Moved TODO to Trello board
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A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
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A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
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_[Issue tracker](https://waffle.io/Anuken/Mindustry)_
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_[Issue tracker](https://waffle.io/Anuken/Mindustry)_
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_[TODO list](TODO.md)_
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_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
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_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
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_[Wiki](http://mindustry.wikia.com/wiki/Mindustry_Wiki)_
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_[Discord](https://discord.gg/r8BkXNd)_
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_[Discord](https://discord.gg/r8BkXNd)_
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86
TODO.md
86
TODO.md
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_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_
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### Won't Add
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_(These are not planned in the near future at all, and have been suggested before **many** times.)_
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- Texture packs
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- Online player profiles
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- Player mech on Android
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- Modding support
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- Game speed increase (fast forward)
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- Liquid teleporter
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- More teleporter colors/any system that gives it more frequencies (numbers)
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- More ore generation (if you're playing on maze, *play any different map, maze has the least resources, and for good reason!*)
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- Power wires or conduits
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### Already Suggested
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_(not necessarily planned!)_
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- "more blocks" "more turrets" "more content" "more X/Y/Z"
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- Building of units (tanks, drones, _soldiers_, doesn't matter)
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- Enemy bases, fighting against AI, capture points
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- Co-op of any sort
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- Campaign, challenge mode
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- PvP mode
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- Multiple cores, movable cores
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- Movable turrets
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- Batteries or storage for anything
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- Destroy map indestructible blocks
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- Customizable world ore generation + seed
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- Steam release
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- Research system, tech tree, persistent upgrades, upgrades at all
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- Missile enemies/turrets/weapons (both homing and non-homing)
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- 'Better graphics'
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- Enemies dropping resources
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- Final objectives/non-endless mode
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- Fusion reactor
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- Dams, flowing water
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- Flying enemies
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- Day/night cycle
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- Solar panels
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- Deflector shields
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- Underground blocks
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- Configurable outputs/inputs
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- Getting items out of the core
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- Map sharing/map browser
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### Balance
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- Slow down progression slightly
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- Better endgame turrets (?)
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- Nerf RTG, buff nuclear reactor
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- Faster power
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### Misc. QoL
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- Minimap
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- Underground conduits
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- More indicators for core damaged/attacked
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- Display playtime in saves
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- New liquid conduit system
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### Major Bugs
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- Black screen when tabbing out on Android
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- Random map reload when playing, leading to a crash (UI cause?)
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- Google Payments verify crash
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- Google Payments IllegalArgument crash
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### Possible Additions
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- Mech body upgrades
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- Uranium extractor / uranium->iron converter
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- Laser enemies
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- Flying enemies that move in formation and spawn from different locations
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- Fusion reactor
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- Point defense turrets that take down projectiles
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- Turrets fueled by lava
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- Gas transporation and use
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- Better enemy effects and looks
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- Homing missile enemies and turrets
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- Reflective shield blocks
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- Spawn points changed into enemy bases with hostile turrets
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- Unit production
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### Optimization
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- Optimize enemy + bullet code and check quadtree leaf parameters
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- Optimize generator laser distribution, especially finding targets
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- Optimize UI
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- Check memory usage and GC, profile
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- Optimize health bars and enemies in general
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- Make drawing of enemies more efficient (don't call `flush()`?)
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@@ -308,7 +308,7 @@ public class ServerControl extends Module {
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}else{
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}else{
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Log.info("&lyBanned players:");
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Log.info("&lyBanned players:");
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for(String string : bans){
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for(String string : bans){
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Log.info(" &luy {0} / Last known name: '{1}'", string, netServer.admins.getLastName(string));
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Log.info(" &ly {0} / Last known name: '{1}'", string, netServer.admins.getLastName(string));
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}
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}
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}
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}
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});
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});
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