body = Le secteur {0},{1} a été conquis.
|
|
||||||
mission.wave = Survivez à[accent] {0}/{1} []vague\nLa vague commence dans {2}
|
|
||||||
mission.wave.enemies = Survivez à[accent] {0}/{1} []vagues\n{2} ennemis
|
|
||||||
mission.wave.enemy = Survivez à[accent] {0}/{1} []vagues\n{2} ennemi
|
|
||||||
mission.wave.menu = Survivez à[accent] {0} []vagues
|
|
||||||
mission.battle = Détruisez la base ennemie
|
|
||||||
mission.resource.menu = Obtenez {0} x{1}
|
|
||||||
mission.resource = Obtenez {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Créez {0}
|
|
||||||
mission.unit = Créez {0} unités
|
|
||||||
mission.command = Envoyer une commande à {0} unités
|
|
||||||
mission.linknode = Reliez un transmetteur
|
|
||||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Équiper ce mécha[accent] {0}[]
|
|
||||||
mission.create = Créez[accent] {0}[]
|
|
||||||
none = <vide>
|
none = <vide>
|
||||||
close = Fermer
|
close = Fermer
|
||||||
quit = Quitter
|
quit = Quitter
|
||||||
maps = Cartes
|
maps = Cartes
|
||||||
continue = Continuer
|
continue = Continuer
|
||||||
nextmission = Prochaine mission
|
|
||||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = Nom du fichier:
|
filename = Nom du fichier:
|
||||||
unlocked = Nouveau bloc débloqué!
|
unlocked = Nouveau bloc débloqué!
|
||||||
unlocked.plural = Nouveaux blocs débloqués!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} joueurs en ligne
|
players = {0} joueurs en ligne
|
||||||
players.single = {0} joueur en ligne
|
players.single = {0} joueur en ligne
|
||||||
server.closing = [accent]Fermeture du serveur...
|
server.closing = [accent]Fermeture du serveur...
|
||||||
server.kicked.kick = Vous avez été expulsé du serveur!
|
server.kicked.kick = Vous avez été expulsé du serveur!
|
||||||
server.kicked.serverClose = Serveur fermé.
|
server.kicked.serverClose = Serveur fermé.
|
||||||
server.kicked.sectorComplete = Secteur terminé.
|
|
||||||
server.kicked.sectorComplete.text = Votre mission est complète .\nLe serveur va maintenant aller au prochain secteur .
|
|
||||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu!
|
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu!
|
||||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour!
|
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour!
|
||||||
server.kicked.banned = Vous avez été banni sur ce serveur.
|
server.kicked.banned = Vous avez été banni sur ce serveur.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
|||||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [LIGHT_GRAY]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est demandé.\n\n[LIGHT_GRAY]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [LIGHT_GRAY]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est demandé.\n\n[LIGHT_GRAY]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
||||||
join.info = Ici vous pouvez entrez [accent]l'IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[LIGHT_GRAY]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
join.info = Ici vous pouvez entrez [accent]l'IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[LIGHT_GRAY]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
||||||
hostserver = Héberger une partie
|
hostserver = Héberger une partie
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Nouveau nom:
|
|||||||
selectslot = Sélectionner une sauvegarde.
|
selectslot = Sélectionner une sauvegarde.
|
||||||
slot = [accent]Emplacement {0}
|
slot = [accent]Emplacement {0}
|
||||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||||
sector.corrupted = [accent]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
|
||||||
empty = <vide>
|
empty = <vide>
|
||||||
on = On
|
on = On
|
||||||
off = Off
|
off = Off
|
||||||
@@ -169,6 +146,7 @@ save.wave = Vague {0}
|
|||||||
save.difficulty = Difficulté: {0}
|
save.difficulty = Difficulté: {0}
|
||||||
save.date = Dernière sauvegarde: {0}
|
save.date = Dernière sauvegarde: {0}
|
||||||
save.playtime = Temps de jeu: {0}
|
save.playtime = Temps de jeu: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Confirmer
|
confirm = Confirmer
|
||||||
delete = Supprimer
|
delete = Supprimer
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -259,6 +237,15 @@ tutorial = Tutoriel
|
|||||||
editor = Éditeur
|
editor = Éditeur
|
||||||
mapeditor = Éditeur de carte
|
mapeditor = Éditeur de carte
|
||||||
donate = Faire un\ndon
|
donate = Faire un\ndon
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
||||||
error.unreachable = Server injoignable.
|
error.unreachable = Server injoignable.
|
||||||
error.invalidaddress = Adresse invalide.
|
error.invalidaddress = Adresse invalide.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = Délai de connexion dépassé!\nAssurez-vous que l'hôte a auto
|
|||||||
error.mismatch = Erreur de paquet:\nPossible différence de verison entre le client et le serveur .\nVérifiez que vous et l'hôte avez la plus récente version de Mindustry !
|
error.mismatch = Erreur de paquet:\nPossible différence de verison entre le client et le serveur .\nVérifiez que vous et l'hôte avez la plus récente version de Mindustry !
|
||||||
error.alreadyconnected = Déjà connecté.
|
error.alreadyconnected = Déjà connecté.
|
||||||
error.mapnotfound = Fichier de la carte introuvable!
|
error.mapnotfound = Fichier de la carte introuvable!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Graphiques
|
|||||||
settings.cleardata = Effacer les données du jeu...
|
settings.cleardata = Effacer les données du jeu...
|
||||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nCe qui est fait ne peut être défait !
|
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nCe qui est fait ne peut être défait !
|
||||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera toutes les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera toutes les données et se fermera.
|
||||||
settings.clearsectors = Effacer les données des secteurs
|
|
||||||
settings.clearunlocks = Effacer les déblocages
|
settings.clearunlocks = Effacer les déblocages
|
||||||
settings.clearall = Tout effacer
|
settings.clearall = Tout effacer
|
||||||
paused = En pause
|
paused = En pause
|
||||||
@@ -346,6 +345,7 @@ category.items = Objets
|
|||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Défense
|
category.shooting = Défense
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Multijoueur
|
|||||||
command.attack = Attaque
|
command.attack = Attaque
|
||||||
command.retreat = Retraite
|
command.retreat = Retraite
|
||||||
command.patrol = Patrouille
|
command.patrol = Patrouille
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Appuyer sur une touche...
|
keybind.press = Appuyer sur une touche...
|
||||||
keybind.press.axis = Appuyer sur un axe ou une touche...
|
keybind.press.axis = Appuyer sur un axe ou une touche...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = mouvement x
|
keybind.move_x.name = mouvement x
|
||||||
keybind.move_y.name = mouvement y
|
keybind.move_y.name = mouvement y
|
||||||
keybind.select.name = sélectionner
|
keybind.select.name = sélectionner
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Chat scroll
|
|||||||
keybind.drop_unit.name = drop unit
|
keybind.drop_unit.name = drop unit
|
||||||
keybind.zoom_minimap.name = Zoom minimap
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
mode.help.title = Description des modes de jeu
|
mode.help.title = Description des modes de jeu
|
||||||
mode.waves.name = Vagues
|
mode.survival.name = Survival
|
||||||
mode.waves.description = Le mode de jeu normal. Ressources limitées et vagues d'ennemis.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = bac à sable
|
mode.sandbox.name = bac à sable
|
||||||
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
||||||
mode.freebuild.name = construction libre
|
mode.freebuild.name = construction libre
|
||||||
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
|
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
|
||||||
mode.pvp.name = JcJ
|
mode.pvp.name = JcJ
|
||||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.recipe.name = Blocs
|
content.block.name = Blocks
|
||||||
content.mech.name = Méchas
|
content.mech.name = Méchas
|
||||||
item.stone.name = Pierre
|
|
||||||
item.stone.description = Un matériau brut commun. Peut être séparé et raffiné en d'autres matériaux, ou fondu en lave.
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
item.dense-alloy.name = Alliage lourd
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Un alliage résistant fait de plomb et de cuivre. Utilisé dans les blocs de transports avancés et dans les foreuses de haut niveau.
|
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation.
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation.
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = Mélange explosif
|
|||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.lava.name = Lave
|
liquid.lava.name = Lave
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
||||||
block.spawn.name = Générateur d'ennemis
|
block.spawn.name = Générateur d'ennemis
|
||||||
block.core.name = Base
|
block.core.name = Base
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = Pierre sombre
|
|||||||
block.icerock.name = Pierre gelée
|
block.icerock.name = Pierre gelée
|
||||||
block.copper-wall.name = Mur de cuivre
|
block.copper-wall.name = Mur de cuivre
|
||||||
block.copper-wall-large.name = Grand mur de cuivre
|
block.copper-wall-large.name = Grand mur de cuivre
|
||||||
block.dense-alloy-wall.name = Mur en alliage lourd
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Grand mur en alliage lourd
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Mur phasé
|
block.phase-wall.name = Mur phasé
|
||||||
block.phase-wall-large.name = Grand mur phasé
|
block.phase-wall-large.name = Grand mur phasé
|
||||||
block.thorium-wall.name = Mur en Thorium
|
block.thorium-wall.name = Mur en Thorium
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.core.description = Le batiment le plus important du jeu.
|
block.core.description = Le batiment le plus important du jeu.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
|
|||||||
@@ -13,13 +13,15 @@ linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre pre
|
|||||||
screenshot = Capture d'écran enregistrée sur {0}
|
screenshot = Capture d'écran enregistrée sur {0}
|
||||||
gameover = Le base a été détruit.
|
gameover = Le base a été détruit.
|
||||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||||
sector.gameover = Ce secteur a été perdu. Réessayer ?
|
|
||||||
sector.retry = Réessayer
|
|
||||||
highscore = [accent]Nouveau meilleur score !
|
highscore = [accent]Nouveau meilleur score !
|
||||||
wave.lasted = Tu as survécu jusqu'à la vagues [accent]{0}[].
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Confirmer
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||||
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
level.select = Sélection de niveau
|
level.select = Sélection de niveau
|
||||||
level.mode = Mode de jeu:
|
level.mode = Mode de jeu:
|
||||||
construction.desktop = Désélectionner un bloc ou arrêter la construction, [accent]utiliser la touche espace[].
|
construction.desktop = Désélectionner un bloc ou arrêter la construction, [accent]utiliser la touche espace[].
|
||||||
@@ -29,61 +31,33 @@ deconstruction.title = Guide de déconstruction de blocs
|
|||||||
deconstruction = Vous venez de sélectionner le [accent]mode de destruction de blocs[].\n\nPour détruire, tapez simplement un bloc près de votre vaisseau (vous).\nUne fois que vous avez sélectionné des blocs, appuyez sur le "check" pour confirmer, et votre vaisseau commencera à les détruire.\n\n- [accent]Retirez les blocs[] de votre sélection en les touchant.\n- [accent]Détruisez les blocs dans une aire[] en sélectionnant et en maintenant un emplacement vide, ensuite glissez votre doigt dans une direction.\n- [accent]Annulez une destruction ou une sélection[] en appuyant sur "X" dans le coin en bas à gauche.
|
deconstruction = Vous venez de sélectionner le [accent]mode de destruction de blocs[].\n\nPour détruire, tapez simplement un bloc près de votre vaisseau (vous).\nUne fois que vous avez sélectionné des blocs, appuyez sur le "check" pour confirmer, et votre vaisseau commencera à les détruire.\n\n- [accent]Retirez les blocs[] de votre sélection en les touchant.\n- [accent]Détruisez les blocs dans une aire[] en sélectionnant et en maintenant un emplacement vide, ensuite glissez votre doigt dans une direction.\n- [accent]Annulez une destruction ou une sélection[] en appuyant sur "X" dans le coin en bas à gauche.
|
||||||
showagain = Ne plus montrer la prochaine fois.
|
showagain = Ne plus montrer la prochaine fois.
|
||||||
coreattack = <Le base subis une attaque>
|
coreattack = <Le base subis une attaque>
|
||||||
unlocks = Débloqués
|
database = Core Database
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
joingame = Rejoindre la partie
|
joingame = Rejoindre la partie
|
||||||
addplayers = Ajouter/Enlever des joueurs
|
addplayers = Ajouter/Enlever des joueurs
|
||||||
customgame = Partie personnalisée
|
customgame = Partie personnalisée
|
||||||
sectors = Secteurs
|
|
||||||
sector = Secteur sélectionné: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Temps: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Déployer
|
|
||||||
sector.abandon = Abandonner
|
|
||||||
sector.abandon.confirm = Êtes-vous sûr de vouloir abandonner tout progrès dans ce secteur?\nCette action ne peut être annulée!
|
|
||||||
sector.resume = Reprendre
|
|
||||||
sector.locked = [scarlet][[Incomplet]
|
|
||||||
sector.unexplored = [accent][[Inexploré]
|
|
||||||
missions = Missions:[LIGHT_GRAY] {0}
|
|
||||||
mission = Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Mission principale:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Mission info
|
|
||||||
mission.complete = Mission terminée !
|
|
||||||
mission.complete.body = Le secteur {0},{1} a été conquis.
|
|
||||||
mission.wave = Survivez[accent] {0}/{1} []vagues\nProchaine vague dans {2}
|
|
||||||
mission.wave.enemies = Survivez[accent] {0}/{1} []vagues\n{2} Ennemis
|
|
||||||
mission.wave.enemy = Survivez[accent] {0}/{1} []vagues\n{2} Ennemi
|
|
||||||
mission.wave.menu = Survivez[accent] {0} []vagues
|
|
||||||
mission.battle = Détruire la base ennemie.
|
|
||||||
mission.resource.menu = Obtenez {0} x{1}
|
|
||||||
mission.resource = Obtenez {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Créez {0}
|
|
||||||
mission.unit = Créez {0} unité
|
|
||||||
mission.command = Envoyer une commande à {0} unités
|
|
||||||
mission.linknode = Reliez le transmetteur énergétique
|
|
||||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Changer de mécha[accent] {0}[]
|
|
||||||
mission.create = Créez[accent] {0}[]
|
|
||||||
none = <Vide>
|
none = <Vide>
|
||||||
close = Fermer
|
close = Fermer
|
||||||
quit = Quitter
|
quit = Quitter
|
||||||
maps = Cartes
|
maps = Cartes
|
||||||
continue = Continue
|
continue = Continue
|
||||||
nextmission = Prochaine Mission
|
|
||||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
noname = Choisissez d'abord [accent]un pseudo[].
|
noname = Choisissez d'abord [accent]un pseudo[].
|
||||||
filename = Nom du fichier:
|
filename = Nom du fichier:
|
||||||
unlocked = Nouveau bloc debloqué!
|
unlocked = Nouveau bloc debloqué!
|
||||||
unlocked.plural = Nouveaux blocs débloqués!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} joueurs en ligne
|
players = {0} joueurs en ligne
|
||||||
players.single = {0} joueur en ligne
|
players.single = {0} joueur en ligne
|
||||||
server.closing = [accent]Fermeture du serveur ...
|
server.closing = [accent]Fermeture du serveur ...
|
||||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||||
server.kicked.serverClose = Serveur fermé.
|
server.kicked.serverClose = Serveur fermé.
|
||||||
server.kicked.sectorComplete = Secteur terminée.
|
|
||||||
server.kicked.sectorComplete.text = Votre mission est complète.\nLe serveur va maintenant passer au prochain secteur.
|
|
||||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||||
@@ -163,7 +137,6 @@ save.rename.text = Nouveau nom:
|
|||||||
selectslot = Sélectionnez une sauvegarde.
|
selectslot = Sélectionnez une sauvegarde.
|
||||||
slot = [accent]Emplacement {0}
|
slot = [accent]Emplacement {0}
|
||||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||||
sector.corrupted = [accent]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
|
||||||
empty = <vide>
|
empty = <vide>
|
||||||
on = Allumer
|
on = Allumer
|
||||||
off = Éteint
|
off = Éteint
|
||||||
@@ -173,6 +146,7 @@ save.wave = Vague {0}
|
|||||||
save.difficulty = Difficulté: {0}
|
save.difficulty = Difficulté: {0}
|
||||||
save.date = Dernière sauvegarde: {0}
|
save.date = Dernière sauvegarde: {0}
|
||||||
save.playtime = Temps de jeu: {0}
|
save.playtime = Temps de jeu: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Confirmer
|
confirm = Confirmer
|
||||||
delete = Supprimer
|
delete = Supprimer
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -263,6 +237,15 @@ tutorial = Tutoriel
|
|||||||
editor = Éditeur
|
editor = Éditeur
|
||||||
mapeditor = Éditeur de carte
|
mapeditor = Éditeur de carte
|
||||||
donate = Faire un\ndon
|
donate = Faire un\ndon
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||||
error.unreachable = Serveur inaccessible.
|
error.unreachable = Serveur inaccessible.
|
||||||
error.invalidaddress = Adresse invalide.
|
error.invalidaddress = Adresse invalide.
|
||||||
@@ -270,8 +253,20 @@ error.timedout = Expiration du délai !\nAssurez-vous que la redirection de port
|
|||||||
error.mismatch = Erreur de paquet:\nPossible d'incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la dernière version de Mindustry !
|
error.mismatch = Erreur de paquet:\nPossible d'incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la dernière version de Mindustry !
|
||||||
error.alreadyconnected = Déjà connecté.
|
error.alreadyconnected = Déjà connecté.
|
||||||
error.mapnotfound = Fichier de carte introuvable !
|
error.mapnotfound = Fichier de carte introuvable !
|
||||||
text.error.io = Erreur réseau IO.
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
@@ -282,7 +277,6 @@ settings.graphics = Graphiques
|
|||||||
settings.cleardata = Effacer les données du jeu...
|
settings.cleardata = Effacer les données du jeu...
|
||||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||||
settings.clearsectors = Éffacer les données des secteurs
|
|
||||||
settings.clearunlocks = Éffacer les déblocages
|
settings.clearunlocks = Éffacer les déblocages
|
||||||
settings.clearall = Tout effacer
|
settings.clearall = Tout effacer
|
||||||
paused = En pause
|
paused = En pause
|
||||||
@@ -388,6 +382,7 @@ keybind.gridMode.name = Sélectionnez le bloc
|
|||||||
keybind.gridModeShift.name = Sélection de la catégorie
|
keybind.gridModeShift.name = Sélection de la catégorie
|
||||||
keybind.press = Appuyez sur une touche ...
|
keybind.press = Appuyez sur une touche ...
|
||||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
keybind.select.name = Sélectionner/Tirer
|
keybind.select.name = Sélectionner/Tirer
|
||||||
@@ -410,8 +405,8 @@ keybind.chat_scroll.name = Faire défiler le tchat
|
|||||||
keybind.drop_unit.name = Larguer une unité
|
keybind.drop_unit.name = Larguer une unité
|
||||||
keybind.zoom_minimap.name = Zoomer la minimap
|
keybind.zoom_minimap.name = Zoomer la minimap
|
||||||
mode.help.title = Description des modes de jeu
|
mode.help.title = Description des modes de jeu
|
||||||
mode.waves.name = Vagues
|
mode.survival.name = Survival
|
||||||
mode.waves.description = Le mode normal. Ressources limitées et vagues déclenchées automatiquement.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Bac à sable
|
mode.sandbox.name = Bac à sable
|
||||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||||
mode.freebuild.name = Construction libre
|
mode.freebuild.name = Construction libre
|
||||||
@@ -423,18 +418,15 @@ mode.attack.descrption = Pas de vagues, le but est de détruire la base ennemie.
|
|||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.recipe.name = Bloc
|
content.block.name = Blocks
|
||||||
content.mech.name = Mécha
|
content.mech.name = Mécha
|
||||||
item.stone.name = Pierre
|
|
||||||
item.stone.description = Un matériau brut commun. Peut-être séparé et raffiné en d'autres matériaux, ou fondus en lave.
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
item.dense-alloy.name = Alliage lourd
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Un alliage résistant fait de plomb et de cuivre. Utilisé dans les blocs de transports avancés et les foreuses de haut niveau.
|
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
@@ -455,6 +447,10 @@ item.blast-compound.name = Mélange explosif
|
|||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Eau
|
liquid.water.name = Eau
|
||||||
liquid.lava.name = Lave
|
liquid.lava.name = Lave
|
||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
@@ -503,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||||
block.spawn.name = Générateur d'ennemi
|
block.spawn.name = Générateur d'ennemi
|
||||||
block.core.name = Base
|
block.core.name = Base
|
||||||
@@ -524,8 +521,8 @@ block.blackrock.name = Pierre sombre
|
|||||||
block.icerock.name = Pierre gelée
|
block.icerock.name = Pierre gelée
|
||||||
block.copper-wall.name = Mur de cuivre
|
block.copper-wall.name = Mur de cuivre
|
||||||
block.copper-wall-large.name = Grand mur de cuivre
|
block.copper-wall-large.name = Grand mur de cuivre
|
||||||
block.dense-alloy-wall.name = Mur en alliage lourd
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Grand mur en alliage lourd
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Mur phasé
|
block.phase-wall.name = Mur phasé
|
||||||
block.phase-wall-large.name = Grand mur phasé
|
block.phase-wall-large.name = Grand mur phasé
|
||||||
block.thorium-wall.name = Mur en Thorium
|
block.thorium-wall.name = Mur en Thorium
|
||||||
@@ -634,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.core.description = Sert de point de base pour le/les joueur(s). Ce bâtiment est le plus [scarlet]important[] du jeu !
|
block.core.description = Sert de point de base pour le/les joueur(s). Ce bâtiment est le plus [scarlet]important[] du jeu !
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Kredit
|
credits = Kredit
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Mari bergabung di Discord Mindustry!
|
discord = Mari bergabung di Discord Mindustry!
|
||||||
link.discord.description = grup Discord Mindustry resmi
|
link.discord.description = grup Discord Mindustry resmi
|
||||||
link.github.description = Source code permainan
|
link.github.description = Source code permainan
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = Halaman itch.io dengan unduhan PC dan versi web
|
|||||||
link.google-play.description = Google Play store
|
link.google-play.description = Google Play store
|
||||||
link.wiki.description = wiki resmi Mindustry
|
link.wiki.description = wiki resmi Mindustry
|
||||||
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Intinya hancur.
|
gameover = Intinya hancur.
|
||||||
gameover.pvp = Tim [accent] {0}[] menang!
|
gameover.pvp = Tim [accent] {0}[] menang!
|
||||||
sector.gameover = Sektor ini telah hancur. Ulangi?
|
|
||||||
sector.retry = Ulangi
|
|
||||||
highscore = [YELLOW]Rekor baru!
|
highscore = [YELLOW]Rekor baru!
|
||||||
wave.lasted = Kamu bertahan sampai gelombang ke [accent]{0}[].
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Skor Tinggi: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Konfirmasi Hapus
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
||||||
|
level.highscore = Skor Tinggi: [accent]{0}
|
||||||
level.select = Pilih Level
|
level.select = Pilih Level
|
||||||
level.mode = Modus permainan:
|
level.mode = Modus permainan:
|
||||||
construction.desktop = Kontrol desktop telah berubah.\nUntuk membatalkan blok atau menghentikan pembangunan, [accent]gunakan spasi[].
|
construction.desktop = Kontrol desktop telah berubah.\nUntuk membatalkan blok atau menghentikan pembangunan, [accent]gunakan spasi[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = Block Deconstruction Guide
|
|||||||
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
showagain = Jangan tampilkan lagi di sesi berikutnya
|
showagain = Jangan tampilkan lagi di sesi berikutnya
|
||||||
coreattack = < Intinya sedang diserang! >
|
coreattack = < Intinya sedang diserang! >
|
||||||
unlocks = Pencapaian
|
database = Core Database
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Lanjutkan
|
loadgame = Lanjutkan
|
||||||
joingame = Bermain Bersama
|
joingame = Bermain Bersama
|
||||||
addplayers = Tambah/Hapus Pemain
|
addplayers = Tambah/Hapus Pemain
|
||||||
customgame = Game Bebas
|
customgame = Game Bebas
|
||||||
sectors = Sektor
|
|
||||||
sector = Sektor Dipilih: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Waktu: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Pasang
|
|
||||||
sector.abandon = Batalkan
|
|
||||||
sector.abandon.confirm = Apakah kamu yakin ingin membatalkan all progress at this sector?\nIni tidak dapat diubah kembali!
|
|
||||||
sector.resume = Lanjutkan
|
|
||||||
sector.locked = [scarlet][[Belum Selesai]
|
|
||||||
sector.unexplored = [accent][[Belum Ditelusuri]
|
|
||||||
missions = Misi:[LIGHT_GRAY] {0}
|
|
||||||
mission = Misi:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Misi Utama:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Info Misi
|
|
||||||
mission.complete = Misi selesai!
|
|
||||||
mission.complete.body = Sektor {0},{1} telah dikuasai.
|
|
||||||
mission.wave = Bertahanlah selama [accent]{0}[] gelombang.
|
|
||||||
mission.wave.enemies = Bertahanlah selama[accent] {0}/{1} []gelombang\n{2} Musuh
|
|
||||||
mission.wave.enemy = Bertahanlah selama[accent] {0}/{1} []gelombang\n{2} Musuh
|
|
||||||
mission.wave.menu = Bertahanlah selama[accent] {0} []gelombang
|
|
||||||
mission.battle = Hancurkan markas musuh.
|
|
||||||
mission.resource.menu = Dapatkan {0} x{1}
|
|
||||||
mission.resource = Dapatkan {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Buat {0}
|
|
||||||
mission.unit = Buat {0} Pasukan
|
|
||||||
mission.command = Beri Perintah {0} Ke Pasukan
|
|
||||||
mission.linknode = Gabungkan Power Node
|
|
||||||
mission.display = [accent]Misi:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Ganti ke robot[accent] {0}[]
|
|
||||||
mission.create = Buat[accent] {0}[]
|
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
close = Tutup
|
close = Tutup
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
maps = Peta
|
maps = Peta
|
||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
nextmission = Tugas Berikut
|
|
||||||
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = Nama file:
|
filename = Nama file:
|
||||||
unlocked = Blok Baru Terbuka!
|
unlocked = Blok Baru Terbuka!
|
||||||
unlocked.plural = Blok Baru Terbuka!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} pemain online
|
players = {0} pemain online
|
||||||
players.single = {0} pemain online
|
players.single = {0} pemain online
|
||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
server.kicked.serverClose = Server ditutup.
|
server.kicked.serverClose = Server ditutup.
|
||||||
server.kicked.sectorComplete = Sektor selesai.
|
|
||||||
server.kicked.sectorComplete.text = Misi Anda telah selesai.\nServer akan melanjutkan ke sektor selanjutnya.
|
|
||||||
server.kicked.clientOutdated = Client versi lama! Update game Anda!
|
server.kicked.clientOutdated = Client versi lama! Update game Anda!
|
||||||
server.kicked.serverOutdated = Server versi lama! Tanyakan host untuk memperbaharuinya!
|
server.kicked.serverOutdated = Server versi lama! Tanyakan host untuk memperbaharuinya!
|
||||||
server.kicked.banned = Anda telah di-ban dari server ini.
|
server.kicked.banned = Anda telah di-ban dari server ini.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = Ada seseorang dengan nama\nitu di server ini.
|
|||||||
server.kicked.nameEmpty = Nama Anda harus mengandung setidaknya satu karakter atau angka.
|
server.kicked.nameEmpty = Nama Anda harus mengandung setidaknya satu karakter atau angka.
|
||||||
server.kicked.idInUse = Kamu sudah ada di server ini! Menghubungkan dengan dua akun tidak diizinkan.
|
server.kicked.idInUse = Kamu sudah ada di server ini! Menghubungkan dengan dua akun tidak diizinkan.
|
||||||
server.kicked.customClient = Server ini tidak mendukung bentukan khusus. Unduh versi resmi.
|
server.kicked.customClient = Server ini tidak mendukung bentukan khusus. Unduh versi resmi.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = Tombol [accent]host[] akan membuat server dengan port [scarlet]6567[] dan [scarlet]6568.[]\nSiapa saja yang terhubung ke [LIGHT_GRAY]WiFi atau jaringan lokal[] dapat melihat server Anda di daftar server.\n\nJika Anda ingin orang-orang agar dapat terhubung dari mana saja melalui IP, diperlukan [accent]port forwarding[].\n\n[LIGHT_GRAY]Catatan: Jika seseorang mengalami kesulitan untuk bergabung, pastikan bahwa Anda telah mengizinkan akses Mindustry ke jaringan lokal Anda di pengaturan firewall.
|
host.info = Tombol [accent]host[] akan membuat server dengan port [scarlet]6567[] dan [scarlet]6568.[]\nSiapa saja yang terhubung ke [LIGHT_GRAY]WiFi atau jaringan lokal[] dapat melihat server Anda di daftar server.\n\nJika Anda ingin orang-orang agar dapat terhubung dari mana saja melalui IP, diperlukan [accent]port forwarding[].\n\n[LIGHT_GRAY]Catatan: Jika seseorang mengalami kesulitan untuk bergabung, pastikan bahwa Anda telah mengizinkan akses Mindustry ke jaringan lokal Anda di pengaturan firewall.
|
||||||
join.info = Di sini, Anda dapat memasukan [accent]IP server[] yang akan dihubungkan, atau menemukan server di [accent]jaringan lokal[] untuk dihubungkan.\nKedua jaringan LAN dan WAN didukung.\n\n[LIGHT_GRAY]Catatan: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Di sini, Anda dapat memasukan [accent]IP server[] yang akan dihubungkan, atau menemukan server di [accent]jaringan lokal[] untuk dihubungkan.\nKedua jaringan LAN dan WAN didukung.\n\n[LIGHT_GRAY]Catatan: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Server
|
hostserver = Host Server
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Nama baru:
|
|||||||
selectslot = Pilih simpanan.
|
selectslot = Pilih simpanan.
|
||||||
slot = [accent]Slot{0}
|
slot = [accent]Slot{0}
|
||||||
save.corrupted = [accent]Simpanan rusak atau tidak valid!
|
save.corrupted = [accent]Simpanan rusak atau tidak valid!
|
||||||
sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
|
|
||||||
empty = <kosong>
|
empty = <kosong>
|
||||||
on = Hidup
|
on = Hidup
|
||||||
off = Mati
|
off = Mati
|
||||||
@@ -169,6 +146,7 @@ save.wave = Gelombang {0}
|
|||||||
save.difficulty = Difficulty: {0}
|
save.difficulty = Difficulty: {0}
|
||||||
save.date = Terakhir Disimpan: {0}
|
save.date = Terakhir Disimpan: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Konfirmasi
|
confirm = Konfirmasi
|
||||||
delete = Hapus
|
delete = Hapus
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -259,6 +237,15 @@ tutorial = Tutorial
|
|||||||
editor = Pengedit
|
editor = Pengedit
|
||||||
mapeditor = Pengedit Peta
|
mapeditor = Pengedit Peta
|
||||||
donate = Sumbangkan
|
donate = Sumbangkan
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Gagal terhubung ke server: [accent]{0}
|
connectfail = [crimson]Gagal terhubung ke server: [accent]{0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
|||||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
error.alreadyconnected = Already connected.
|
error.alreadyconnected = Already connected.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.reset = Atur ulang ke Default
|
settings.reset = Atur ulang ke Default
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Grafis
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsectors = Clear Sectors
|
|
||||||
settings.clearunlocks = Clear Unlocks
|
settings.clearunlocks = Clear Unlocks
|
||||||
settings.clearall = Clear All
|
settings.clearall = Clear All
|
||||||
paused = Jeda
|
paused = Jeda
|
||||||
@@ -346,6 +345,7 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Multiplayer
|
|||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
command.patrol = Patrol
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = gerak_x
|
keybind.move_x.name = gerak_x
|
||||||
keybind.move_y.name = gerak_y
|
keybind.move_y.name = gerak_y
|
||||||
keybind.select.name = pilih
|
keybind.select.name = pilih
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Chat scroll
|
|||||||
keybind.drop_unit.name = drop unit
|
keybind.drop_unit.name = drop unit
|
||||||
keybind.zoom_minimap.name = Zoom minimap
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
mode.help.title = Description of modes
|
mode.help.title = Description of modes
|
||||||
mode.waves.name = gelombang
|
mode.survival.name = Survival
|
||||||
mode.waves.description = the normal mode. limited resources and automatic incoming waves.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = infinite resources and no timer for waves.
|
mode.sandbox.description = infinite resources and no timer for waves.
|
||||||
mode.freebuild.name = freebuild
|
mode.freebuild.name = freebuild
|
||||||
mode.freebuild.description = limited resources and no timer for waves.
|
mode.freebuild.description = limited resources and no timer for waves.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.recipe.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.stone.name = batu
|
|
||||||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.coal.name = batu bara
|
item.coal.name = batu bara
|
||||||
item.coal.description = A common and readily available fuel.
|
item.coal.description = A common and readily available fuel.
|
||||||
item.dense-alloy.name = Dense Alloy
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
|
||||||
item.titanium.name = titanium
|
item.titanium.name = titanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
item.thorium.name = thorium
|
item.thorium.name = thorium
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = Blast Compound
|
|||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = air
|
liquid.water.name = air
|
||||||
liquid.lava.name = lahar
|
liquid.lava.name = lahar
|
||||||
liquid.oil.name = minyak
|
liquid.oil.name = minyak
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = blackrock
|
|||||||
block.icerock.name = icerock
|
block.icerock.name = icerock
|
||||||
block.copper-wall.name = Copper Wall
|
block.copper-wall.name = Copper Wall
|
||||||
block.copper-wall-large.name = Large Copper Wall
|
block.copper-wall-large.name = Large Copper Wall
|
||||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Phase Wall
|
block.phase-wall.name = Phase Wall
|
||||||
block.phase-wall-large.name = Large Phase Wall
|
block.phase-wall-large.name = Large Phase Wall
|
||||||
block.thorium-wall.name = Thorium Wall
|
block.thorium-wall.name = Thorium Wall
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
block.core.description = The most important building in the game.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla!)
|
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla!)
|
||||||
credits = Crediti
|
credits = Crediti
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Unisciti sul server discord di mindustry!
|
discord = Unisciti sul server discord di mindustry!
|
||||||
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||||
link.github.description = Codice sorgente del gioco
|
link.github.description = Codice sorgente del gioco
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = pagina di itch.io con download per PC e versione web
|
|||||||
link.google-play.description = Elenco di Google Play Store
|
link.google-play.description = Elenco di Google Play Store
|
||||||
link.wiki.description = wiki ufficiale di Mindustry
|
link.wiki.description = wiki ufficiale di Mindustry
|
||||||
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Il nucleo è stato distrutto.
|
gameover = Il nucleo è stato distrutto.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
sector.gameover = Hai perso questo settore. Attaccare di nuovo?
|
|
||||||
sector.retry = Riprova
|
|
||||||
highscore = [YELLOW]Nuovo record!
|
highscore = [YELLOW]Nuovo record!
|
||||||
wave.lasted = Sei sopravvissuto fino all'onda [accent]{0}[].
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Miglior punteggio: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Conferma Eliminazione
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||||
|
level.highscore = Miglior punteggio: [accent]{0}
|
||||||
level.select = Selezione del livello
|
level.select = Selezione del livello
|
||||||
level.mode = Modalità di gioco:
|
level.mode = Modalità di gioco:
|
||||||
construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = Guida distruzione blocchi
|
|||||||
deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
||||||
showagain = non mostrare più
|
showagain = non mostrare più
|
||||||
coreattack = < Il nucleo è sotto attacco! >
|
coreattack = < Il nucleo è sotto attacco! >
|
||||||
unlocks = Sblocchi
|
database = Core Database
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
joingame = Unisciti al gioco
|
joingame = Unisciti al gioco
|
||||||
addplayers = Aggiungi/rimuovi giocatori
|
addplayers = Aggiungi/rimuovi giocatori
|
||||||
customgame = Gioco personalizzato
|
customgame = Gioco personalizzato
|
||||||
sectors = Settori
|
|
||||||
sector = Settori Selezionati: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Tempo: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Schiera
|
|
||||||
sector.abandon = Abandon
|
|
||||||
sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
|
||||||
sector.resume = Riprendi
|
|
||||||
sector.locked = [scarlet][[Incomplete]
|
|
||||||
sector.unexplored = [accent][[Unexplored]
|
|
||||||
missions = Missions:[LIGHT_GRAY] {0}
|
|
||||||
mission = Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Main Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Mission Info
|
|
||||||
mission.complete = Missione completata!
|
|
||||||
mission.complete.body = Il settore {0},{1} è stato conquistato.
|
|
||||||
mission.wave = Sopravvivi a [accent]{0}/{1][] onda/e.Onda in {2}
|
|
||||||
mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
|
||||||
mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|
||||||
mission.wave.menu = Survive[accent] {0} []waves
|
|
||||||
mission.battle = Distruggi la base del nemico.
|
|
||||||
mission.resource.menu = Obtain {0} x{1}
|
|
||||||
mission.resource = Ottieni {0} x{1}
|
|
||||||
mission.block = Create {0}
|
|
||||||
mission.unit = Create {0} Unit
|
|
||||||
mission.command = Send Command {0} To Units
|
|
||||||
mission.linknode = Link Power Node
|
|
||||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Switch to mech[accent] {0}[]
|
|
||||||
mission.create = Create[accent] {0}[]
|
|
||||||
none = <Niente . . . >
|
none = <Niente . . . >
|
||||||
close = Chiuso
|
close = Chiuso
|
||||||
quit = Esci
|
quit = Esci
|
||||||
maps = Mappe
|
maps = Mappe
|
||||||
continue = Continua
|
continue = Continua
|
||||||
nextmission = Missione successiva
|
|
||||||
maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nome:
|
name = Nome:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = Nuovo blocco scoperto!
|
unlocked = Nuovo blocco scoperto!
|
||||||
unlocked.plural = Nuovi blocchi scoperti!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} giocatori online
|
players = {0} giocatori online
|
||||||
players.single = {0} giocatori online
|
players.single = {0} giocatori online
|
||||||
server.closing = [accent]Chiusura server ...
|
server.closing = [accent]Chiusura server ...
|
||||||
server.kicked.kick = Sei stato cacciato dal server!
|
server.kicked.kick = Sei stato cacciato dal server!
|
||||||
server.kicked.serverClose = Server chiuso.
|
server.kicked.serverClose = Server chiuso.
|
||||||
server.kicked.sectorComplete = Settore completato.
|
|
||||||
server.kicked.sectorComplete.text = La tua misione è completata.\nOra il server continuerà al settore successivo.
|
|
||||||
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
||||||
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
||||||
server.kicked.banned = Sei bannato da questo server.
|
server.kicked.banned = Sei bannato da questo server.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
|||||||
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
||||||
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
||||||
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||||
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
||||||
hostserver = Host Server
|
hostserver = Host Server
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Nuovo nome:
|
|||||||
selectslot = Seleziona un salvataggio.
|
selectslot = Seleziona un salvataggio.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
save.corrupted = [orang]Salvataggio corrotto o non valido!
|
save.corrupted = [orang]Salvataggio corrotto o non valido!
|
||||||
sector.corrupted = [accent]Un file per questo settore è stato trovato, ma è fallito il caricamnto.\nQuindi ne è stato creato uno nuovo.
|
|
||||||
empty = <Vuoto>
|
empty = <Vuoto>
|
||||||
on = On
|
on = On
|
||||||
off = Off
|
off = Off
|
||||||
@@ -169,6 +146,7 @@ save.wave = Ondata: {0}
|
|||||||
save.difficulty = Difficoltà: {0}
|
save.difficulty = Difficoltà: {0}
|
||||||
save.date = Ultimo salvataggio: {0}
|
save.date = Ultimo salvataggio: {0}
|
||||||
save.playtime = Tempo di gioco: {0}
|
save.playtime = Tempo di gioco: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Conferma
|
confirm = Conferma
|
||||||
delete = Elimina
|
delete = Elimina
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -259,6 +237,15 @@ tutorial = Tutorial
|
|||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor Mappe
|
mapeditor = Editor Mappe
|
||||||
donate = Dona
|
donate = Dona
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
|||||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
error.alreadyconnected = Already connected.
|
error.alreadyconnected = Already connected.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Lingua
|
settings.language = Lingua
|
||||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||||
settings.rebind = Reinposta
|
settings.rebind = Reinposta
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Grafica
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsectors = Clear Sectors
|
|
||||||
settings.clearunlocks = Clear Unlocks
|
settings.clearunlocks = Clear Unlocks
|
||||||
settings.clearall = Clear All
|
settings.clearall = Clear All
|
||||||
paused = In pausa
|
paused = In pausa
|
||||||
@@ -346,6 +345,7 @@ category.items = Oggetti
|
|||||||
category.crafting = Produzione
|
category.crafting = Produzione
|
||||||
category.shooting = Potenza di fuoco
|
category.shooting = Potenza di fuoco
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.fpscap.name = Limite FPS
|
setting.fpscap.name = Limite FPS
|
||||||
setting.fpscap.none = Niente
|
setting.fpscap.none = Niente
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Multigiocatore
|
|||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
command.patrol = Patrol
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Sposta_x
|
keybind.move_x.name = Sposta_x
|
||||||
keybind.move_y.name = Sposta_y
|
keybind.move_y.name = Sposta_y
|
||||||
keybind.select.name = seleziona
|
keybind.select.name = seleziona
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Scorri chat
|
|||||||
keybind.drop_unit.name = droppa materiali
|
keybind.drop_unit.name = droppa materiali
|
||||||
keybind.zoom_minimap.name = Zomma minimappa
|
keybind.zoom_minimap.name = Zomma minimappa
|
||||||
mode.help.title = Descrizione delle modalità
|
mode.help.title = Descrizione delle modalità
|
||||||
mode.waves.name = ondate
|
mode.survival.name = Survival
|
||||||
mode.waves.description = modalità normale. risorse limitate e ondate automatiche.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
||||||
mode.freebuild.name = freebuild
|
mode.freebuild.name = freebuild
|
||||||
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Oggetti
|
content.item.name = Oggetti
|
||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.recipe.name = Blocchi
|
content.block.name = Blocks
|
||||||
content.mech.name = Mech
|
content.mech.name = Mech
|
||||||
item.stone.name = pietra
|
|
||||||
item.stone.description = UN materiale grezzo molto comune, che solitamente viene rifinito per ottenerne degli altri.
|
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
||||||
item.coal.name = carbone
|
item.coal.name = carbone
|
||||||
item.coal.description = Un carburante comune e facilmente ottenibile.
|
item.coal.description = Un carburante comune e facilmente ottenibile.
|
||||||
item.dense-alloy.name = LEga ad alta densità
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Una lega molto pesante composta da piombo e rame. utilizzato in blocchi di trasporto e trapani avanzati.
|
|
||||||
item.titanium.name = titanio
|
item.titanium.name = titanio
|
||||||
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
||||||
item.thorium.name = Torio
|
item.thorium.name = Torio
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = Polvere esplosiva
|
|||||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
||||||
item.pyratite.name = Pirite
|
item.pyratite.name = Pirite
|
||||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = acqua
|
liquid.water.name = acqua
|
||||||
liquid.lava.name = lava
|
liquid.lava.name = lava
|
||||||
liquid.oil.name = petrolio
|
liquid.oil.name = petrolio
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Abilità: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Nucleo
|
block.core.name = Nucleo
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = roccia nera
|
|||||||
block.icerock.name = roccia di ghiaccio
|
block.icerock.name = roccia di ghiaccio
|
||||||
block.copper-wall.name = Muro di rame
|
block.copper-wall.name = Muro di rame
|
||||||
block.copper-wall-large.name = Muro grande di rame
|
block.copper-wall-large.name = Muro grande di rame
|
||||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Muro di fase
|
block.phase-wall.name = Muro di fase
|
||||||
block.phase-wall-large.name = Muro grande di fase
|
block.phase-wall-large.name = Muro grande di fase
|
||||||
block.thorium-wall.name = Muro di torio
|
block.thorium-wall.name = Muro di torio
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
block.core.description = The most important building in the game.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -13,13 +13,15 @@ linkfail = リンクを開けませんでした!\nURLをクリップボードに
|
|||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
gameover = ゲームオーバー
|
gameover = ゲームオーバー
|
||||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||||
sector.gameover = この区域は敗北しました。 再配備しますか?
|
|
||||||
sector.retry = リトライ
|
|
||||||
highscore = [accent]ハイスコアを記録!
|
highscore = [accent]ハイスコアを記録!
|
||||||
wave.lasted = あなたはウェーブ[accent]{0}[]まで続きました。
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = ハイスコア: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = 削除の確認
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
|
level.highscore = ハイスコア: [accent]{0}
|
||||||
level.select = レベル選択
|
level.select = レベル選択
|
||||||
level.mode = ゲームモード:
|
level.mode = ゲームモード:
|
||||||
construction.desktop = ブロックの選択や建設を止めるには、[accent]スペースを使用[]してください。
|
construction.desktop = ブロックの選択や建設を止めるには、[accent]スペースを使用[]してください。
|
||||||
@@ -29,61 +31,33 @@ deconstruction.title = ブロック撤去ガイド
|
|||||||
deconstruction = [accent]ブロック撤去モード[]になりました。\n\nブロックを撤去するには、機体の近くのブロックをタップしてください。\nブロックを選択した状態で、チェックボタンを押して確認すると、機体がブロックの撤去を始めます。\n\n- [accent]ブロックを撤去[]するには、タップして範囲を選択してください。\n- [accent]範囲を選択してブロックを撤去[]するには、 タップで空いている場所を長押しして、伸ばしたい方向にドラッグしてください\n- [accent]撤去や範囲選択をキャンセル[]するには、左下の X ボタンを押してください。
|
deconstruction = [accent]ブロック撤去モード[]になりました。\n\nブロックを撤去するには、機体の近くのブロックをタップしてください。\nブロックを選択した状態で、チェックボタンを押して確認すると、機体がブロックの撤去を始めます。\n\n- [accent]ブロックを撤去[]するには、タップして範囲を選択してください。\n- [accent]範囲を選択してブロックを撤去[]するには、 タップで空いている場所を長押しして、伸ばしたい方向にドラッグしてください\n- [accent]撤去や範囲選択をキャンセル[]するには、左下の X ボタンを押してください。
|
||||||
showagain = 次回以降表示しない
|
showagain = 次回以降表示しない
|
||||||
coreattack = < コアが攻撃を受けています! >
|
coreattack = < コアが攻撃を受けています! >
|
||||||
unlocks = アンロック
|
database = Core Database
|
||||||
savegame = ゲームを保存
|
savegame = ゲームを保存
|
||||||
loadgame = ゲームを読み込む
|
loadgame = ゲームを読み込む
|
||||||
joingame = ゲームに参加
|
joingame = ゲームに参加
|
||||||
addplayers = プレイヤーを追加/削除
|
addplayers = プレイヤーを追加/削除
|
||||||
customgame = カスタムゲーム
|
customgame = カスタムゲーム
|
||||||
sectors = 区域
|
|
||||||
sector = 区域: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = 時間: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = 配備
|
|
||||||
sector.abandon = 撤退
|
|
||||||
sector.abandon.confirm = 区域のすべての進行を撤退します。\nこれは元に戻すことはできません!
|
|
||||||
sector.resume = 再開
|
|
||||||
sector.locked = [scarlet][[不完全]
|
|
||||||
sector.unexplored = [accent][[未調査]
|
|
||||||
missions = ミッション:[LIGHT_GRAY] {0}
|
|
||||||
mission = ミッション:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = メインミッション:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = ミッション情報
|
|
||||||
mission.complete = ミッション完了!
|
|
||||||
mission.complete.body = 区域 {0},{1} を征服しました。
|
|
||||||
mission.wave = 残り[accent] {0}/{1} []ウェーブ\n次のウェーブまで {2}
|
|
||||||
mission.wave.enemies = 残り[accent] {0}/{1} []ウェーブ\n敵の残り {2} 体
|
|
||||||
mission.wave.enemy = 残り[accent] {0}/{1} []ウェーブ\n敵の残り {2} 体
|
|
||||||
mission.wave.menu = 残り[accent] {0}[] ウェーブ
|
|
||||||
mission.battle = 敵のコアを破壊する
|
|
||||||
mission.resource.menu = {0} を{1}個を入手する
|
|
||||||
mission.resource = {0} を入手する :\n[accent]{1}/{2}[]
|
|
||||||
mission.block = {0} を作る
|
|
||||||
mission.unit = ユニット {0} を作る
|
|
||||||
mission.command = ユニットに {0} を命令する
|
|
||||||
mission.linknode = 電源ノードを接続する
|
|
||||||
mission.display = [accent]ミッション:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = 機体を[accent]{0}[]に乗り換える
|
|
||||||
mission.create = [accent]{0}[] を作る
|
|
||||||
none = <なし>
|
none = <なし>
|
||||||
close = 閉じる
|
close = 閉じる
|
||||||
quit = 終了
|
quit = 終了
|
||||||
maps = マップ
|
maps = マップ
|
||||||
continue = 続ける
|
continue = 続ける
|
||||||
nextmission = 次のミッションへ
|
|
||||||
maps.none = [LIGHT_GRAY]マップが存在しません!
|
maps.none = [LIGHT_GRAY]マップが存在しません!
|
||||||
about.button = About
|
about.button = About
|
||||||
name = 名前:
|
name = 名前:
|
||||||
noname = 先に[accent]プレイヤー名[]を決めてください。
|
noname = 先に[accent]プレイヤー名[]を決めてください。
|
||||||
filename = ファイル名:
|
filename = ファイル名:
|
||||||
unlocked = 新しいブロックをアンロック!
|
unlocked = 新しいブロックをアンロック!
|
||||||
unlocked.plural = 新しいブロックをアンロック!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} 人がオンライン
|
players = {0} 人がオンライン
|
||||||
players.single = {0} 人がオンライン
|
players.single = {0} 人がオンライン
|
||||||
server.closing = [accent]サーバーを閉じています...
|
server.closing = [accent]サーバーを閉じています...
|
||||||
server.kicked.kick = サーバからキックされました!
|
server.kicked.kick = サーバからキックされました!
|
||||||
server.kicked.serverClose = サーバーが閉じました。
|
server.kicked.serverClose = サーバーが閉じました。
|
||||||
server.kicked.sectorComplete = 区域を制覇しました。
|
|
||||||
server.kicked.sectorComplete.text = ミッションが完了しました。\nサーバーは次の区域に移ります。
|
|
||||||
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
||||||
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください!
|
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください!
|
||||||
server.kicked.banned = サーバーからBanされています。
|
server.kicked.banned = サーバーからBanされています。
|
||||||
@@ -92,6 +66,7 @@ server.kicked.nameInUse = このサーバーでは、\nその名前はすでに
|
|||||||
server.kicked.nameEmpty = 無効な名前です。
|
server.kicked.nameEmpty = 無効な名前です。
|
||||||
server.kicked.idInUse = すでにサーバーに参加しています。! 二つのアカウントでの接続は許可されていません。
|
server.kicked.idInUse = すでにサーバーに参加しています。! 二つのアカウントでの接続は許可されていません。
|
||||||
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = [accent]ホスト[]ボタンを押すと、ポート[scarlet]6567[]でサーバーが開かれます。同じ[LIGHT_GRAY]Wifi や ローカルネットワーク[]からはサーバーリストで見ることができます。\n\nIPアドレスからどこからでもアクセスできるようにするには、[accent]ポート開放[]する必要があります。\n\n[LIGHT_GRAY]注意:: LAN上のゲームで接続できない場合、Mindustryがファイアウォールの設定でローカルネットワークに接続が許可されているか確認してください。
|
host.info = [accent]ホスト[]ボタンを押すと、ポート[scarlet]6567[]でサーバーが開かれます。同じ[LIGHT_GRAY]Wifi や ローカルネットワーク[]からはサーバーリストで見ることができます。\n\nIPアドレスからどこからでもアクセスできるようにするには、[accent]ポート開放[]する必要があります。\n\n[LIGHT_GRAY]注意:: LAN上のゲームで接続できない場合、Mindustryがファイアウォールの設定でローカルネットワークに接続が許可されているか確認してください。
|
||||||
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカルネットワーク[]のサーバーを探すことができます。\nLANとWANの両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意:グローバルサーバーリストはありません。誰かのサーバーにIPで接続したい場合、ホストにIPをお尋ねください。
|
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカルネットワーク[]のサーバーを探すことができます。\nLANとWANの両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意:グローバルサーバーリストはありません。誰かのサーバーにIPで接続したい場合、ホストにIPをお尋ねください。
|
||||||
hostserver = ゲームをホスト
|
hostserver = ゲームをホスト
|
||||||
@@ -162,7 +137,6 @@ save.rename.text = 新しい名前:
|
|||||||
selectslot = セーブデータを選択
|
selectslot = セーブデータを選択
|
||||||
slot = [accent]スロット {0}
|
slot = [accent]スロット {0}
|
||||||
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
|
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
|
||||||
sector.corrupted = [accent]区域のセーブファイルが見つかりましたが、読み込みに失敗しました。\n新しく区域がが作成されます。
|
|
||||||
empty = <空>
|
empty = <空>
|
||||||
on = オン
|
on = オン
|
||||||
off = オフ
|
off = オフ
|
||||||
@@ -172,6 +146,7 @@ save.wave = ウェーブ {0}
|
|||||||
save.difficulty = 難易度: {0}
|
save.difficulty = 難易度: {0}
|
||||||
save.date = 最終保存: {0}
|
save.date = 最終保存: {0}
|
||||||
save.playtime = プレイ時間: {0}
|
save.playtime = プレイ時間: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 削除
|
delete = 削除
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -262,6 +237,15 @@ tutorial = チュートリアル
|
|||||||
editor = エディター
|
editor = エディター
|
||||||
mapeditor = マップエディター
|
mapeditor = マップエディター
|
||||||
donate = 寄附
|
donate = 寄附
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||||
error.invalidaddress = 無効なアドレスです。
|
error.invalidaddress = 無効なアドレスです。
|
||||||
@@ -269,7 +253,20 @@ error.timedout = タイムアウトしました!\nホストがポート開放さ
|
|||||||
error.mismatch = パケットエラー:\nクライアント/サーバーのバージョンが一致しません。\nゲームとホストが最新のMindustryか確認してください!
|
error.mismatch = パケットエラー:\nクライアント/サーバーのバージョンが一致しません。\nゲームとホストが最新のMindustryか確認してください!
|
||||||
error.alreadyconnected = すでに接続されています。
|
error.alreadyconnected = すでに接続されています。
|
||||||
error.mapnotfound = マップファイルが見つかりません!
|
error.mapnotfound = マップファイルが見つかりません!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
@@ -280,7 +277,6 @@ settings.graphics = グラフィック
|
|||||||
settings.cleardata = データを削除...
|
settings.cleardata = データを削除...
|
||||||
settings.clear.confirm = データを削除してもよろしいですか?\n元に戻すことはできません!
|
settings.clear.confirm = データを削除してもよろしいですか?\n元に戻すことはできません!
|
||||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||||
settings.clearsectors = 区域を削除
|
|
||||||
settings.clearunlocks = アンロックを削除
|
settings.clearunlocks = アンロックを削除
|
||||||
settings.clearall = すべてを削除
|
settings.clearall = すべてを削除
|
||||||
paused = [accent]< ポーズ >
|
paused = [accent]< ポーズ >
|
||||||
@@ -409,8 +405,8 @@ keybind.chat_scroll.name = チャットスクロール
|
|||||||
keybind.drop_unit.name = ドロップユニット
|
keybind.drop_unit.name = ドロップユニット
|
||||||
keybind.zoom_minimap.name = ミニマップのズーム
|
keybind.zoom_minimap.name = ミニマップのズーム
|
||||||
mode.help.title = モード説明
|
mode.help.title = モード説明
|
||||||
mode.waves.name = ウェーブ
|
mode.survival.name = Survival
|
||||||
mode.waves.description = 通常モードです。限られた資源の中でウェーブが自動的に進行します。
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = サンドボックス
|
mode.sandbox.name = サンドボックス
|
||||||
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
||||||
mode.freebuild.name = フリービルド
|
mode.freebuild.name = フリービルド
|
||||||
@@ -422,18 +418,15 @@ mode.attack.descrption = ウェーブはなく、敵基地の破壊を目指し
|
|||||||
content.item.name = アイテム
|
content.item.name = アイテム
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
content.recipe.name = ブロック
|
content.block.name = Blocks
|
||||||
content.mech.name = 機体
|
content.mech.name = 機体
|
||||||
item.stone.name = 石
|
|
||||||
item.stone.description = 基本的な原材料です。他の材料を分離したり、精製や溶岩を溶かしたりするのに使用します。
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
item.coal.description = 一般的で有用な燃料です。
|
item.coal.description = 一般的で有用な燃料です。
|
||||||
item.dense-alloy.name = 高密度合金
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = 銅と鉛でできた丈夫な合金です。高性能な輸送ブロックやドリルに使われます。
|
|
||||||
item.titanium.name = チタン
|
item.titanium.name = チタン
|
||||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||||
item.thorium.name = トリウム
|
item.thorium.name = トリウム
|
||||||
@@ -454,6 +447,10 @@ item.blast-compound.name = 爆発性化合物
|
|||||||
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
||||||
item.pyratite.name = ピラタイト
|
item.pyratite.name = ピラタイト
|
||||||
item.pyratite.description = 兵器などに使われる非常に燃えやすい物質です。
|
item.pyratite.description = 兵器などに使われる非常に燃えやすい物質です。
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.lava.name = 溶岩
|
liquid.lava.name = 溶岩
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
@@ -502,6 +499,7 @@ mech.ability = [LIGHT_GRAY]能力: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
block.spawn.name = エネミースポーン
|
block.spawn.name = エネミースポーン
|
||||||
block.core.name = コア
|
block.core.name = コア
|
||||||
@@ -523,8 +521,8 @@ block.blackrock.name = 黒い岩
|
|||||||
block.icerock.name = 氷岩
|
block.icerock.name = 氷岩
|
||||||
block.copper-wall.name = 銅の壁
|
block.copper-wall.name = 銅の壁
|
||||||
block.copper-wall-large.name = 大きな銅の壁
|
block.copper-wall-large.name = 大きな銅の壁
|
||||||
block.dense-alloy-wall.name = 高密度合金の壁
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = 大きな高密度合金の壁
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = フェーズファイバーの壁
|
block.phase-wall.name = フェーズファイバーの壁
|
||||||
block.phase-wall-large.name = 大きなフェーズファイバーの壁
|
block.phase-wall-large.name = 大きなフェーズファイバーの壁
|
||||||
block.thorium-wall.name = トリウムの壁
|
block.thorium-wall.name = トリウムの壁
|
||||||
@@ -633,6 +631,7 @@ block.spectre.name = スペクター
|
|||||||
block.meltdown.name = メルトダウン
|
block.meltdown.name = メルトダウン
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.core.description = ゲームで最も重要な建物です。
|
block.core.description = ゲームで最も重要な建物です。
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.red.name = レッド
|
||||||
team.orange.name = オレンジ
|
team.orange.name = オレンジ
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = 제작자
|
credits = 제작자
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Mindustry Discord 에 참여하세요!
|
discord = Mindustry Discord 에 참여하세요!
|
||||||
link.discord.description = 공식 Mindustry Discord 채팅방
|
link.discord.description = 공식 Mindustry Discord 채팅방
|
||||||
link.github.description = 게임 소스코드
|
link.github.description = 게임 소스코드
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = PC 버전 다운로드와 HTML5 버전이 있는 itch
|
|||||||
link.google-play.description = Google Play 스토어 정보
|
link.google-play.description = Google Play 스토어 정보
|
||||||
link.wiki.description = 공식 Mindustry 위키 (영어)
|
link.wiki.description = 공식 Mindustry 위키 (영어)
|
||||||
linkfail = 링크를 여는데 실패했습니다! URL이 기기의 클립보드에 복사되었습니다.
|
linkfail = 링크를 여는데 실패했습니다! URL이 기기의 클립보드에 복사되었습니다.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = 코어가 터졌습니다. 게임 오버!
|
gameover = 코어가 터졌습니다. 게임 오버!
|
||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
sector.gameover = 이 지역을 공략하는데 실패했습니다. 다시 시도하시겠습니까?
|
|
||||||
sector.retry = 아니오
|
|
||||||
highscore = [YELLOW]최고점수 달성!
|
highscore = [YELLOW]최고점수 달성!
|
||||||
wave.lasted = [accent]{0}[] 까지 버티셨습니다.
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = 최고 점수 : [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = 삭제 확인
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||||
|
level.highscore = 최고 점수 : [accent]{0}
|
||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임모드 :
|
level.mode = 게임모드 :
|
||||||
construction.desktop = PC 에서의 조작 방법이 변경되었습니다.\n블록 선택을 해제하거나 건설을 중지하려면 [accent]스페이스 바[]를 누르세요.
|
construction.desktop = PC 에서의 조작 방법이 변경되었습니다.\n블록 선택을 해제하거나 건설을 중지하려면 [accent]스페이스 바[]를 누르세요.
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = 블록 삭제 안내서
|
|||||||
deconstruction = [accent]블록 삭제 모드[]를 선택하셨습니다\n\n블록을 삭제하고 싶다면, 자신의 건설 가능 범위 내에서 간단히 탭 하면 됩니다.\n일부 블록을 선택한 후에 확인 버튼을 누르면 배가 파괴 작업을 진행할 것입니다.\n\n- [accent]블록을 삭제[]하고 싶다면 배치하고 싶은 영역을 탭 하세요\n- [accent]블록을 넓은 범위로 삭제[]하고 싶다면 배치하고 싶은 시작 영역을 길게 누르며 드래그 하면 됩니다.\n- [accent]블록 삭제 모드를 취소[]하고 싶다면 화면 하단 왼쪽에 있는 X 버튼을 누르면 됩니다.
|
deconstruction = [accent]블록 삭제 모드[]를 선택하셨습니다\n\n블록을 삭제하고 싶다면, 자신의 건설 가능 범위 내에서 간단히 탭 하면 됩니다.\n일부 블록을 선택한 후에 확인 버튼을 누르면 배가 파괴 작업을 진행할 것입니다.\n\n- [accent]블록을 삭제[]하고 싶다면 배치하고 싶은 영역을 탭 하세요\n- [accent]블록을 넓은 범위로 삭제[]하고 싶다면 배치하고 싶은 시작 영역을 길게 누르며 드래그 하면 됩니다.\n- [accent]블록 삭제 모드를 취소[]하고 싶다면 화면 하단 왼쪽에 있는 X 버튼을 누르면 됩니다.
|
||||||
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
||||||
coreattack = < 코어가 공격받고 있습니다! >
|
coreattack = < 코어가 공격받고 있습니다! >
|
||||||
unlocks = 아이템들
|
database = Core Database
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
joingame = 멀티플레이
|
joingame = 멀티플레이
|
||||||
addplayers = 플레이어 추가/제거
|
addplayers = 플레이어 추가/제거
|
||||||
customgame = 커스텀 게임
|
customgame = 커스텀 게임
|
||||||
sectors = 지역 플레이
|
|
||||||
sector = 지역 : [LIGHT_GRAY]{0}
|
|
||||||
sector.time = 시간 : [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = 시작
|
|
||||||
sector.abandon = 초기화
|
|
||||||
sector.abandon.confirm = 정말로 이 지역의 모든 진행상황을 초기화 하겠습니까?\n이 작업은 되돌릴 수 없습니다!
|
|
||||||
sector.resume = 계속하기
|
|
||||||
sector.locked = [scarlet][[완료안됨]
|
|
||||||
sector.unexplored = [accent][[탐색안됨]
|
|
||||||
missions = 목표 : [LIGHT_GRAY] {0}
|
|
||||||
mission = 목표 : [LIGHT_GRAY] {0}
|
|
||||||
mission.main = 주요 목표 : [LIGHT_GRAY]{0}
|
|
||||||
mission.info = 미션 정보
|
|
||||||
mission.complete = 미션 성공!
|
|
||||||
mission.complete.body = 지역 {0},{1} 클리어.
|
|
||||||
mission.wave = [accent]{0}/{1}[] 단계 생존\n{2}초 남음
|
|
||||||
mission.wave.enemies = [accent]{0}/{1} []단계 생존\n{2}마리 남음
|
|
||||||
mission.wave.enemy = [accent]{0}/{1} []단계 생존\n{2}마리 남음
|
|
||||||
mission.wave.menu = [accent]{0}[] 단계
|
|
||||||
mission.battle = 적 코어를 파괴하세요
|
|
||||||
mission.resource.menu = {0} {1}개 수집
|
|
||||||
mission.resource = {0} 을(를) 수집하세요\n[accent]{1}/{2}
|
|
||||||
mission.block = {0} 를 만드세요
|
|
||||||
mission.unit = {0} 유닛을 만드세요
|
|
||||||
mission.command = 유닛에게 {0} 명령을 보내세요
|
|
||||||
mission.linknode = 전력 노드를 연결하세요
|
|
||||||
mission.display = [accent]목표 : [LIGHT_GRAY]{0}
|
|
||||||
mission.mech = [accent]{0}[] 기체로 바꾸세요
|
|
||||||
mission.create = [accent]{0}[] 을(를)설치하세요.
|
|
||||||
none = <없음>
|
none = <없음>
|
||||||
close = 닫기
|
close = 닫기
|
||||||
quit = 나가기
|
quit = 나가기
|
||||||
maps = 맵
|
maps = 맵
|
||||||
continue = 계속하기
|
continue = 계속하기
|
||||||
nextmission = 다음 임무
|
|
||||||
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름 :
|
name = 이름 :
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = 파일 이름 :
|
filename = 파일 이름 :
|
||||||
unlocked = 새 블록 잠금 해제됨
|
unlocked = 새 블록 잠금 해제됨
|
||||||
unlocked.plural = 잠금 해제
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = 현재 {0}명 접속중
|
players = 현재 {0}명 접속중
|
||||||
players.single = 현재 {0}명만 있음.
|
players.single = 현재 {0}명만 있음.
|
||||||
server.closing = [accent]서버 닫는중...
|
server.closing = [accent]서버 닫는중...
|
||||||
server.kicked.kick = 서버에서 추방되었습니다!
|
server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
server.kicked.serverClose = 서버 종료됨.
|
server.kicked.serverClose = 서버 종료됨.
|
||||||
server.kicked.sectorComplete = 지역 클리어.
|
|
||||||
server.kicked.sectorComplete.text = 임무 성공.\n서버가 다음지역 맵으로 이동되었습니다.
|
|
||||||
server.kicked.clientOutdated = 오래된 버전의 클라이언트 입니다! 게임을 업데이트 하세요!
|
server.kicked.clientOutdated = 오래된 버전의 클라이언트 입니다! 게임을 업데이트 하세요!
|
||||||
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
||||||
server.kicked.banned = 뭘 하셨는지는 모르겠지만, 이제 영원히 서버에 접속할 수 없습니다.
|
server.kicked.banned = 뭘 하셨는지는 모르겠지만, 이제 영원히 서버에 접속할 수 없습니다.
|
||||||
@@ -160,7 +137,6 @@ save.rename.text = 새 이름 :
|
|||||||
selectslot = 저장슬롯을 선택하십시오.
|
selectslot = 저장슬롯을 선택하십시오.
|
||||||
slot = [accent]{0}번째 슬롯
|
slot = [accent]{0}번째 슬롯
|
||||||
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
|
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
|
||||||
sector.corrupted = [accent]저장 파일에서 지역을 발견했으나 불러오지 못했습니다.\n새로 생성되었습니다.
|
|
||||||
empty = <비어있음>
|
empty = <비어있음>
|
||||||
on = 켜기
|
on = 켜기
|
||||||
off = 끄기
|
off = 끄기
|
||||||
@@ -170,6 +146,7 @@ save.wave = {0}단계[]
|
|||||||
save.difficulty = 난이도 : {0}
|
save.difficulty = 난이도 : {0}
|
||||||
save.date = 마지막 저장날짜 : {0}
|
save.date = 마지막 저장날짜 : {0}
|
||||||
save.playtime = 플레이시간 : {0}
|
save.playtime = 플레이시간 : {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = 확인
|
confirm = 확인
|
||||||
delete = 삭제
|
delete = 삭제
|
||||||
ok = 확인
|
ok = 확인
|
||||||
@@ -260,6 +237,15 @@ tutorial = 게임 방법
|
|||||||
editor = 편집기
|
editor = 편집기
|
||||||
mapeditor = 맵 편집기
|
mapeditor = 맵 편집기
|
||||||
donate = 기부
|
donate = 기부
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||||
error.unreachable = 서버에 연결하지 못했습니다.
|
error.unreachable = 서버에 연결하지 못했습니다.
|
||||||
error.invalidaddress = 잘못된 주소입니다.
|
error.invalidaddress = 잘못된 주소입니다.
|
||||||
@@ -267,7 +253,20 @@ error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있
|
|||||||
error.mismatch = 패킷 오류:\n클라이언트/서버 버전이 일치하지 않습니다.\n접속할려는 서버가 최신 버전의 Mindustry 인지 확인하세요!
|
error.mismatch = 패킷 오류:\n클라이언트/서버 버전이 일치하지 않습니다.\n접속할려는 서버가 최신 버전의 Mindustry 인지 확인하세요!
|
||||||
error.alreadyconnected = 이미 접속중입니다.
|
error.alreadyconnected = 이미 접속중입니다.
|
||||||
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = 언어
|
settings.language = 언어
|
||||||
settings.reset = 설정 초기화
|
settings.reset = 설정 초기화
|
||||||
settings.rebind = 키 재설정
|
settings.rebind = 키 재설정
|
||||||
@@ -278,7 +277,6 @@ settings.graphics = 그래픽
|
|||||||
settings.cleardata = 게임 데이터 초기화...
|
settings.cleardata = 게임 데이터 초기화...
|
||||||
settings.clear.confirm = 정말로 초기화 하겠습니까?\n이 작업을 되돌릴 수 없습니다!
|
settings.clear.confirm = 정말로 초기화 하겠습니까?\n이 작업을 되돌릴 수 없습니다!
|
||||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||||
settings.clearsectors = 지역 초기화
|
|
||||||
settings.clearunlocks = 잠금 해제 초기화
|
settings.clearunlocks = 잠금 해제 초기화
|
||||||
settings.clearall = 모두 초기화
|
settings.clearall = 모두 초기화
|
||||||
paused = 일시 정지
|
paused = 일시 정지
|
||||||
@@ -347,6 +345,7 @@ category.items = 아이템
|
|||||||
category.crafting = 제작
|
category.crafting = 제작
|
||||||
category.shooting = 사격
|
category.shooting = 사격
|
||||||
category.optional = 선택적 가속
|
category.optional = 선택적 가속
|
||||||
|
setting.indicators.name = 인디게이터 표시
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
setting.fpscap.name = 최대 FPS
|
setting.fpscap.name = 최대 FPS
|
||||||
setting.fpscap.none = 없음
|
setting.fpscap.none = 없음
|
||||||
@@ -383,6 +382,7 @@ keybind.gridMode.name = 블록 선택
|
|||||||
keybind.gridModeShift.name = 카테고리 선택
|
keybind.gridModeShift.name = 카테고리 선택
|
||||||
keybind.press = 키를 누르세요...
|
keybind.press = 키를 누르세요...
|
||||||
keybind.press.axis = 축 또는 키를 누르세요...
|
keybind.press.axis = 축 또는 키를 누르세요...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||||
keybind.move_y.name = 위쪽/아래쪽 이동
|
keybind.move_y.name = 위쪽/아래쪽 이동
|
||||||
keybind.select.name = 선택
|
keybind.select.name = 선택
|
||||||
@@ -405,29 +405,28 @@ keybind.chat_scroll.name = 채팅 스크롤
|
|||||||
keybind.drop_unit.name = 유닛 드롭
|
keybind.drop_unit.name = 유닛 드롭
|
||||||
keybind.zoom_minimap.name = 미니맵 확대
|
keybind.zoom_minimap.name = 미니맵 확대
|
||||||
mode.help.title = 도움말
|
mode.help.title = 도움말
|
||||||
mode.waves.name = 단계
|
mode.survival.name = Survival
|
||||||
mode.waves.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 다음 단계가 시작됩니다.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = 샌드박스
|
mode.sandbox.name = 샌드박스
|
||||||
mode.sandbox.description = 무한한 자원과 다음단계 시작을 위한 타이머가 없습니다.
|
mode.sandbox.description = 무한한 자원과 다음단계 시작을 위한 타이머가 없습니다.
|
||||||
mode.freebuild.name = 자유 건축
|
mode.freebuild.name = 자유 건축
|
||||||
mode.freebuild.description = 제한된 자원과 다음단계 시작을 위한 타이머가 없습니다.
|
mode.freebuild.description = 제한된 자원과 다음단계 시작을 위한 타이머가 없습니다.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 몹이 아닌 실제 플레이어와 PvP를 합니다.
|
mode.pvp.description = 몹이 아닌 실제 플레이어와 PvP를 합니다.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = 아이템
|
content.item.name = 아이템
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
content.unit.name = 유닛
|
content.unit.name = 유닛
|
||||||
content.recipe.name = 블록
|
content.block.name = Blocks
|
||||||
content.mech.name = 기체
|
content.mech.name = 기체
|
||||||
item.stone.name = 돌
|
|
||||||
item.stone.description = 주로 용암을 사용하여 얻을 수 있는 자원입니다.
|
|
||||||
item.copper.name = 구리
|
item.copper.name = 구리
|
||||||
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
item.lead.name = 납
|
item.lead.name = 납
|
||||||
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
item.coal.name = 석탄
|
item.coal.name = 석탄
|
||||||
item.coal.description = 쉽게 구할 수 있으며, 주로 제련소 등에서 연료로 사용됩니다.
|
item.coal.description = 쉽게 구할 수 있으며, 주로 제련소 등에서 연료로 사용됩니다.
|
||||||
item.dense-alloy.name = 고밀도 합금
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = 납과 구리로 만든 튼튼한 고밀도 합금.\n고급 수송 블록이나 상위 티어 블록을 건설하는데 사용됩니다.
|
|
||||||
item.titanium.name = 티타늄
|
item.titanium.name = 티타늄
|
||||||
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
||||||
item.thorium.name = 토륨
|
item.thorium.name = 토륨
|
||||||
@@ -448,6 +447,10 @@ item.blast-compound.name = 폭발물
|
|||||||
item.blast-compound.description = 포탑 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
item.blast-compound.description = 포탑 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
||||||
item.pyratite.name = 피라테
|
item.pyratite.name = 피라테
|
||||||
item.pyratite.description = 폭발성을 가진 재료로, 주로 포탑의 탄약으로 사용됩니다.
|
item.pyratite.description = 폭발성을 가진 재료로, 주로 포탑의 탄약으로 사용됩니다.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = 물
|
liquid.water.name = 물
|
||||||
liquid.lava.name = 용암
|
liquid.lava.name = 용암
|
||||||
liquid.oil.name = 석유
|
liquid.oil.name = 석유
|
||||||
@@ -496,6 +499,7 @@ mech.ability = [LIGHT_GRAY]능력 : {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]발열량 : {0}
|
liquid.heatcapacity = [LIGHT_GRAY]발열량 : {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}[LIGHT_GRAY](만드는중)
|
block.constructing = {0}[LIGHT_GRAY](만드는중)
|
||||||
block.spawn.name = 적 스폰지점
|
block.spawn.name = 적 스폰지점
|
||||||
block.core.name = 코어
|
block.core.name = 코어
|
||||||
@@ -517,8 +521,8 @@ block.blackrock.name = 검은바위
|
|||||||
block.icerock.name = 얼음바위
|
block.icerock.name = 얼음바위
|
||||||
block.copper-wall.name = 구리벽
|
block.copper-wall.name = 구리벽
|
||||||
block.copper-wall-large.name = 큰 구리벽
|
block.copper-wall-large.name = 큰 구리벽
|
||||||
block.dense-alloy-wall.name = 합금 벽
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = 큰 합금 벽
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = 메타벽
|
block.phase-wall.name = 메타벽
|
||||||
block.phase-wall-large.name = 큰 메타벽
|
block.phase-wall-large.name = 큰 메타벽
|
||||||
block.thorium-wall.name = 토륨벽
|
block.thorium-wall.name = 토륨벽
|
||||||
@@ -626,6 +630,8 @@ block.rtg-generator.name = 토륨 발전소
|
|||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
block.meltdown.name = 멜트다운
|
block.meltdown.name = 멜트다운
|
||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
|
block.core.description = 게임에서 가장 중요한 건물.\n코어가 1개밖에 없을때 파괴되면 게임에서 패배합니다.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = 블루팀
|
team.blue.name = 블루팀
|
||||||
team.red.name = 레드팀
|
team.red.name = 레드팀
|
||||||
team.orange.name = 오렌지팀
|
team.orange.name = 오렌지팀
|
||||||
@@ -670,7 +676,6 @@ tutorial.daggerfactory = 이[accent] 디거 기체 공장[]은\n\n공격하는
|
|||||||
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
||||||
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
||||||
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
||||||
block.core.description = 게임에서 가장 중요한 건물.\n코어가 1개밖에 없을때 파괴되면 게임에서 패배합니다.
|
|
||||||
block.copper-wall.description = 구리로 만든 방어벽.\n가장 약한 방어벽입니다.
|
block.copper-wall.description = 구리로 만든 방어벽.\n가장 약한 방어벽입니다.
|
||||||
block.copper-wall-large.description = 구리로 만든 큰 방어벽.\n일반 구리벽의 4개를 합쳐놓은 벽이며, 가장 약한 방어벽입니다.
|
block.copper-wall-large.description = 구리로 만든 큰 방어벽.\n일반 구리벽의 4개를 합쳐놓은 벽이며, 가장 약한 방어벽입니다.
|
||||||
block.dense-alloy-wall.description = 고밀도 합금으로 만든 방어벽.\n구리벽보다 체력이 높습니다.
|
block.dense-alloy-wall.description = 고밀도 합금으로 만든 방어벽.\n구리벽보다 체력이 높습니다.
|
||||||
@@ -781,5 +786,3 @@ liquid.water.description = 지상 유닛이 이 위를 지나가면 이동속도
|
|||||||
liquid.lava.description = 지상 유닛이 이 위를 지나가면 이동속도가 매우 느려지고, 지속적으로 데미지를 입습니다.
|
liquid.lava.description = 지상 유닛이 이 위를 지나가면 이동속도가 매우 느려지고, 지속적으로 데미지를 입습니다.
|
||||||
liquid.oil.description = 일부 조합 블록에서 사용되는 자원입니다.
|
liquid.oil.description = 일부 조합 블록에서 사용되는 자원입니다.
|
||||||
liquid.cryofluid.description = 포탑 및 토륨 원자로에서 사용되는 자원입니다.
|
liquid.cryofluid.description = 포탑 및 토륨 원자로에서 사용되는 자원입니다.
|
||||||
|
|
||||||
setting.indicators.name = 인디게이터 표시
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Zasłużeni
|
credits = Zasłużeni
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Odwiedź nasz serwer Discord!
|
discord = Odwiedź nasz serwer Discord!
|
||||||
link.discord.description = Oficjalny serwer Discord Mindustry
|
link.discord.description = Oficjalny serwer Discord Mindustry
|
||||||
link.github.description = Kod Gry
|
link.github.description = Kod Gry
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
|||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = Google Play store listing
|
||||||
link.wiki.description = Oficjana Wiki Mindustry
|
link.wiki.description = Oficjana Wiki Mindustry
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Rdzeń został zniszczony.
|
gameover = Rdzeń został zniszczony.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
sector.gameover = This sector has been lost. Re-deploy?
|
|
||||||
sector.retry = Spróbuj ponownie
|
|
||||||
highscore = [YELLOW] Nowy rekord!
|
highscore = [YELLOW] Nowy rekord!
|
||||||
wave.lasted = Wytrwałeś do [accent]{0}[] fali.
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Rekord: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Potwierdź usuwanie
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||||
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Wybrany poziom
|
level.select = Wybrany poziom
|
||||||
level.mode = Tryb gry:
|
level.mode = Tryb gry:
|
||||||
construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = Poradnik niszczenia bloków
|
|||||||
deconstruction = Wybrałeś [accent]tryb niszczenia bloków[].\n\nAby zacząć niszczenie, po prostu kliknij na blok obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie niszczyć bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?)\n- [accent]Usuwaj bloki na obszrze[] przez zaznacznie ich.\n- [accent]Anuluj niszcznie [] przez kliknięcie X w lewym dolnym rogu.
|
deconstruction = Wybrałeś [accent]tryb niszczenia bloków[].\n\nAby zacząć niszczenie, po prostu kliknij na blok obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie niszczyć bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?)\n- [accent]Usuwaj bloki na obszrze[] przez zaznacznie ich.\n- [accent]Anuluj niszcznie [] przez kliknięcie X w lewym dolnym rogu.
|
||||||
showagain = Nie pokazuj tego więcej
|
showagain = Nie pokazuj tego więcej
|
||||||
coreattack = < Rdzeń jest atakowany! >
|
coreattack = < Rdzeń jest atakowany! >
|
||||||
unlocks = Lista przedmiotów
|
database = Core Database
|
||||||
savegame = Zapisz Grę
|
savegame = Zapisz Grę
|
||||||
loadgame = Wczytaj grę
|
loadgame = Wczytaj grę
|
||||||
joingame = Gra wieloosobowa
|
joingame = Gra wieloosobowa
|
||||||
addplayers = Dodaj/Usuń graczy
|
addplayers = Dodaj/Usuń graczy
|
||||||
customgame = Własna Gra
|
customgame = Własna Gra
|
||||||
sectors = Sektory
|
|
||||||
sector = Wybrany Sektor: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Czas: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Wejdź
|
|
||||||
sector.abandon = Opuść
|
|
||||||
sector.abandon.confirm = Czy jesteś pewien, że chcesz porzucić cały postęp w tym sektorze?\nProces jest nieodwracalny!
|
|
||||||
sector.resume = Wznów
|
|
||||||
sector.locked = [scarlet][[Niegotowy]
|
|
||||||
sector.unexplored = [accent][[Nieodkryty]
|
|
||||||
missions = Misje:[LIGHT_GRAY] {0}
|
|
||||||
mission = Misja:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Główna misja:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Informacje o misji
|
|
||||||
mission.complete = Misja zakończona sukcesem!
|
|
||||||
mission.complete.body = Sektor {0},{1} został podbity.
|
|
||||||
mission.wave = Przetrwaj[accent] {0}/{1} []fal\nNastępna fala w {2}
|
|
||||||
mission.wave.enemies = Przetrwaj[accent] {0}/{1} []fal\nPozostało {2} przeciwników
|
|
||||||
mission.wave.enemy = Przetrwaj[accent] {0}/{1} []fal\nPozostał{2} przeciwnik
|
|
||||||
mission.wave.menu = Przetrwaj[accent] {0} []fal
|
|
||||||
mission.battle = Zniszcz bazę przeciwnika
|
|
||||||
mission.resource.menu = Wydobądź {0} x{1}
|
|
||||||
mission.resource = Wydobądź {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Stwórz {0}
|
|
||||||
mission.unit = Utwórz {0} jednostkę
|
|
||||||
mission.command = Wyślij komendę {0} do Jednostek
|
|
||||||
mission.linknode = Połącz Węzeł prądu
|
|
||||||
mission.display = [accent]Misja:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Switch to mech[accent] {0}[]
|
|
||||||
mission.create = Utwórz[accent] {0}[]
|
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Zamknij
|
close = Zamknij
|
||||||
quit = Wyjdź
|
quit = Wyjdź
|
||||||
maps = Mapy
|
maps = Mapy
|
||||||
continue = Kontynuuj
|
continue = Kontynuuj
|
||||||
nextmission = Następna misja
|
|
||||||
maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
|
maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
|
||||||
about.button = O grze
|
about.button = O grze
|
||||||
name = Nazwa:
|
name = Nazwa:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = Odblokowano nowy blok!
|
unlocked = Odblokowano nowy blok!
|
||||||
unlocked.plural = Odblokowano nowe bloki!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} graczy online
|
players = {0} graczy online
|
||||||
players.single = {0} gracz online
|
players.single = {0} gracz online
|
||||||
server.closing = [accent] Zamykanie serwera...
|
server.closing = [accent] Zamykanie serwera...
|
||||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||||
server.kicked.serverClose = Serwer został zamknięty.
|
server.kicked.serverClose = Serwer został zamknięty.
|
||||||
server.kicked.sectorComplete = Sektor ukończony.
|
|
||||||
server.kicked.sectorComplete.text = Twoja misja została ukończona.\nSerwer kontynuuje w następnym sektorze.
|
|
||||||
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
||||||
server.kicked.serverOutdated = Nieaktualny serwer!
|
server.kicked.serverOutdated = Nieaktualny serwer!
|
||||||
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
|
|||||||
server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę.
|
server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę.
|
||||||
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
||||||
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję.
|
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
||||||
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||||
hostserver = Stwórz Serwer
|
hostserver = Stwórz Serwer
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Zmień nazwę
|
|||||||
selectslot = Wybierz zapis.
|
selectslot = Wybierz zapis.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy!
|
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy!
|
||||||
sector.corrupted = [accent]Zapis sektora został znaleziony, ale nie można go otworzyć.\nNowy sektor został utworzony.
|
|
||||||
empty = <pusto>
|
empty = <pusto>
|
||||||
on = Włączone
|
on = Włączone
|
||||||
off = Wyłączone
|
off = Wyłączone
|
||||||
@@ -169,6 +146,7 @@ save.wave = Fala: {0}
|
|||||||
save.difficulty = Poziom trudności: {0}
|
save.difficulty = Poziom trudności: {0}
|
||||||
save.date = Ostatnio zapisano: {0}
|
save.date = Ostatnio zapisano: {0}
|
||||||
save.playtime = Czas gry: {0}
|
save.playtime = Czas gry: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Potwierdź
|
confirm = Potwierdź
|
||||||
delete = Usuń
|
delete = Usuń
|
||||||
ok = Ok
|
ok = Ok
|
||||||
@@ -259,6 +237,15 @@ tutorial = Poradnik
|
|||||||
editor = Edytor
|
editor = Edytor
|
||||||
mapeditor = Edytor map
|
mapeditor = Edytor map
|
||||||
donate = Wspomóż nas
|
donate = Wspomóż nas
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0}
|
connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0}
|
||||||
error.unreachable = Serwer niedostępny.
|
error.unreachable = Serwer niedostępny.
|
||||||
error.invalidaddress = Niepoprawny adres.
|
error.invalidaddress = Niepoprawny adres.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = Przekroczono limit czasu!/nUpewnij się, że host ma ustawione
|
|||||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||||
error.alreadyconnected = Jesteś już połączony.
|
error.alreadyconnected = Jesteś już połączony.
|
||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Język
|
settings.language = Język
|
||||||
settings.reset = Przywróć domyślne
|
settings.reset = Przywróć domyślne
|
||||||
settings.rebind = Zmień przyciski
|
settings.rebind = Zmień przyciski
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Grafika
|
|||||||
settings.cleardata = Wyczyść dane gry...
|
settings.cleardata = Wyczyść dane gry...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsectors = Wyczyść sektory
|
|
||||||
settings.clearunlocks = Wyczyść listę przedmiotów
|
settings.clearunlocks = Wyczyść listę przedmiotów
|
||||||
settings.clearall = Wyczyść wszystko
|
settings.clearall = Wyczyść wszystko
|
||||||
paused = Wstrzymano
|
paused = Wstrzymano
|
||||||
@@ -346,6 +345,7 @@ category.items = Przedmioty
|
|||||||
category.crafting = Przetwórstwo
|
category.crafting = Przetwórstwo
|
||||||
category.shooting = Strzelanie
|
category.shooting = Strzelanie
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Multiplayer
|
|||||||
command.attack = Atakuj
|
command.attack = Atakuj
|
||||||
command.retreat = Wycofaj
|
command.retreat = Wycofaj
|
||||||
command.patrol = Patrol
|
command.patrol = Patrol
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Naciśnij wybrany klawisz...
|
keybind.press = Naciśnij wybrany klawisz...
|
||||||
keybind.press.axis = Naciśnij oś lub klawisz...
|
keybind.press.axis = Naciśnij oś lub klawisz...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Poruszanie w poziomie
|
keybind.move_x.name = Poruszanie w poziomie
|
||||||
keybind.move_y.name = Poruszanie w pionie
|
keybind.move_y.name = Poruszanie w pionie
|
||||||
keybind.select.name = Wybieranie
|
keybind.select.name = Wybieranie
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Chat scroll
|
|||||||
keybind.drop_unit.name = Wyrzuć przedmiot
|
keybind.drop_unit.name = Wyrzuć przedmiot
|
||||||
keybind.zoom_minimap.name = Powiększenie mapy
|
keybind.zoom_minimap.name = Powiększenie mapy
|
||||||
mode.help.title = Opis trybów
|
mode.help.title = Opis trybów
|
||||||
mode.waves.name = Fale
|
mode.survival.name = Survival
|
||||||
mode.waves.description = Normalny tryb. Normalne surowce i fale.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
||||||
mode.freebuild.name = Budowanie
|
mode.freebuild.name = Budowanie
|
||||||
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Walcz lokalnie przeciwko innym graczom.
|
mode.pvp.description = Walcz lokalnie przeciwko innym graczom.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Przedmioty
|
content.item.name = Przedmioty
|
||||||
content.liquid.name = Płyny
|
content.liquid.name = Płyny
|
||||||
content.unit.name = Jednostki
|
content.unit.name = Jednostki
|
||||||
content.recipe.name = Bloki
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.stone.name = Kamień
|
|
||||||
item.stone.description = Zwkły surowy materiał. Używany do separacji i zamiany w inne surowce lub lawę. Już jaskiniowcy go używali.
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.lead.name = Ołów
|
item.lead.name = Ołów
|
||||||
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
|
||||||
item.coal.name = Węgiel
|
item.coal.name = Węgiel
|
||||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||||
item.dense-alloy.name = Dense Alloy
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
|
||||||
item.titanium.name = Tytan
|
item.titanium.name = Tytan
|
||||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||||
item.thorium.name = Uran
|
item.thorium.name = Uran
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = Wybuchowy związek
|
|||||||
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM!
|
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM!
|
||||||
item.pyratite.name = Piratian
|
item.pyratite.name = Piratian
|
||||||
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = woda
|
liquid.water.name = woda
|
||||||
liquid.lava.name = lawa
|
liquid.lava.name = lawa
|
||||||
liquid.oil.name = ropa
|
liquid.oil.name = ropa
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Umiejętność: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Budowa)
|
block.constructing = {0}\n[LIGHT_GRAY](Budowa)
|
||||||
block.spawn.name = Spawn wrogów
|
block.spawn.name = Spawn wrogów
|
||||||
block.core.name = Rdzeń
|
block.core.name = Rdzeń
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = Czarna skała
|
|||||||
block.icerock.name = Lodowa skała
|
block.icerock.name = Lodowa skała
|
||||||
block.copper-wall.name = Miedziana ściana
|
block.copper-wall.name = Miedziana ściana
|
||||||
block.copper-wall-large.name = Duża miedziana ściana
|
block.copper-wall-large.name = Duża miedziana ściana
|
||||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Phase Wall
|
block.phase-wall.name = Phase Wall
|
||||||
block.phase-wall-large.name = Large Phase Wall
|
block.phase-wall-large.name = Large Phase Wall
|
||||||
block.thorium-wall.name = Torowa Ściana
|
block.thorium-wall.name = Torowa Ściana
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = Najważniejszy budynek w grze.
|
block.core.description = Najważniejszy budynek w grze.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.red.name = czerwony
|
team.red.name = czerwony
|
||||||
team.orange.name = pomarańczowy
|
team.orange.name = pomarańczowy
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Creditos
|
credits = Creditos
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||||
link.discord.description = O discord oficial do Mindustry
|
link.discord.description = O discord oficial do Mindustry
|
||||||
link.github.description = Codigo fonte do jogo.
|
link.github.description = Codigo fonte do jogo.
|
||||||
@@ -9,78 +10,54 @@ link.itch.io.description = Pagina da Itch.io com os Downloads
|
|||||||
link.google-play.description = Listamento do google play store
|
link.google-play.description = Listamento do google play store
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = O núcleo foi destruído.
|
gameover = O núcleo foi destruído.
|
||||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||||
sector.gameover = Esse setor foi perdido! Soltar Novamente?
|
|
||||||
sector.retry = Tentar novamente?
|
|
||||||
highscore = [YELLOW]Novo recorde!
|
highscore = [YELLOW]Novo recorde!
|
||||||
wave.lasted = Você sobreviveu até a onda [accent]{0}[].
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Confirmar exclusão
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
level.select = Seleção de Fase
|
level.select = Seleção de Fase
|
||||||
level.mode = Modo de Jogo:
|
level.mode = Modo de Jogo:
|
||||||
construction.desktop = Os controles do Desktop foram Mudados.\nPara descelecionar um bloco ou parar de construir, [accent]Use espaço.[].
|
construction.desktop = Os controles do Desktop foram Mudados.\nPara descelecionar um bloco ou parar de construir, [accent]Use espaço.[].
|
||||||
construction.title = Guia de contrução de blocos
|
construction.title = Guia de contrução de blocos
|
||||||
construction =Você selecionou [accent]Modo de construção de blocos[].\n\nPara começar a colocar, Simplesmente clique um lugar valido perto de sua nave.\nUma vez que você selecionou alguns blocos, Clique na caixa para confirmar, E sua nave vai começar a construi-los.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Mude a seleção[] Segurando e arrastando qualquer bloco na seleção.\n- [accent]Coloque os blocos em linha[] Clicando e segurando em um lugar vazio e arrastando em uma direção.\n- [accent]Cancele a construção ou seleção[] Pressionando X no canto esquerdo.
|
construction = Você selecionou [accent]Modo de construção de blocos[].\n\nPara começar a colocar, Simplesmente clique um lugar valido perto de sua nave.\nUma vez que você selecionou alguns blocos, Clique na caixa para confirmar, E sua nave vai começar a construi-los.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Mude a seleção[] Segurando e arrastando qualquer bloco na seleção.\n- [accent]Coloque os blocos em linha[] Clicando e segurando em um lugar vazio e arrastando em uma direção.\n- [accent]Cancele a construção ou seleção[] Pressionando X no canto esquerdo.
|
||||||
deconstruction.title = Block Deconstruction Guide
|
deconstruction.title = Block Deconstruction Guide
|
||||||
deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo.
|
deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo.
|
||||||
showagain = Não mostrar na proxima sessão
|
showagain = Não mostrar na proxima sessão
|
||||||
coreattack = < A base está sobre ataque! >
|
coreattack = < A base está sobre ataque! >
|
||||||
unlocks = Desbloqueados
|
database = Core Database
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no Jogo
|
joingame = Entrar no Jogo
|
||||||
addplayers = Adicionar/Remover Jogador
|
addplayers = Adicionar/Remover Jogador
|
||||||
customgame = Jogo Customizado
|
customgame = Jogo Customizado
|
||||||
sectors = Setores
|
|
||||||
sector = Setor Selecionado: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Tempo: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Soltar
|
|
||||||
sector.abandon = Abandonar
|
|
||||||
sector.abandon.confirm = Certeza que quer abandonar seu progresso nesse setor?\nThis cannot be undone!
|
|
||||||
sector.resume = Voltar
|
|
||||||
sector.locked = [scarlet][[Não liberado]
|
|
||||||
sector.unexplored = [accent][[Inexplorado]
|
|
||||||
missions = Missões:[LIGHT_GRAY] {0}
|
|
||||||
mission = Missão:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Missão principal:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Info da missão
|
|
||||||
mission.complete = Missão completa!
|
|
||||||
mission.complete.body = Setor {0},{1} Foi conquistado.
|
|
||||||
mission.wave = Sobrevive [accent]{0}/{1}[] Onda\nOnda em {2}
|
|
||||||
mission.wave.enemies = Sobreviva[accent] {0}/{1} []ondas\n{2} inimigos
|
|
||||||
mission.wave.enemy = Sobreviva[accent] {0}/{1} []Ondas\n{2} Inimigos
|
|
||||||
mission.wave.menu = Sobreviva[accent] {0} []Ondas
|
|
||||||
mission.battle = Destrua a base inimiga.
|
|
||||||
mission.resource.menu = Obtenha {0} x{1}
|
|
||||||
mission.resource = Obtenha {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Criar {0}
|
|
||||||
mission.unit = Criar {0} Unidade
|
|
||||||
mission.command = Enviar comando {0} As unidades
|
|
||||||
mission.linknode = Ligar nodo de energia
|
|
||||||
mission.display = [accent]Missão:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Trocar para Meca[accent] {0}[]
|
|
||||||
mission.create = Criar[accent] {0}[]
|
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Fechar
|
close = Fechar
|
||||||
quit = Sair
|
quit = Sair
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
continue = Continue
|
continue = Continue
|
||||||
nextmission = Próxima Missão
|
|
||||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = Nome do arquivo:
|
filename = Nome do arquivo:
|
||||||
unlocked = Novo bloco Desbloqueado!
|
unlocked = Novo bloco Desbloqueado!
|
||||||
unlocked.plural = Novos Blocos desbloqueados!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} Jogadores Ativos
|
players = {0} Jogadores Ativos
|
||||||
players.single = {0} Jogador Ativo
|
players.single = {0} Jogador Ativo
|
||||||
server.closing = [accent]Fechando servidor...
|
server.closing = [accent]Fechando servidor...
|
||||||
server.kicked.kick = Voce foi expulso do servidor!
|
server.kicked.kick = Voce foi expulso do servidor!
|
||||||
server.kicked.serverClose = Servidor Fechado.
|
server.kicked.serverClose = Servidor Fechado.
|
||||||
server.kicked.sectorComplete = Setor completo.
|
|
||||||
server.kicked.sectorComplete.text = Sua missão esta completa.\nO servidor vai continuar no proximo setor.
|
|
||||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||||
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
||||||
server.kicked.banned = Voce foi banido do servidor.
|
server.kicked.banned = Voce foi banido do servidor.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
|||||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||||
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||||
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar servidor
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Novo jogo:
|
|||||||
selectslot = Selecione um slot para salvar.
|
selectslot = Selecione um slot para salvar.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
save.corrupted = [accent]Arquivo corrompido ou inválido!
|
save.corrupted = [accent]Arquivo corrompido ou inválido!
|
||||||
sector.corrupted = [accent]Um arquivo de save Foi encontrado neste setor, Mas o login falhou.\nUm novo foi criado.
|
|
||||||
empty = <vazio>
|
empty = <vazio>
|
||||||
on = Ligado
|
on = Ligado
|
||||||
off = Desligado
|
off = Desligado
|
||||||
@@ -169,6 +146,7 @@ save.wave = Horda {0}
|
|||||||
save.difficulty = Dificuldade: {0}
|
save.difficulty = Dificuldade: {0}
|
||||||
save.date = Último salvamento: {0}
|
save.date = Último salvamento: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Excluir
|
delete = Excluir
|
||||||
ok = OK
|
ok = OK
|
||||||
@@ -259,6 +237,15 @@ tutorial = Tutorial
|
|||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de mapa
|
mapeditor = Editor de mapa
|
||||||
donate = Doar
|
donate = Doar
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||||
error.unreachable = Servidor inalcançavel.
|
error.unreachable = Servidor inalcançavel.
|
||||||
error.invalidaddress = Endereço invalido.
|
error.invalidaddress = Endereço invalido.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port f
|
|||||||
error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
|
error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
|
||||||
error.alreadyconnected = Já conectado.
|
error.alreadyconnected = Já conectado.
|
||||||
error.mapnotfound = Arquivo de mapa não encontrado!
|
error.mapnotfound = Arquivo de mapa não encontrado!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Linguagem
|
settings.language = Linguagem
|
||||||
settings.reset = Restaurar Padrões
|
settings.reset = Restaurar Padrões
|
||||||
settings.rebind = Religar
|
settings.rebind = Religar
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Gráficos
|
|||||||
settings.cleardata = Data do jogo limpa...
|
settings.cleardata = Data do jogo limpa...
|
||||||
settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito!
|
settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito!
|
||||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||||
settings.clearsectors = Limpar setores
|
|
||||||
settings.clearunlocks = Limpar liberados
|
settings.clearunlocks = Limpar liberados
|
||||||
settings.clearall = Limpar tudo
|
settings.clearall = Limpar tudo
|
||||||
paused = Pausado
|
paused = Pausado
|
||||||
@@ -346,6 +345,7 @@ category.items = Itens
|
|||||||
category.crafting = Construindo
|
category.crafting = Construindo
|
||||||
category.shooting = Atirando
|
category.shooting = Atirando
|
||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Alvo automatico
|
setting.autotarget.name = Alvo automatico
|
||||||
setting.fpscap.name = FPS Maximo
|
setting.fpscap.name = FPS Maximo
|
||||||
setting.fpscap.none = Nenhum
|
setting.fpscap.none = Nenhum
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Multijogador
|
|||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
command.patrol = Patrulha
|
command.patrol = Patrulha
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Rolar chat
|
|||||||
keybind.drop_unit.name = Soltar unidade
|
keybind.drop_unit.name = Soltar unidade
|
||||||
keybind.zoom_minimap.name = Zoom minimap
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
mode.help.title = Descrição dos modos
|
mode.help.title = Descrição dos modos
|
||||||
mode.waves.name = hordas
|
mode.survival.name = Survival
|
||||||
mode.waves.description = O modo normal. Recursos limitados E os ataques vem automaticamente.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Caixa de areia
|
mode.sandbox.name = Caixa de areia
|
||||||
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||||
mode.freebuild.name = construção \nlivre
|
mode.freebuild.name = construção \nlivre
|
||||||
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.recipe.name = Blocos
|
content.block.name = Blocks
|
||||||
content.mech.name = Mecas
|
content.mech.name = Mecas
|
||||||
item.stone.name = Pedra
|
|
||||||
item.stone.description = Um Material Incomum Cru. Usado para separar e refinar Em outros materiais,Ou Derreter em Lava.
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.lead.description = Material de comeco basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
item.lead.description = Material de comeco basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
item.coal.description = Combustivel pronto.
|
item.coal.description = Combustivel pronto.
|
||||||
item.dense-alloy.name = Liga densa
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Uma liga densa de chumbo e cobre. Usado na transportação de blocos e mineradoras de alto nivel.
|
|
||||||
item.titanium.name = Titânio
|
item.titanium.name = Titânio
|
||||||
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
||||||
item.thorium.name = Urânio
|
item.thorium.name = Urânio
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = Composto de explosão
|
|||||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||||
item.pyratite.name = piratita
|
item.pyratite.name = piratita
|
||||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Água
|
liquid.water.name = Água
|
||||||
liquid.lava.name = Lava
|
liquid.lava.name = Lava
|
||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||||
block.spawn.name = Spawn dos inimigos
|
block.spawn.name = Spawn dos inimigos
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = rocha negra
|
|||||||
block.icerock.name = rocha de gelo
|
block.icerock.name = rocha de gelo
|
||||||
block.copper-wall.name = Parede de Cobre
|
block.copper-wall.name = Parede de Cobre
|
||||||
block.copper-wall-large.name = Parede de Cobre Grande
|
block.copper-wall-large.name = Parede de Cobre Grande
|
||||||
block.dense-alloy-wall.name = Parede de liga densa
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Parede de liga densa grande
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Parede de fase
|
block.phase-wall.name = Parede de fase
|
||||||
block.phase-wall-large.name = Parde de fase grande
|
block.phase-wall-large.name = Parde de fase grande
|
||||||
block.thorium-wall.name = Parede de tório
|
block.thorium-wall.name = Parede de tório
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Espectra
|
|||||||
block.meltdown.name = Derreter
|
block.meltdown.name = Derreter
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = A mais importante construção do jogo.
|
block.core.description = A mais importante construção do jogo.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Vermelho
|
team.red.name = Vermelho
|
||||||
team.orange.name = Laranja
|
team.orange.name = Laranja
|
||||||
|
|||||||
@@ -10,15 +10,18 @@ link.itch.io.description = itch.io страница с загрузкой ПК
|
|||||||
link.google-play.description = Скачать для Android c Google play
|
link.google-play.description = Скачать для Android c Google play
|
||||||
link.wiki.description = Официальная вики Mindustry(англ.)
|
link.wiki.description = Официальная вики Mindustry(англ.)
|
||||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Игра окончена
|
gameover = Игра окончена
|
||||||
gameover.pvp = [accent] {0}[] команда победила!
|
gameover.pvp = [accent] {0}[] команда победила!
|
||||||
sector.gameover = Этот сектор потерян. Высадиться повторно?
|
|
||||||
sector.retry = Повторить попытку
|
|
||||||
highscore = [YELLOW]Новый рекорд!
|
highscore = [YELLOW]Новый рекорд!
|
||||||
wave.lasted = Вы продержались до [accent]{0}[]-ой волны.
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Рекорд: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Подтвердите удаление
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
||||||
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Выбор карты
|
level.select = Выбор карты
|
||||||
level.mode = Режим игры:
|
level.mode = Режим игры:
|
||||||
construction.desktop = Чтобы отменить выбор блока или остановить строительство, [accent] используйте пробел[].
|
construction.desktop = Чтобы отменить выбор блока или остановить строительство, [accent] используйте пробел[].
|
||||||
@@ -28,60 +31,33 @@ deconstruction.title = Руководство по разрушению блок
|
|||||||
deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в нижнем правом углу.
|
deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в нижнем правом углу.
|
||||||
showagain = Не показывать снова до следующей сессии
|
showagain = Не показывать снова до следующей сессии
|
||||||
coreattack = < Ядро находится под атакой! >
|
coreattack = < Ядро находится под атакой! >
|
||||||
unlocks = Разблокированные
|
database = Core Database
|
||||||
savegame = Сохранить игру
|
savegame = Сохранить игру
|
||||||
loadgame = Загрузить игру
|
loadgame = Загрузить игру
|
||||||
joingame = Присоеди\nниться
|
joingame = Присоеди\nниться
|
||||||
addplayers = Доб/удалить игроков
|
addplayers = Доб/удалить игроков
|
||||||
customgame = Пользовательская игра
|
customgame = Пользовательская игра
|
||||||
sectors = Секторы
|
|
||||||
sector = Выбранный сектор: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Время: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Высадиться
|
|
||||||
sector.abandon = Отступить
|
|
||||||
sector.abandon.confirm = Вы уверены, что хотите отступить?\nПрогресс на секторе нельзя восстановить!
|
|
||||||
sector.resume = Продолжить
|
|
||||||
sector.locked = [scarlet][[Не завершён]
|
|
||||||
sector.unexplored = [accent][[Неисследованный]
|
|
||||||
missions = Миссий:[LIGHT_GRAY] {0}
|
|
||||||
mission = Миссия:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Главная миссия:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Информация о миссии
|
|
||||||
mission.complete = Миссия выполнена!
|
|
||||||
mission.complete.body = Сектор {0},{1} был завоёван.
|
|
||||||
mission.wave = Волна[accent] {0}[] из[accent] {1}[]\nВолна через {2}
|
|
||||||
mission.wave.enemies = Волна[accent] {0} из {1}[]\n{2} враг.
|
|
||||||
mission.wave.enemy = Волна[accent] {0} из {1}[]\n{2} враг
|
|
||||||
mission.wave.menu = Пережить[accent] {0} []волн
|
|
||||||
mission.battle = Уничтожьте ядро противника.
|
|
||||||
mission.resource.menu = Добыть {0} х{1}
|
|
||||||
mission.resource = Добыть {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Создать {0}
|
|
||||||
mission.unit = Создать {0} боев. ед.
|
|
||||||
mission.command = Отправить команду {0} к боев. единицам
|
|
||||||
mission.linknode = Соединить силовые узлы
|
|
||||||
mission.display = [accent]Миссия:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Переключиться на мех[accent] {0}[]
|
|
||||||
mission.create = Создать[accent] {0}[]
|
|
||||||
none = <нет>
|
none = <нет>
|
||||||
close = Закрыть
|
close = Закрыть
|
||||||
quit = Выход
|
quit = Выход
|
||||||
maps = Карты
|
maps = Карты
|
||||||
continue = Продолжить
|
continue = Продолжить
|
||||||
nextmission = Следующая миссия
|
|
||||||
maps.none = [LIGHT_GRAY]Карты не найдены!
|
maps.none = [LIGHT_GRAY]Карты не найдены!
|
||||||
about.button = Об игре
|
about.button = Об игре
|
||||||
name = Ник:
|
name = Ник:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = Имя файла:
|
filename = Имя файла:
|
||||||
unlocked = Новый блок разблокирован!
|
unlocked = Новый блок разблокирован!
|
||||||
unlocked.plural = Новые блоки разблокированы!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = Игроков на сервере: {0}
|
players = Игроков на сервере: {0}
|
||||||
players.single = {0} игрок на сервере
|
players.single = {0} игрок на сервере
|
||||||
server.closing = [accent]Закрытие сервера...
|
server.closing = [accent]Закрытие сервера...
|
||||||
server.kicked.kick = Вас выгнали с сервера!
|
server.kicked.kick = Вас выгнали с сервера!
|
||||||
server.kicked.serverClose = Сервер закрыт.
|
server.kicked.serverClose = Сервер закрыт.
|
||||||
server.kicked.sectorComplete = Сектор завоёван.
|
|
||||||
server.kicked.sectorComplete.text = Ваша миссия завершена.\nСервер продолжит работу и высадит вас в следующем секторе.
|
|
||||||
server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
|
server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
|
||||||
server.kicked.serverOutdated = Устаревший сервер! Попросите хоста обновить сервер/игру!
|
server.kicked.serverOutdated = Устаревший сервер! Попросите хоста обновить сервер/игру!
|
||||||
server.kicked.banned = Вы заблокированы на этом сервере.
|
server.kicked.banned = Вы заблокированы на этом сервере.
|
||||||
@@ -90,6 +66,7 @@ server.kicked.nameInUse = На этом сервере есть кто-то с
|
|||||||
server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
||||||
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||||
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
host.info = Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
||||||
join.info = Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
join.info = Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
||||||
hostserver = Запустить сервер
|
hostserver = Запустить сервер
|
||||||
@@ -160,7 +137,6 @@ save.rename.text = Новое название:
|
|||||||
selectslot = Выберите сохранение.
|
selectslot = Выберите сохранение.
|
||||||
slot = [accent]Слот {0}
|
slot = [accent]Слот {0}
|
||||||
save.corrupted = [accent]Сохранённый файл повреждён или имеет недействительный формат!\nЕсли вы только что обновили свою игру, это, вероятно, из-за изменение формата сохранения[scarlet], а не []ошибка.
|
save.corrupted = [accent]Сохранённый файл повреждён или имеет недействительный формат!\nЕсли вы только что обновили свою игру, это, вероятно, из-за изменение формата сохранения[scarlet], а не []ошибка.
|
||||||
sector.corrupted = [accent] Файл сохранения для этого сектора был найден, но загрузка не удалась.\nСоздан новый файл.
|
|
||||||
empty = <Пусто>
|
empty = <Пусто>
|
||||||
on = Вкл
|
on = Вкл
|
||||||
off = Выкл
|
off = Выкл
|
||||||
@@ -170,6 +146,7 @@ save.wave = Волна: {0}
|
|||||||
save.difficulty = Сложность: {0}
|
save.difficulty = Сложность: {0}
|
||||||
save.date = Последнее сохранение: {0}
|
save.date = Последнее сохранение: {0}
|
||||||
save.playtime = Время в игре: {0}
|
save.playtime = Время в игре: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Подтверждение
|
confirm = Подтверждение
|
||||||
delete = Удалить
|
delete = Удалить
|
||||||
ok = ОК
|
ok = ОК
|
||||||
@@ -260,6 +237,15 @@ tutorial = Обучение
|
|||||||
editor = Редактор
|
editor = Редактор
|
||||||
mapeditor = Редактор карт
|
mapeditor = Редактор карт
|
||||||
donate = Пожертво\nвать
|
donate = Пожертво\nвать
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Не удалось подключиться к серверу: [accent] {0}
|
connectfail = [crimson]Не удалось подключиться к серверу: [accent] {0}
|
||||||
error.unreachable = Сервер недоступен.
|
error.unreachable = Сервер недоступен.
|
||||||
error.invalidaddress = Некорректный адрес.
|
error.invalidaddress = Некорректный адрес.
|
||||||
@@ -267,7 +253,20 @@ error.timedout = Время ожидания истекло!\nУбедитесь
|
|||||||
error.mismatch = Ошибка пакета:\nвозможное несоответствие версии клиента/сервера. \nУбедитесь, что у Вас и у владельца сервера установлена последняя версия Mindustry!
|
error.mismatch = Ошибка пакета:\nвозможное несоответствие версии клиента/сервера. \nУбедитесь, что у Вас и у владельца сервера установлена последняя версия Mindustry!
|
||||||
error.alreadyconnected = Вы уже подключены.
|
error.alreadyconnected = Вы уже подключены.
|
||||||
error.mapnotfound = Не найден файл карты!
|
error.mapnotfound = Не найден файл карты!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Неизвестная сетевая ошибка.
|
error.any = Неизвестная сетевая ошибка.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Язык
|
settings.language = Язык
|
||||||
settings.reset = Сбросить по умолчанию
|
settings.reset = Сбросить по умолчанию
|
||||||
settings.rebind = Смена
|
settings.rebind = Смена
|
||||||
@@ -278,7 +277,6 @@ settings.graphics = Графика
|
|||||||
settings.cleardata = Очистить данные ...
|
settings.cleardata = Очистить данные ...
|
||||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nТо, что сделано, нельзя отменить!
|
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nТо, что сделано, нельзя отменить!
|
||||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто уничтожит все данные, включая сохранения, карты, разблокированное и настройки управления.\nПосле того как вы нажмете ОК, игра уничтожит все данные и автоматически закроется.
|
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто уничтожит все данные, включая сохранения, карты, разблокированное и настройки управления.\nПосле того как вы нажмете ОК, игра уничтожит все данные и автоматически закроется.
|
||||||
settings.clearsectors = Очистить секторы
|
|
||||||
settings.clearunlocks = Очистить разблокированное
|
settings.clearunlocks = Очистить разблокированное
|
||||||
settings.clearall = Очистить всё
|
settings.clearall = Очистить всё
|
||||||
paused = Пауза
|
paused = Пауза
|
||||||
@@ -347,6 +345,7 @@ category.items = Предметы
|
|||||||
category.crafting = Создание
|
category.crafting = Создание
|
||||||
category.shooting = Стрельба
|
category.shooting = Стрельба
|
||||||
category.optional = Дополнительные улучшения
|
category.optional = Дополнительные улучшения
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Авто-цель
|
setting.autotarget.name = Авто-цель
|
||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
setting.fpscap.none = Неограниченный
|
setting.fpscap.none = Неограниченный
|
||||||
@@ -379,8 +378,11 @@ category.multiplayer.name = Мультиплеер
|
|||||||
command.attack = Атаковать
|
command.attack = Атаковать
|
||||||
command.retreat = Отступить
|
command.retreat = Отступить
|
||||||
command.patrol = Патрулирование
|
command.patrol = Патрулирование
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Нажмите клавишу...
|
keybind.press = Нажмите клавишу...
|
||||||
keybind.press.axis = Нажмите клавишу...
|
keybind.press.axis = Нажмите клавишу...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Движение по оси x
|
keybind.move_x.name = Движение по оси x
|
||||||
keybind.move_y.name = Движение по оси y
|
keybind.move_y.name = Движение по оси y
|
||||||
keybind.select.name = Выбор/Выстрел
|
keybind.select.name = Выбор/Выстрел
|
||||||
@@ -403,29 +405,28 @@ keybind.chat_scroll.name = Прокрутка чата
|
|||||||
keybind.drop_unit.name = Сбросить юнита
|
keybind.drop_unit.name = Сбросить юнита
|
||||||
keybind.zoom_minimap.name = Увеличить миникарту.
|
keybind.zoom_minimap.name = Увеличить миникарту.
|
||||||
mode.help.title = Описание режимов
|
mode.help.title = Описание режимов
|
||||||
mode.waves.name = Волны
|
mode.survival.name = Survival
|
||||||
mode.waves.description = Обычный режим. В режиме "Волны" надо самим добывать ресурсы и сами волны идут безостановочно.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Песочница
|
mode.sandbox.name = Песочница
|
||||||
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
|
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
|
||||||
mode.freebuild.name = Свободная\nстройка
|
mode.freebuild.name = Свободная\nстройка
|
||||||
mode.freebuild.description = Ограниченные ресурсы и нет таймера для волн.
|
mode.freebuild.description = Ограниченные ресурсы и нет таймера для волн.
|
||||||
mode.pvp.name = Противо-\nстояние
|
mode.pvp.name = Противо-\nстояние
|
||||||
mode.pvp.description = боритесь против других игроков.
|
mode.pvp.description = боритесь против других игроков.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Предметы
|
content.item.name = Предметы
|
||||||
content.liquid.name = Жидкости
|
content.liquid.name = Жидкости
|
||||||
content.unit.name = Боевые единицы
|
content.unit.name = Боевые единицы
|
||||||
content.recipe.name = Блоки
|
content.block.name = Blocks
|
||||||
content.mech.name = Мехи
|
content.mech.name = Мехи
|
||||||
item.stone.name = Камень
|
|
||||||
item.stone.description = Обычное сырьё. Используется для разделения и переработки в другие материалы или переплавки в лаву.
|
|
||||||
item.copper.name = Медь
|
item.copper.name = Медь
|
||||||
item.copper.description = Полезный строительный материал. Широко используется во всех типах блоков.
|
item.copper.description = Полезный строительный материал. Широко используется во всех типах блоков.
|
||||||
item.lead.name = Свинец
|
item.lead.name = Свинец
|
||||||
item.lead.description = Основной начальный материал. Широко используется в электронике и транспортировке жидкости.
|
item.lead.description = Основной начальный материал. Широко используется в электронике и транспортировке жидкости.
|
||||||
item.coal.name = Уголь
|
item.coal.name = Уголь
|
||||||
item.coal.description = Распространённое и легкодоступное топливо.
|
item.coal.description = Распространённое и легкодоступное топливо.
|
||||||
item.dense-alloy.name = Плотный сплав
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Жёсткий сплав, изготовленный из свинца и меди. Используется в передовых транспортных блоках и высокоуровневых бурах.
|
|
||||||
item.titanium.name = Титан
|
item.titanium.name = Титан
|
||||||
item.titanium.description = Редкий сверхлёгкий металл широко используется в производстве: транспорта, буров и самолётов.
|
item.titanium.description = Редкий сверхлёгкий металл широко используется в производстве: транспорта, буров и самолётов.
|
||||||
item.thorium.name = Торий
|
item.thorium.name = Торий
|
||||||
@@ -446,6 +447,10 @@ item.blast-compound.name = Взрывоопасное соединение
|
|||||||
item.blast-compound.description = Летучее соединение, используемое в бомбах и взрывчатых веществах. Также может гореть в качестве топлива, но не рекомендуется этого делать.
|
item.blast-compound.description = Летучее соединение, используемое в бомбах и взрывчатых веществах. Также может гореть в качестве топлива, но не рекомендуется этого делать.
|
||||||
item.pyratite.name = Пиротит
|
item.pyratite.name = Пиротит
|
||||||
item.pyratite.description = Очень огнеопасное вещество, используемое в зажигательном оружии.
|
item.pyratite.description = Очень огнеопасное вещество, используемое в зажигательном оружии.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Вода
|
liquid.water.name = Вода
|
||||||
liquid.lava.name = Лава
|
liquid.lava.name = Лава
|
||||||
liquid.oil.name = Нефть
|
liquid.oil.name = Нефть
|
||||||
@@ -494,10 +499,10 @@ mech.ability = [LIGHT_GRAY]Способность: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}[LIGHT_GRAY](В процессе)
|
block.constructing = {0}[LIGHT_GRAY](В процессе)
|
||||||
block.spawn.name = Точка появления врагов
|
block.spawn.name = Точка появления врагов
|
||||||
block.core.name = Ядро
|
block.core.name = Ядро
|
||||||
block.space.name = Пустота
|
|
||||||
block.metalfloor.name = Металлическая плита
|
block.metalfloor.name = Металлическая плита
|
||||||
block.deepwater.name = Глубоководье
|
block.deepwater.name = Глубоководье
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
@@ -516,8 +521,8 @@ block.blackrock.name = Чёрный булыжник
|
|||||||
block.icerock.name = Ледяной булыжник
|
block.icerock.name = Ледяной булыжник
|
||||||
block.copper-wall.name = Медная стена
|
block.copper-wall.name = Медная стена
|
||||||
block.copper-wall-large.name = Большая медная стена
|
block.copper-wall-large.name = Большая медная стена
|
||||||
block.dense-alloy-wall.name = Стена из плотного сплава
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Большая стена из плотного сплава
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Фазовая стена
|
block.phase-wall.name = Фазовая стена
|
||||||
block.phase-wall-large.name = Большая фазовая стена
|
block.phase-wall-large.name = Большая фазовая стена
|
||||||
block.thorium-wall.name = Ториевая стена
|
block.thorium-wall.name = Ториевая стена
|
||||||
@@ -626,6 +631,7 @@ block.spectre.name = Призрак
|
|||||||
block.meltdown.name = Катастрофа
|
block.meltdown.name = Катастрофа
|
||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.core.description = Самое главное здание в игре.
|
block.core.description = Самое главное здание в игре.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Синяя
|
team.blue.name = Синяя
|
||||||
team.red.name = Красная
|
team.red.name = Красная
|
||||||
team.orange.name = Оранжевая
|
team.orange.name = Оранжевая
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Emegi gecenler
|
credits = Emegi gecenler
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Mindustry'in Discord'una katilin!
|
discord = Mindustry'in Discord'una katilin!
|
||||||
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
||||||
link.github.description = Oyunun Kodu
|
link.github.description = Oyunun Kodu
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
|||||||
link.google-play.description = Google Play magaza sayfasi
|
link.google-play.description = Google Play magaza sayfasi
|
||||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = Cekirdegin yok edildi.
|
gameover = Cekirdegin yok edildi.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
sector.gameover = Sektor kaybedildi. Geri gitmek ister misin?
|
|
||||||
sector.retry = Gene dene
|
|
||||||
highscore = [accent]Yeni Yuksek skor!
|
highscore = [accent]Yeni Yuksek skor!
|
||||||
wave.lasted = Su dalgaya kadar dayandin: [accent]{0}[].
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Yuksek Skor: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Silmeyi onayla
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||||
|
level.highscore = Yuksek Skor: [accent]{0}
|
||||||
level.select = Seviye secimi
|
level.select = Seviye secimi
|
||||||
level.mode = Oyun Modu:
|
level.mode = Oyun Modu:
|
||||||
construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = Yapi yikma egitimi
|
|||||||
deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Cekirdek Saldiri altinda! >
|
coreattack = < Cekirdek Saldiri altinda! >
|
||||||
unlocks = Oduller
|
database = Core Database
|
||||||
savegame = Oyunu kaydet
|
savegame = Oyunu kaydet
|
||||||
loadgame = Devam et
|
loadgame = Devam et
|
||||||
joingame = Oyuna katil
|
joingame = Oyuna katil
|
||||||
addplayers = Oyuncu ekle/cikar
|
addplayers = Oyuncu ekle/cikar
|
||||||
customgame = Ozel oyun
|
customgame = Ozel oyun
|
||||||
sectors = Sektorler
|
|
||||||
sector = Sector: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Time: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Yukle
|
|
||||||
sector.abandon = Abandon
|
|
||||||
sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
|
||||||
sector.resume = Devam et
|
|
||||||
sector.locked = [scarlet][[Incomplete]
|
|
||||||
sector.unexplored = [accent][[Unexplored]
|
|
||||||
missions = Missions:[LIGHT_GRAY] {0}
|
|
||||||
mission = Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Main Mission:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Mission Info
|
|
||||||
mission.complete = Gorev tamamlandi!
|
|
||||||
mission.complete.body = Sektor {0},{1} ele gecirildi
|
|
||||||
mission.wave = [accent]{0}/{1}[] Dalga hayatta kal\n{2} Dalga
|
|
||||||
mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
|
||||||
mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|
||||||
mission.wave.menu = Survive[accent] {0} []waves
|
|
||||||
mission.battle = Dusmanin cekirdegini yok et
|
|
||||||
mission.resource.menu = Obtain {0} x{1}
|
|
||||||
mission.resource = {0} x{1} Kazan
|
|
||||||
mission.block = Create {0}
|
|
||||||
mission.unit = Create {0} Unit
|
|
||||||
mission.command = Send Command {0} To Units
|
|
||||||
mission.linknode = Link Power Node
|
|
||||||
mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Switch to mech[accent] {0}[]
|
|
||||||
mission.create = Create[accent] {0}[]
|
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Kapat
|
close = Kapat
|
||||||
quit = Cik
|
quit = Cik
|
||||||
maps = Haritalar
|
maps = Haritalar
|
||||||
continue = Devam et
|
continue = Devam et
|
||||||
nextmission = Yeni gorev
|
|
||||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||||
about.button = Hakkinda
|
about.button = Hakkinda
|
||||||
name = isim:
|
name = isim:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = Yeni yapi acildi!!
|
unlocked = Yeni yapi acildi!!
|
||||||
unlocked.plural = Yeni yapilar acildi!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} oyuncu cevrimici
|
players = {0} oyuncu cevrimici
|
||||||
players.single = {0} oyuncu cevrimici
|
players.single = {0} oyuncu cevrimici
|
||||||
server.closing = [accent]Oyun kapaniyor.
|
server.closing = [accent]Oyun kapaniyor.
|
||||||
server.kicked.kick = Oyundan cikarildin
|
server.kicked.kick = Oyundan cikarildin
|
||||||
server.kicked.serverClose = Oyun kapandi
|
server.kicked.serverClose = Oyun kapandi
|
||||||
server.kicked.sectorComplete = Sektor tamamlandi
|
|
||||||
server.kicked.sectorComplete.text = Gorev Tamamlandi.\nOyun siradaki sektorden devam edecek
|
|
||||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
|||||||
server.kicked.nameEmpty = ismin gecerli degil.
|
server.kicked.nameEmpty = ismin gecerli degil.
|
||||||
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||||
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||||
hostserver = Oyun ac
|
hostserver = Oyun ac
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = Yeni isim:
|
|||||||
selectslot = Kayitli bir dosya sec.
|
selectslot = Kayitli bir dosya sec.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||||
sector.corrupted = [accent]Yeni dosyalar bulundu, ama yuklenemedi.\nYeni bir tane yapildi.
|
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = Acik
|
on = Acik
|
||||||
off = Kapali
|
off = Kapali
|
||||||
@@ -169,6 +146,7 @@ save.wave = Dalga {0}
|
|||||||
save.difficulty = Zorluk: {0}
|
save.difficulty = Zorluk: {0}
|
||||||
save.date = En sonki kayit: {0}
|
save.date = En sonki kayit: {0}
|
||||||
save.playtime = Oyun Zamani!: {0}
|
save.playtime = Oyun Zamani!: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Onayla
|
confirm = Onayla
|
||||||
delete = Sil
|
delete = Sil
|
||||||
ok = Tamam
|
ok = Tamam
|
||||||
@@ -259,6 +237,15 @@ tutorial = Tutorial
|
|||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Harita yaraticisi
|
mapeditor = Harita yaraticisi
|
||||||
donate = Bagis yap
|
donate = Bagis yap
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
@@ -266,7 +253,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
|||||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
error.alreadyconnected = Already connected.
|
error.alreadyconnected = Already connected.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.reset = ilk ayarlara geri al
|
settings.reset = ilk ayarlara geri al
|
||||||
settings.rebind = Geri al
|
settings.rebind = Geri al
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = Grafikler
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsectors = Clear Sectors
|
|
||||||
settings.clearunlocks = Clear Unlocks
|
settings.clearunlocks = Clear Unlocks
|
||||||
settings.clearall = Clear All
|
settings.clearall = Clear All
|
||||||
paused = Duraklatildi
|
paused = Duraklatildi
|
||||||
@@ -346,6 +345,7 @@ category.items = esyalar
|
|||||||
category.crafting = uretim
|
category.crafting = uretim
|
||||||
category.shooting = sikma
|
category.shooting = sikma
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = Cok oyunculu
|
|||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
command.patrol = Patrol
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Bir tusa bas...
|
keybind.press = Bir tusa bas...
|
||||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
keybind.select.name = Sec/silahi sik
|
keybind.select.name = Sec/silahi sik
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = Konusma kaydir
|
|||||||
keybind.drop_unit.name = Unit birak
|
keybind.drop_unit.name = Unit birak
|
||||||
keybind.zoom_minimap.name = Haritayi yaklastir
|
keybind.zoom_minimap.name = Haritayi yaklastir
|
||||||
mode.help.title = Modlarin aciklamalari
|
mode.help.title = Modlarin aciklamalari
|
||||||
mode.waves.name = Dalgali
|
mode.survival.name = Survival
|
||||||
mode.waves.description = Klasik mod. Dalgalara karsi cekirdegi koru.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Serbest
|
mode.sandbox.name = Serbest
|
||||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||||
mode.freebuild.name = Yapi Yapma
|
mode.freebuild.name = Yapi Yapma
|
||||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Esyalar
|
content.item.name = Esyalar
|
||||||
content.liquid.name = Sivilar
|
content.liquid.name = Sivilar
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.recipe.name = Yapilar
|
content.block.name = Blocks
|
||||||
content.mech.name = Robotlar
|
content.mech.name = Robotlar
|
||||||
item.stone.name = Tas
|
|
||||||
item.stone.description = Yaygin bir materyal. Magma'yi eriterek yada Kazma makineleriyle alinabilir.
|
|
||||||
item.copper.name = Bakir
|
item.copper.name = Bakir
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
item.lead.name = Kursun
|
item.lead.name = Kursun
|
||||||
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
||||||
item.coal.name = Komur
|
item.coal.name = Komur
|
||||||
item.coal.description = Yaygin bir yakit.
|
item.coal.description = Yaygin bir yakit.
|
||||||
item.dense-alloy.name = Sert karisim
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Bakir ve kursunun karistirilmasiyle elde edildi. Gelismis yapilar ve kazma makileneri icin kullanilabilir.
|
|
||||||
item.titanium.name = Titanyum
|
item.titanium.name = Titanyum
|
||||||
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
||||||
item.thorium.name = Toryum
|
item.thorium.name = Toryum
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = patlama birlesimi
|
|||||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Su
|
liquid.water.name = Su
|
||||||
liquid.lava.name = Magma
|
liquid.lava.name = Magma
|
||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = cekirdek
|
block.core.name = cekirdek
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = bkara tas
|
|||||||
block.icerock.name = buz tasi
|
block.icerock.name = buz tasi
|
||||||
block.copper-wall.name = bakir duvar
|
block.copper-wall.name = bakir duvar
|
||||||
block.copper-wall-large.name = buyuk bakir duvar
|
block.copper-wall-large.name = buyuk bakir duvar
|
||||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = faz duvar
|
block.phase-wall.name = faz duvar
|
||||||
block.phase-wall-large.name = genis faz duvar
|
block.phase-wall-large.name = genis faz duvar
|
||||||
block.thorium-wall.name = Toryum duvari
|
block.thorium-wall.name = Toryum duvari
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
block.core.description = The most important building in the game.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = Yapımcılar
|
credits = Yapımcılar
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = Mindustry Discord'una katılın!
|
discord = Mindustry Discord'una katılın!
|
||||||
link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
||||||
link.github.description = Oyunun kaynak kodu
|
link.github.description = Oyunun kaynak kodu
|
||||||
@@ -8,18 +9,19 @@ link.trello.description = Planlanan özellikler için resmi Trello Bülteni
|
|||||||
link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
||||||
link.google-play.description = Google Play mağaza sayfası
|
link.google-play.description = Google Play mağaza sayfası
|
||||||
link.wiki.description = Resmi Mindustry Wikipedi'si
|
link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||||
linkfail = Bağlantı açılamadı\! URL, yazı tahtanıza kopyalandı.
|
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||||
editor.web = Web sürümü editörü desteklemiyor\! Editörü kullanmak için oyunu indirin.
|
screenshot = Screenshot saved to {0}
|
||||||
web.unsupported = Site versiyonu bunu desteklemiyor\! Oyunu indirip dene.
|
|
||||||
gameover = Çekirdek yok edildi.
|
gameover = Çekirdek yok edildi.
|
||||||
gameover.pvp = [accent] {0}[] takimi kazandi \!
|
gameover.pvp = [accent] {0}[] takimi kazandi !
|
||||||
sector.gameover = Sektor kaybedildi.
|
highscore = [SARI] Yeni yüksek puan!
|
||||||
sector.retry = Tekrar dene
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
highscore = [SARI] Yeni yüksek puan\!
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
wave.lasted = Su dalgaya kadar yasadin: [accent]{0}[].
|
stat.built = Buildings Built:[accent] {0}
|
||||||
level.highscore = Yüksek Puan\: [accent] {0}
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
level.delete.title = Silmeyi onaylayın
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
||||||
|
level.highscore = Yüksek Puan: [accent] {0}
|
||||||
level.select = Seviye Seç
|
level.select = Seviye Seç
|
||||||
level.mode = Oyun Modu
|
level.mode = Oyun Modu
|
||||||
construction.desktop = Masaustu kontrolleri degisti.\nSecmeyi birakip yapmayi kesmek icin, [accent]bosluga bas[].
|
construction.desktop = Masaustu kontrolleri degisti.\nSecmeyi birakip yapmayi kesmek icin, [accent]bosluga bas[].
|
||||||
@@ -28,61 +30,34 @@ construction = Sen su anda [accent]blok yapma moduna gectin[].\n\nYapmaya baslam
|
|||||||
deconstruction.title = Blok Yikim Ogreticisi
|
deconstruction.title = Blok Yikim Ogreticisi
|
||||||
deconstruction = Sen su anda [accent]blok yikim moduna gectin[].\n\nKirmaya baslamak icin, geminin cevresinde bir bloga tikla\nBiraz blok sectikten sonra, "tik" tusuna basarak onayla, ve gemin onlari yikmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Bir alanin icinde blok kirmak icin[] bos bir yere tikla, ve surukle\n- [accent]Yikma modundan cikmak icin[] Kosedeki X tusuna bas
|
deconstruction = Sen su anda [accent]blok yikim moduna gectin[].\n\nKirmaya baslamak icin, geminin cevresinde bir bloga tikla\nBiraz blok sectikten sonra, "tik" tusuna basarak onayla, ve gemin onlari yikmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Bir alanin icinde blok kirmak icin[] bos bir yere tikla, ve surukle\n- [accent]Yikma modundan cikmak icin[] Kosedeki X tusuna bas
|
||||||
showagain = Bunu gene gosterme
|
showagain = Bunu gene gosterme
|
||||||
coreattack = < Cekirdek saldiri altinda\! >
|
coreattack = < Cekirdek saldiri altinda! >
|
||||||
unlocks = Koleksiyon
|
database = Core Database
|
||||||
savegame = Oyunu Kaydet
|
savegame = Oyunu Kaydet
|
||||||
loadgame = Oyunu yükle
|
loadgame = Oyunu yükle
|
||||||
joingame = Oyuna katıl
|
joingame = Oyuna katıl
|
||||||
addplayers = Oyuncu ekle/cikar
|
addplayers = Oyuncu ekle/cikar
|
||||||
customgame = Ozel oyun
|
customgame = Ozel oyun
|
||||||
sectors = Sektorler
|
|
||||||
sector = Su sektoru sectin\: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Zaman\: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Basla
|
|
||||||
sector.abandon = Terk et
|
|
||||||
sector.abandon.confirm = Buradaki ilerlemeni silmek istedigine emin misin\nBu geri alinamaz\!
|
|
||||||
sector.resume = Devam et
|
|
||||||
sector.locked = [scarlet][[Bitirilmedi]
|
|
||||||
sector.unexplored = [accent][[Kesvedilmedş]
|
|
||||||
missions = Gorevler\:[LIGHT_GRAY] {0}
|
|
||||||
mission = Gorev\:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Ana gorev\:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Gorev bilgisi
|
|
||||||
mission.complete = Gorev tamamlandi\!
|
|
||||||
mission.complete.body = Sektor {0},{1} ele gecirildi
|
|
||||||
mission.wave = [accent]{0}[] dalga hayatta kal
|
|
||||||
mission.wave.enemies = [accent] {0}/{1} []dalga hayatta kal\n{2} Dusman oldur
|
|
||||||
mission.wave.enemy = [accent] {0}/{1} []dalga hayatta kal\n{2} Dusman oldur
|
|
||||||
mission.wave.menu = [accent] {0} []dalga hayatta kal
|
|
||||||
mission.battle = Dusman temelini yok et
|
|
||||||
mission.resource.menu = Sunlari ele gecir {0} x{1}
|
|
||||||
mission.resource = Sunlari ele gecir {0}\:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Su kadar yarat {0}
|
|
||||||
mission.unit = {0} Kadar unit yarat
|
|
||||||
mission.command = {0} Unite komut yolla
|
|
||||||
mission.linknode = Guc nodu bagla
|
|
||||||
mission.display = [accent]Gorev\:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Su gemiye degis[accent] {0}[]
|
|
||||||
mission.create = Su kadar yarat[accent] {0}[]
|
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Kapat
|
close = Kapat
|
||||||
quit = Çık
|
quit = Çık
|
||||||
maps = Haritalar
|
maps = Haritalar
|
||||||
continue = Devam et
|
continue = Devam et
|
||||||
nextmission = Siradaki gorev
|
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||||
maps.none = [LIGHT_GRAY]Harita bulunamadi\!
|
|
||||||
about.button = Hakkında
|
about.button = Hakkında
|
||||||
name = Adı:
|
name = Adı:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = File Name:
|
filename = File Name:
|
||||||
unlocked = New Block Unlocked!
|
unlocked = New Block Unlocked!
|
||||||
unlocked.plural = New Blocks Unlocked!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = 1090 oyuncu çevrimiçi
|
players = 1090 oyuncu çevrimiçi
|
||||||
players.single = {0} Oyuncu Çevrimiçi
|
players.single = {0} Oyuncu Çevrimiçi
|
||||||
server.closing = [accent] Sunucu kapatılıyor ...
|
server.closing = [accent] Sunucu kapatılıyor ...
|
||||||
server.kicked.kick = Sunucudan kovuldun!
|
server.kicked.kick = Sunucudan kovuldun!
|
||||||
server.kicked.serverClose = Server closed.
|
server.kicked.serverClose = Server closed.
|
||||||
server.kicked.sectorComplete = Sector completed.
|
|
||||||
server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
|
||||||
server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
|
server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
|
||||||
server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
|
server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
|
||||||
server.kicked.banned = Bu sunucudan yasaklandınız.
|
server.kicked.banned = Bu sunucudan yasaklandınız.
|
||||||
@@ -91,6 +66,7 @@ server.kicked.nameInUse = There is someone with that name\nalready on this serve
|
|||||||
server.kicked.nameEmpty = Your name must contain at least one character or number.
|
server.kicked.nameEmpty = Your name must contain at least one character or number.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
|
host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
|
||||||
join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
|
join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
|
||||||
hostserver = Oyunu Sun
|
hostserver = Oyunu Sun
|
||||||
@@ -161,7 +137,6 @@ save.rename.text = Yeni İsim:
|
|||||||
selectslot = Bir kayıt seçin.
|
selectslot = Bir kayıt seçin.
|
||||||
slot = [accent] Yuva {0}
|
slot = [accent] Yuva {0}
|
||||||
save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
|
save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
|
||||||
sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
|
|
||||||
empty = <Boş>
|
empty = <Boş>
|
||||||
on = Açık
|
on = Açık
|
||||||
off = Kapalı
|
off = Kapalı
|
||||||
@@ -171,6 +146,7 @@ save.wave = Dalga
|
|||||||
save.difficulty = zorluk
|
save.difficulty = zorluk
|
||||||
save.date = Son Kaydedilen: {0}
|
save.date = Son Kaydedilen: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Onayla
|
confirm = Onayla
|
||||||
delete = Sil
|
delete = Sil
|
||||||
ok = Tamam
|
ok = Tamam
|
||||||
@@ -261,6 +237,15 @@ tutorial = Eğitim
|
|||||||
editor = Editör
|
editor = Editör
|
||||||
mapeditor = Harita Editörü
|
mapeditor = Harita Editörü
|
||||||
donate = Bağışlamak
|
donate = Bağışlamak
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Invalid address.
|
||||||
@@ -268,7 +253,20 @@ error.timedout = Timed out!\nMake sure the host has port forwarding set up, and
|
|||||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
error.alreadyconnected = Already connected.
|
error.alreadyconnected = Already connected.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
settings.reset = Varsayılanlara Dön
|
settings.reset = Varsayılanlara Dön
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
@@ -279,7 +277,6 @@ settings.graphics = Grafik
|
|||||||
settings.cleardata = Clear Game Data...
|
settings.cleardata = Clear Game Data...
|
||||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsectors = Clear Sectors
|
|
||||||
settings.clearunlocks = Clear Unlocks
|
settings.clearunlocks = Clear Unlocks
|
||||||
settings.clearall = Clear All
|
settings.clearall = Clear All
|
||||||
paused = Duraklatıldı
|
paused = Duraklatıldı
|
||||||
@@ -348,6 +345,7 @@ category.items = Items
|
|||||||
category.crafting = Crafting
|
category.crafting = Crafting
|
||||||
category.shooting = Shooting
|
category.shooting = Shooting
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
@@ -380,8 +378,11 @@ category.multiplayer.name = Multiplayer
|
|||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
command.patrol = Patrol
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
keybind.press.axis = Press an axis or key...
|
keybind.press.axis = Press an axis or key...
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = sağ / sol
|
keybind.move_x.name = sağ / sol
|
||||||
keybind.move_y.name = yukarı / aşağı
|
keybind.move_y.name = yukarı / aşağı
|
||||||
keybind.select.name = seçmek
|
keybind.select.name = seçmek
|
||||||
@@ -404,29 +405,28 @@ keybind.chat_scroll.name = Chat scroll
|
|||||||
keybind.drop_unit.name = drop unit
|
keybind.drop_unit.name = drop unit
|
||||||
keybind.zoom_minimap.name = Zoom minimap
|
keybind.zoom_minimap.name = Zoom minimap
|
||||||
mode.help.title = Modların açıklaması
|
mode.help.title = Modların açıklaması
|
||||||
mode.waves.name = dalgalar
|
mode.survival.name = Survival
|
||||||
mode.waves.description = normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Limitsiz Oynama
|
mode.sandbox.name = Limitsiz Oynama
|
||||||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
mode.freebuild.name = Özgür Oynama
|
mode.freebuild.name = Özgür Oynama
|
||||||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = fight against other players locally.
|
mode.pvp.description = fight against other players locally.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = Items
|
content.item.name = Items
|
||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.recipe.name = Blocks
|
content.block.name = Blocks
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.stone.name = taş
|
|
||||||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.coal.name = kömür
|
item.coal.name = kömür
|
||||||
item.coal.description = A common and readily available fuel.
|
item.coal.description = A common and readily available fuel.
|
||||||
item.dense-alloy.name = Dense Alloy
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
|
||||||
item.titanium.name = titanyum
|
item.titanium.name = titanyum
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
@@ -447,6 +447,10 @@ item.blast-compound.name = Blast Compound
|
|||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = su
|
liquid.water.name = su
|
||||||
liquid.lava.name = lav
|
liquid.lava.name = lav
|
||||||
liquid.oil.name = petrol
|
liquid.oil.name = petrol
|
||||||
@@ -495,6 +499,7 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
@@ -516,8 +521,8 @@ block.blackrock.name = blackrock
|
|||||||
block.icerock.name = icerock
|
block.icerock.name = icerock
|
||||||
block.copper-wall.name = Copper Wall
|
block.copper-wall.name = Copper Wall
|
||||||
block.copper-wall-large.name = Large Copper Wall
|
block.copper-wall-large.name = Large Copper Wall
|
||||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Phase Wall
|
block.phase-wall.name = Phase Wall
|
||||||
block.phase-wall-large.name = Large Phase Wall
|
block.phase-wall-large.name = Large Phase Wall
|
||||||
block.thorium-wall.name = Thorium Wall
|
block.thorium-wall.name = Thorium Wall
|
||||||
@@ -626,6 +631,7 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
block.core.description = The most important building in the game.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
|
|||||||
@@ -13,13 +13,15 @@ linkfail = Не вдалося відкрити посилання!\nURL-адр
|
|||||||
screenshot = Скріншот збережено в {0}
|
screenshot = Скріншот збережено в {0}
|
||||||
gameover = Гру закінчено
|
gameover = Гру закінчено
|
||||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||||
sector.gameover = Цей сектор було втрачено. Повторно висадитися?
|
|
||||||
sector.retry = Повторити спробу
|
|
||||||
highscore = [YELLOW]Новий рекорд!
|
highscore = [YELLOW]Новий рекорд!
|
||||||
wave.lasted = Вы продержались до [accent]{0}[]-ой волны.
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = Рекорд: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = Підтвердьте видалення
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = Ви впевнені, що хочете видалити карту "[accent]{0}[]"?
|
map.delete = Ви впевнені, що хочете видалити карту "[accent]{0}[]"?
|
||||||
|
level.highscore = Рекорд: [accent]{0}
|
||||||
level.select = Вибір мапи
|
level.select = Вибір мапи
|
||||||
level.mode = Режим гри:
|
level.mode = Режим гри:
|
||||||
construction.desktop = Щоб скасувати вибір блоку або припинити будівництво, [accent] скористайтеся пробілом[].
|
construction.desktop = Щоб скасувати вибір блоку або припинити будівництво, [accent] скористайтеся пробілом[].
|
||||||
@@ -29,64 +31,35 @@ deconstruction.title = Інструкція з деконструкції бло
|
|||||||
deconstruction = Ви тільки що перешли в [accent] режим деконструкції блоків[].\n\nЩоб почати руйнувати, просто торкніться блоку поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне їх деконструювати.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Вилучіть блоки в зоні[] , торкнувшись і утримуючи порожнє місце, потім перетягніть у потрібному напрямку.\n- [accent]Скасуйте деконструкцію або виділення[] натиснувши X внизу праворуч.
|
deconstruction = Ви тільки що перешли в [accent] режим деконструкції блоків[].\n\nЩоб почати руйнувати, просто торкніться блоку поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне їх деконструювати.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Вилучіть блоки в зоні[] , торкнувшись і утримуючи порожнє місце, потім перетягніть у потрібному напрямку.\n- [accent]Скасуйте деконструкцію або виділення[] натиснувши X внизу праворуч.
|
||||||
showagain = Не показувати знову до наступного сеансу
|
showagain = Не показувати знову до наступного сеансу
|
||||||
coreattack = < Ядро під атакою! >
|
coreattack = < Ядро під атакою! >
|
||||||
unlocks = Розблоковане
|
database = Core Database
|
||||||
savegame = Зберегти гру
|
savegame = Зберегти гру
|
||||||
loadgame = Завантажити гру
|
loadgame = Завантажити гру
|
||||||
joingame = Мережева гра
|
joingame = Мережева гра
|
||||||
addplayers = Дод/Видалити гравців
|
addplayers = Дод/Видалити гравців
|
||||||
customgame = Користувальницька гра
|
customgame = Користувальницька гра
|
||||||
sectors = Сектори
|
|
||||||
sector = Обраний сектор: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = Час: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = Висадитися
|
|
||||||
sector.abandon = Відступити
|
|
||||||
sector.abandon.confirm = Ви впевнені, що хочете відступити?\nПрогрес в секторі не можна відновити!
|
|
||||||
sector.resume = Продовжити
|
|
||||||
sector.locked = [scarlet][[Незавершений]
|
|
||||||
sector.unexplored = [accent][[Недосліджений]
|
|
||||||
missions = Місії:[LIGHT_GRAY] {0}
|
|
||||||
mission = Місія:[LIGHT_GRAY] {0}
|
|
||||||
mission.main = Головна місія:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = Інформація про місію
|
|
||||||
mission.complete = Місія виконана!
|
|
||||||
mission.complete.body = Сектор {0},{1} був завойований.
|
|
||||||
mission.wave = Пережити [accent]{0}/{1}[]\nХвиля через {2}
|
|
||||||
mission.wave.enemies = Пережити [accent] {0}/{1} []хвиль\n{2} ворог.
|
|
||||||
mission.wave.enemy = Пережити[accent] {0}/{1} []хвил.\n{2} Ворог
|
|
||||||
mission.wave.menu = Пережити[accent] {0} [] хвиль
|
|
||||||
mission.battle = Знищте ядро супротивника.
|
|
||||||
mission.resource.menu = Добути {0} x{1}
|
|
||||||
mission.resource = Добути {0}:\n[accent]{1}/{2}[]
|
|
||||||
mission.block = Створити {0}
|
|
||||||
mission.unit = Створити {0} бой.од.
|
|
||||||
mission.command = Надіслати команду {0} боїв. одиницям
|
|
||||||
mission.linknode = З'єднати силові вузли
|
|
||||||
mission.display = [accent]Місія:\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = Переключитися на мех[accent] {0}[]
|
|
||||||
mission.create = Створити[accent] {0}[]
|
|
||||||
none = <нічого>
|
none = <нічого>
|
||||||
close = Закрити
|
close = Закрити
|
||||||
quit = Вийти
|
quit = Вийти
|
||||||
maps = Мапи
|
maps = Мапи
|
||||||
continue = Продовжити
|
continue = Продовжити
|
||||||
nextmission = Наступна місія
|
|
||||||
maps.none = [LIGHT_GRAY]Карт не знайдено!
|
maps.none = [LIGHT_GRAY]Карт не знайдено!
|
||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Нік:
|
name = Нік:
|
||||||
noname = Спочатку придумайте[accent] собі нікнейм[].
|
noname = Спочатку придумайте[accent] собі нікнейм[].
|
||||||
filename = Ім'я файлу:
|
filename = Ім'я файлу:
|
||||||
unlocked = Новий блок розблоковано!
|
unlocked = Новий блок розблоковано!
|
||||||
unlocked.plural = Нові блоки розблоковано!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = Гравців на сервері: {0}
|
players = Гравців на сервері: {0}
|
||||||
players.single = {0} гравець на сервері
|
players.single = {0} гравець на сервері
|
||||||
server.closing = [accent]Закриття серверу...
|
server.closing = [accent]Закриття серверу...
|
||||||
server.kicked.kick = Ви були вигнані(кікнуті) з сервера!
|
server.kicked.kick = Ви були вигнані(кікнуті) з сервера!
|
||||||
server.kicked.serverClose = Сервер закрито.
|
server.kicked.serverClose = Сервер закрито.
|
||||||
server.kicked.sectorComplete = Сектор завойовано.
|
|
||||||
server.kicked.sectorComplete.text = Ваша місія завершена. \nСервер продовжить роботу і висадить Вас в наступному секторі.
|
|
||||||
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
||||||
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру!
|
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру!
|
||||||
server.kicked.commitMismatch = Номер збірки серверу не співпадає з номером вашої збірки клієнта. Скачайте підходящу версію.
|
|
||||||
server.kicked.banned = Ви були заблоковані на цьому сервері.
|
server.kicked.banned = Ви були заблоковані на цьому сервері.
|
||||||
server.kicked.recentKick = Нещодавно Вас вигнали(кікнули). \nПочекайте трохи перед наступним підключенням.
|
server.kicked.recentKick = Нещодавно Вас вигнали(кікнули). \nПочекайте трохи перед наступним підключенням.
|
||||||
server.kicked.nameInUse = На цьому сервері є хтось \nз таким ніком.
|
server.kicked.nameInUse = На цьому сервері є хтось \nз таким ніком.
|
||||||
@@ -164,7 +137,6 @@ save.rename.text = Нова назва:
|
|||||||
selectslot = Виберіть збереження.
|
selectslot = Виберіть збереження.
|
||||||
slot = [accent]Слот {0}
|
slot = [accent]Слот {0}
|
||||||
save.corrupted = [accent]Збережений файл пошкоджено або э недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не[] є помилкою.
|
save.corrupted = [accent]Збережений файл пошкоджено або э недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не[] є помилкою.
|
||||||
sector.corrupted = [accent]Файл збереження для цього сектора знайдено, але завантаження не вдалося. \n Буде створено новий файл.
|
|
||||||
empty = <порожній>
|
empty = <порожній>
|
||||||
on = Включено
|
on = Включено
|
||||||
off = Вимкнено
|
off = Вимкнено
|
||||||
@@ -174,6 +146,7 @@ save.wave = Хвиля {0}
|
|||||||
save.difficulty = Складність: {0}
|
save.difficulty = Складність: {0}
|
||||||
save.date = Останнє збереження
|
save.date = Останнє збереження
|
||||||
save.playtime = Час гри: {0}
|
save.playtime = Час гри: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = Підтвердження
|
confirm = Підтвердження
|
||||||
delete = Видалити
|
delete = Видалити
|
||||||
ok = ОК
|
ok = ОК
|
||||||
@@ -209,7 +182,7 @@ map.nospawn = Ця мапа не має жодного ядра для спав
|
|||||||
map.nospawn.pvp = У цій карти немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] червоні[] ядра до цієї карті в редакторі.
|
map.nospawn.pvp = У цій карти немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] червоні[] ядра до цієї карті в редакторі.
|
||||||
map.invalid = Помилка завантаження карти: пошкоджений або невірний файл карти.
|
map.invalid = Помилка завантаження карти: пошкоджений або невірний файл карти.
|
||||||
editor.brush = Пензлик
|
editor.brush = Пензлик
|
||||||
editor.slope =
|
editor.slope = \\
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
editor.oregen = Генерація руд
|
editor.oregen = Генерація руд
|
||||||
editor.oregen.info = Генерація руд:
|
editor.oregen.info = Генерація руд:
|
||||||
@@ -264,6 +237,15 @@ tutorial = Навчання
|
|||||||
editor = Редактор
|
editor = Редактор
|
||||||
mapeditor = Редактор мап
|
mapeditor = Редактор мап
|
||||||
donate = Пожертву\nвання
|
donate = Пожертву\nвання
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Не вдалося підключитися до сервера: [accent]{0}
|
connectfail = [crimson]Не вдалося підключитися до сервера: [accent]{0}
|
||||||
error.unreachable = Сервер не доступний.
|
error.unreachable = Сервер не доступний.
|
||||||
error.invalidaddress = Некоректна адреса.
|
error.invalidaddress = Некоректна адреса.
|
||||||
@@ -273,6 +255,18 @@ error.alreadyconnected = Ви вже підключилися.
|
|||||||
error.mapnotfound = Файл мапи не знайдено
|
error.mapnotfound = Файл мапи не знайдено
|
||||||
error.io = Мережева помилка введення-виведення
|
error.io = Мережева помилка введення-виведення
|
||||||
error.any = Невідома мережева помилка
|
error.any = Невідома мережева помилка
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
settings.reset = Скинути за замовчуванням
|
settings.reset = Скинути за замовчуванням
|
||||||
settings.rebind = Зміна
|
settings.rebind = Зміна
|
||||||
@@ -283,7 +277,6 @@ settings.graphics = Графіка
|
|||||||
settings.cleardata = Очистити дані...
|
settings.cleardata = Очистити дані...
|
||||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, карти, розблокуване та призначенні клавіші.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично вийде.
|
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, карти, розблокуване та призначенні клавіші.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично вийде.
|
||||||
settings.clearsectors = Очистити сектори
|
|
||||||
settings.clearunlocks = Очистити розблоковане
|
settings.clearunlocks = Очистити розблоковане
|
||||||
settings.clearall = Очистити все
|
settings.clearall = Очистити все
|
||||||
paused = Пауза
|
paused = Пауза
|
||||||
@@ -412,8 +405,8 @@ keybind.chat_scroll.name = Прокрутка чату
|
|||||||
keybind.drop_unit.name = Скинути бой. од.
|
keybind.drop_unit.name = Скинути бой. од.
|
||||||
keybind.zoom_minimap.name = Збільшити мінікарту
|
keybind.zoom_minimap.name = Збільшити мінікарту
|
||||||
mode.help.title = Опис режимів
|
mode.help.title = Опис режимів
|
||||||
mode.waves.name = Хвилі
|
mode.survival.name = Survival
|
||||||
mode.waves.description = Звичайний режим. В режимі "Хвилі" треба самим добувати ресурси та хвилі йдуть беззупинно.
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = Пісочниця
|
mode.sandbox.name = Пісочниця
|
||||||
mode.sandbox.description = В режимі "Пісочниця" бескінечні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
mode.sandbox.description = В режимі "Пісочниця" бескінечні ресурси(але їх все одно можно добувати) та хвилі йдуть за вашим бажанням.
|
||||||
mode.freebuild.name = Вільне\nбудівництво
|
mode.freebuild.name = Вільне\nбудівництво
|
||||||
@@ -425,23 +418,20 @@ mode.attack.descrption = Немає хвиль, мета - знищити баз
|
|||||||
content.item.name = Предмети
|
content.item.name = Предмети
|
||||||
content.liquid.name = Рідини
|
content.liquid.name = Рідини
|
||||||
content.unit.name = Бойові одиниці
|
content.unit.name = Бойові одиниці
|
||||||
content.recipe.name = Блоки
|
content.block.name = Blocks
|
||||||
content.mech.name = Мехи
|
content.mech.name = Мехи
|
||||||
item.stone.name = Камінь
|
|
||||||
item.stone.description = Загальна сировина. Використовується для розділення та переробки в інші матеріали або плавки в лаву.
|
|
||||||
item.copper.name = Мідь
|
item.copper.name = Мідь
|
||||||
item.copper.description = Корисний структурний матеріал. Широко використовується у всіх типах блоків.
|
item.copper.description = Корисний структурний матеріал. Широко використовується у всіх типах блоків.
|
||||||
item.lead.name = Свинець
|
item.lead.name = Свинець
|
||||||
item.lead.description = Базовий стартовий матеріал. Широко використовується в електроніки та транспорту рідин.
|
item.lead.description = Базовий стартовий матеріал. Широко використовується в електроніки та транспорту рідин.
|
||||||
item.coal.name = Вугілля
|
item.coal.name = Вугілля
|
||||||
item.coal.description = Загальне та легкодоступне паливо.
|
item.coal.description = Загальне та легкодоступне паливо.
|
||||||
item.dense-alloy.name = Щільний сплав
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = Сплав, котрий вироблений зі свинця та міді. Використовується в передових транспортних блоках та високорівневих свердлах.
|
|
||||||
item.titanium.name = Титан
|
item.titanium.name = Титан
|
||||||
item.titanium.description = Рідкий суперлегкий метал широко використовується в рідкому транспорті, свердлах та літальних апаратах.
|
item.titanium.description = Рідкий суперлегкий метал широко використовується в рідкому транспорті, свердлах та літальних апаратах.
|
||||||
item.thorium.name = Торій
|
item.thorium.name = Торій
|
||||||
item.thorium.description = Густий, радіоактивний метал, що використовується як структурна підтримка та ядерне паливо.
|
item.thorium.description = Густий, радіоактивний метал, що використовується як структурна підтримка та ядерне паливо.
|
||||||
item.silicon.name = Кремній
|
item.silicon.name = Кремній
|
||||||
item.silicon.description = Надзвичайно корисний напівпровідник з застосуванням в сонячних батареях та складній електроніці.
|
item.silicon.description = Надзвичайно корисний напівпровідник з застосуванням в сонячних батареях та складній електроніці.
|
||||||
item.plastanium.name = Пластиній
|
item.plastanium.name = Пластиній
|
||||||
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах та у боєприпасах для фрагментації.
|
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах та у боєприпасах для фрагментації.
|
||||||
@@ -457,6 +447,10 @@ item.blast-compound.name = Вибухонебезпечне з'єднання
|
|||||||
item.blast-compound.description = Нестійке з'єднання, що використовується в бомбах та вибухових речовинах. Хоча воно може спалюватися як паливо, та це не рекомендується.
|
item.blast-compound.description = Нестійке з'єднання, що використовується в бомбах та вибухових речовинах. Хоча воно може спалюватися як паливо, та це не рекомендується.
|
||||||
item.pyratite.name = Піротит
|
item.pyratite.name = Піротит
|
||||||
item.pyratite.description = Вкрай легкозаймиста речовина, що використовується у запальній зброї.
|
item.pyratite.description = Вкрай легкозаймиста речовина, що використовується у запальній зброї.
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = Вода
|
liquid.water.name = Вода
|
||||||
liquid.lava.name = Лава
|
liquid.lava.name = Лава
|
||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
@@ -505,10 +499,10 @@ mech.ability = [LIGHT_GRAY]Здібність: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
||||||
block.spawn.name = Місце появи ворога
|
block.spawn.name = Місце появи ворога
|
||||||
block.core.name = Ядро
|
block.core.name = Ядро
|
||||||
block.space.name = Пустота
|
|
||||||
block.metalfloor.name = Металева плитка
|
block.metalfloor.name = Металева плитка
|
||||||
block.deepwater.name = Глибоководдя
|
block.deepwater.name = Глибоководдя
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
@@ -527,8 +521,8 @@ block.blackrock.name = Чорний кругляк
|
|||||||
block.icerock.name = Льодяний кругляк
|
block.icerock.name = Льодяний кругляк
|
||||||
block.copper-wall.name = Мідна стіна
|
block.copper-wall.name = Мідна стіна
|
||||||
block.copper-wall-large.name = Велика мідна стіна
|
block.copper-wall-large.name = Велика мідна стіна
|
||||||
block.dense-alloy-wall.name = Стіна з щільного сплаву
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = Велика стіна з щільного сплаву
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = Фазова стіна
|
block.phase-wall.name = Фазова стіна
|
||||||
block.phase-wall-large.name = Велика фазова стіна
|
block.phase-wall-large.name = Велика фазова стіна
|
||||||
block.thorium-wall.name = Торієва стіна
|
block.thorium-wall.name = Торієва стіна
|
||||||
@@ -636,6 +630,8 @@ block.rtg-generator.name = Радіоізотопний термоелектри
|
|||||||
block.spectre.name = Мара
|
block.spectre.name = Мара
|
||||||
block.meltdown.name = Розтоплення
|
block.meltdown.name = Розтоплення
|
||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
|
block.core.description = Найголовніше будівля в грі.
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Синя
|
team.blue.name = Синя
|
||||||
team.red.name = Червона
|
team.red.name = Червона
|
||||||
team.orange.name = Помаренчева
|
team.orange.name = Помаренчева
|
||||||
@@ -680,7 +676,6 @@ tutorial.daggerfactory = Побудуйте[accent] завод "Кинджал".
|
|||||||
tutorial.router = Фабрики потребують ресурсів для функціонування.\nСтворіть маршрутизатор для розподілення ресурсів з конвейера.
|
tutorial.router = Фабрики потребують ресурсів для функціонування.\nСтворіть маршрутизатор для розподілення ресурсів з конвейера.
|
||||||
tutorial.dagger = Зв'яжіть силовий вузол з заводом.\nЯк тільки вимоги будуть виконані, буде створено мех.\n\nЯкщо необхідно, то створіть ще бурів, генераторів та конвейерів
|
tutorial.dagger = Зв'яжіть силовий вузол з заводом.\nЯк тільки вимоги будуть виконані, буде створено мех.\n\nЯкщо необхідно, то створіть ще бурів, генераторів та конвейерів
|
||||||
tutorial.battle = [LIGHT_GRAY] Супротивник[] показав своє ядро.\nЗнищьте його з вашим мехом та бойовою одиницею.
|
tutorial.battle = [LIGHT_GRAY] Супротивник[] показав своє ядро.\nЗнищьте його з вашим мехом та бойовою одиницею.
|
||||||
block.core.description = Найголовніше будівля в грі.
|
|
||||||
block.copper-wall.description = Дешевий оборонний блок.\nКорисен для захисту ядра і турелей під час перших хвиль.
|
block.copper-wall.description = Дешевий оборонний блок.\nКорисен для захисту ядра і турелей під час перших хвиль.
|
||||||
block.copper-wall-large.description = Велика стіна найменшим запасом міцності.\nКорисна на початку гри.
|
block.copper-wall-large.description = Велика стіна найменшим запасом міцності.\nКорисна на початку гри.
|
||||||
block.dense-alloy-wall.description = Стіна з показником міцності "нижче середнього".
|
block.dense-alloy-wall.description = Стіна з показником міцності "нижче середнього".
|
||||||
@@ -730,7 +725,7 @@ block.incinerator.description = Якщо є непотрібні ресурси,
|
|||||||
block.biomattercompressor.description = Виробляє нафту з біоматеріі, біосміття і енергії.
|
block.biomattercompressor.description = Виробляє нафту з біоматеріі, біосміття і енергії.
|
||||||
block.separator.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".
|
block.separator.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".
|
||||||
block.centrifuge.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".\nТребует енергію.
|
block.centrifuge.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".\nТребует енергію.
|
||||||
block.power-node.description = Максимум допустимо 4 підключення.\nЩоб з'єднати з якимось блоком потрібно наступне\:\n1. Щоб він знаходився в радіусі дії \n2. Натиснити на потрібний силовий вузол, а потім на інший силовий вузол або блок.
|
block.power-node.description = Максимум допустимо 4 підключення.\nЩоб з'єднати з якимось блоком потрібно наступне:\n1. Щоб він знаходився в радіусі дії \n2. Натиснити на потрібний силовий вузол, а потім на інший силовий вузол або блок.
|
||||||
block.power-node-large.description = Силовий вузол другого покоління. Збільшено радіус дії і кількість максимально допустимих підключень.
|
block.power-node-large.description = Силовий вузол другого покоління. Збільшено радіус дії і кількість максимально допустимих підключень.
|
||||||
block.battery.description = Хранит энергию всякий раз, когда есть изобилие, и обеспечивает мощность всякий раз, когда есть недостаток, если есть мощность, але БАТАРЕЙКИ DURACELL ЗБЕРІГАЮТЬ БІЛЬШЕ! (прихована реклама)
|
block.battery.description = Хранит энергию всякий раз, когда есть изобилие, и обеспечивает мощность всякий раз, когда есть недостаток, если есть мощность, але БАТАРЕЙКИ DURACELL ЗБЕРІГАЮТЬ БІЛЬШЕ! (прихована реклама)
|
||||||
block.battery-large.description = Зберігає значно більше енергії, ніж звичайна батарейка...
|
block.battery-large.description = Зберігає значно більше енергії, ніж звичайна батарейка...
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
credits = 致谢
|
credits = 致谢
|
||||||
|
contributors = Translators and Contributors
|
||||||
discord = 加入 Mindustry 的 Discord!
|
discord = 加入 Mindustry 的 Discord!
|
||||||
link.discord.description = 官方 Mindustry discord 聊天室
|
link.discord.description = 官方 Mindustry discord 聊天室
|
||||||
link.github.description = 游戏源码
|
link.github.description = 游戏源码
|
||||||
@@ -9,15 +10,18 @@ link.itch.io.description = PC版下载和网页版(itch.io)
|
|||||||
link.google-play.description = 从谷歌商店获取安卓版
|
link.google-play.description = 从谷歌商店获取安卓版
|
||||||
link.wiki.description = 官方 Mindustry 维基
|
link.wiki.description = 官方 Mindustry 维基
|
||||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||||
|
screenshot = Screenshot saved to {0}
|
||||||
gameover = 你的核心被摧毁了!
|
gameover = 你的核心被摧毁了!
|
||||||
gameover.pvp = accent] {0}[] 队获胜!
|
gameover.pvp = accent] {0}[] 队获胜!
|
||||||
sector.gameover = 这个区域失守了,要重新部署吗?
|
|
||||||
sector.retry = 重试
|
|
||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
wave.lasted = 你坚持到了第 [accent]{0}[] 波。
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = 最高分: [accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = 确认删除
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||||
|
level.highscore = 最高分: [accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
level.mode = 游戏模式:
|
level.mode = 游戏模式:
|
||||||
construction.desktop = 桌面控制已更改.\n取消选择快活停止构建, [accent]使用空间[].
|
construction.desktop = 桌面控制已更改.\n取消选择快活停止构建, [accent]使用空间[].
|
||||||
@@ -27,60 +31,33 @@ deconstruction.title = 方块删除指导
|
|||||||
deconstruction = 你选择了 [accent]删除模式[]。\n\n点击你附近的有效位置以删除\n选择了方块以后,点击复选框就会开始删除。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]移除选中部分-[] 按住并拖动以选中一个区域。\n- [accent]取消删除或选择-[] 按左下角的X.
|
deconstruction = 你选择了 [accent]删除模式[]。\n\n点击你附近的有效位置以删除\n选择了方块以后,点击复选框就会开始删除。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]移除选中部分-[] 按住并拖动以选中一个区域。\n- [accent]取消删除或选择-[] 按左下角的X.
|
||||||
showagain = 不再显示
|
showagain = 不再显示
|
||||||
coreattack = < 核心正在受到攻击! >
|
coreattack = < 核心正在受到攻击! >
|
||||||
unlocks = 已解锁
|
database = Core Database
|
||||||
savegame = 保存游戏
|
savegame = 保存游戏
|
||||||
loadgame = 载入游戏
|
loadgame = 载入游戏
|
||||||
joingame = 加入游戏
|
joingame = 加入游戏
|
||||||
addplayers = 增加/删除玩家
|
addplayers = 增加/删除玩家
|
||||||
customgame = 自定义游戏
|
customgame = 自定义游戏
|
||||||
sectors = 区域
|
|
||||||
sector = 区域: [LIGHT_GRAY]{0}
|
|
||||||
sector.time = 时间: [LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = 部署
|
|
||||||
sector.abandon = 放弃
|
|
||||||
sector.abandon.confirm = 你确定要放弃这个区域的所有进展吗?\n此操作不可撤销!
|
|
||||||
sector.resume = 继续
|
|
||||||
sector.locked = [scarlet][[Incomplete]
|
|
||||||
sector.unexplored = [accent][[Unexplored]
|
|
||||||
missions = 任务:[LIGHT_GRAY] {0}
|
|
||||||
mission = 任务[LIGHT_GRAY] {0}
|
|
||||||
mission.main = 主要任务:[LIGHT_GRAY] {0}
|
|
||||||
mission.info = 任务信息
|
|
||||||
mission.complete = 任务完成!
|
|
||||||
mission.complete.body = 区域 {0},攻占了 {1} 个
|
|
||||||
mission.wave = 存活了 [accent]{0}/{1}[] 波。\n下一波 {2}
|
|
||||||
mission.wave.enemies = 存活[accent] {0}/{1} []波\n{2} 敌人
|
|
||||||
mission.wave.enemy = 存活[accent] {0}/{1} []波\n{2} 敌人
|
|
||||||
mission.wave.menu = 存活[accent] {0} []波
|
|
||||||
mission.battle = 摧毁敌方基地。
|
|
||||||
mission.resource.menu = 获取{0}x{1}
|
|
||||||
mission.resource = 获取{0}︰\n[accent]{1}/{2}[]
|
|
||||||
mission.block = 建造{0}
|
|
||||||
mission.unit = 生产{0}机组
|
|
||||||
mission.command = 发送{0}指令至机组
|
|
||||||
mission.linknode = 连接能源节点
|
|
||||||
mission.display = [accent]任务︰\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = 转换至[accent]{0}[]机甲
|
|
||||||
mission.create = 制造[accent] {0}[]
|
|
||||||
none = <无>
|
none = <无>
|
||||||
close = 关闭
|
close = 关闭
|
||||||
quit = 退出
|
quit = 退出
|
||||||
maps = 地图
|
maps = 地图
|
||||||
continue = 继续
|
continue = 继续
|
||||||
nextmission = 下一个任务
|
|
||||||
maps.none = [LIGHT_GRAY]未发现地图!
|
maps.none = [LIGHT_GRAY]未发现地图!
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
|
noname = Pick a[accent] player name[] first.
|
||||||
filename = 文件名:
|
filename = 文件名:
|
||||||
unlocked = 新方块已解锁!
|
unlocked = 新方块已解锁!
|
||||||
unlocked.plural = 新方块已解锁!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0} 玩家在线
|
players = {0} 玩家在线
|
||||||
players.single = {0} 玩家在线
|
players.single = {0} 玩家在线
|
||||||
server.closing = [accent]正在关闭服务器……
|
server.closing = [accent]正在关闭服务器……
|
||||||
server.kicked.kick = 你被踢出服务器了!
|
server.kicked.kick = 你被踢出服务器了!
|
||||||
server.kicked.serverClose = 服务器已关闭。
|
server.kicked.serverClose = 服务器已关闭。
|
||||||
server.kicked.sectorComplete = 区域已完成。
|
|
||||||
server.kicked.sectorComplete.text = 任务已完成。\n服务器将在下一个区域继续。
|
|
||||||
server.kicked.clientOutdated = 客户端版本过旧!请升级!
|
server.kicked.clientOutdated = 客户端版本过旧!请升级!
|
||||||
server.kicked.serverOutdated = 服务器版本过旧!请联系房主升级!
|
server.kicked.serverOutdated = 服务器版本过旧!请联系房主升级!
|
||||||
server.kicked.banned = 你被这个服务器拉黑了。
|
server.kicked.banned = 你被这个服务器拉黑了。
|
||||||
@@ -89,6 +66,7 @@ server.kicked.nameInUse = 服务器中已经\n有人有相同的名字了。
|
|||||||
server.kicked.nameEmpty = 你的名字必须至少包含一个字母或数字。
|
server.kicked.nameEmpty = 你的名字必须至少包含一个字母或数字。
|
||||||
server.kicked.idInUse = 你已经在服务器中!不允许用两个账号。
|
server.kicked.idInUse = 你已经在服务器中!不允许用两个账号。
|
||||||
server.kicked.customClient = 这个服务器不支持修改版客户端,请下载官方版本。
|
server.kicked.customClient = 这个服务器不支持修改版客户端,请下载官方版本。
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]网络或本地网络[]下的人都将在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]请注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry连接本地网络。
|
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]网络或本地网络[]下的人都将在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]请注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry连接本地网络。
|
||||||
join.info = 你可以在这里输入[accent]服务器的IP地址[]以连接,或寻找[accent]本地网络[]中的服务器以连接。\n目前支持局域网或广域网多人游戏。\n\n[LIGHT_GRAY]请注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
join.info = 你可以在这里输入[accent]服务器的IP地址[]以连接,或寻找[accent]本地网络[]中的服务器以连接。\n目前支持局域网或广域网多人游戏。\n\n[LIGHT_GRAY]请注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
||||||
hostserver = 创建服务器
|
hostserver = 创建服务器
|
||||||
@@ -159,7 +137,6 @@ save.rename.text = 新名字:
|
|||||||
selectslot = 选择一个存档。
|
selectslot = 选择一个存档。
|
||||||
slot = [accent]存档 {0}
|
slot = [accent]存档 {0}
|
||||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。
|
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。
|
||||||
sector.corrupted = [accent]发现了一个此区域的保存文件,但是加载失败。\n已经创建了一个新的。
|
|
||||||
empty = <空>
|
empty = <空>
|
||||||
on = 开
|
on = 开
|
||||||
off = 关
|
off = 关
|
||||||
@@ -169,6 +146,7 @@ save.wave = 第 {0} 波
|
|||||||
save.difficulty = 难度: {0}
|
save.difficulty = 难度: {0}
|
||||||
save.date = 最后保存日期:{0}
|
save.date = 最后保存日期:{0}
|
||||||
save.playtime = 游戏时间:{0}
|
save.playtime = 游戏时间:{0}
|
||||||
|
warning = Warning.
|
||||||
confirm = 确认
|
confirm = 确认
|
||||||
delete = 删除
|
delete = 删除
|
||||||
ok = 好的
|
ok = 好的
|
||||||
@@ -259,6 +237,15 @@ tutorial = 教程
|
|||||||
editor = 编辑器
|
editor = 编辑器
|
||||||
mapeditor = 地图编辑器
|
mapeditor = 地图编辑器
|
||||||
donate = 捐赠
|
donate = 捐赠
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]服务器连接失败: [accent]{0}
|
connectfail = [crimson]服务器连接失败: [accent]{0}
|
||||||
error.unreachable = 服务器无法访问。
|
error.unreachable = 服务器无法访问。
|
||||||
error.invalidaddress = 地址无效。
|
error.invalidaddress = 地址无效。
|
||||||
@@ -266,7 +253,20 @@ error.timedout = 连接超时!\n确保服务器设置了端口转发,并且
|
|||||||
error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本!
|
error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本!
|
||||||
error.alreadyconnected = 已连接。
|
error.alreadyconnected = 已连接。
|
||||||
error.mapnotfound = 找不到地图文件!
|
error.mapnotfound = 找不到地图文件!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = 未知网络错误.
|
error.any = 未知网络错误.
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
settings.reset = 恢复默认
|
settings.reset = 恢复默认
|
||||||
settings.rebind = 重新绑定
|
settings.rebind = 重新绑定
|
||||||
@@ -277,7 +277,6 @@ settings.graphics = 图像
|
|||||||
settings.cleardata = 清除游戏数据……
|
settings.cleardata = 清除游戏数据……
|
||||||
settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
||||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||||
settings.clearsectors = 清除区域
|
|
||||||
settings.clearunlocks = 清除解锁
|
settings.clearunlocks = 清除解锁
|
||||||
settings.clearall = 清除所有
|
settings.clearall = 清除所有
|
||||||
paused = 暂停
|
paused = 暂停
|
||||||
@@ -346,6 +345,7 @@ category.items = 物品
|
|||||||
category.crafting = 制造
|
category.crafting = 制造
|
||||||
category.shooting = 发射
|
category.shooting = 发射
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = 自动发射
|
setting.autotarget.name = 自动发射
|
||||||
setting.fpscap.name = 最高 FPS
|
setting.fpscap.name = 最高 FPS
|
||||||
setting.fpscap.none = 无
|
setting.fpscap.none = 无
|
||||||
@@ -378,8 +378,11 @@ category.multiplayer.name = 多人
|
|||||||
command.attack = 攻击
|
command.attack = 攻击
|
||||||
command.retreat = 撤退
|
command.retreat = 撤退
|
||||||
command.patrol = 巡逻
|
command.patrol = 巡逻
|
||||||
|
keybind.gridMode.name = Block Select
|
||||||
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = 按一下键……
|
keybind.press = 按一下键……
|
||||||
keybind.press.axis = 按一下轴或键……
|
keybind.press.axis = 按一下轴或键……
|
||||||
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 垂直移动
|
keybind.move_y.name = 垂直移动
|
||||||
keybind.select.name = 选择
|
keybind.select.name = 选择
|
||||||
@@ -402,29 +405,28 @@ keybind.chat_scroll.name = 聊天记录滚动
|
|||||||
keybind.drop_unit.name = 掉落单位
|
keybind.drop_unit.name = 掉落单位
|
||||||
keybind.zoom_minimap.name = 小地图缩放
|
keybind.zoom_minimap.name = 小地图缩放
|
||||||
mode.help.title = 模式说明
|
mode.help.title = 模式说明
|
||||||
mode.waves.name = 普通
|
mode.survival.name = Survival
|
||||||
mode.waves.description = 普通模式,有限的资源和自动生成敌人。
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||||
mode.freebuild.name = 自由建造
|
mode.freebuild.name = 自由建造
|
||||||
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 和本地玩家对战.
|
mode.pvp.description = 和本地玩家对战.
|
||||||
|
mode.attack.name = Attack
|
||||||
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = 部队
|
content.unit.name = 部队
|
||||||
content.recipe.name = 方块
|
content.block.name = Blocks
|
||||||
content.mech.name = 机甲
|
content.mech.name = 机甲
|
||||||
item.stone.name = 石头
|
|
||||||
item.stone.description = 一种常见的原料。用于分离和提炼成其他材料,或熔化成熔岩。
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
||||||
item.coal.name = 煤
|
item.coal.name = 煤
|
||||||
item.coal.description = 一种常见并容易获得的燃料。
|
item.coal.description = 一种常见并容易获得的燃料。
|
||||||
item.dense-alloy.name = 致密合金
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = 一种由铅和铜制成的坚韧合金。用于高级的运输方块和高级钻头。
|
|
||||||
item.titanium.name = 钛
|
item.titanium.name = 钛
|
||||||
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
||||||
item.thorium.name = 钍
|
item.thorium.name = 钍
|
||||||
@@ -445,6 +447,10 @@ item.blast-compound.name = 爆炸混合物
|
|||||||
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
||||||
item.pyratite.name = 硫
|
item.pyratite.name = 硫
|
||||||
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.lava.name = 岩浆
|
liquid.lava.name = 岩浆
|
||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
@@ -493,6 +499,7 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = 敌人出生点
|
block.spawn.name = 敌人出生点
|
||||||
block.core.name = 核心
|
block.core.name = 核心
|
||||||
@@ -514,8 +521,8 @@ block.blackrock.name = 黑岩
|
|||||||
block.icerock.name = 冰岩
|
block.icerock.name = 冰岩
|
||||||
block.copper-wall.name = 铜墙
|
block.copper-wall.name = 铜墙
|
||||||
block.copper-wall-large.name = 大型铜墙
|
block.copper-wall-large.name = 大型铜墙
|
||||||
block.dense-alloy-wall.name = 致密合金墙
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = 大型致密合金墙
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = 相织布墙
|
block.phase-wall.name = 相织布墙
|
||||||
block.phase-wall-large.name = 大型相织布墙
|
block.phase-wall-large.name = 大型相织布墙
|
||||||
block.thorium-wall.name = 钍墙
|
block.thorium-wall.name = 钍墙
|
||||||
@@ -624,6 +631,7 @@ block.spectre.name = 幽灵
|
|||||||
block.meltdown.name = 熔毁
|
block.meltdown.name = 熔毁
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.core.description = 游戏中最重要的建筑。
|
block.core.description = 游戏中最重要的建筑。
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.red.name = 红
|
team.red.name = 红
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
|
|||||||
@@ -13,13 +13,15 @@ linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿
|
|||||||
screenshot = 截圖保存到{0}
|
screenshot = 截圖保存到{0}
|
||||||
gameover = 核心已被摧毀。
|
gameover = 核心已被摧毀。
|
||||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||||
sector.gameover = 這個區域失守了,重新部署?
|
|
||||||
sector.retry = 重試
|
|
||||||
highscore = [accent]新的高分紀錄!
|
highscore = [accent]新的高分紀錄!
|
||||||
wave.lasted = 你維持到第[accent]{0}[]波。
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
level.highscore = 最高分:[accent]{0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
level.delete.title = 確認刪除
|
stat.built = Buildings Built:[accent] {0}
|
||||||
|
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||||
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
|
stat.delivered = Resources Launched:
|
||||||
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||||
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 選擇關卡
|
level.select = 選擇關卡
|
||||||
level.mode = 遊戲模式:
|
level.mode = 遊戲模式:
|
||||||
construction.desktop = 電腦控制已更改。\n要取消選擇或停止建設,[accent]按空格鍵[]。
|
construction.desktop = 電腦控制已更改。\n要取消選擇或停止建設,[accent]按空格鍵[]。
|
||||||
@@ -29,61 +31,33 @@ deconstruction.title = 方塊移除指南
|
|||||||
deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
|
deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
|
||||||
showagain = 下次不再顯示
|
showagain = 下次不再顯示
|
||||||
coreattack = 〈核心正在受到攻擊!〉
|
coreattack = 〈核心正在受到攻擊!〉
|
||||||
unlocks = 已解鎖
|
database = Core Database
|
||||||
savegame = 儲存遊戲
|
savegame = 儲存遊戲
|
||||||
loadgame = 載入遊戲
|
loadgame = 載入遊戲
|
||||||
joingame = 多人連線
|
joingame = 多人連線
|
||||||
addplayers = 增加/移除玩家
|
addplayers = 增加/移除玩家
|
||||||
customgame = 自訂遊戲
|
customgame = 自訂遊戲
|
||||||
sectors = 區域
|
|
||||||
sector = 區域︰[LIGHT_GRAY]{0}
|
|
||||||
sector.time = 時間︰[LIGHT_GRAY]{0}
|
|
||||||
sector.deploy = 部署
|
|
||||||
sector.abandon = 放棄
|
|
||||||
sector.abandon.confirm = 確認要放棄這區域所有進度嗎?\n此操作不可撤回!
|
|
||||||
sector.resume = 繼續
|
|
||||||
sector.locked = [scarlet][[Incomplete]
|
|
||||||
sector.unexplored = [accent][[Unexplored]
|
|
||||||
missions = 任務︰[LIGHT_GRAY]{0}
|
|
||||||
mission = 任務︰[LIGHT_GRAY]{0}
|
|
||||||
mission.main = 主要任務︰[LIGHT_GRAY]{0}
|
|
||||||
mission.info = 任務資訊
|
|
||||||
mission.complete = 任務完成!
|
|
||||||
mission.complete.body = 區域{0},{1}已被佔領。
|
|
||||||
mission.wave = 存活[accent]{0}/{1}[]波\n下一波於{2}開始
|
|
||||||
mission.wave.enemies = 存活[accent]{0}/{1}[]波\n{2}個敵人
|
|
||||||
mission.wave.enemy = 存活[accent]{0}/{1}[]波\n{2}個敵人
|
|
||||||
mission.wave.menu = 存活[accent]{0}[]波
|
|
||||||
mission.battle = 摧毀敵方基地。
|
|
||||||
mission.resource.menu = 獲取{0}x{1}
|
|
||||||
mission.resource = 獲取{0}︰\n[accent]{1}/{2}[]
|
|
||||||
mission.block = 建造{0}
|
|
||||||
mission.unit = 生產{0}機組
|
|
||||||
mission.command = 發送{0}指令至機組
|
|
||||||
mission.linknode = 鏈接能量節點
|
|
||||||
mission.display = [accent]任務︰\n[LIGHT_GRAY]{0}
|
|
||||||
mission.mech = 轉換至[accent]{0}[]機甲
|
|
||||||
mission.create = 製造[accent]{0}[]
|
|
||||||
none = <沒有>
|
none = <沒有>
|
||||||
close = 關閉
|
close = 關閉
|
||||||
quit = 退出
|
quit = 退出
|
||||||
maps = 地圖
|
maps = 地圖
|
||||||
continue = 繼續
|
continue = 繼續
|
||||||
nextmission = 下一個任務
|
|
||||||
maps.none = [LIGHT_GRAY]找不到地圖!
|
maps.none = [LIGHT_GRAY]找不到地圖!
|
||||||
about.button = 關於
|
about.button = 關於
|
||||||
name = 名稱:
|
name = 名稱:
|
||||||
noname = 先選擇一個[accent]玩家名稱[]。
|
noname = 先選擇一個[accent]玩家名稱[]。
|
||||||
filename = 檔案名稱︰
|
filename = 檔案名稱︰
|
||||||
unlocked = 新方塊已解鎖!
|
unlocked = 新方塊已解鎖!
|
||||||
unlocked.plural = 新方塊已解鎖!
|
completed = [accent]Completed
|
||||||
|
techtree = Tech Tree
|
||||||
|
research.list = [LIGHT_GRAY]Research:
|
||||||
|
research = Research
|
||||||
|
researched = [LIGHT_GRAY]{0} researched.
|
||||||
players = {0}個線上玩家
|
players = {0}個線上玩家
|
||||||
players.single = {0}個線上玩家
|
players.single = {0}個線上玩家
|
||||||
server.closing = [accent]正在關閉伺服器……
|
server.closing = [accent]正在關閉伺服器……
|
||||||
server.kicked.kick = 您已被踢出伺服器!
|
server.kicked.kick = 您已被踢出伺服器!
|
||||||
server.kicked.serverClose = 伺服器已關閉。
|
server.kicked.serverClose = 伺服器已關閉。
|
||||||
server.kicked.sectorComplete = 區域已完成。
|
|
||||||
server.kicked.sectorComplete.text = 任務已完成。\n服務器將於下一個區域繼續。
|
|
||||||
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
||||||
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
|
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
|
||||||
server.kicked.banned = 您已經從這個伺服器被封禁。
|
server.kicked.banned = 您已經從這個伺服器被封禁。
|
||||||
@@ -92,6 +66,7 @@ server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
|||||||
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
||||||
server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
|
server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
|
||||||
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
||||||
|
server.kicked.gameover = Game over!
|
||||||
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
|
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
|
||||||
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
|
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
|
||||||
hostserver = 建立伺服器
|
hostserver = 建立伺服器
|
||||||
@@ -162,7 +137,6 @@ save.rename.text = 新名稱:
|
|||||||
selectslot = 選取一個存檔。
|
selectslot = 選取一個存檔。
|
||||||
slot = [accent]存檔{0}
|
slot = [accent]存檔{0}
|
||||||
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||||
sector.corrupted = [accent]找到此區域的存檔,但是加載失敗。\n已經創建了一個新的存檔。
|
|
||||||
empty = <空白>
|
empty = <空白>
|
||||||
on = 開啟
|
on = 開啟
|
||||||
off = 關閉
|
off = 關閉
|
||||||
@@ -172,6 +146,7 @@ save.wave = 波次:{0}
|
|||||||
save.difficulty = 難度:{0}
|
save.difficulty = 難度:{0}
|
||||||
save.date = 最後存檔時間:{0}
|
save.date = 最後存檔時間:{0}
|
||||||
save.playtime = 遊玩時間: {0}
|
save.playtime = 遊玩時間: {0}
|
||||||
|
warning = Warning.
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 刪除
|
delete = 刪除
|
||||||
ok = 確定
|
ok = 確定
|
||||||
@@ -262,7 +237,15 @@ tutorial = 教學
|
|||||||
editor = 地圖編輯器
|
editor = 地圖編輯器
|
||||||
mapeditor = 地圖編輯器
|
mapeditor = 地圖編輯器
|
||||||
donate = 贊助
|
donate = 贊助
|
||||||
|
abandon = Abandon
|
||||||
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||||
|
locked = Locked
|
||||||
|
complete = [LIGHT_GRAY]Complete:
|
||||||
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||||
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
|
launch = Launch
|
||||||
|
launch.title = Launch Successful
|
||||||
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||||
error.unreachable = 無法到達伺服器。
|
error.unreachable = 無法到達伺服器。
|
||||||
error.invalidaddress = 無效地址。
|
error.invalidaddress = 無效地址。
|
||||||
@@ -270,8 +253,20 @@ error.timedout = 超時連接!\n確保伺服器設置了連接埠轉發,並
|
|||||||
error.mismatch = 包裹錯誤:\n客戶端/伺服器版本可能不匹配。 n確保客戶端和伺服器有最新版本的Mindustry!
|
error.mismatch = 包裹錯誤:\n客戶端/伺服器版本可能不匹配。 n確保客戶端和伺服器有最新版本的Mindustry!
|
||||||
error.alreadyconnected = 已連接。
|
error.alreadyconnected = 已連接。
|
||||||
error.mapnotfound = 找不到地圖!
|
error.mapnotfound = 找不到地圖!
|
||||||
|
error.io = Network I/O error.
|
||||||
error.any = 未知網絡錯誤。
|
error.any = 未知網絡錯誤。
|
||||||
|
zone.groundZero.name = Ground Zero
|
||||||
|
zone.craters.name = The Craters
|
||||||
|
zone.frozenForest.name = Frozen Forest
|
||||||
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.stainedMountains.name = Stained Mountains
|
||||||
|
zone.impact.name = Impact 0079
|
||||||
|
zone.desolateRift.name = Desolate Rift
|
||||||
|
zone.arcticDesert.name = Arctic Desert
|
||||||
|
zone.dryWastes.name = Dry Wastes
|
||||||
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
|
zone.moltenFault.name = Molten Fault
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
settings.reset = 重設為預設設定
|
settings.reset = 重設為預設設定
|
||||||
settings.rebind = 重新綁定
|
settings.rebind = 重新綁定
|
||||||
@@ -282,7 +277,6 @@ settings.graphics = 圖形
|
|||||||
settings.cleardata = 清除遊戲數據……
|
settings.cleardata = 清除遊戲數據……
|
||||||
settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
|
settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
|
||||||
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
|
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
|
||||||
settings.clearsectors = 清除區域
|
|
||||||
settings.clearunlocks = 清除已解鎖
|
settings.clearunlocks = 清除已解鎖
|
||||||
settings.clearall = 清除所有
|
settings.clearall = 清除所有
|
||||||
paused = 已暫停
|
paused = 已暫停
|
||||||
@@ -411,8 +405,8 @@ keybind.chat_scroll.name = 聊天記錄滾動
|
|||||||
keybind.drop_unit.name = 放下單位
|
keybind.drop_unit.name = 放下單位
|
||||||
keybind.zoom_minimap.name = 縮放小地圖
|
keybind.zoom_minimap.name = 縮放小地圖
|
||||||
mode.help.title = 模式說明
|
mode.help.title = 模式說明
|
||||||
mode.waves.name = 一般
|
mode.survival.name = Survival
|
||||||
mode.waves.description = 一般模式,有限的資源與自動來襲的波次。
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||||
mode.freebuild.name = 自由建造
|
mode.freebuild.name = 自由建造
|
||||||
@@ -420,22 +414,19 @@ mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
|||||||
mode.pvp.name = 對戰
|
mode.pvp.name = 對戰
|
||||||
mode.pvp.description = 和其他玩家鬥爭。
|
mode.pvp.description = 和其他玩家鬥爭。
|
||||||
mode.attack.name = 攻擊
|
mode.attack.name = 攻擊
|
||||||
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液體
|
content.liquid.name = 液體
|
||||||
content.unit.name = 機組
|
content.unit.name = 機組
|
||||||
content.recipe.name = 方塊
|
content.block.name = Blocks
|
||||||
content.mech.name = 機甲
|
content.mech.name = 機甲
|
||||||
item.stone.name = 石材
|
|
||||||
item.stone.description = 一種常見的原料。用於分離和提煉成其他材料,或熔化成熔岩。
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||||||
item.coal.name = 煤
|
item.coal.name = 煤
|
||||||
item.coal.description = 一種常見並容易獲得的燃料。
|
item.coal.description = 一種常見並容易獲得的燃料。
|
||||||
item.dense-alloy.name = 稠密合金
|
item.graphite.name = Graphite
|
||||||
item.dense-alloy.description = 一種由鉛和銅製成的堅韌合金。用於高級的運輸方塊和高級鑽頭。
|
|
||||||
item.titanium.name = 鈦
|
item.titanium.name = 鈦
|
||||||
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛機。
|
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛機。
|
||||||
item.thorium.name = 釷
|
item.thorium.name = 釷
|
||||||
@@ -456,6 +447,10 @@ item.blast-compound.name = 爆炸混合物
|
|||||||
item.blast-compound.description = 一種用於炸彈和炸藥的揮發性混合物。雖然它可以作為燃料燃燒,但不建議這樣做。
|
item.blast-compound.description = 一種用於炸彈和炸藥的揮發性混合物。雖然它可以作為燃料燃燒,但不建議這樣做。
|
||||||
item.pyratite.name = 硫
|
item.pyratite.name = 硫
|
||||||
item.pyratite.description = 一種在燃燒武器中使用的極易燃物質。
|
item.pyratite.description = 一種在燃燒武器中使用的極易燃物質。
|
||||||
|
item.metaglass.name = Metaglass
|
||||||
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
|
item.scrap.name = Scrap
|
||||||
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
liquid.water.name = 水
|
liquid.water.name = 水
|
||||||
liquid.lava.name = 岩漿
|
liquid.lava.name = 岩漿
|
||||||
liquid.oil.name = 原油
|
liquid.oil.name = 原油
|
||||||
@@ -504,6 +499,7 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
|
block.graphite-press.name = Graphite Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = 敵人生成
|
block.spawn.name = 敵人生成
|
||||||
block.core.name = 核心
|
block.core.name = 核心
|
||||||
@@ -525,8 +521,8 @@ block.blackrock.name = 黑岩石
|
|||||||
block.icerock.name = 冰岩石
|
block.icerock.name = 冰岩石
|
||||||
block.copper-wall.name = 銅牆
|
block.copper-wall.name = 銅牆
|
||||||
block.copper-wall-large.name = 大型銅牆
|
block.copper-wall-large.name = 大型銅牆
|
||||||
block.dense-alloy-wall.name = 稠密合金牆
|
block.titanium-wall.name = Titanium Wall
|
||||||
block.dense-alloy-wall-large.name = 大型稠密合金牆
|
block.titanium-wall-large.name = Large Titanium Wall
|
||||||
block.phase-wall.name = 相織布牆
|
block.phase-wall.name = 相織布牆
|
||||||
block.phase-wall-large.name = 大型相織布牆
|
block.phase-wall-large.name = 大型相織布牆
|
||||||
block.thorium-wall.name = 釷牆
|
block.thorium-wall.name = 釷牆
|
||||||
@@ -635,6 +631,7 @@ block.spectre.name = 幽靈炮
|
|||||||
block.meltdown.name = 熔毀炮
|
block.meltdown.name = 熔毀炮
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.core.description = 遊戲中最重要的建築。
|
block.core.description = 遊戲中最重要的建築。
|
||||||
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = 藍
|
team.blue.name = 藍
|
||||||
team.red.name = 紅
|
team.red.name = 紅
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
|
|||||||
@@ -9463,6 +9463,13 @@ icon-play-2
|
|||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
|
icon-play-custom
|
||||||
|
rotate: false
|
||||||
|
xy: 1887, 1303
|
||||||
|
size: 14, 14
|
||||||
|
orig: 14, 14
|
||||||
|
offset: 0, 0
|
||||||
|
index: -1
|
||||||
icon-players
|
icon-players
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 594, 1832
|
xy: 594, 1832
|
||||||
@@ -9479,7 +9486,7 @@ icon-power-small
|
|||||||
index: -1
|
index: -1
|
||||||
icon-quit
|
icon-quit
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1887, 1303
|
xy: 1882, 1287
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@@ -9493,14 +9500,14 @@ icon-redo
|
|||||||
index: -1
|
index: -1
|
||||||
icon-refresh
|
icon-refresh
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1882, 1287
|
xy: 1097, 849
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-rename
|
icon-rename
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1097, 849
|
xy: 1882, 1271
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@@ -9514,35 +9521,35 @@ icon-resize
|
|||||||
index: -1
|
index: -1
|
||||||
icon-rotate
|
icon-rotate
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1882, 1271
|
xy: 1113, 849
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-rotate-arrow
|
icon-rotate-arrow
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1113, 849
|
xy: 1882, 1255
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-rotate-left
|
icon-rotate-left
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1882, 1255
|
xy: 1129, 849
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-rotate-right
|
icon-rotate-right
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1129, 849
|
xy: 1145, 849
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-save
|
icon-save
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1145, 849
|
xy: 1161, 849
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@@ -9584,7 +9591,7 @@ icon-terrain
|
|||||||
index: -1
|
index: -1
|
||||||
icon-tools
|
icon-tools
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1161, 849
|
xy: 1177, 849
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@@ -9605,7 +9612,7 @@ icon-touchDelete
|
|||||||
index: -1
|
index: -1
|
||||||
icon-trash
|
icon-trash
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1177, 849
|
xy: 1193, 849
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@@ -9633,14 +9640,14 @@ icon-tree-locked
|
|||||||
index: -1
|
index: -1
|
||||||
icon-trello
|
icon-trello
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1193, 849
|
xy: 1727, 1159
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-tutorial
|
icon-tutorial
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1727, 1159
|
xy: 1743, 1159
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@@ -9661,14 +9668,14 @@ icon-unlocked
|
|||||||
index: -1
|
index: -1
|
||||||
icon-unlocks
|
icon-unlocks
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1743, 1159
|
xy: 1759, 1159
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
icon-wiki
|
icon-wiki
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1759, 1159
|
xy: 1775, 1159
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
@@ -9696,7 +9703,7 @@ icon-zoom
|
|||||||
index: -1
|
index: -1
|
||||||
icon-zoom-small
|
icon-zoom-small
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 1775, 1159
|
xy: 1791, 1159
|
||||||
size: 14, 14
|
size: 14, 14
|
||||||
orig: 14, 14
|
orig: 14, 14
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
@@ -4,15 +4,19 @@ import io.anuke.annotations.Annotations.Loc;
|
|||||||
import io.anuke.annotations.Annotations.Remote;
|
import io.anuke.annotations.Annotations.Remote;
|
||||||
import io.anuke.arc.ApplicationListener;
|
import io.anuke.arc.ApplicationListener;
|
||||||
import io.anuke.arc.Events;
|
import io.anuke.arc.Events;
|
||||||
|
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
|
||||||
|
import io.anuke.arc.entities.Effects;
|
||||||
import io.anuke.arc.entities.Entities;
|
import io.anuke.arc.entities.Entities;
|
||||||
import io.anuke.arc.entities.EntityGroup;
|
import io.anuke.arc.entities.EntityGroup;
|
||||||
import io.anuke.arc.entities.EntityQuery;
|
import io.anuke.arc.entities.EntityQuery;
|
||||||
import io.anuke.arc.util.Time;
|
import io.anuke.arc.util.Time;
|
||||||
|
import io.anuke.mindustry.content.Fx;
|
||||||
import io.anuke.mindustry.core.GameState.State;
|
import io.anuke.mindustry.core.GameState.State;
|
||||||
import io.anuke.mindustry.entities.TileEntity;
|
import io.anuke.mindustry.entities.TileEntity;
|
||||||
import io.anuke.mindustry.game.EventType.*;
|
import io.anuke.mindustry.game.EventType.*;
|
||||||
import io.anuke.mindustry.game.*;
|
import io.anuke.mindustry.game.*;
|
||||||
import io.anuke.mindustry.net.Net;
|
import io.anuke.mindustry.net.Net;
|
||||||
|
import io.anuke.mindustry.type.Item;
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.*;
|
import static io.anuke.mindustry.Vars.*;
|
||||||
@@ -111,6 +115,25 @@ public class Logic implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Remote(called = Loc.both)
|
||||||
|
public static void launchZone(){
|
||||||
|
Effects.effect(Fx.launchFull, 0, 0);
|
||||||
|
|
||||||
|
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
|
||||||
|
Effects.effect(Fx.launch, tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
Time.runTask(30f, () -> {
|
||||||
|
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
|
||||||
|
for(Item item : content.items()){
|
||||||
|
data.addItem(item, tile.entity.items.get(item) / playerGroup.size());
|
||||||
|
}
|
||||||
|
world.removeBlock(tile);
|
||||||
|
}
|
||||||
|
state.launched = true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
@Remote(called = Loc.both)
|
@Remote(called = Loc.both)
|
||||||
public static void onGameOver(Team winner){
|
public static void onGameOver(Team winner){
|
||||||
ui.restart.show(winner);
|
ui.restart.show(winner);
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ public class UI implements ApplicationListener{
|
|||||||
|
|
||||||
public AboutDialog about;
|
public AboutDialog about;
|
||||||
public GameOverDialog restart;
|
public GameOverDialog restart;
|
||||||
public CustomGameDialog levels;
|
public CustomGameDialog custom;
|
||||||
public MapsDialog maps;
|
public MapsDialog maps;
|
||||||
public LoadDialog load;
|
public LoadDialog load;
|
||||||
public DiscordDialog discord;
|
public DiscordDialog discord;
|
||||||
@@ -163,7 +163,7 @@ public class UI implements ApplicationListener{
|
|||||||
join = new JoinDialog();
|
join = new JoinDialog();
|
||||||
discord = new DiscordDialog();
|
discord = new DiscordDialog();
|
||||||
load = new LoadDialog();
|
load = new LoadDialog();
|
||||||
levels = new CustomGameDialog();
|
custom = new CustomGameDialog();
|
||||||
language = new LanguageDialog();
|
language = new LanguageDialog();
|
||||||
database = new DatabaseDialog();
|
database = new DatabaseDialog();
|
||||||
settings = new SettingsMenuDialog();
|
settings = new SettingsMenuDialog();
|
||||||
|
|||||||
@@ -5,21 +5,17 @@ import io.anuke.arc.Core;
|
|||||||
import io.anuke.arc.Events;
|
import io.anuke.arc.Events;
|
||||||
import io.anuke.arc.collection.Array;
|
import io.anuke.arc.collection.Array;
|
||||||
import io.anuke.arc.collection.IntArray;
|
import io.anuke.arc.collection.IntArray;
|
||||||
import io.anuke.arc.collection.ObjectSet.ObjectSetIterator;
|
|
||||||
import io.anuke.arc.entities.Effects;
|
|
||||||
import io.anuke.arc.entities.EntityQuery;
|
import io.anuke.arc.entities.EntityQuery;
|
||||||
import io.anuke.arc.math.Mathf;
|
import io.anuke.arc.math.Mathf;
|
||||||
import io.anuke.arc.math.geom.Geometry;
|
import io.anuke.arc.math.geom.Geometry;
|
||||||
import io.anuke.arc.math.geom.Point2;
|
import io.anuke.arc.math.geom.Point2;
|
||||||
import io.anuke.arc.util.Log;
|
import io.anuke.arc.util.Log;
|
||||||
import io.anuke.arc.util.Structs;
|
import io.anuke.arc.util.Structs;
|
||||||
import io.anuke.arc.util.Time;
|
|
||||||
import io.anuke.arc.util.Tmp;
|
import io.anuke.arc.util.Tmp;
|
||||||
import io.anuke.mindustry.ai.BlockIndexer;
|
import io.anuke.mindustry.ai.BlockIndexer;
|
||||||
import io.anuke.mindustry.ai.Pathfinder;
|
import io.anuke.mindustry.ai.Pathfinder;
|
||||||
import io.anuke.mindustry.ai.WaveSpawner;
|
import io.anuke.mindustry.ai.WaveSpawner;
|
||||||
import io.anuke.mindustry.content.Blocks;
|
import io.anuke.mindustry.content.Blocks;
|
||||||
import io.anuke.mindustry.content.Fx;
|
|
||||||
import io.anuke.mindustry.core.GameState.State;
|
import io.anuke.mindustry.core.GameState.State;
|
||||||
import io.anuke.mindustry.game.EventType.TileChangeEvent;
|
import io.anuke.mindustry.game.EventType.TileChangeEvent;
|
||||||
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
|
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
|
||||||
@@ -31,7 +27,6 @@ import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
|
|||||||
import io.anuke.mindustry.maps.Maps;
|
import io.anuke.mindustry.maps.Maps;
|
||||||
import io.anuke.mindustry.maps.generators.Generator;
|
import io.anuke.mindustry.maps.generators.Generator;
|
||||||
import io.anuke.mindustry.type.ContentType;
|
import io.anuke.mindustry.type.ContentType;
|
||||||
import io.anuke.mindustry.type.Item;
|
|
||||||
import io.anuke.mindustry.type.ItemStack;
|
import io.anuke.mindustry.type.ItemStack;
|
||||||
import io.anuke.mindustry.type.Zone;
|
import io.anuke.mindustry.type.Zone;
|
||||||
import io.anuke.mindustry.world.Block;
|
import io.anuke.mindustry.world.Block;
|
||||||
@@ -200,24 +195,6 @@ public class World implements ApplicationListener{
|
|||||||
return generating;
|
return generating;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void launchZone(){
|
|
||||||
Effects.effect(Fx.launchFull, 0, 0);
|
|
||||||
|
|
||||||
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
|
|
||||||
Effects.effect(Fx.launch, tile);
|
|
||||||
}
|
|
||||||
|
|
||||||
Time.runTask(30f, () -> {
|
|
||||||
for(Tile tile : new ObjectSetIterator<>(state.teams.get(defaultTeam).cores)){
|
|
||||||
for(Item item : content.items()){
|
|
||||||
data.addItem(item, tile.entity.items.get(item));
|
|
||||||
}
|
|
||||||
world.removeBlock(tile);
|
|
||||||
}
|
|
||||||
state.launched = true;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isZone(){
|
public boolean isZone(){
|
||||||
return getZone() != null;
|
return getZone() != null;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ import static io.anuke.mindustry.Vars.*;
|
|||||||
|
|
||||||
public class CustomGameDialog extends FloatingDialog{
|
public class CustomGameDialog extends FloatingDialog{
|
||||||
Difficulty difficulty = Difficulty.normal;
|
Difficulty difficulty = Difficulty.normal;
|
||||||
|
RulePreset lastPreset = RulePreset.survival;
|
||||||
|
|
||||||
public CustomGameDialog(){
|
public CustomGameDialog(){
|
||||||
super("$customgame");
|
super("$customgame");
|
||||||
@@ -30,6 +31,7 @@ public class CustomGameDialog extends FloatingDialog{
|
|||||||
}
|
}
|
||||||
|
|
||||||
void setup(){
|
void setup(){
|
||||||
|
state.rules = lastPreset.get();
|
||||||
cont.clear();
|
cont.clear();
|
||||||
|
|
||||||
Table maps = new Table();
|
Table maps = new Table();
|
||||||
@@ -48,10 +50,10 @@ public class CustomGameDialog extends FloatingDialog{
|
|||||||
modes.marginBottom(5);
|
modes.marginBottom(5);
|
||||||
|
|
||||||
for(RulePreset mode : RulePreset.values()){
|
for(RulePreset mode : RulePreset.values()){
|
||||||
|
modes.addButton(mode.toString(), "toggle", () -> {
|
||||||
//todo fix presets
|
state.rules = mode.get();
|
||||||
modes.addButton(mode.toString(), "toggle", () -> state.rules = mode.get())/*
|
lastPreset = mode;
|
||||||
.update(b -> b.setChecked(state.rules == mode))*/.group(group).size(140f, 54f);
|
}).update(b -> b.setChecked(lastPreset == mode)).group(group).size(140f, 54f);
|
||||||
if(i++ % 2 == 1) modes.row();
|
if(i++ % 2 == 1) modes.row();
|
||||||
}
|
}
|
||||||
selmode.add(modes);
|
selmode.add(modes);
|
||||||
|
|||||||
@@ -196,8 +196,8 @@ public class HudFragment extends Fragment{
|
|||||||
.update(label -> label.getColor().set(Color.ORANGE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 2f, 1f))));
|
.update(label -> label.getColor().set(Color.ORANGE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 2f, 1f))));
|
||||||
});
|
});
|
||||||
|
|
||||||
parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, () -> world.launchZone())
|
parent.fill(t -> t.top().right().addRowImageTextButton("$launch", "icon-arrow-up", 8*3, Call::launchZone)
|
||||||
.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition()));
|
.size(94f, 70f).visible(() -> world.isZone() && world.getZone().metCondition() && !Net.client()));
|
||||||
|
|
||||||
//'saving' indicator
|
//'saving' indicator
|
||||||
parent.fill(t -> {
|
parent.fill(t -> {
|
||||||
|
|||||||
@@ -111,7 +111,13 @@ public class MenuFragment extends Fragment{
|
|||||||
out.margin(16);
|
out.margin(16);
|
||||||
out.defaults().size(w, 66f).padTop(5).padRight(5);
|
out.defaults().size(w, 66f).padTop(5).padRight(5);
|
||||||
|
|
||||||
out.add(new MenuButton("icon-play-2", "$play", MenuFragment.this::showPlaySelect)).width(bw).colspan(2);
|
out.add(new MenuButton("icon-play-2", "$play", ui.deploy::show)).width(bw).colspan(2);
|
||||||
|
|
||||||
|
out.row();
|
||||||
|
|
||||||
|
out.add(new MenuButton("icon-add", "$joingame", ui.join::show));
|
||||||
|
|
||||||
|
out.add(new MenuButton("icon-play-custom", "$customgame", ui.custom::show));
|
||||||
|
|
||||||
out.row();
|
out.row();
|
||||||
|
|
||||||
@@ -130,41 +136,4 @@ public class MenuFragment extends Fragment{
|
|||||||
out.add(new MenuButton("icon-exit", "$quit", Core.app::exit)).width(bw).colspan(2);
|
out.add(new MenuButton("icon-exit", "$quit", Core.app::exit)).width(bw).colspan(2);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void showPlaySelect(){
|
|
||||||
ui.deploy.show();
|
|
||||||
|
|
||||||
/*
|
|
||||||
float w = 220f;
|
|
||||||
float bw = w * 2f + 10f;
|
|
||||||
|
|
||||||
FloatingDialog dialog = new FloatingDialog("$play");
|
|
||||||
dialog.addCloseButton();
|
|
||||||
dialog.cont.defaults().height(66f).width(w).padRight(5f);
|
|
||||||
|
|
||||||
dialog.cont.add(new MenuButton("icon-play-2", "$map.random", () -> {
|
|
||||||
dialog.hide();
|
|
||||||
world.generator.playRandomMap();
|
|
||||||
})).width(bw).colspan(2);
|
|
||||||
dialog.cont.row();
|
|
||||||
|
|
||||||
dialog.cont.add(new MenuButton("icon-add", "$joingame", () -> {
|
|
||||||
ui.join.show();
|
|
||||||
dialog.hide();
|
|
||||||
}));
|
|
||||||
|
|
||||||
dialog.cont.add(new MenuButton("icon-editor", "$customgame", () -> {
|
|
||||||
dialog.hide();
|
|
||||||
ui.levels.show();
|
|
||||||
}));
|
|
||||||
|
|
||||||
dialog.cont.row();
|
|
||||||
|
|
||||||
dialog.cont.add(new MenuButton("icon-load", "$loadgame", () -> {
|
|
||||||
ui.load.show();
|
|
||||||
dialog.hide();
|
|
||||||
})).width(bw).colspan(2);
|
|
||||||
|
|
||||||
dialog.show();*/
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -152,7 +152,8 @@ public class CoreBlock extends LaunchPad{
|
|||||||
if(entity.items.get(item) >= launchThreshold + launchChunkSize && entity.timer.get(timerLaunch, launchTime)){
|
if(entity.items.get(item) >= launchThreshold + launchChunkSize && entity.timer.get(timerLaunch, launchTime)){
|
||||||
//TODO play animation of some sort
|
//TODO play animation of some sort
|
||||||
Effects.effect(Fx.dooropenlarge, tile);
|
Effects.effect(Fx.dooropenlarge, tile);
|
||||||
data.addItem(item, launchChunkSize);
|
//items sent are split evenly across every player in the game
|
||||||
|
data.addItem(item, launchChunkSize / playerGroup.size());
|
||||||
entity.items.remove(item, launchChunkSize);
|
entity.items.remove(item, launchChunkSize);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user