Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features

 Conflicts:
	core/src/mindustry/type/UnitType.java
This commit is contained in:
Anuken
2021-10-01 09:41:33 -04:00
20 changed files with 236 additions and 58 deletions

View File

@@ -122,7 +122,7 @@ committingchanges = Committing Changes
done = Done
feature.unsupported = Your device does not support this feature.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]\n\nTo disable this feature, turn it off in [accent]Settings->Game->Disable Mods On Startup Crash[].
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide

View File

@@ -445,7 +445,7 @@ editor.overwrite = [accent]Внимание!\nЭто перезапишет уж
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?\n«[accent]{0}[]»
editor.exists = Карта с таким именем уже существует.
editor.selectmap = Выберите карту для загрузки:
editor.cliffs = Стены на скалы
editor.cliffs = Создать скалы из стен
toolmode.replace = Заменить
toolmode.replace.description = Рисует только\nна сплошных блоках.
@@ -540,6 +540,7 @@ configure = Конфигурация выгрузки
loadout = Груз
resources = Ресурсы
bannedblocks = Запрещённые блоки
bannedunits = Запрещённые единицы
addall = Добавить всё
launch.from = Запуск из: [accent]{0}
launch.destination = Место назначения: {0}
@@ -564,10 +565,13 @@ weather.sandstorm.name = Пыльная буря
weather.sporestorm.name = Споровая буря
weather.fog.name = Туман
sectorlist = Секторы
sectorlist.attacked = {0} под атакой
sectors.unexplored = [lightgray]Не исследовано
sectors.resources = Ресурсы:
sectors.production = Производит:
sectors.export = Экспорт:
sectors.import = Импорт:
sectors.time = Время:
sectors.threat = Угроза:
sectors.wave = Волна:
@@ -995,6 +999,7 @@ mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
mode.custom = Пользовательские правила
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.infiniteresources = Бесконечные ресурсы (Игрок)
rules.reactorexplosions = Взрывы реакторов
rules.coreincinerates = Ядро сжигает избыток ресурсов
@@ -1009,6 +1014,7 @@ rules.enemyCheat = Бесконечные ресурсы ИИ (красная к
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
rules.aitier = Уровень ИИ
rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcapvariable = Ядра увеличивают лимит единиц
@@ -1030,6 +1036,8 @@ rules.title.environment = Окружение
rules.lighting = Освещение
rules.enemyLights = Вражеские огни
rules.fire = Огонь
rules.enemyteam = Команда Врагов
rules.playerteam = Команда Игрока
rules.explosions = Урон от взрывов блоков/единиц
rules.ambientlight = Окружающий свет
rules.weather = Погода

View File

@@ -1885,6 +1885,7 @@ public class Blocks implements ContentList{
recoilAmount = 3f;
shootShake = 1f;
burstSpacing = 3f;
spread = 0f;
shots = 4;
ammoUseEffect = Fx.casing2;
health = 240 * size * size;

View File

@@ -120,7 +120,7 @@ public interface Platform{
}else{
ui.loadAnd(() -> {
try{
Fi result = Core.files.local(name+ "." + extension);
Fi result = Core.files.local(name + "." + extension);
writer.write(result);
platform.shareFile(result);
}catch(Throwable e){

View File

@@ -30,6 +30,8 @@ public class Effect{
public float lifetime = 50f;
/** Clip size. */
public float clip;
/** Time delay before the effect starts */
public float startDelay;
/** Amount added to rotation */
public float baseRotation;
/** If true, parent unit is data are followed. */
@@ -58,6 +60,11 @@ public class Effect{
all.add(this);
}
public Effect startDelay(float d){
startDelay = d;
return this;
}
public void init(){}
public Effect followParent(boolean follow){
@@ -168,21 +175,29 @@ public class Effect{
effect.init();
}
EffectState entity = EffectState.create();
entity.effect = effect;
entity.rotation = effect.baseRotation + rotation;
entity.data = data;
entity.lifetime = effect.lifetime;
entity.set(x, y);
entity.color.set(color);
if(effect.followParent && data instanceof Posc p){
entity.parent = p;
entity.rotWithParent = effect.rotWithParent;
if(effect.startDelay <= 0f){
inst(effect, x, y, rotation, color, data);
}else{
Time.runTask(effect.startDelay, () -> inst(effect, x, y, rotation, color, data));
}
entity.add();
}
}
private static void inst(Effect effect, float x, float y, float rotation, Color color, Object data){
EffectState entity = EffectState.create();
entity.effect = effect;
entity.rotation = effect.baseRotation + rotation;
entity.data = data;
entity.lifetime = effect.lifetime;
entity.set(x, y);
entity.color.set(color);
if(effect.followParent && data instanceof Posc p){
entity.parent = p;
entity.rotWithParent = effect.rotWithParent;
}
entity.add();
}
public static void decal(TextureRegion region, float x, float y, float rotation){
decal(region, x, y, rotation, 3600f, Pal.rubble);
}

View File

@@ -49,6 +49,8 @@ public class BulletType extends Content implements Cloneable{
public Effect despawnEffect = Fx.hitBulletSmall;
/** Effect created when shooting. */
public Effect shootEffect = Fx.shootSmall;
/** Effect created when charging completes; only usable in single-shot weapons with a firstShotDelay / shotDelay. */
public Effect chargeShootEffect = Fx.none;
/** Extra smoke effect created when shooting. */
public Effect smokeEffect = Fx.shootSmallSmoke;
/** Sound made when hitting something or getting removed.*/

View File

@@ -12,6 +12,8 @@ public class WeaponMount{
public float reload;
/** rotation relative to the unit this mount is on */
public float rotation;
/** weapon recoil */
public float recoil;
/** destination rotation; do not modify! */
public float targetRotation;
/** current heat, 0 to 1*/

View File

@@ -265,10 +265,16 @@ public class Waves{
}
public static Seq<SpawnGroup> generate(float difficulty, Rand rand, boolean attack, boolean airOnly){
return generate(difficulty, rand, attack, airOnly, false);
}
public static Seq<SpawnGroup> generate(float difficulty, Rand rand, boolean attack, boolean airOnly, boolean naval){
UnitType[][] species = {
{dagger, mace, fortress, scepter, reign},
{nova, pulsar, quasar, vela, corvus},
{crawler, atrax, spiroct, arkyid, toxopid},
{risso, minke, bryde, sei, omura},
{risso, oxynoe, cyerce, aegires, navanax}, //retusa intentionally left out as it cannot damage the core properly
{flare, horizon, zenith, rand.chance(0.5) ? quad : antumbra, rand.chance(0.1) ? quad : eclipse}
};
@@ -276,6 +282,12 @@ public class Waves{
species = Structs.filter(UnitType[].class, species, v -> v[0].flying);
}
if(naval){
species = Structs.filter(UnitType[].class, species, v -> v[0].flying || v[0].naval);
}else{
species = Structs.filter(UnitType[].class, species, v -> v[0].flying && !v[0].naval);
}
UnitType[][] fspec = species;
//required progression:

View File

@@ -217,6 +217,7 @@ public class LCanvas extends Table{
e.setSize(width, e.getPrefHeight());
e.setPosition(0, height - cy, Align.topLeft);
((StatementElem)e).updateAddress(i);
cy += e.getPrefHeight() + space;
seq.add(e);
@@ -316,6 +317,8 @@ public class LCanvas extends Table{
public class StatementElem extends Table{
public LStatement st;
public int index;
Label addressLabel;
public StatementElem(LStatement st){
this.st = st;
@@ -333,9 +336,11 @@ public class LCanvas extends Table{
t.margin(6f);
t.touchable = Touchable.enabled;
t.add(st.name()).style(Styles.outlineLabel).color(color).padRight(8);
t.add(st.name()).style(Styles.outlineLabel).name("statement-name").color(color).padRight(8);
t.add().growX();
addressLabel = t.add(index + "").style(Styles.outlineLabel).color(color).padRight(8).get();
t.button(Icon.copy, Styles.logici, () -> {
}).size(24f).padRight(6).get().tapped(this::copy);
@@ -395,6 +400,11 @@ public class LCanvas extends Table{
marginBottom(7);
}
public void updateAddress(int index){
this.index = index;
addressLabel.setText(index + "");
}
public void copy(){
st.saveUI();
LStatement copy = st.copy();

View File

@@ -1,5 +1,6 @@
package mindustry.logic;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.scene.style.*;
@@ -758,6 +759,20 @@ public class LStatements{
table.add().growX();
table.add(new JumpButton(() -> dest, s -> dest = s)).size(30).right().padLeft(-8);
String name = name();
//hack way of finding the title label...
Core.app.post(() -> {
//must be delayed because parent is added later
if(table.parent != null){
Label title = table.parent.find("statement-name");
if(title != null){
title.update(() -> title.setText((dest != null ? name + " -> " + dest.index : name)));
}
}
});
}
void rebuild(Table table){

View File

@@ -76,7 +76,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
//sort counts in descending order
Seq<Entry<Block>> entries = floorc.entries().toArray();
entries.sort(e -> -e.value);
//remove all blocks occuring < 30 times - unimportant
//remove all blocks occurring < 30 times - unimportant
entries.removeAll(e -> e.value < 30);
Block[] floors = new Block[entries.size];
@@ -84,7 +84,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
floors[i] = entries.get(i).key;
}
//TODO bad code
//bad contains() code, but will likely never be fixed
boolean hasSnow = floors.length > 0 && (floors[0].name.contains("ice") || floors[0].name.contains("snow"));
boolean hasRain = floors.length > 0 && !hasSnow && content.contains(Liquids.water) && !floors[0].name.contains("sand");
boolean hasDesert = floors.length > 0 && !hasSnow && !hasRain && floors[0] == Blocks.sand;

View File

@@ -14,6 +14,7 @@ import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.maps.generators.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
@@ -165,14 +166,14 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
connected.add(this);
}
void con(int x1, int y1, int x2, int y2){
void join(int x1, int y1, int x2, int y2){
float nscl = rand.random(100f, 140f) * 6f;
int stroke = rand.random(3, 9);
brush(pathfind(x1, y1, x2, y2, tile -> (tile.solid() ? 50f : 0f) + noise(tile.x, tile.y, 2, 0.4f, 1f / nscl) * 500, Astar.manhattan), stroke);
}
void connect(Room to){
if(!connected.add(to)) return;
if(!connected.add(to) || to == this) return;
Vec2 midpoint = Tmp.v1.set(to.x, to.y).add(x, y).scl(0.5f);
rand.nextFloat();
@@ -188,8 +189,52 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
int mx = (int)midpoint.x, my = (int)midpoint.y;
con(x, y, mx, my);
con(mx, my, to.x, to.y);
join(x, y, mx, my);
join(mx, my, to.x, to.y);
}
void joinLiquid(int x1, int y1, int x2, int y2){
float nscl = rand.random(100f, 140f) * 6f;
int rad = rand.random(5, 10);
int avoid = 2 + rad;
var path = pathfind(x1, y1, x2, y2, tile -> (tile.solid() || !tile.floor().isLiquid ? 70f : 0f) + noise(tile.x, tile.y, 2, 0.4f, 1f / nscl) * 500, Astar.manhattan);
path.each(t -> {
//don't place liquid paths near the core
if(Mathf.dst2(t.x, t.y, x2, y2) <= avoid * avoid){
return;
}
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
int wx = t.x + x, wy = t.y + y;
if(Structs.inBounds(wx, wy, width, height) && Mathf.within(x, y, rad)){
Tile other = tiles.getn(wx, wy);
other.setBlock(Blocks.air);
if(Mathf.within(x, y, rad - 1) && !other.floor().isLiquid){
Floor floor = other.floor();
//TODO does not respect tainted floors
other.setFloor((Floor)(floor == Blocks.sand || floor == Blocks.salt ? Blocks.sandWater : Blocks.darksandTaintedWater));
}
}
}
}
});
}
void connectLiquid(Room to){
if(to == this) return;
Vec2 midpoint = Tmp.v1.set(to.x, to.y).add(x, y).scl(0.5f);
rand.nextFloat();
//add randomized offset to avoid straight lines
midpoint.add(Tmp.v2.setToRandomDirection(rand).scl(Tmp.v1.dst(x, y)));
midpoint.sub(width/2f, height/2f).limit(width / 2f / Mathf.sqrt3).add(width/2f, height/2f);
int mx = (int)midpoint.x, my = (int)midpoint.y;
joinLiquid(x, y, mx, my);
joinLiquid(mx, my, to.x, to.y);
}
}
@@ -250,10 +295,12 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
}
}
//clear radius around each room
for(Room room : roomseq){
erase(room.x, room.y, room.radius);
}
//randomly connect rooms together
int connections = rand.random(Math.max(rooms - 1, 1), rooms + 3);
for(int i = 0; i < connections; i++){
roomseq.random(rand).connect(roomseq.random(rand));
@@ -267,30 +314,27 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
cells(1);
//shoreline setup
int deepRadius = 4;
int tlen = tiles.width * tiles.height;
int total = 0, waters = 0;
pass((x, y) -> {
if(floor.asFloor().isLiquid && !floor.asFloor().isDeep()){
for(int cx = -deepRadius; cx <= deepRadius; cx++){
for(int cy = -deepRadius; cy <= deepRadius; cy++){
if((cx) * (cx) + (cy) * (cy) <= deepRadius * deepRadius){
int wx = cx + x, wy = cy + y;
Tile tile = tiles.get(wx, wy);
if(tile != null && (!tile.floor().isLiquid || tile.block() != Blocks.air)){
//found something solid, skip replacing anything
return;
}
}
}
for(int i = 0; i < tlen; i++){
Tile tile = tiles.geti(i);
if(tile.block() == Blocks.air){
total ++;
if(tile.floor().liquidDrop == Liquids.water){
waters ++;
}
floor = floor == Blocks.darksandTaintedWater ? Blocks.taintedWater : Blocks.water;
}
});
}
boolean naval = (float)waters / total >= 0.26f;
//create water pathway if the map is flooded
if(naval){
for(Room room : enemies){
room.connectLiquid(spawn);
}
}
distort(10f, 6f);
@@ -318,6 +362,56 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
}
});
//shoreline setup
pass((x, y) -> {
int deepRadius = 3;
if(floor.asFloor().isLiquid && floor.asFloor().shallow){
for(int cx = -deepRadius; cx <= deepRadius; cx++){
for(int cy = -deepRadius; cy <= deepRadius; cy++){
if((cx) * (cx) + (cy) * (cy) <= deepRadius * deepRadius){
int wx = cx + x, wy = cy + y;
Tile tile = tiles.get(wx, wy);
if(tile != null && (!tile.floor().isLiquid || tile.block() != Blocks.air)){
//found something solid, skip replacing anything
return;
}
}
}
}
floor = floor == Blocks.darksandTaintedWater ? Blocks.taintedWater : Blocks.water;
}
});
if(naval){
int deepRadius = 2;
//TODO code is very similar, but annoying to extract into a separate function
pass((x, y) -> {
if(floor.asFloor().isLiquid && !floor.asFloor().isDeep() && !floor.asFloor().shallow){
for(int cx = -deepRadius; cx <= deepRadius; cx++){
for(int cy = -deepRadius; cy <= deepRadius; cy++){
if((cx) * (cx) + (cy) * (cy) <= deepRadius * deepRadius){
int wx = cx + x, wy = cy + y;
Tile tile = tiles.get(wx, wy);
if(tile != null && (tile.floor().shallow || !tile.floor().isLiquid)){
//found something shallow, skip replacing anything
return;
}
}
}
}
floor = floor == Blocks.water ? Blocks.deepwater : Blocks.deepTaintedWater;
}
});
}
Seq<Block> ores = Seq.with(Blocks.oreCopper, Blocks.oreLead);
float poles = Math.abs(sector.tile.v.y);
float nmag = 0.5f;
@@ -555,7 +649,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
state.rules.enemyCoreBuildRadius = 600f;
//spawn air only when spawn is blocked
state.rules.spawns = Waves.generate(difficulty, new Rand(sector.id), state.rules.attackMode, state.rules.attackMode && spawner.countGroundSpawns() == 0);
state.rules.spawns = Waves.generate(difficulty, new Rand(sector.id), state.rules.attackMode, state.rules.attackMode && spawner.countGroundSpawns() == 0, naval);
}
@Override

View File

@@ -115,7 +115,7 @@ public class UnitType extends UnlockableContent{
/** This is a VERY ROUGH estimate of unit DPS. */
public float dpsEstimate = -1;
public float clipSize = -1;
public boolean canDrown = true;
public boolean canDrown = true, naval = false;
public float drownTimeMultiplier = 1f;
public float engineOffset = 5f, engineSize = 2.5f;
public float strafePenalty = 0.5f;
@@ -333,6 +333,7 @@ public class UnitType extends UnlockableContent{
//water preset
if(example instanceof WaterMovec){
naval = true;
canDrown = false;
omniMovement = false;
immunities.add(StatusEffects.wet);
@@ -398,6 +399,7 @@ public class UnitType extends UnlockableContent{
//add mirrored weapon variants
Seq<Weapon> mapped = new Seq<>();
for(Weapon w : weapons){
if(w.recoilTime < 0) w.recoilTime = w.reload;
mapped.add(w);
//mirrors are copies with X values negated
@@ -408,7 +410,9 @@ public class UnitType extends UnlockableContent{
copy.flipSprite = !copy.flipSprite;
mapped.add(copy);
//since there are now two weapons, the reload time must be doubled
//since there are now two weapons, the reload and recoil time must be doubled
w.recoilTime *= 2f;
copy.recoilTime *= 2f;
w.reload *= 2f;
copy.reload *= 2f;

View File

@@ -67,6 +67,8 @@ public class Weapon implements Cloneable{
public float shake = 0f;
/** visual weapon knockback. */
public float recoil = 1.5f;
/** the time it returns back to its original position in ticks. uses reload time by default */
public float recoilTime = -1f;
/** projectile/effect offsets from center of weapon */
public float shootX = 0f, shootY = 3f;
/** offsets of weapon position on unit */
@@ -144,9 +146,8 @@ public class Weapon implements Cloneable{
float
rotation = unit.rotation - 90,
weaponRotation = rotation + (rotate ? mount.rotation : 0),
recoil = -((mount.reload) / reload * this.recoil),
wx = unit.x + Angles.trnsx(rotation, x, y) + Angles.trnsx(weaponRotation, 0, recoil),
wy = unit.y + Angles.trnsy(rotation, x, y) + Angles.trnsy(weaponRotation, 0, recoil);
wx = unit.x + Angles.trnsx(rotation, x, y) + Angles.trnsx(weaponRotation, 0, -mount.recoil),
wy = unit.y + Angles.trnsy(rotation, x, y) + Angles.trnsy(weaponRotation, 0, -mount.recoil);
if(outlineRegion.found()){
Draw.rect(outlineRegion,
@@ -161,9 +162,8 @@ public class Weapon implements Cloneable{
float
rotation = unit.rotation - 90,
weaponRotation = rotation + (rotate ? mount.rotation : 0),
recoil = -((mount.reload) / reload * this.recoil),
wx = unit.x + Angles.trnsx(rotation, x, y) + Angles.trnsx(weaponRotation, 0, recoil),
wy = unit.y + Angles.trnsy(rotation, x, y) + Angles.trnsy(weaponRotation, 0, recoil);
wx = unit.x + Angles.trnsx(rotation, x, y) + Angles.trnsx(weaponRotation, 0, -mount.recoil),
wy = unit.y + Angles.trnsy(rotation, x, y) + Angles.trnsy(weaponRotation, 0, -mount.recoil);
if(shadow > 0){
Drawf.shadow(wx, wy, shadow);
@@ -198,7 +198,9 @@ public class Weapon implements Cloneable{
public void update(Unit unit, WeaponMount mount){
boolean can = unit.canShoot();
float lastReload = mount.reload;
mount.reload = Math.max(mount.reload - Time.delta * unit.reloadMultiplier, 0);
mount.recoil = Math.max(mount.recoil - (Time.delta * recoil * unit.reloadMultiplier) / recoilTime, 0);
//rotate if applicable
if(rotate && (mount.rotate || mount.shoot) && can){
@@ -260,6 +262,7 @@ public class Weapon implements Cloneable{
mount.bullet.rotation(weaponRotation + 90);
mount.bullet.set(bulletX, bulletY);
mount.reload = reload;
mount.recoil = recoil;
unit.vel.add(Tmp.v1.trns(unit.rotation + 180f, mount.bullet.type.recoil));
if(shootSound != Sounds.none && !headless){
if(mount.sound == null) mount.sound = new SoundLoop(shootSound, 1f);
@@ -275,9 +278,9 @@ public class Weapon implements Cloneable{
}
}
//flip weapon shoot side for alternating weapons at half reload
if(otherSide != -1 && alternate && mount.side == flipSprite &&
mount.reload + Time.delta * unit.reloadMultiplier > reload/2f && mount.reload <= reload/2f){
//flip weapon shoot side for alternating weapons
boolean wasFlipped = mount.side;
if(otherSide != -1 && alternate && mount.side == flipSprite && mount.reload <= reload / 2f && lastReload > reload / 2f){
unit.mounts[otherSide].side = !unit.mounts[otherSide].side;
mount.side = !mount.side;
}
@@ -286,7 +289,7 @@ public class Weapon implements Cloneable{
if(mount.shoot && //must be shooting
can && //must be able to shoot
(!useAmmo || unit.ammo > 0 || !state.rules.unitAmmo || unit.team.rules().infiniteAmmo) && //check ammo
(!alternate || mount.side == flipSprite) &&
(!alternate || wasFlipped == flipSprite) &&
unit.vel.len() >= minShootVelocity && //check velocity requirements
mount.reload <= 0.0001f && //reload has to be 0
Angles.within(rotate ? mount.rotation : unit.rotation, mount.targetRotation, shootCone) //has to be within the cone
@@ -343,14 +346,17 @@ public class Weapon implements Cloneable{
unit.vel.add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
Effect.shake(shake, shake, shootX, shootY);
mount.recoil = recoil;
mount.heat = 1f;
if(!continuous){
shootSound.at(shootX, shootY, Mathf.random(soundPitchMin, soundPitchMax));
}
ammo.chargeShootEffect.at(shootX + unit.x - baseX, shootY + unit.y - baseY, rotation, parentize ? unit : null);
});
}else{
unit.vel.add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
Effect.shake(shake, shake, shootX, shootY);
mount.recoil = recoil;
mount.heat = 1f;
}

View File

@@ -778,6 +778,7 @@ public class HudFragment extends Fragment{
}
private void addInfoTable(Table table){
table.name = "infotable";
table.left();
var count = new float[]{-1};

View File

@@ -426,13 +426,14 @@ public class Turret extends ReloadTurret{
//when burst spacing is enabled, use the burst pattern
}else if(burstSpacing > 0.0001f){
for(int i = 0; i < shots; i++){
int ii = i;
Time.run(burstSpacing * i, () -> {
if(!isValid() || !hasAmmo()) return;
recoil = recoilAmount;
tr.trns(rotation, shootLength, Mathf.range(xRand));
bullet(type, rotation + Mathf.range(inaccuracy));
bullet(type, rotation + Mathf.range(inaccuracy + type.inaccuracy) + (ii - (int)(shots / 2f)) * spread);
effects();
useAmmo();
recoil = recoilAmount;

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@@ -47,6 +47,8 @@ public class Floor extends Block{
public float liquidMultiplier = 1f;
/** whether this block is liquid. */
public boolean isLiquid;
/** shallow water flag used for generation */
public boolean shallow = false;
/** if true, this block cannot be mined by players. useful for annoying things like sand. */
public boolean playerUnmineable = false;
/** Group of blocks that this block does not draw edges on. */

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@@ -24,5 +24,6 @@ public class ShallowLiquid extends Floor{
status = liquidBase.status;
liquidDrop = liquidBase.liquidDrop;
cacheLayer = liquidBase.cacheLayer;
shallow = true;
}
}