Tweaks and objectives for level three
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@@ -1,5 +1,7 @@
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package mindustry.content;
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package mindustry.content;
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import arc.graphics.Color;
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import arc.math.geom.Point2;
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import mindustry.game.MapObjectives.*;
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import mindustry.game.MapObjectives.*;
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import mindustry.game.*;
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import mindustry.game.*;
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import mindustry.graphics.*;
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import mindustry.graphics.*;
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@@ -203,6 +205,16 @@ public class SectorPresets{
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three = new SectorPreset("three", erekir, 36){{
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three = new SectorPreset("three", erekir, 36){{
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difficulty = 5;
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difficulty = 5;
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rules = r -> {
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r.objectives.addAll(
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new DestroyBlocksObjective(Blocks.coreBastion, Team.malis, Point2.pack(290,501), Point2.pack(158,496)),
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new TimerObjective("Nuclear launch detected", 4 * 60 * 60).withMarkers(
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new TextMarker("Evacuate base", 1, 1),
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new MinimapMarker(338,378, Color.red)
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).withFlags("nuke1")
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);
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};
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}};
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}};
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four = new SectorPreset("four", erekir, 29){{
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four = new SectorPreset("four", erekir, 29){{
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