Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/src/mindustry/world/blocks/environment/Floor.java core/src/mindustry/world/blocks/payloads/Payload.java gradle.properties
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@@ -101,6 +101,7 @@ customgame = Custom Game
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newgame = New Game
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none = <none>
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none.found = [lightgray]<none found>
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none.inmap = [lightgray]<none in map>
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minimap = Minimap
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position = Position
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close = Close
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@@ -1596,7 +1597,7 @@ lst.set = Set a variable.
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lst.operation = Perform an operation on 1-2 variables.
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lst.end = Jump to the top of the instruction stack.
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lst.wait = Wait a certain number of seconds.
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lst.lookup = Look up a item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Conditionally jump to another statement.
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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lst.unitcontrol = Control the currently bound unit.
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