Bugfixes
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@@ -69,7 +69,7 @@ public class LiquidBulletType extends BulletType{
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super.despawned(b);
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//don't create liquids when the projectile despawns
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hitEffect.at(b.x, b.y, liquid.color);
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hitEffect.at(b.x, b.y, b.rotation(), liquid.color);
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}
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@Override
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