This commit is contained in:
Anuken
2020-03-08 21:53:19 -04:00
parent 863c7ae2bc
commit 0ff3c1ee78
26 changed files with 59 additions and 54 deletions

View File

@@ -41,7 +41,7 @@ public class ItemsDisplay extends Table{
}).get().setScrollingDisabled(true, false), false).setDuration(0.3f);
c.addImageTextButton("$launcheditems", Icon.downOpen, Styles.clearTogglet, col::toggle).update(t -> {
t.setText(state.is(State.menu) ? "$launcheditems" : "$launchinfo");
t.setText(state.isMenu() ? "$launcheditems" : "$launchinfo");
t.setChecked(col.isCollapsed());
((Image)t.getChildren().get(1)).setDrawable(col.isCollapsed() ? Icon.upOpen : Icon.downOpen);
}).padBottom(4).left().fillX().margin(12f).minWidth(200f);
@@ -53,7 +53,7 @@ public class ItemsDisplay extends Table{
private String format(Item item){
builder.setLength(0);
builder.append(ui.formatAmount(data.items().get(item, 0)));
if(!state.is(State.menu) && player.team().data().hasCore() && player.team().core().items().get(item) > 0){
if(state.isGame() && player.team().data().hasCore() && player.team().core().items().get(item) > 0){
builder.append(" [unlaunched]+ ");
builder.append(ui.formatAmount(state.teams.get(player.team()).core().items().get(item)));
}

View File

@@ -91,6 +91,6 @@ public class DatabaseDialog extends FloatingDialog{
}
boolean unlocked(UnlockableContent content){
return (!Vars.state.isCampaign() && !Vars.state.is(State.menu)) || content.unlocked();
return (!Vars.state.isCampaign() && !Vars.state.isMenu()) || content.unlocked();
}
}

View File

@@ -24,7 +24,7 @@ public class FloatingDialog extends Dialog{
.growX().height(3f).pad(4f);
hidden(() -> {
if(shouldPause && !state.is(State.menu)){
if(shouldPause && state.isGame()){
if(!wasPaused || net.active()){
state.set(State.playing);
}
@@ -33,7 +33,7 @@ public class FloatingDialog extends Dialog{
});
shown(() -> {
if(shouldPause && !state.is(State.menu)){
if(shouldPause && state.isGame()){
wasPaused = state.is(State.paused);
state.set(State.paused);
}

View File

@@ -29,7 +29,7 @@ public class PausedDialog extends FloatingDialog{
cont.clear();
update(() -> {
if(state.is(State.menu) && isShown()){
if(state.isMenu() && isShown()){
hide();
}
});

View File

@@ -15,7 +15,7 @@ public class SaveDialog extends LoadDialog{
super("$savegame");
update(() -> {
if(state.is(State.menu) && isShown()){
if(state.isMenu() && isShown()){
hide();
}
});

View File

@@ -122,7 +122,7 @@ public class SchematicsDialog extends FloatingDialog{
})).size(200f);
}, () -> {
if(sel[0].childrenPressed()) return;
if(state.is(State.menu)){
if(state.isMenu()){
showInfo(s);
}else{
control.input.useSchematic(s);

View File

@@ -37,7 +37,7 @@ public class SettingsMenuDialog extends SettingsDialog{
public SettingsMenuDialog(){
hidden(() -> {
Sounds.back.play();
if(!state.is(State.menu)){
if(state.isGame()){
if(!wasPaused || net.active())
state.set(State.playing);
}
@@ -45,7 +45,7 @@ public class SettingsMenuDialog extends SettingsDialog{
shown(() -> {
back();
if(!state.is(State.menu)){
if(state.isGame()){
wasPaused = state.is(State.paused);
state.set(State.paused);
}

View File

@@ -27,7 +27,7 @@ public class BlockConfigFragment extends Fragment{
@Override
public void act(float delta){
super.act(delta);
if(state.is(State.menu)){
if(state.isMenu()){
table.visible(false);
configTile = null;
}

View File

@@ -99,7 +99,7 @@ public class BlockInventoryFragment extends Fragment{
table.touchable(Touchable.enabled);
table.update(() -> {
if(state.is(State.menu) || tile == null || !tile.isValid() || !tile.block().isAccessible() || tile.items().total() == 0){
if(state.isMenu() || tile == null || !tile.isValid() || !tile.block().isAccessible() || tile.items().total() == 0){
hide();
}else{
if(holding && lastItem != null){

View File

@@ -229,7 +229,7 @@ public class HudFragment extends Fragment{
});
t.top().visible(() -> {
if(state.is(State.menu) || !state.teams.get(player.team()).hasCore()){
if(state.isMenu() || !state.teams.get(player.team()).hasCore()){
coreAttackTime[0] = 0f;
return false;
}
@@ -288,7 +288,7 @@ public class HudFragment extends Fragment{
.style(Styles.outlineLabel)).padTop(10).visible(p.color.a >= 0.001f);
p.update(() -> {
p.color.a = Mathf.lerpDelta(p.color.a, Mathf.num(showHudText), 0.2f);
if(state.is(State.menu)){
if(state.isMenu()){
p.color.a = 0f;
showHudText = false;
}
@@ -328,14 +328,14 @@ public class HudFragment extends Fragment{
}
public void showToast(String text){
if(state.is(State.menu)) return;
if(state.isMenu()) return;
scheduleToast(() -> {
Sounds.message.play();
Table table = new Table(Tex.button);
table.update(() -> {
if(state.is(State.menu)){
if(state.isMenu()){
table.remove();
}
});
@@ -362,7 +362,7 @@ public class HudFragment extends Fragment{
public void showUnlock(UnlockableContent content){
//some content may not have icons... yet
//also don't play in the tutorial to prevent confusion
if(state.is(State.menu) || state.rules.tutorial) return;
if(state.isMenu() || state.rules.tutorial) return;
Sounds.message.play();
@@ -371,7 +371,7 @@ public class HudFragment extends Fragment{
scheduleToast(() -> {
Table table = new Table(Tex.button);
table.update(() -> {
if(state.is(State.menu)){
if(state.isMenu()){
table.remove();
lastUnlockLayout = null;
lastUnlockTable = null;
@@ -454,7 +454,7 @@ public class HudFragment extends Fragment{
image.setFillParent(true);
image.actions(Actions.fadeIn(40f / 60f));
image.update(() -> {
if(state.is(State.menu)){
if(state.isMenu()){
image.remove();
}
});
@@ -469,7 +469,7 @@ public class HudFragment extends Fragment{
image.actions(Actions.fadeOut(0.8f), Actions.remove());
image.update(() -> {
image.toFront();
if(state.is(State.menu)){
if(state.isMenu()){
image.remove();
}
});

View File

@@ -7,7 +7,6 @@ import arc.scene.event.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.core.GameState.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.net.*;
@@ -26,7 +25,7 @@ public class PlayerListFragment extends Fragment{
parent.fill(cont -> {
cont.visible(() -> visible);
cont.update(() -> {
if(!(net.active() && !state.is(State.menu))){
if(!(net.active() && state.isGame())){
visible = false;
return;
}