Previous "update bundle_sr.properties" but no Sine shenanigans (#7333)
* Update bundle_sr.properties * ln but with angles * rollback * you saw nothing
This commit is contained in:
@@ -3,15 +3,15 @@ credits = Zasluge
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contributors = Prevodioci i pomagači
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contributors = Prevodioci i pomagači
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discord = Pridruži se Mindustry discordu!
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discord = Pridruži se Mindustry discordu!
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link.discord.description = Zvanično discord ćaskanje za Mindustry
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link.discord.description = Zvanično discord ćaskanje za Mindustry
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link.reddit.description = Mindustry subreddit
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link.reddit.description = Mindustry subredit
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link.github.description = Izvorni kod za igru
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link.github.description = Izvorni kod za igru
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link.changelog.description = Lista promena za ažuriranja
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link.changelog.description = Lista promena za ažuriranja
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link.dev-builds.description = Nestabilne verzije u razvoju
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link.dev-builds.description = Nestabilne verzije u razvoju
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link.trello.description = Zvanična Trello tabla za planirane dodatke.
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link.trello.description = Zvanična Trello tabla za planirane dodatke.
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link.itch.io.description = itch.io stranica, gde se igra preuzima za PC
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link.itch.io.description = itch.io stranica, gde se igra preuzima za PC
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link.google-play.description = Google Play stranice igre
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link.google-play.description = Google Play stranica igre
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link.f-droid.description = F-Droid stranice igre
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link.f-droid.description = F-Droid stranica igre
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link.wiki.description = Zvanična Mindustry wikipedia
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link.wiki.description = Zvanična Mindustry vikipedia
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link.suggestions.description = Preloži nove dodatke
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link.suggestions.description = Preloži nove dodatke
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link.bug.description = Pronašao si grešku? Prijavi je ovde
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link.bug.description = Pronašao si grešku? Prijavi je ovde
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linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
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linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
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@@ -44,12 +44,12 @@ mods.browser = Pregledač modova
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mods.browser.selected = Izabrani mod
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mods.browser.selected = Izabrani mod
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mods.browser.add = Instaliraj
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mods.browser.add = Instaliraj
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mods.browser.reinstall = Reinstaliraj
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mods.browser.reinstall = Reinstaliraj
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mods.browser.view-releases = View Releases
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mods.browser.view-releases = Vidi Verzije
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
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mods.browser.latest = <najnovije>
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mods.browser.latest = <najnovije>
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mods.browser.releases = Releases
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mods.browser.releases = Verzije
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mods.github.open = GitHub repo
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mods.github.open = GitHub stranica
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mods.github.open-release = Release Page
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mods.github.open-release = Otvori Stranicu
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mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
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mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
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mods.browser.sortstars = Sortiraj po broju "zvezdica"
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mods.browser.sortstars = Sortiraj po broju "zvezdica"
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@@ -86,7 +86,7 @@ stats.unitsCreated = Jedinica Proizvedeno
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stats.enemiesDestroyed = Neprijatelja Uništeno
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stats.enemiesDestroyed = Neprijatelja Uništeno
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stats.built = Građevina Sagrađeno
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stats.built = Građevina Sagrađeno
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stats.destroyed = Građebina Uništeno
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stats.destroyed = Građebina Uništeno
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stats.deconstructed = Buildings Deconstructed
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stats.deconstructed = Građevina Razrušeno
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stats.playtime = Vreme Igre
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stats.playtime = Vreme Igre
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globalitems = [accent]Ukupni Materijali
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globalitems = [accent]Ukupni Materijali
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@@ -95,11 +95,11 @@ level.highscore = Najbolji rezultat: [accent]{0}
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level.select = Izabrati nivo
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level.select = Izabrati nivo
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level.mode = Režim igre:
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level.mode = Režim igre:
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coreattack = < Jezgro je napadnuto! >
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coreattack = < Jezgro je napadnuto! >
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nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA TRENUTNO[] ]\nauništenje je neizostavno
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nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
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database = Baza Podataka
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database = Baza Podataka
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database.button = Baza Podataka
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database.button = Baza Podataka
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savegame = Snimi igru
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savegame = Snimi igru
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loadgame = Učitaj igrz
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loadgame = Učitaj igru
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joingame = Priključi se na igru
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joingame = Priključi se na igru
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customgame = Podesiva igra
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customgame = Podesiva igra
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newgame = Nova igra
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newgame = Nova igra
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@@ -175,8 +175,8 @@ unlocked = Novi sadržaj otključan!
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available = Nova tehnologija dostupna za izučavanje!
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available = Nova tehnologija dostupna za izučavanje!
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unlock.incampaign = < Otključajte u kampanji za više detalja >
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unlock.incampaign = < Otključajte u kampanji za više detalja >
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completed = [accent]Završeno.
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completed = [accent]Završeno.
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techtree = Drvo tehnologija
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techtree = Drvo Tehnologija
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techtree.select = Tech Tree Selection
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techtree.select = Izbor Drveća Tehnologija
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techtree.serpulo = Serpulo
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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techtree.erekir = Erekir
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research.load = Učitajte
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research.load = Učitajte
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@@ -199,34 +199,34 @@ server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera d
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server.kicked.banned = Trajno ste izbačeni iz ovog servera.
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server.kicked.banned = Trajno ste izbačeni iz ovog servera.
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server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre.
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server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre.
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server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
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server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
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server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja.
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server.kicked.nameInUse = There is someone with that name\nalready on this server.
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server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru.
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server.kicked.nameEmpty = Vaše izabrano ime nije validno.
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server.kicked.nameEmpty = Vaše izabrano ime nije validno.
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server.kicked.idInUse = Već ste na ovom serveru, a prisustvo sa da naloga je zabranjeno.
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server.kicked.idInUse = Već ste na ovom serveru, a prisustvo sa dva naloga je zabranjeno.
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server.kicked.customClient = This server does not support custom builds. Download an official version.
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server.kicked.customClient = Ovaj server ne podržava svjojehodnu verziju. Preuzmite zvaničnu verziju.
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server.kicked.gameover = Game over!
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server.kicked.gameover = Igra je završena!
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server.kicked.serverRestarting = The server is restarting.
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server.kicked.serverRestarting = Server se ponovo pokreće.
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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server.versions = Vaša verzija:[accent] {0}[]\nVerzija Servera:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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join.info = Ovde, možete ukucati [accent]IP servera[] na kojem bi ste se povezali, ili otkrivanje [accent]lokalnih mreža[] ili [accent]zadružnih[] servera na koje bi ste se povezali.\nLAN i WAN onlajn igra je podržana.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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hostserver = Host Multiplayer Game
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hostserver = Host Multiplayer Game
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invitefriends = Invite Friends
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invitefriends = Pozovi Prijatelje
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hostserver.mobile = Host Game
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hostserver.mobile = Host Game
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host = Host
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host = Host
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hosting = [accent]Opening server...
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hosting = [accent]Otvaranje servera...
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hosts.refresh = Osveži
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hosts.refresh = Osveži
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hosts.discovering = Discovering LAN games
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hosts.discovering = Otkrivanje LAN igara
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hosts.discovering.any = Discovering games
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hosts.discovering.any = Otkrivanje igara
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server.refreshing = Refreshing server
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server.refreshing = Osvežavanje servera
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hosts.none = [lightgray]No local games found!
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hosts.none = [lightgray]Nije pronađena lokalna igra!
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host.invalid = [scarlet]Can't connect to host.
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host.invalid = [scarlet]Can't connect to host.
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servers.local = Lokalni Serveri
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servers.local = Lokalni Serveri
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servers.local.steam = Dostupne Igre i Lokalni Serveri
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servers.local.steam = Dostupne Igre i Lokalni Serveri
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servers.remote = Remote Servers
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servers.remote = Dalji Serveri
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servers.global = Community Servers
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servers.global = Zadružni Serveri
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili upravljani od strane tvorca igre.\n\nServeri mogu da sadrže sadržaj napravljen od strane korisnika koji nisu prikladni za svakog.
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servers.showhidden = Prikaži Skrivene Servere
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servers.showhidden = Prikaži Skrivene Servere
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server.shown = Prikazano
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server.shown = Prikazano
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server.hidden = Skriveno
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server.hidden = Skriveno
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@@ -242,39 +242,39 @@ trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
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invalidid = Invalid client ID! Submit a bug report.
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server.bans = Bans
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server.bans = Bans
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server.bans.none = No banned players found!
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server.bans.none = No banned players found!
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server.admins = Admins
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server.admins = Administratori
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server.admins.none = No admins found!
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server.admins.none = Nema pronađenih administratora!
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server.add = Add Server
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server.add = Dodaj Server
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server.delete = Are you sure you want to delete this server?
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server.delete = Da li želite da obrišete ovaj server?
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server.edit = Edit Server
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server.edit = Izmeni Server
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server.outdated = [scarlet]Outdated Server![]
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server.outdated = [scarlet]Zastareli Server![]
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server.outdated.client = [scarlet]Outdated Client![]
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server.outdated.client = [scarlet]Zastareli Klijent![]
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server.version = [gray]v{0} {1}
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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server.custombuild = [accent]Svjojehodna Verzija
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confirmban = Are you sure you want to ban "{0}[white]"?
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confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
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confirmkick = Are you sure you want to kick "{0}[white]"?
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confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
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confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
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confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
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confirmunban = Are you sure you want to unban this player?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make "{0}[white]" an admin?
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confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
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confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
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confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
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joingame.title = Join Game
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joingame.title = Pridruži Se Igri
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joingame.ip = Address:
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joingame.ip = Adresa:
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disconnect = Disconnected.
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disconnect = Veza je prekinuta.
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disconnect.error = Connection error.
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disconnect.error = Greška u povezivanju.
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disconnect.closed = Connection closed.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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disconnect.data = Neuspešno učitavanje podataka!
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cantconnect = Unable to join game ([accent]{0}[]).
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cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
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connecting = [accent]Connecting...
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connecting = [accent]Povezivanje...
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reconnecting = [accent]Reconnecting...
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reconnecting = [accent]Ponovno povezivanje...
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connecting.data = [accent]Loading world data...
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connecting.data = [accent]Učitavanje podataka...
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server.port = Port:
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server.port = Port:
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server.addressinuse = Address already in use!
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server.addressinuse = Adresa je već u upotrebi!
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server.invalidport = Invalid port number!
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server.invalidport = Invalid port number!
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server.error = [scarlet]Error hosting server.
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server.error = [scarlet]Error hosting server.
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save.new = New Save
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Overwrite
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overwrite = Prereži
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save.none = No saves found!
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save.none = No saves found!
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savefail = Failed to save game!
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savefail = Failed to save game!
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save.delete.confirm = Are you sure you want to delete this save?
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save.delete.confirm = Are you sure you want to delete this save?
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@@ -286,14 +286,14 @@ save.export.fail = [scarlet]Failed to export save: [accent]{0}
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save.import = Import Save
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save.import = Import Save
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save.newslot = Save name:
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save.newslot = Save name:
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save.rename = Preimenuj
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save.rename = Preimenuj
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save.rename.text = New name:
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save.rename.text = Novo ime:
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selectslot = Select a save.
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selectslot = Select a save.
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slot = [accent]Slot {0}
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slot = [accent]Slot {0}
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editmessage = Edit Message
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editmessage = Izmeni Poruku
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save.corrupted = Save file corrupted or invalid!
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save.corrupted = Save file corrupted or invalid!
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empty = <prazno>
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empty = <prazno>
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on = On
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on = Uključeno
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off = Off
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off = Isključeno
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save.search = Search saved games...
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save.search = Search saved games...
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save.autosave = Automatski snimak: {0}
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save.autosave = Automatski snimak: {0}
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save.map = Mapa: {0}
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save.map = Mapa: {0}
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@@ -310,17 +310,17 @@ ok = OK
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open = Otvori
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open = Otvori
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customize = Podesi Pravila
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customize = Podesi Pravila
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cancel = Obustavi
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cancel = Obustavi
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command = Command
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command = Upravljaj
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command.mine = Mine
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command.mine = Iskopavaj
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command.repair = Repair
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command.repair = Popravljaj
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command.rebuild = Rebuild
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command.rebuild = Ponovna Gradnja
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command.assist = Assist Player
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command.assist = Pomoć Igraču
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command.move = Move
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command.move = Kretanje
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openlink = Open Link
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openlink = Otvori Link
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copylink = Copy Link
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copylink = Iskopiraj Link
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back = Nazad
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back = Nazad
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max = Maksimum
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max = Maksimum
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objective = Zadatak Mape
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objective = Zadatak
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crash.export = Export Crash Logs
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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crash.exported = Crash logs exported.
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@@ -330,40 +330,40 @@ data.openfolder = Open Data Folder
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data.exported = Data exported.
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data.exported = Data exported.
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data.invalid = This isn't valid game data.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Are you sure you want to quit?
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quit.confirm = Da li ste sigurni da želite izaći?
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loading = [accent]Učitavanje...
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loading = [accent]Učitavanje...
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downloading = [accent]Preuzimanje...
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downloading = [accent]Preuzimanje...
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saving = [accent]Saving...
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saving = [accent]Saving...
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respawn = [accent][[{0}][] to respawn in core
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respawn = [accent][[{0}][] da se prizoveš u jezgru
|
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cancelbuilding = [accent][[{0}][] da očistiš plan
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cancelbuilding = [accent][[{0}][] da očistiš plan
|
||||||
selectschematic = [accent][[{0}][] da izabereš+kopiraš
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selectschematic = [accent][[{0}][] da izabereš+kopiraš
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pausebuilding = [accent][[{0}][] da pauziraš gradnju
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pausebuilding = [accent][[{0}][] da pauziraš gradnju
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||||||
resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
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resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
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||||||
enablebuilding = [scarlet][[{0}][] to enable building
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enablebuilding = [scarlet][[{0}][] da odobriš gradnju
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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showui = UI je sakriven.\nPritisni [accent][[{0}][] da prikažeš UI.
|
||||||
wave = [accent]Talas {0}
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wave = [accent]Talas {0}
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||||||
wave.cap = [accent]Talas {0}/{1}
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wave.cap = [accent]Talas {0}/{1}
|
||||||
wave.waiting = [lightgray]Talas za {0}
|
wave.waiting = [lightgray]Talas za {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Talas je u toku
|
||||||
waiting = [lightgray]Čeka se...
|
waiting = [lightgray]Čeka se...
|
||||||
waiting.players = Čeka se za igrače...
|
waiting.players = Čeka se za igrače...
|
||||||
wave.enemies = [lightgray]{0} Neprijatelja Ostalo
|
wave.enemies = [lightgray]{0} Neprijatelja Ostalo
|
||||||
wave.enemycores = [accent]{0}[lightgray] Neprijateljskih Jezgara
|
wave.enemycores = [accent]{0}[lightgray] Neprijateljskih Jezgara
|
||||||
wave.enemycore = [accent]{0}[lightgray] Neprijateljskog Jezgra
|
wave.enemycore = [accent]{0}[lightgray] Neprijateljskog Jezgra
|
||||||
wave.enemy = [lightgray]{0} Neprijatelja Ostalo
|
wave.enemy = [lightgray]{0} Neprijatelj Ostalo
|
||||||
wave.guardianwarn = Čuvar dolazi za [accent]{0}[] talasa.
|
wave.guardianwarn = Čuvar dolazi za [accent]{0}[] talasa.
|
||||||
wave.guardianwarn.one = Čuvar dolazi za [accent]{0}[] talas.
|
wave.guardianwarn.one = Čuvar dolazi za [accent]{0}[] talas.
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Sačuvaj Sliku
|
saveimage = Sačuvaj Sliku
|
||||||
unknown = Nepoznato
|
unknown = Nepoznato
|
||||||
custom = Custom
|
custom = Tkana
|
||||||
builtin = Built-In
|
builtin = Ugrađena
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? This action cannot be undone!
|
||||||
map.random = [accent]Nasumična Mapa
|
map.random = [accent]Nasumična Mapa
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Greška prilikom učitavanja mape: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
@@ -381,29 +381,29 @@ editor.planet = Planeta:
|
|||||||
editor.sector = Sektor:
|
editor.sector = Sektor:
|
||||||
editor.seed = Seme:
|
editor.seed = Seme:
|
||||||
|
|
||||||
editor.cliffs = Walls To Cliffs
|
editor.cliffs = Zidovi u Litice
|
||||||
editor.brush = Brush
|
editor.brush = Četka
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Generacija Rude
|
||||||
editor.oregen.info = Ore Generation:
|
editor.oregen.info = Generacija Rude:
|
||||||
editor.mapinfo = Informacije o Mapi
|
editor.mapinfo = Informacije o Mapi
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Opis:
|
editor.description = Opis:
|
||||||
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
editor.nodescription = Mapa mora imati opis ne manji od 4 simbola pre objave.
|
||||||
editor.waves = Talasi:
|
editor.waves = Talasi:
|
||||||
editor.rules = Pravila:
|
editor.rules = Pravila:
|
||||||
editor.generation = Generation:
|
editor.generation = Generisanje:
|
||||||
editor.objectives = Zadaci
|
editor.objectives = Zadaci
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.playtest = Playtest
|
editor.playtest = Testiranje
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = Nova Mapa
|
editor.newmap = Nova Mapa
|
||||||
editor.center = Centar
|
editor.center = Centar
|
||||||
editor.search = Search Maps...
|
editor.search = Pretraži Mape...
|
||||||
editor.filters = Filter Maps
|
editor.filters = Filtriraj Mape
|
||||||
editor.filters.mode = Gamemodes:
|
editor.filters.mode = Tip Igre:
|
||||||
editor.filters.type = Tip Mape:
|
editor.filters.type = Tip Mape:
|
||||||
editor.filters.search = Search In:
|
editor.filters.search = Pretraži U:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Opis
|
editor.filters.description = Opis
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Shift X
|
||||||
@@ -414,25 +414,25 @@ waves.remove = Ukloni
|
|||||||
waves.every = svakih
|
waves.every = svakih
|
||||||
waves.waves = talas(a)
|
waves.waves = talas(a)
|
||||||
waves.health = snaga: {0}%
|
waves.health = snaga: {0}%
|
||||||
waves.perspawn = per spawn
|
waves.perspawn = po tvorbi
|
||||||
waves.shields = štita/talasu
|
waves.shields = štita/talasu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.spawn = spawn:
|
waves.spawn = tvorba:
|
||||||
waves.spawn.all = <svi>
|
waves.spawn.all = <svi>
|
||||||
waves.spawn.select = Spawn Select
|
waves.spawn.select = Biranje Mesta Tvorbe
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]nema mesto tvorbe u ovoj mapi
|
||||||
waves.max = maksimalno jedinica
|
waves.max = maksimalno jedinica
|
||||||
waves.guardian = Čuvar
|
waves.guardian = Čuvar
|
||||||
waves.preview = Prikaz
|
waves.preview = Prikaz
|
||||||
waves.edit = Edit...
|
waves.edit = Izmeni...
|
||||||
waves.copy = Copy to Clipboard
|
waves.copy = Kopiraj u Privremenu Memoriju
|
||||||
waves.load = Load from Clipboard
|
waves.load = Učitaj iz Privremene Memorije
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
||||||
waves.copied = Talasi su kopirani.
|
waves.copied = Talasi su kopirani.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = Nema definisanih neprijatelja.\nImajte na umu da će prazan skup talasa automatski biti zamenjen standardnim skupom.
|
||||||
waves.sort = Sortiraj Po
|
waves.sort = Sortiraj Po
|
||||||
waves.sort.reverse = Reverse Sort
|
waves.sort.reverse = Suprotno Sortiraj
|
||||||
waves.sort.begin = Stvorenje
|
waves.sort.begin = Početak
|
||||||
waves.sort.health = Snaga
|
waves.sort.health = Snaga
|
||||||
waves.sort.type = Tip
|
waves.sort.type = Tip
|
||||||
waves.units.hide = Sakrij Sve
|
waves.units.hide = Sakrij Sve
|
||||||
@@ -445,7 +445,7 @@ wavemode.health = snaga
|
|||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Detalji...
|
details = Detalji...
|
||||||
edit = Edit...
|
edit = Izmeni...
|
||||||
variables = Varijabla
|
variables = Varijabla
|
||||||
editor.name = Ime:
|
editor.name = Ime:
|
||||||
editor.spawn = Prizovi Jedinicu
|
editor.spawn = Prizovi Jedinicu
|
||||||
@@ -463,7 +463,7 @@ editor.randomize = Nasumično
|
|||||||
editor.moveup = Pomeri Gore
|
editor.moveup = Pomeri Gore
|
||||||
editor.movedown = Pomeri Dole
|
editor.movedown = Pomeri Dole
|
||||||
editor.copy = Kopiraj
|
editor.copy = Kopiraj
|
||||||
editor.apply = Apply
|
editor.apply = Uklopi
|
||||||
editor.generate = Generiši
|
editor.generate = Generiši
|
||||||
editor.sectorgenerate = Sektorska Generacija
|
editor.sectorgenerate = Sektorska Generacija
|
||||||
editor.resize = Preuveličaj
|
editor.resize = Preuveličaj
|
||||||
@@ -471,8 +471,8 @@ editor.loadmap = Učitaj Mapu
|
|||||||
editor.savemap = Sačuvaj Mapu
|
editor.savemap = Sačuvaj Mapu
|
||||||
editor.saved = Sačuvano!
|
editor.saved = Sačuvano!
|
||||||
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
||||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
editor.save.overwrite = Vaša mapa prerezuje ugrađenu mapu! Izaberi drugo ime u 'informacije o mapi' meniju.
|
||||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
editor.import.exists = [scarlet]Nemoguće preuzeti mapu:[] ugrađena mapa '{0}' uveliko postoji!
|
||||||
editor.import = Preuzmi...
|
editor.import = Preuzmi...
|
||||||
editor.importmap = Preuzmi Mapu
|
editor.importmap = Preuzmi Mapu
|
||||||
editor.importmap.description = Preuzmite već postojeću mapu
|
editor.importmap.description = Preuzmite već postojeću mapu
|
||||||
@@ -516,12 +516,12 @@ filters.empty = [lightgray]Nema filtera! Dodaj jedan preko dugmati ispod.
|
|||||||
|
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Odabir Neprijateljske Tvorbe
|
||||||
filter.spawnpath = Path To Spawn
|
filter.spawnpath = Put od Tvorbe
|
||||||
filter.corespawn = Izbor Jezgra
|
filter.corespawn = Izbor Jezgra
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Utapanje
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ruda
|
filter.ore = Ruda
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
@@ -533,10 +533,10 @@ filter.terrain = Teren
|
|||||||
|
|
||||||
filter.option.scale = Razmera
|
filter.option.scale = Razmera
|
||||||
filter.option.chance = Šansa
|
filter.option.chance = Šansa
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnituda
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Razmera Kruga
|
filter.option.circle-scale = Razmera Kruga
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octave
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Ugao
|
filter.option.angle = Ugao
|
||||||
filter.option.tilt = Nagib
|
filter.option.tilt = Nagib
|
||||||
@@ -559,19 +559,19 @@ height = Visina:
|
|||||||
menu = Menu
|
menu = Menu
|
||||||
play = Igraj
|
play = Igraj
|
||||||
campaign = Kampanja
|
campaign = Kampanja
|
||||||
load = Load
|
load = Učitaj
|
||||||
save = Sačuvaj
|
save = Sačuvaj
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
tps = TPS: {0}
|
tps = TPS: {0}
|
||||||
memory = Mem: {0}mb
|
memory = Mem: {0}mb
|
||||||
memory2 = Mem:\n {0}mb +\n {1}mb
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
||||||
language.restart = Restartujte vašu igru da promenite jezička podešavanja.
|
language.restart = Ponovo pokrenite vašu igru da promenite jezička podešavanja.
|
||||||
settings = Podešavanja
|
settings = Podešavanja
|
||||||
tutorial = Tutorijal
|
tutorial = Tutorijal
|
||||||
tutorial.retake = Ponovi Tutorijal
|
tutorial.retake = Ponovi Tutorijal
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Editor Mape
|
||||||
|
|
||||||
abandon = Napusti
|
abandon = Napusti
|
||||||
abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja.
|
abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja.
|
||||||
@@ -591,8 +591,8 @@ uncover = Uncover
|
|||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
objective.research.name = Izuči
|
objective.research.name = Izuči
|
||||||
objective.produce.name = Dobij
|
objective.produce.name = Dobij
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Preuzmi Materijal
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Materijal u Jezgru
|
||||||
objective.buildcount.name = Sagradi
|
objective.buildcount.name = Sagradi
|
||||||
objective.unitcount.name = Broj Jedinica
|
objective.unitcount.name = Broj Jedinica
|
||||||
objective.destroyunits.name = Uništi Jedinice
|
objective.destroyunits.name = Uništi Jedinice
|
||||||
@@ -612,7 +612,7 @@ objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
|||||||
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]Preuzmi: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
@@ -631,7 +631,7 @@ objectives = Zadaci
|
|||||||
bannedunits = Nedozvoljene Jedinice
|
bannedunits = Nedozvoljene Jedinice
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
launch.from = Lansirati Od: [accent]{0}
|
launch.from = Lansirati Od: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
||||||
launch.destination = Destinacija: {0}
|
launch.destination = Destinacija: {0}
|
||||||
configure.invalid = Količina mora biti između 0 i {0}.
|
configure.invalid = Količina mora biti između 0 i {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
@@ -639,11 +639,11 @@ guardian = Čuvar
|
|||||||
|
|
||||||
connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
|
connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
|
||||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
error.invalidaddress = Invalid address.
|
error.invalidaddress = Adresa nije validna.
|
||||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
error.alreadyconnected = Već Povezan.
|
error.alreadyconnected = Već Povezan.
|
||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Datoteka mape nije pronađena!
|
||||||
error.io = I/O mrežna greška.
|
error.io = I/O mrežna greška.
|
||||||
error.any = Nepoznata greška u mreži.
|
error.any = Nepoznata greška u mreži.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
@@ -677,10 +677,10 @@ sectors.underattack.nodamage = [scarlet]Nije zauzet
|
|||||||
sectors.survives = [accent]Preživeće {0} talasa
|
sectors.survives = [accent]Preživeće {0} talasa
|
||||||
sectors.go = Kreni
|
sectors.go = Kreni
|
||||||
sector.abandon = Napusti
|
sector.abandon = Napusti
|
||||||
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti.Nastaviti?
|
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
|
||||||
sector.curcapture = Sektor Zauzet
|
sector.curcapture = Sektor Zauzet
|
||||||
sector.curlost = Sektor Izgubljen
|
sector.curlost = Sektor Izgubljen
|
||||||
sector.missingresources = [scarlet]Nedovoljno Resursa u Jezgru
|
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
|
||||||
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
||||||
sector.lost = Sektor [accent]{0}[white] je izgubljen!
|
sector.lost = Sektor [accent]{0}[white] je izgubljen!
|
||||||
#note: the missing space in the line below is intentional
|
#note: the missing space in the line below is intentional
|
||||||
@@ -746,9 +746,9 @@ sector.split.name = Split
|
|||||||
sector.basin.name = Sliv
|
sector.basin.name = Sliv
|
||||||
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
||||||
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
|
||||||
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
|
|
||||||
@@ -758,13 +758,13 @@ status.wet.name = Mokar
|
|||||||
status.muddy.name = Blatnjav
|
status.muddy.name = Blatnjav
|
||||||
status.melting.name = Topljenje
|
status.melting.name = Topljenje
|
||||||
status.sapped.name = Sapped
|
status.sapped.name = Sapped
|
||||||
status.electrified.name = Electrified
|
status.electrified.name = Elektrifikovan
|
||||||
status.spore-slowed.name = Usporen Sporama
|
status.spore-slowed.name = Usporen Sporama
|
||||||
status.tarred.name = Tarred
|
status.tarred.name = Tarred
|
||||||
status.overdrive.name = Overdrive
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Overclock
|
status.overclock.name = Overclock
|
||||||
status.shocked.name = Šokiran
|
status.shocked.name = Šokiran
|
||||||
status.blasted.name = Blasted
|
status.blasted.name = Prasknut
|
||||||
status.unmoving.name = Nepokretljiv
|
status.unmoving.name = Nepokretljiv
|
||||||
status.boss.name = Čuvar
|
status.boss.name = Čuvar
|
||||||
|
|
||||||
@@ -825,7 +825,7 @@ stat.linkrange = Domet veze
|
|||||||
stat.instructions = Insturkcije
|
stat.instructions = Insturkcije
|
||||||
stat.powerconnections = Maksimalne veze
|
stat.powerconnections = Maksimalne veze
|
||||||
stat.poweruse = Upotreba energije
|
stat.poweruse = Upotreba energije
|
||||||
stat.powerdamage = Energij3 po jedinici štete
|
stat.powerdamage = Energija po jedinici štete
|
||||||
stat.itemcapacity = Skladište materijala
|
stat.itemcapacity = Skladište materijala
|
||||||
stat.memorycapacity = Kapacitet memorije
|
stat.memorycapacity = Kapacitet memorije
|
||||||
stat.basepowergeneration = Osnovna generacija struje
|
stat.basepowergeneration = Osnovna generacija struje
|
||||||
@@ -893,7 +893,7 @@ bar.drilltierreq = Bolja Bušilica Potrebna
|
|||||||
bar.noresources = Nedostaju Resursi
|
bar.noresources = Nedostaju Resursi
|
||||||
bar.corereq = Potrebno Jezgro kao Osnova
|
bar.corereq = Potrebno Jezgro kao Osnova
|
||||||
bar.corefloor = Zahteva Zonu Jezgra
|
bar.corefloor = Zahteva Zonu Jezgra
|
||||||
bar.cargounitcap = Cargo Unit Cap Reached
|
bar.cargounitcap = Dosegli Ste Maksimalni Broj Tovarnih Jedinica
|
||||||
bar.drillspeed = Brzina Bušenja: {0}/s
|
bar.drillspeed = Brzina Bušenja: {0}/s
|
||||||
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
||||||
bar.efficiency = Efikasnost: {0}%
|
bar.efficiency = Efikasnost: {0}%
|
||||||
@@ -901,14 +901,14 @@ bar.boost = Pojačanje: +{0}%
|
|||||||
bar.powerbalance = Energija: {0}/s
|
bar.powerbalance = Energija: {0}/s
|
||||||
bar.powerstored = Skladišćeno: {0}/{1}
|
bar.powerstored = Skladišćeno: {0}/{1}
|
||||||
bar.poweramount = Količina: {0}
|
bar.poweramount = Količina: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Proizvedeno Energije: {0}
|
||||||
bar.powerlines = Povezano: {0}/{1}
|
bar.powerlines = Povezano: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Materijali: {0}
|
||||||
bar.capacity = Kapacitet: {0}
|
bar.capacity = Kapacitet: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Tečnost
|
bar.liquid = Tečnost
|
||||||
bar.heat = Toplota
|
bar.heat = Toplota
|
||||||
bar.instability = Instability
|
bar.instability = Nestabilnost
|
||||||
bar.heatamount = Količina Toplote: {0}
|
bar.heatamount = Količina Toplote: {0}
|
||||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||||
bar.power = Energija
|
bar.power = Energija
|
||||||
@@ -924,7 +924,7 @@ units.processorcontrol = [lightgray]Procesno Upravljan
|
|||||||
bullet.damage = [stat]{0}[lightgray] šteta
|
bullet.damage = [stat]{0}[lightgray] šteta
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
bullet.homing = [stat]navođen
|
bullet.homing = [stat]samonavođenje
|
||||||
bullet.armorpierce = [stat]proboj oklopa
|
bullet.armorpierce = [stat]proboj oklopa
|
||||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||||
@@ -943,7 +943,7 @@ unit.blockssquared = blokova²
|
|||||||
unit.powersecond = jedinica energije/sekundi
|
unit.powersecond = jedinica energije/sekundi
|
||||||
unit.tilessecond = polja/sekundi
|
unit.tilessecond = polja/sekundi
|
||||||
unit.liquidsecond = jedinica tečnosti/sekundi
|
unit.liquidsecond = jedinica tečnosti/sekundi
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = materijala/sekundi
|
||||||
unit.liquidunits = jedinica tečnosti
|
unit.liquidunits = jedinica tečnosti
|
||||||
unit.powerunits = jedinica energije
|
unit.powerunits = jedinica energije
|
||||||
unit.heatunits = jedinica toplote
|
unit.heatunits = jedinica toplote
|
||||||
@@ -955,7 +955,7 @@ unit.perminute = /minuti
|
|||||||
unit.timesspeed = x brzina
|
unit.timesspeed = x brzina
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = snaga štita
|
unit.shieldhealth = snaga štita
|
||||||
unit.items = items
|
unit.items = materijali
|
||||||
unit.thousands = hiljade
|
unit.thousands = hiljade
|
||||||
unit.millions = milioni
|
unit.millions = milioni
|
||||||
unit.billions = milijarde
|
unit.billions = milijarde
|
||||||
@@ -1151,8 +1151,8 @@ rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||||
rules.limitarea = Ograniči Prostor Mape
|
rules.limitarea = Ograniči Prostor Mape
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
||||||
@@ -1184,7 +1184,7 @@ rules.weather.frequency = Učestalost:
|
|||||||
rules.weather.always = Stalno
|
rules.weather.always = Stalno
|
||||||
rules.weather.duration = Dužina:
|
rules.weather.duration = Dužina:
|
||||||
|
|
||||||
content.item.name = Items
|
content.item.name = Materijali
|
||||||
content.liquid.name = Tečnosti
|
content.liquid.name = Tečnosti
|
||||||
content.unit.name = Jedinice
|
content.unit.name = Jedinice
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
@@ -1320,7 +1320,7 @@ block.kiln.name = Pećnica
|
|||||||
block.graphite-press.name = Grafitna Presa
|
block.graphite-press.name = Grafitna Presa
|
||||||
block.multi-press.name = Multi-Presa
|
block.multi-press.name = Multi-Presa
|
||||||
block.constructing = {0} [lightgray](U izgradnji)
|
block.constructing = {0} [lightgray](U izgradnji)
|
||||||
block.spawn.name = Mesto Stvaranja Neprijatelja
|
block.spawn.name = Mesto Tvorbe Neprijatelja
|
||||||
block.core-shard.name = Jezgro: Krhotina
|
block.core-shard.name = Jezgro: Krhotina
|
||||||
block.core-foundation.name = Jezgro: Temelj
|
block.core-foundation.name = Jezgro: Temelj
|
||||||
block.core-nucleus.name = Jezgro: Nukleus
|
block.core-nucleus.name = Jezgro: Nukleus
|
||||||
@@ -1347,7 +1347,7 @@ block.ice-snow.name = Snežni Led
|
|||||||
block.stone-wall.name = Kameni Zid
|
block.stone-wall.name = Kameni Zid
|
||||||
block.ice-wall.name = Ledeni Zid
|
block.ice-wall.name = Ledeni Zid
|
||||||
block.snow-wall.name = Snežni Zid
|
block.snow-wall.name = Snežni Zid
|
||||||
block.dune-wall.name = Peščani Zid
|
block.dune-wall.name = Tamna Peščani Zid
|
||||||
block.pine.name = Četinar
|
block.pine.name = Četinar
|
||||||
block.dirt.name = Zemlja
|
block.dirt.name = Zemlja
|
||||||
block.dirt-wall.name = Zemljani Zid
|
block.dirt-wall.name = Zemljani Zid
|
||||||
@@ -1402,7 +1402,7 @@ block.illuminator.name = Svetlo
|
|||||||
block.overflow-gate.name = Prelivna Kapija
|
block.overflow-gate.name = Prelivna Kapija
|
||||||
block.underflow-gate.name = Podlivna Kapija
|
block.underflow-gate.name = Podlivna Kapija
|
||||||
block.silicon-smelter.name = Silicijumska Pećnica
|
block.silicon-smelter.name = Silicijumska Pećnica
|
||||||
block.phase-weaver.name = Fazni razboj
|
block.phase-weaver.name = Fazna Tkačnica
|
||||||
block.pulverizer.name = Usitnjavač
|
block.pulverizer.name = Usitnjavač
|
||||||
block.cryofluid-mixer.name = Mešalica Kriotečnosti
|
block.cryofluid-mixer.name = Mešalica Kriotečnosti
|
||||||
block.melter.name = Topionica
|
block.melter.name = Topionica
|
||||||
@@ -1427,8 +1427,8 @@ block.water-extractor.name = Hidrofor
|
|||||||
block.cultivator.name = Kultivator
|
block.cultivator.name = Kultivator
|
||||||
block.conduit.name = Cev
|
block.conduit.name = Cev
|
||||||
block.mechanical-pump.name = Mehanička Pumpa
|
block.mechanical-pump.name = Mehanička Pumpa
|
||||||
block.item-source.name = Izvor Pesursa
|
block.item-source.name = Izvor Resursa
|
||||||
block.item-void.name = Brisač Pesursa
|
block.item-void.name = Brisač Resursa
|
||||||
block.liquid-source.name = Izvor Tečnosti
|
block.liquid-source.name = Izvor Tečnosti
|
||||||
block.liquid-void.name = Brisač Tečnosti
|
block.liquid-void.name = Brisač Tečnosti
|
||||||
block.power-void.name = Brisač Struje
|
block.power-void.name = Brisač Struje
|
||||||
@@ -1454,7 +1454,7 @@ block.pulse-conduit.name = Pulsna Cev
|
|||||||
block.plated-conduit.name = Oklopna Cev
|
block.plated-conduit.name = Oklopna Cev
|
||||||
block.phase-conduit.name = Fazna Cev
|
block.phase-conduit.name = Fazna Cev
|
||||||
block.liquid-router.name = Ruter Tečnosti
|
block.liquid-router.name = Ruter Tečnosti
|
||||||
block.liquid-tank.name = Rezervoar
|
block.liquid-tank.name = Tečni Rezervoar
|
||||||
block.liquid-container.name = Tečno Skladište
|
block.liquid-container.name = Tečno Skladište
|
||||||
block.liquid-junction.name = Raskršće Tečnosti
|
block.liquid-junction.name = Raskršće Tečnosti
|
||||||
block.bridge-conduit.name = Premostna Cev
|
block.bridge-conduit.name = Premostna Cev
|
||||||
@@ -1462,13 +1462,13 @@ block.rotary-pump.name = Obrtna Pumpa
|
|||||||
block.thorium-reactor.name = Nuklearni Reaktor
|
block.thorium-reactor.name = Nuklearni Reaktor
|
||||||
block.mass-driver.name = Akcelerator
|
block.mass-driver.name = Akcelerator
|
||||||
block.blast-drill.name = Vazdušna Bušilica
|
block.blast-drill.name = Vazdušna Bušilica
|
||||||
block.impulse-pump.name = Termalna Pumpa
|
block.impulse-pump.name = Impulsna Pumpa
|
||||||
block.thermal-generator.name = Termalni Generator
|
block.thermal-generator.name = Termalni Generator
|
||||||
block.surge-smelter.name = Topionica Impulsne legure
|
block.surge-smelter.name = Topionica Impulsne legure
|
||||||
block.mender.name = Popravljač
|
block.mender.name = Popravljač
|
||||||
block.mend-projector.name = Projektor Popravke
|
block.mend-projector.name = Projektor Popravke
|
||||||
block.surge-wall.name = Impulsni Zid
|
block.surge-wall.name = Impulsni Zid
|
||||||
block.surge-wall-large.name = Veliki impulsni zid
|
block.surge-wall-large.name = Veliki Impulsni zid
|
||||||
block.cyclone.name = Ciklon
|
block.cyclone.name = Ciklon
|
||||||
block.fuse.name = Fuzija
|
block.fuse.name = Fuzija
|
||||||
block.shock-mine.name = Šok-mina
|
block.shock-mine.name = Šok-mina
|
||||||
@@ -1499,7 +1499,7 @@ block.payload-void.name = Brisač Tovara
|
|||||||
block.payload-source.name = Izvor Tovara
|
block.payload-source.name = Izvor Tovara
|
||||||
block.disassembler.name = Rastavljač
|
block.disassembler.name = Rastavljač
|
||||||
block.silicon-crucible.name = Silikonska Topionica
|
block.silicon-crucible.name = Silikonska Topionica
|
||||||
block.overdrive-dome.name = Ubrzavna Kupola
|
block.overdrive-dome.name = Kupola Ubrzanja
|
||||||
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
||||||
block.constructor.name = Zidar
|
block.constructor.name = Zidar
|
||||||
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
||||||
@@ -1511,8 +1511,8 @@ block.payload-loader.name = Payload Loader
|
|||||||
block.payload-loader.description = Load liquids and items into blocks.
|
block.payload-loader.description = Load liquids and items into blocks.
|
||||||
block.payload-unloader.name = Payload Unloader
|
block.payload-unloader.name = Payload Unloader
|
||||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Izvor Toplote
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = 1x1 blok koji tehnički proizvodi beskonačno toplote.
|
||||||
block.empty.name = Prazno
|
block.empty.name = Prazno
|
||||||
block.rhyolite-crater.name = Riolitni Krateri
|
block.rhyolite-crater.name = Riolitni Krateri
|
||||||
block.rough-rhyolite.name = Grub Riolit
|
block.rough-rhyolite.name = Grub Riolit
|
||||||
@@ -1567,7 +1567,7 @@ block.rhyolite-boulder.name = Riolitni Kamen
|
|||||||
block.red-stone-boulder.name = Kamen Crvene Stene
|
block.red-stone-boulder.name = Kamen Crvene Stene
|
||||||
block.graphitic-wall.name = Grafitni Zid
|
block.graphitic-wall.name = Grafitni Zid
|
||||||
block.silicon-arc-furnace.name = Elektrostatična Silikonska Peć
|
block.silicon-arc-furnace.name = Elektrostatična Silikonska Peć
|
||||||
block.electrolyzer.name = Electrolyzer
|
block.electrolyzer.name = Elektrolizator
|
||||||
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
||||||
block.oxidation-chamber.name = Oksidaciona Komora
|
block.oxidation-chamber.name = Oksidaciona Komora
|
||||||
block.electric-heater.name = Električna Grejalica
|
block.electric-heater.name = Električna Grejalica
|
||||||
@@ -1598,13 +1598,13 @@ block.shockwave-tower.name = Toranj Praska
|
|||||||
block.shield-projector.name = Projektor Štita
|
block.shield-projector.name = Projektor Štita
|
||||||
block.large-shield-projector.name = Veliki Projektor Štita
|
block.large-shield-projector.name = Veliki Projektor Štita
|
||||||
block.armored-duct.name = Oklopljeni Kanal
|
block.armored-duct.name = Oklopljeni Kanal
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Prelivni Kanal
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Podlivni Kanal
|
||||||
block.duct-unloader.name = Duct Unloader
|
block.duct-unloader.name = Duct Unloader
|
||||||
block.surge-conveyor.name = Impulsna Traka
|
block.surge-conveyor.name = Impulsna Traka
|
||||||
block.surge-router.name = Impulsni Ruter
|
block.surge-router.name = Impulsni Ruter
|
||||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
|
||||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
block.unit-cargo-unload-point.name = Istovarno Mesto Tovarnih Jedinica
|
||||||
block.reinforced-pump.name = Armirana Pumpa
|
block.reinforced-pump.name = Armirana Pumpa
|
||||||
block.reinforced-conduit.name = Armirana Cev
|
block.reinforced-conduit.name = Armirana Cev
|
||||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
@@ -1636,13 +1636,13 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
block.fabricator.name = Fabrikator
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Refabrikator Tenkova
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Refabrikator Mečana
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Refabrikator Brodova
|
||||||
block.tank-assembler.name = Tank Assembler
|
block.tank-assembler.name = Monter Tenkova
|
||||||
block.ship-assembler.name = Ship Assembler
|
block.ship-assembler.name = Monter Brodova
|
||||||
block.mech-assembler.name = Mech Assembler
|
block.mech-assembler.name = Monter Mečana
|
||||||
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
||||||
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
@@ -1651,17 +1651,17 @@ block.canvas.name = Kanvas
|
|||||||
block.world-processor.name = Svetovni Procesor
|
block.world-processor.name = Svetovni Procesor
|
||||||
block.world-cell.name = Svetovna Ćelija
|
block.world-cell.name = Svetovna Ćelija
|
||||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Fabrikator Tenkova
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Fabrikator Brodova
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Fabrikator Mečana
|
||||||
block.prime-refabricator.name = Prime Refabricator
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
||||||
block.diffuse.name = Difuzija
|
block.diffuse.name = Difuzija
|
||||||
block.basic-assembler-module.name = Prosti Proizvodni Modul
|
block.basic-assembler-module.name = Prosti Proizvodni Modul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Fluksni Reaktor
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplasia Reaktor
|
||||||
|
|
||||||
block.switch.name = Prekidač
|
block.switch.name = Prekidač
|
||||||
block.micro-processor.name = Mikro Procesor
|
block.micro-processor.name = Mikro Procesor
|
||||||
@@ -1937,21 +1937,21 @@ unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs all
|
|||||||
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
|
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
||||||
lst.getlink = Get a processor link by index. Starts at 0.
|
lst.getlink = Primi procesorski link po indeksu. Počinje kod 0.
|
||||||
lst.control = Control a building.
|
lst.control = Upravljaj građevinom.
|
||||||
lst.radar = Locate units around a building with range.
|
lst.radar = Lociraj jedinice oko građevine sa dometom.
|
||||||
lst.sensor = Get data from a building or unit.
|
lst.sensor = Primi podatke od građevine ili jedinice.
|
||||||
lst.set = Set a variable.
|
lst.set = Definiši varijablu.
|
||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Izvrši operaciju sa 1-2 varijable.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Skoči do vrha skupa operacija.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Sačekaj definisani broj sekundi.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Conditionally jump to another statement.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Control the currently bound unit.
|
||||||
@@ -1959,14 +1959,14 @@ lst.unitradar = Locate units around the currently bound unit.
|
|||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||||
lst.getblock = Get tile data at any location.
|
lst.getblock = Get tile data at any location.
|
||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Set tile data at any location.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Prizovi jedinicu na mestu.
|
||||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
lst.applystatus = Dodaj ili ukloni statusni efekat na jedinicu/e.
|
||||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Izazovi eksploziju na mestu.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Set processor execution speed in instructions/tick.
|
||||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
lst.setrule = Set a game rule.
|
lst.setrule = Postavi pravilo igre.
|
||||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
@@ -1974,32 +1974,32 @@ lst.getflag = Check if a global flag is set.
|
|||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Ispaljuj na mestu.
|
||||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||||
lenum.config = Building configuration, e.g. sorter item.
|
lenum.config = Konfiguracija građevine, npr. sortirani materijal.
|
||||||
lenum.enabled = Whether the block is enabled.
|
lenum.enabled = Da li je ova građevina osposobljena.
|
||||||
|
|
||||||
laccess.color = Illuminator color.
|
laccess.color = Boja iluminatora.
|
||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
laccess.controller = Upravljač jedinice. Ako upravljano putem procesora, šalji "processor".\nAko je upravljano u formaciji, šalji "lider".\U ostalim slučajevima, šalji jedinicu za sebe.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
|
||||||
lcategory.unknown = Nepoznato
|
lcategory.unknown = Nepoznato
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Uncategorized instructions.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Kontrola Blokova
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Interakcije vezane sa blokovima.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = Operacije
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Logičke operacije.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Kontrola Toka
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Uređuj tok izvođenja.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Kontrola Jedinica
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Davanje komandi jedinica.
|
||||||
lcategory.world = World
|
lcategory.world = Svet
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Upravljaj funkcijama sveta.
|
||||||
|
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Fill the display with a color.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Set color for next drawing operations.
|
||||||
@@ -2013,13 +2013,13 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
|||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Fill a triangle.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Uvek Tačno.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Integer division.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Deljenje.\Šalje [accent]null[] kada se deli sa nulom.
|
||||||
lenum.mod = Modulo.
|
lenum.mod = Modulo.
|
||||||
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
lenum.equal = Jednakost. Primorava vrste.\nObjekti koji nisu [accent]null[] poređeni sa brojevima postaju 1, u suprotnom 0.
|
||||||
lenum.notequal = Not equal. Coerces types.
|
lenum.notequal = Nejednakost. Primorava vrste.
|
||||||
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
lenum.strictequal = Zacrtana jednakost. Ne primorava vrste.\nMože se koristiti radi provere [accent]null[]-a.
|
||||||
lenum.shl = Bit-shift left.
|
lenum.shl = Bit-shift left.
|
||||||
lenum.shr = Bit-shift right.
|
lenum.shr = Bit-shift right.
|
||||||
lenum.or = Bitwise OR.
|
lenum.or = Bitwise OR.
|
||||||
@@ -2028,47 +2028,47 @@ lenum.and = Bitwise AND.
|
|||||||
lenum.not = Bitwise flip.
|
lenum.not = Bitwise flip.
|
||||||
lenum.xor = Bitwise XOR.
|
lenum.xor = Bitwise XOR.
|
||||||
|
|
||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum dva broja.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maksimum dva broja.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Ugao vektora u stepenima.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Dužina bektora.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sinus, u stepenima.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosinus, u stepenima.
|
||||||
lenum.tan = Tangent, in degrees.
|
lenum.tan = Tangenta, u stepenima.
|
||||||
|
|
||||||
lenum.asin = Arc sine, in degrees.
|
lenum.asin = Ark sinus, u stepenima.
|
||||||
lenum.acos = Arc cosine, in degrees.
|
lenum.acos = Ark cosinus, u stepenima.
|
||||||
lenum.atan = Arc tangent, in degrees.
|
lenum.atan = Ark tangenta, u stepenima.
|
||||||
|
|
||||||
#not a typo, look up 'range notation'
|
#not a typo, look up 'range notation'
|
||||||
lenum.rand = Random decimal in range [0, value).
|
lenum.rand = Nasumične decimale u dometu [0, vrednost).
|
||||||
lenum.log = Natural logarithm (ln).
|
lenum.log = Prirodni logaritam (ln).
|
||||||
lenum.log10 = Base 10 logarithm.
|
lenum.log10 = Base 10 logarithm.
|
||||||
lenum.noise = 2D simplex noise.
|
lenum.noise = 2D simplex noise.
|
||||||
lenum.abs = Absolute value.
|
lenum.abs = Apsolutna vrednost.
|
||||||
lenum.sqrt = Square root.
|
lenum.sqrt = Kvadratni koren.
|
||||||
|
|
||||||
lenum.any = Any unit.
|
lenum.any = Bilo koja jedinica.
|
||||||
lenum.ally = Ally unit.
|
lenum.ally = Saveznička jedinica.
|
||||||
lenum.attacker = Unit with a weapon.
|
lenum.attacker = Jedinica sa oružijem.
|
||||||
lenum.enemy = Enemy unit.
|
lenum.enemy = Neprijateljska jedinica.
|
||||||
lenum.boss = Guardian unit.
|
lenum.boss = Čuvar.
|
||||||
lenum.flying = Flying unit.
|
lenum.flying = Leteća jedinica.
|
||||||
lenum.ground = Ground unit.
|
lenum.ground = Zemna jedinica.
|
||||||
lenum.player = Unit controlled by a player.
|
lenum.player = Jedinica upravljana od strane igrača.
|
||||||
|
|
||||||
lenum.ore = Ore deposit.
|
lenum.ore = Nalazište rude.
|
||||||
lenum.damaged = Damaged ally building.
|
lenum.damaged = Oštečena saveznička građevina.
|
||||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||||
lenum.building = Building in a specific group.
|
lenum.building = Building in a specific group.
|
||||||
|
|
||||||
lenum.core = Any core.
|
lenum.core = Bilo koje jezgro.
|
||||||
lenum.storage = Storage building, e.g. Vault.
|
lenum.storage = Skladišnje građevine, npr. Trezor.
|
||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Građevine koje proizvode energiju.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Buildings that transform resources.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Mesta za popravku.
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Bilo koja baterija.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Impact/Thorium reactor.
|
||||||
lenum.turret = Any turret.
|
lenum.turret = Any turret.
|
||||||
@@ -2077,35 +2077,35 @@ sensor.in = The building/unit to sense.
|
|||||||
|
|
||||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||||
radar.target = Filter for units to sense.
|
radar.target = Filter for units to sense.
|
||||||
radar.and = Additional filters.
|
radar.and = Dodatni filteri.
|
||||||
radar.order = Sorting order. 0 to reverse.
|
radar.order = Sorting order. 0 to reverse.
|
||||||
radar.sort = Metric to sort results by.
|
radar.sort = Metric to sort results by.
|
||||||
radar.output = Variable to write output unit to.
|
radar.output = Variable to write output unit to.
|
||||||
|
|
||||||
unitradar.target = Filter for units to sense.
|
unitradar.target = Filter for units to sense.
|
||||||
unitradar.and = Additional filters.
|
unitradar.and = Dodatni filteri.
|
||||||
unitradar.order = Sorting order. 0 to reverse.
|
unitradar.order = Sorting order. 0 to reverse.
|
||||||
unitradar.sort = Metric to sort results by.
|
unitradar.sort = Metric to sort results by.
|
||||||
unitradar.output = Variable to write output unit to.
|
unitradar.output = Variable to write output unit to.
|
||||||
|
|
||||||
control.of = Building to control.
|
control.of = Građevina za upravljanje.
|
||||||
control.unit = Unit/building to aim at.
|
control.unit = Jedinica/građevina koja se nišani.
|
||||||
control.shoot = Whether to shoot.
|
control.shoot = Da li da puca.
|
||||||
|
|
||||||
unitlocate.enemy = Whether to locate enemy buildings.
|
unitlocate.enemy = Da li da locira neprijateljske građevine.
|
||||||
unitlocate.found = Whether the object was found.
|
unitlocate.found = Da li je objekat pronađen.
|
||||||
unitlocate.building = Output variable for located building.
|
unitlocate.building = Output variable for located building.
|
||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Grupa građevina koja se traži.
|
||||||
|
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Idi do tačnog mesta.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the enemy spawn.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Pucaj na mesto.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
lenum.itemtake = Take an item from a building.
|
lenum.itemtake = Take an item from a building.
|
||||||
|
|||||||
Reference in New Issue
Block a user