Cleanup
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@@ -91,6 +91,6 @@ public class DatabaseDialog extends FloatingDialog{
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}
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boolean unlocked(UnlockableContent content){
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return (!Vars.state.isCampaign() && !Vars.state.is(State.menu)) || content.unlocked();
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return (!Vars.state.isCampaign() && !Vars.state.isMenu()) || content.unlocked();
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}
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}
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@@ -24,7 +24,7 @@ public class FloatingDialog extends Dialog{
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.growX().height(3f).pad(4f);
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hidden(() -> {
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if(shouldPause && !state.is(State.menu)){
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if(shouldPause && state.isGame()){
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if(!wasPaused || net.active()){
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state.set(State.playing);
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}
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@@ -33,7 +33,7 @@ public class FloatingDialog extends Dialog{
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});
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shown(() -> {
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if(shouldPause && !state.is(State.menu)){
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if(shouldPause && state.isGame()){
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wasPaused = state.is(State.paused);
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state.set(State.paused);
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}
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@@ -29,7 +29,7 @@ public class PausedDialog extends FloatingDialog{
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cont.clear();
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update(() -> {
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if(state.is(State.menu) && isShown()){
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if(state.isMenu() && isShown()){
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hide();
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}
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});
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@@ -15,7 +15,7 @@ public class SaveDialog extends LoadDialog{
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super("$savegame");
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update(() -> {
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if(state.is(State.menu) && isShown()){
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if(state.isMenu() && isShown()){
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hide();
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}
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});
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@@ -122,7 +122,7 @@ public class SchematicsDialog extends FloatingDialog{
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})).size(200f);
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}, () -> {
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if(sel[0].childrenPressed()) return;
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if(state.is(State.menu)){
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if(state.isMenu()){
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showInfo(s);
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}else{
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control.input.useSchematic(s);
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@@ -37,7 +37,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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public SettingsMenuDialog(){
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hidden(() -> {
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Sounds.back.play();
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if(!state.is(State.menu)){
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if(state.isGame()){
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if(!wasPaused || net.active())
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state.set(State.playing);
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}
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@@ -45,7 +45,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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shown(() -> {
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back();
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if(!state.is(State.menu)){
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if(state.isGame()){
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wasPaused = state.is(State.paused);
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state.set(State.paused);
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}
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