Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/src/mindustry/world/blocks/environment/Floor.java core/src/mindustry/world/blocks/payloads/Payload.java gradle.properties
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@@ -245,7 +245,6 @@ public class Blocks implements ContentList{
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magmarock = new Floor("magmarock"){{
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attributes.set(Attribute.heat, 0.75f);
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attributes.set(Attribute.water, -0.75f);
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updateEffect = Fx.magmasmoke;
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blendGroup = basalt;
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emitLight = true;
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@@ -452,6 +451,7 @@ public class Blocks implements ContentList{
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sporeCluster = new Prop("spore-cluster"){{
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variants = 3;
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breakSound = Sounds.plantBreak;
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}};
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redweed = new Seaweed("redweed"){{
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@@ -47,7 +47,6 @@ public class StatusEffects implements ContentList{
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affinity(blasted, ((unit, result, time) -> {
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unit.damagePierce(transitionDamage);
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result.set(freezing, time);
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}));
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});
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}};
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@@ -75,7 +74,6 @@ public class StatusEffects implements ContentList{
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if(unit.team == state.rules.waveTeam){
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Events.fire(Trigger.shock);
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}
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result.set(wet, time);
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}));
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opposite(burning, melting);
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});
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@@ -1780,6 +1780,7 @@ public class UnitTypes implements ContentList{
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shots = 3;
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shotDelay = 7f;
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x = y = shootX = shootY = 0f;
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shootSound = Sounds.mineDeploy;
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bullet = new BasicBulletType(){{
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sprite = "mine-bullet";
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@@ -2047,7 +2048,6 @@ public class UnitTypes implements ContentList{
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buildSpeed = 3f;
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abilities.add(new EnergyFieldAbility(35f, 65f, 180f){{
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repair = 35f;
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statusDuration = 60f * 6f;
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maxTargets = 25;
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}});
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@@ -2151,6 +2151,8 @@ public class UnitTypes implements ContentList{
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shootY = 7f;
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recoil = 4f;
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cooldownTime = reload - 10f;
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//TODO better sound
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shootSound = Sounds.laser;
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bullet = new EmpBulletType(){{
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float rad = 100f;
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@@ -2183,6 +2185,7 @@ public class UnitTypes implements ContentList{
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hitShake = 4f;
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trailRotation = true;
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status = StatusEffects.electrified;
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hitSound = Sounds.plasmaboom;
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trailEffect = new Effect(16f, e -> {
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color(Pal.heal);
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